Fix warning introduced in 2c9e3ec9 am: 521361d83d
[platform/upstream/VK-GL-CTS.git] / modules / egl / teglGLES2SharingTests.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program EGL Module
3  * ---------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief EGL gles2 sharing tests
22  *//*--------------------------------------------------------------------*/
23
24 #include "teglGLES2SharingTests.hpp"
25
26 #include "teglGLES2SharingThreadedTests.hpp"
27
28 #include "egluNativeWindow.hpp"
29 #include "egluUtil.hpp"
30 #include "egluUnique.hpp"
31
32 #include "eglwLibrary.hpp"
33 #include "eglwEnums.hpp"
34
35 #include "tcuCommandLine.hpp"
36 #include "tcuImageCompare.hpp"
37 #include "tcuSurface.hpp"
38 #include "tcuTestLog.hpp"
39 #include "tcuTexture.hpp"
40 #include "tcuTextureUtil.hpp"
41
42 #include "deUniquePtr.hpp"
43 #include "deRandom.hpp"
44
45 #include "deMath.h"
46 #include "deMemory.h"
47 #include "deString.h"
48
49 #include "gluDefs.hpp"
50 #include "gluShaderProgram.hpp"
51
52 #include "glwFunctions.hpp"
53 #include "glwEnums.hpp"
54
55 #include <memory>
56 #include <sstream>
57 #include <vector>
58
59 using std::vector;
60
61 namespace deqp
62 {
63 namespace egl
64 {
65
66 using namespace glw;
67 using namespace eglw;
68
69 class GLES2SharingTest : public TestCase
70 {
71 public:
72         enum ResourceType
73         {
74                 BUFFER = 0,
75                 TEXTURE,
76                 RENDERBUFFER,
77                 SHADER_PROGRAM
78         };
79
80         struct TestSpec
81         {
82                 ResourceType    type;
83                 bool                    destroyContextBFirst;
84                 bool                    useResource;
85                 bool                    destroyOnContexB;
86                 bool                    initializeData;
87                 bool                    renderOnContexA;
88                 bool                    renderOnContexB;
89                 bool                    verifyOnContexA;
90                 bool                    verifyOnContexB;
91         };
92
93                                         GLES2SharingTest        (EglTestContext& eglTestCtx, const char* name , const char* desc, const TestSpec& spec);
94
95         void                    init                            (void);
96
97         IterateResult   iterate                         (void);
98
99 private:
100         TestSpec                m_spec;
101
102         EGLContext              createContext           (EGLDisplay display, EGLContext share, EGLConfig config);
103         void                    makeCurrent                     (EGLDisplay display, EGLContext context, EGLSurface surface);
104
105 protected:
106         de::Random              m_random;
107         tcu::TestLog&   m_log;
108         glw::Functions  m_gl;
109
110         virtual void    createResource          (void)  { DE_ASSERT(false); }
111         virtual void    destroyResource         (void)  { DE_ASSERT(false); }
112         virtual void    renderResource          (tcu::Surface* screen, tcu::Surface* reference) { DE_UNREF(screen); DE_UNREF(reference); DE_ASSERT(false); }
113 };
114
115 GLES2SharingTest::GLES2SharingTest (EglTestContext& eglTestCtx, const char* name , const char* desc, const TestSpec& spec)
116         : TestCase      (eglTestCtx, name, desc)
117         , m_spec        (spec)
118         , m_random      (deStringHash(name))
119         , m_log         (eglTestCtx.getTestContext().getLog())
120 {
121 }
122
123 void GLES2SharingTest::init (void)
124 {
125         m_eglTestCtx.initGLFunctions(&m_gl, glu::ApiType::es(2,0));
126 }
127
128 EGLContext GLES2SharingTest::createContext (EGLDisplay display, EGLContext share, EGLConfig config)
129 {
130         const Library& egl = m_eglTestCtx.getLibrary();
131         EGLContext context = EGL_NO_CONTEXT;
132         const EGLint attriblist[] =
133         {
134                 EGL_CONTEXT_CLIENT_VERSION, 2,
135                 EGL_NONE
136         };
137
138         EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));
139
140         context = egl.createContext(display, config, share, attriblist);
141         EGLU_CHECK_MSG(egl, "Failed to create GLES2 context");
142         TCU_CHECK(context != EGL_NO_CONTEXT);
143
144         return context;
145 }
146
147 void GLES2SharingTest::makeCurrent (EGLDisplay display, EGLContext context, EGLSurface surface)
148 {
149         const Library& egl = m_eglTestCtx.getLibrary();
150         EGLU_CHECK_CALL(egl, makeCurrent(display, surface, surface, context));
151 }
152
153 TestCase::IterateResult GLES2SharingTest::iterate (void)
154 {
155         const Library&                                          egl                             = m_eglTestCtx.getLibrary();
156         tcu::TestLog&                                           log                             = m_testCtx.getLog();
157         eglu::UniqueDisplay                                     display                 (egl, eglu::getAndInitDisplay(m_eglTestCtx.getNativeDisplay()));
158         const eglu::NativeWindowFactory&        windowFactory   = eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());
159         EGLConfig                                                       config;
160         bool                                                            isOk                    = true;
161         EGLContext                                                      contextA                = EGL_NO_CONTEXT;
162         EGLContext                                                      contextB                = EGL_NO_CONTEXT;
163
164         {
165                 const EGLint attribList[] =
166                 {
167                         EGL_RENDERABLE_TYPE,    EGL_OPENGL_ES2_BIT,
168                         EGL_SURFACE_TYPE,               EGL_WINDOW_BIT,
169                         EGL_ALPHA_SIZE,                 1,
170                         EGL_NONE
171                 };
172
173                 config = eglu::chooseSingleConfig(egl, *display, attribList);
174         }
175
176         try
177         {
178                 de::UniquePtr<eglu::NativeWindow>       window  (windowFactory.createWindow(&m_eglTestCtx.getNativeDisplay(), *display, config, DE_NULL, eglu::WindowParams(480, 480, eglu::parseWindowVisibility(m_testCtx.getCommandLine()))));
179                 eglu::UniqueSurface                                     surface (egl, *display, eglu::createWindowSurface(m_eglTestCtx.getNativeDisplay(), *window, *display, config, DE_NULL));
180
181                 m_log << tcu::TestLog::Message << "Create context A (share_context = EGL_NO_CONTEXT)" << tcu::TestLog::EndMessage;
182                 contextA = createContext(*display, EGL_NO_CONTEXT, config);
183
184                 m_log << tcu::TestLog::Message << "Create context B (share_context = context A)" << tcu::TestLog::EndMessage;
185                 contextB = createContext(*display, contextA, config);
186
187                 if (m_spec.useResource)
188                 {
189                         m_log << tcu::TestLog::Message << "Make current context A" << tcu::TestLog::EndMessage;
190                         makeCurrent(*display, contextA, *surface);
191                         m_log << tcu::TestLog::Message << "Creating resource" << tcu::TestLog::EndMessage;
192                         createResource();
193
194                         int             width   = 240;
195                         int             height  = 240;
196
197                         if (m_spec.renderOnContexA)
198                         {
199                                 m_log << tcu::TestLog::Message << "Render resource" << tcu::TestLog::EndMessage;
200                                 if (m_spec.verifyOnContexA)
201                                 {
202                                         tcu::Surface screen     (width, height);
203                                         tcu::Surface ref        (width, height);
204                                         renderResource(&screen, &ref);
205
206                                         if (!fuzzyCompare(log, "Rendered image", "Rendering result comparision", ref, screen, 0.05f, tcu::COMPARE_LOG_RESULT))
207                                                 isOk = false;
208                                 }
209                                 else
210                                 {
211                                         renderResource(DE_NULL, DE_NULL);
212                                 }
213                         }
214
215                         if (m_spec.renderOnContexB)
216                         {
217                                 m_log << tcu::TestLog::Message << "Make current context B" << tcu::TestLog::EndMessage;
218                                 makeCurrent(*display, contextB, *surface);
219                                 m_log << tcu::TestLog::Message << "Render resource" << tcu::TestLog::EndMessage;
220                                 if (m_spec.verifyOnContexB)
221                                 {
222                                         tcu::Surface screen     (width, height);
223                                         tcu::Surface ref        (width, height);
224                                         renderResource(&screen, &ref);
225
226                                         if (!fuzzyCompare(log, "Rendered image", "Rendering result comparision", ref, screen, 0.05f, tcu::COMPARE_LOG_RESULT))
227                                                 isOk = false;
228                                 }
229                                 else
230                                 {
231                                         renderResource(DE_NULL, DE_NULL);
232                                 }
233                         }
234
235                         if (m_spec.destroyOnContexB)
236                         {
237                                 m_log << tcu::TestLog::Message << "Make current context B" << tcu::TestLog::EndMessage;
238                                 makeCurrent(*display, contextB, *surface);
239                                 m_log << tcu::TestLog::Message << "Destroy resource" << tcu::TestLog::EndMessage;
240                                 destroyResource();
241                         }
242                         else
243                         {
244                                 m_log << tcu::TestLog::Message << "Make current context A" << tcu::TestLog::EndMessage;
245                                 makeCurrent(*display, contextA, *surface);
246                                 m_log << tcu::TestLog::Message << "Destroy resource" << tcu::TestLog::EndMessage;
247                                 destroyResource();
248                         }
249                 }
250
251                 makeCurrent(*display, EGL_NO_CONTEXT, EGL_NO_SURFACE);
252
253                 if (m_spec.destroyContextBFirst)
254                 {
255                         m_log << tcu::TestLog::Message << "Destroy context B" << tcu::TestLog::EndMessage;
256                         egl.destroyContext(*display, contextB);
257                         contextB = EGL_NO_CONTEXT;
258
259                         m_log << tcu::TestLog::Message << "Destroy context A" << tcu::TestLog::EndMessage;
260                         egl.destroyContext(*display, contextA);
261                         contextA = EGL_NO_CONTEXT;
262                 }
263                 else
264                 {
265                         m_log << tcu::TestLog::Message << "Destroy context A" << tcu::TestLog::EndMessage;
266                         egl.destroyContext(*display, contextA);
267                         contextA = EGL_NO_CONTEXT;
268
269                         m_log << tcu::TestLog::Message << "Destroy context B" << tcu::TestLog::EndMessage;
270                         egl.destroyContext(*display, contextB);
271                         contextB = EGL_NO_CONTEXT;
272                 }
273
274                 EGLU_CHECK(egl);
275         }
276         catch (...)
277         {
278                 egl.makeCurrent(*display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
279                 if (contextA != EGL_NO_CONTEXT)
280                         egl.destroyContext(*display, contextA);
281                 if (contextB != EGL_NO_CONTEXT)
282                         egl.destroyContext(*display, contextB);
283                 throw;
284         }
285
286         if (isOk)
287                 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
288         else
289                 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
290
291         return STOP;
292 }
293
294 class GLES2BufferSharingTest : public GLES2SharingTest
295 {
296 public:
297                                                         GLES2BufferSharingTest  (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec);
298
299 private:
300         GLuint                                  m_glBuffer;
301         std::vector<GLubyte>    m_buffer;
302
303         virtual void    createResource          (void);
304         virtual void    destroyResource         (void);
305         virtual void    renderResource          (tcu::Surface* screen, tcu::Surface* reference);
306
307 };
308
309 GLES2BufferSharingTest::GLES2BufferSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec)
310         : GLES2SharingTest      (eglTestCtx, name, desc, spec)
311         , m_glBuffer            (0)
312 {
313 }
314
315 void GLES2BufferSharingTest::createResource (void)
316 {
317         int                                             size    = 16*16*4;
318
319         m_buffer.reserve(size);
320
321         for (int i = 0; i < size; i++)
322                 m_buffer.push_back((GLubyte)m_random.getInt(0, 255));
323
324         GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_glBuffer));
325         GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, m_glBuffer));
326         GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (GLsizei)(m_buffer.size() * sizeof(GLubyte)), &(m_buffer[0]), GL_DYNAMIC_DRAW));
327         GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, 0));
328 }
329
330 void GLES2BufferSharingTest::destroyResource (void)
331 {
332         GLU_CHECK_GLW_CALL(m_gl, deleteBuffers(1, &m_glBuffer));
333         m_buffer.clear();
334 }
335
336 void GLES2BufferSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference)
337 {
338         DE_ASSERT((screen && reference) || (!screen && !reference));
339
340         const char* vertexShader = ""
341         "attribute mediump vec2 a_pos;\n"
342         "attribute mediump float a_color;\n"
343         "varying mediump float v_color;\n"
344         "void main(void)\n"
345         "{\n"
346         "\tv_color = a_color;\n"
347         "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
348         "}\n";
349
350         const char* fragmentShader = ""
351         "varying mediump float v_color;\n"
352         "void main(void)\n"
353         "{\n"
354         "\tgl_FragColor = vec4(v_color, v_color, v_color, 1.0);\n"
355         "}\n";
356
357         glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader));
358
359         if (!program.isOk())
360                 TCU_FAIL("Failed to compile shader program");
361
362         std::vector<deUint16>   indices;
363         std::vector<float>              coords;
364
365         DE_ASSERT(m_buffer.size() % 4 == 0);
366
367         for (int i = 0; i < (int)m_buffer.size() / 4; i++)
368         {
369                 indices.push_back((deUint16)(i*4));
370                 indices.push_back((deUint16)(i*4 + 1));
371                 indices.push_back((deUint16)(i*4 + 2));
372                 indices.push_back((deUint16)(i*4 + 2));
373                 indices.push_back((deUint16)(i*4 + 3));
374                 indices.push_back((deUint16)(i*4));
375
376                 coords.push_back(0.125f * (float)(i % 16) - 1.0f);
377                 coords.push_back(0.125f * (float)((int)((float)i / 16.0f)) - 1.0f);
378
379                 coords.push_back(0.125f * (float)(i % 16) - 1.0f);
380                 coords.push_back(0.125f * (float)((int)((float)i / 16.0f) + 1) - 1.0f);
381
382                 coords.push_back(0.125f * (float)((i % 16) + 1) - 1.0f);
383                 coords.push_back(0.125f * (float)((int)((float)i / 16.0f) + 1) - 1.0f);
384
385                 coords.push_back(0.125f * (float)((i % 16) + 1) - 1.0f);
386                 coords.push_back(0.125f * (float)((int)((float)i / 16.0f)) - 1.0f);
387         }
388
389         int width = 240;
390         int height = 240;
391
392         if (screen)
393         {
394                 width = screen->getWidth();
395                 height = screen->getHeight();
396         }
397
398         GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height));
399
400         GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f));
401         GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT));
402
403         GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram()));
404
405         GLuint gridLocation = m_gl.getAttribLocation(program.getProgram(), "a_pos");
406         GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
407         TCU_CHECK(gridLocation != (GLuint)-1);
408
409         GLuint colorLocation = m_gl.getAttribLocation(program.getProgram(), "a_color");
410         GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
411         TCU_CHECK(colorLocation != (GLuint)-1);
412
413         GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation));
414         GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(gridLocation));
415
416         GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, m_glBuffer));
417         GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 1, GL_UNSIGNED_BYTE, GL_TRUE, 0, DE_NULL));
418         GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, 0));
419
420         GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(gridLocation, 2, GL_FLOAT, GL_FALSE, 0, &(coords[0])));
421
422         GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, (GLsizei)indices.size(), GL_UNSIGNED_SHORT, &(indices[0])));
423         GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation));
424         GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(gridLocation));
425
426         GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
427
428         if (screen)
429         {
430                 tcu::clear(reference->getAccess(), tcu::IVec4(0xff, 0, 0, 0xff));
431                 m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr());
432                 for (int i = 0; i < (int)m_buffer.size() / 4; i++)
433                 {
434                         float fx1 = 0.125f * (float)(i % 16) - 1.0f;
435                         float fy1 = 0.125f * (float)((int)((float)i / 16.0f)) - 1.0f;
436                         float fx2 = 0.125f * (float)((i % 16) + 1) - 1.0f;
437                         float fy2 = 0.125f * (float)((int)((float)i / 16.0f) + 1) - 1.0f;
438
439                         int ox = deRoundFloatToInt32((float)width       / 2.0f);
440                         int oy = deRoundFloatToInt32((float)height      / 2.0f);
441                         int x1 = deRoundFloatToInt32(((float)width       * fx1 / 2.0f) + (float)ox);
442                         int y1 = deRoundFloatToInt32(((float)height      * fy1 / 2.0f) + (float)oy);
443                         int x2 = deRoundFloatToInt32(((float)width       * fx2 / 2.0f) + (float)ox);
444                         int y2 = deRoundFloatToInt32(((float)height      * fy2 / 2.0f) + (float)oy);
445
446                         for (int x = x1; x < x2; x++)
447                         {
448                                 for (int y = y1; y < y2; y++)
449                                 {
450                                         float           xf              = ((float)(x-x1) + 0.5f) / (float)(x2 - x1);
451                                         float           yf              = ((float)(y-y1) + 0.5f) / (float)(y2 - y1);
452                                         bool            tri             = yf >= xf;
453                                         deUint8         a               = m_buffer[i*4 + (tri ? 1 : 3)];
454                                         deUint8         b               = m_buffer[i*4 + (tri ? 2 : 0)];
455                                         deUint8         c               = m_buffer[i*4 + (tri ? 0 : 2)];
456                                         float           s               = tri ? xf : 1.0f-xf;
457                                         float           t               = tri ? 1.0f-yf : yf;
458                                         float           val             = (float)a + (float)(b-a)*s + (float)(c-a)*t;
459
460                                         reference->setPixel(x, y, tcu::RGBA((deUint8)val, (deUint8)val, (deUint8)val, 255));
461                                 }
462                         }
463                 }
464         }
465 }
466
467 class GLES2TextureSharingTest : public GLES2SharingTest
468 {
469 public:
470                                                         GLES2TextureSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec);
471
472 private:
473         GLuint                                  m_glTexture;
474         tcu::Texture2D                  m_texture;
475
476         virtual void    createResource          (void);
477         virtual void    destroyResource         (void);
478         virtual void    renderResource          (tcu::Surface* screen, tcu::Surface* reference);
479
480 };
481
482 GLES2TextureSharingTest::GLES2TextureSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec)
483         : GLES2SharingTest      (eglTestCtx, name, desc, spec)
484         , m_glTexture           (0)
485         , m_texture                     (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), 1, 1)
486 {
487 }
488
489 void GLES2TextureSharingTest::createResource (void)
490 {
491         int width       = 128;
492         int     height  = 128;
493         m_texture = tcu::Texture2D(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), width, height);
494         m_texture.allocLevel(0);
495
496         tcu::fillWithComponentGradients(m_texture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
497         GLU_CHECK_GLW_CALL(m_gl, genTextures(1, &m_glTexture));
498         GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, m_glTexture));
499         GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT));
500         GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT));
501         GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
502         GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
503         GLU_CHECK_GLW_CALL(m_gl, texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_texture.getLevel(0).getDataPtr()));
504         GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, 0));
505 }
506
507 void GLES2TextureSharingTest::destroyResource (void)
508 {
509         GLU_CHECK_GLW_CALL(m_gl, deleteTextures(1, &m_glTexture));
510 }
511
512 void GLES2TextureSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference)
513 {
514         DE_ASSERT((screen && reference) || (!screen && !reference));
515
516         const char* vertexShader = ""
517         "attribute mediump vec2 a_pos;\n"
518         "attribute mediump vec2 a_texCorod;\n"
519         "varying mediump vec2 v_texCoord;\n"
520         "void main(void)\n"
521         "{\n"
522         "\tv_texCoord = a_texCorod;\n"
523         "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
524         "}\n";
525
526         const char* fragmentShader = ""
527         "varying mediump vec2 v_texCoord;\n"
528         "uniform sampler2D u_sampler;\n"
529         "void main(void)\n"
530         "{\n"
531         "\tgl_FragColor = texture2D(u_sampler, v_texCoord);\n"
532         "}\n";
533
534         glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader));
535
536         if (!program.isOk())
537                 TCU_FAIL("Failed to compile shader program");
538
539         int width = 240;
540         int height = 240;
541
542         if (screen)
543         {
544                 width = screen->getWidth();
545                 height = screen->getHeight();
546         }
547
548         static const GLfloat coords[] = {
549                 -1.0f, -1.0f,
550                  1.0f, -1.0f,
551                  1.0f,  1.0f,
552                 -1.0f,  1.0f
553         };
554
555         static const GLfloat texCoords[] = {
556                 0.0f, 0.0f,
557                 1.0f, 0.0f,
558                 1.0f, 1.0f,
559                 0.0f, 1.0f
560         };
561
562         static const GLushort indices[] = {
563                 0, 1, 2,
564                 2, 3, 0
565         };
566
567         GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height));
568
569         GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f));
570         GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT));
571
572         GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram()));
573
574         GLuint coordLocation = m_gl.getAttribLocation(program.getProgram(), "a_pos");
575         GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
576         TCU_CHECK(coordLocation != (GLuint)-1);
577
578         GLuint texCoordLocation = m_gl.getAttribLocation(program.getProgram(), "a_texCorod");
579         GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
580         TCU_CHECK(texCoordLocation != (GLuint)-1);
581
582
583         GLuint samplerLocation = m_gl.getUniformLocation(program.getProgram(), "u_sampler");
584         GLU_CHECK_GLW_MSG(m_gl, "glGetUniformLocation()");
585         TCU_CHECK(samplerLocation != (GLuint)-1);
586
587         GLU_CHECK_GLW_CALL(m_gl, activeTexture(GL_TEXTURE0));
588         GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, m_glTexture));
589
590         GLU_CHECK_GLW_CALL(m_gl, uniform1i(samplerLocation, 0));
591
592         GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(texCoordLocation));
593         GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(coordLocation));
594
595         GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE, 0, texCoords));
596         GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords));
597
598         GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices));
599         GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation));
600         GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(texCoordLocation));
601
602         GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, 0));
603         GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
604
605         if (screen)
606         {
607                 m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr());
608
609                 for (int x = 0; x < width; x++)
610                 {
611                         for (int y = 0; y < height; y++)
612                         {
613                                 float t = ((float)x / ((float)width - 1.0f));
614                                 float s = ((float)y / ((float)height - 1.0f));
615                                 float lod = 0.0f;
616
617                                 tcu::Vec4 color = m_texture.sample(tcu::Sampler(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::LINEAR, tcu::Sampler::LINEAR), t, s, lod);
618
619                                 int r = deClamp32((int)(255.0f * color.x()), 0, 255);
620                                 int g = deClamp32((int)(255.0f * color.y()), 0, 255);
621                                 int b = deClamp32((int)(255.0f * color.z()), 0, 255);
622                                 int a = deClamp32((int)(255.0f * color.w()), 0, 255);
623
624                                 reference->setPixel(x, y, tcu::RGBA(r, g, b, a));
625                         }
626                 }
627         }
628 }
629
630 class GLES2ProgramSharingTest : public GLES2SharingTest
631 {
632 public:
633                                                 GLES2ProgramSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec);
634
635 private:
636         glu::ShaderProgram*     m_program;
637
638         virtual void            createResource                  (void);
639         virtual void            destroyResource                 (void);
640         virtual void            renderResource                  (tcu::Surface* screen, tcu::Surface* reference);
641
642 };
643
644 GLES2ProgramSharingTest::GLES2ProgramSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec)
645         : GLES2SharingTest      (eglTestCtx, name, desc, spec)
646         , m_program                     (DE_NULL)
647 {
648 }
649
650 void GLES2ProgramSharingTest::createResource (void)
651 {
652         const char* vertexShader = ""
653         "attribute mediump vec2 a_pos;\n"
654         "attribute mediump vec4 a_color;\n"
655         "varying mediump vec4 v_color;\n"
656         "void main(void)\n"
657         "{\n"
658         "\tv_color = a_color;\n"
659         "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
660         "}\n";
661
662         const char* fragmentShader = ""
663         "varying mediump vec4 v_color;\n"
664         "void main(void)\n"
665         "{\n"
666         "\tgl_FragColor = v_color;\n"
667         "}\n";
668
669         m_program = new glu::ShaderProgram(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader));
670
671         if (!m_program->isOk())
672                 TCU_FAIL("Failed to compile shader program");
673 }
674
675 void GLES2ProgramSharingTest::destroyResource (void)
676 {
677         delete m_program;
678 }
679
680 void GLES2ProgramSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference)
681 {
682         DE_ASSERT((screen && reference) || (!screen && !reference));
683
684         int width = 240;
685         int height = 240;
686
687         if (screen)
688         {
689                 width = screen->getWidth();
690                 height = screen->getHeight();
691         }
692
693         static const GLfloat coords[] = {
694                 -0.9f, -0.9f,
695                  0.9f, -0.9f,
696                  0.9f,  0.9f,
697                 -0.9f,  0.9f
698         };
699
700         static const GLfloat colors [] = {
701                 0.0f, 0.0f, 0.0f, 1.0f,
702                 1.0f, 0.0f, 0.0f, 1.0f,
703                 0.0f, 1.0f, 0.0f, 1.0f,
704                 0.0f, 0.0f, 1.0f, 1.0f
705         };
706
707         static const GLushort indices[] = {
708                 0, 1, 2,
709                 2, 3, 0
710         };
711
712         GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height));
713
714         GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f));
715         GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT));
716
717         GLU_CHECK_GLW_CALL(m_gl, useProgram(m_program->getProgram()));
718
719         GLuint coordLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_pos");
720         GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
721         TCU_CHECK(coordLocation != (GLuint)-1);
722
723         GLuint colorLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_color");
724         GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
725         TCU_CHECK(colorLocation != (GLuint)-1);
726
727         GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation));
728         GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(coordLocation));
729
730         GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors));
731         GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords));
732
733         GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices));
734         GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation));
735         GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation));
736         GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
737
738         if (screen)
739         {
740                 m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr());
741
742                 tcu::clear(reference->getAccess(), tcu::IVec4(0xff, 0, 0, 0xff));
743
744                 int x1 = (int)(((float)width/2.0f)  * (-0.9f) + ((float)width/2.0f));
745                 int x2 = (int)(((float)width/2.0f)  *   0.9f  + ((float)width/2.0f));
746                 int y1 = (int)(((float)height/2.0f) * (-0.9f) + ((float)height/2.0f));
747                 int y2 = (int)(((float)height/2.0f) *   0.9f  + ((float)height/2.0f));
748
749                 for (int x = x1; x <= x2; x++)
750                 {
751                         for (int y = y1; y <= y2; y++)
752                         {
753                                 float t = ((float)(x-x1) / (float)(x2-x1));
754                                 float s = ((float)(y-y1) / (float)(y2-y1));
755                                 bool isUpper = t > s;
756
757                                 tcu::Vec4 a(colors[0],          colors[1],              colors[2],              colors[3]);
758                                 tcu::Vec4 b(colors[4 + 0],      colors[4 + 1],  colors[4 + 2],  colors[4 + 3]);
759                                 tcu::Vec4 c(colors[8 + 0],      colors[8 + 1],  colors[8 + 2],  colors[8 + 3]);
760                                 tcu::Vec4 d(colors[12 + 0],     colors[12 + 1], colors[12 + 2], colors[12 + 3]);
761
762
763                                 tcu::Vec4 color;
764
765                                 if (isUpper)
766                                         color = a * (1.0f - t)  + b * (t - s) + s * c;
767                                 else
768                                         color = a * (1.0f - s)  + d * (s - t) + t * c;
769
770                                 int red         = deClamp32((int)(255.0f * color.x()), 0, 255);
771                                 int green       = deClamp32((int)(255.0f * color.y()), 0, 255);
772                                 int blue        = deClamp32((int)(255.0f * color.z()), 0, 255);
773                                 int alpha       = deClamp32((int)(255.0f * color.w()), 0, 255);
774
775                                 reference->setPixel(x, y, tcu::RGBA(red, green, blue, alpha));
776                         }
777                 }
778         }
779 }
780
781 class GLES2ShaderSharingTest : public GLES2SharingTest
782 {
783 public:
784                                         GLES2ShaderSharingTest  (EglTestContext& eglTestCtx, const char* name, const char* desc, GLenum shaderType, const GLES2SharingTest::TestSpec& spec);
785
786 private:
787         GLuint                  m_shader;
788         GLenum                  m_shaderType;
789
790         virtual void    createResource          (void);
791         virtual void    destroyResource         (void);
792         virtual void    renderResource          (tcu::Surface* screen, tcu::Surface* reference);
793
794 };
795
796 GLES2ShaderSharingTest::GLES2ShaderSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, GLenum shaderType, const GLES2SharingTest::TestSpec& spec)
797         : GLES2SharingTest      (eglTestCtx, name, desc, spec)
798         , m_shader                      (0)
799         , m_shaderType          (shaderType)
800 {
801 }
802
803 void GLES2ShaderSharingTest::createResource (void)
804 {
805         const char* vertexShader = ""
806         "attribute mediump vec2 a_pos;\n"
807         "attribute mediump vec4 a_color;\n"
808         "varying mediump vec4 v_color;\n"
809         "void main(void)\n"
810         "{\n"
811         "\tv_color = a_color;\n"
812         "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
813         "}\n";
814
815         const char* fragmentShader = ""
816         "varying mediump vec4 v_color;\n"
817         "void main(void)\n"
818         "{\n"
819         "\tgl_FragColor = v_color;\n"
820         "}\n";
821
822
823         m_shader = m_gl.createShader(m_shaderType);
824         GLU_CHECK_GLW_MSG(m_gl, "glCreateShader()");
825
826         switch (m_shaderType)
827         {
828                 case GL_VERTEX_SHADER:
829                         GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL));
830                         break;
831
832                 case GL_FRAGMENT_SHADER:
833                         GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL));
834                         break;
835
836                 default:
837                         DE_ASSERT(false);
838         }
839
840         GLU_CHECK_GLW_CALL(m_gl, compileShader(m_shader));
841
842         GLint status = 0;
843         GLU_CHECK_GLW_CALL(m_gl, getShaderiv(m_shader, GL_COMPILE_STATUS, &status));
844
845         if (!status)
846         {
847                 char buffer[256];
848                 GLU_CHECK_GLW_CALL(m_gl, getShaderInfoLog(m_shader, 256, DE_NULL, buffer));
849
850                 m_log << tcu::TestLog::Message << "Failed to compile shader" << tcu::TestLog::EndMessage;
851
852                 switch (m_shaderType)
853                 {
854                         case GL_VERTEX_SHADER:
855                                 m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage;
856                                 break;
857
858                         case GL_FRAGMENT_SHADER:
859                                 m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage;
860                                 break;
861
862                         default:
863                                 DE_ASSERT(false);
864                 }
865
866                 m_log << tcu::TestLog::Message << buffer << tcu::TestLog::EndMessage;
867                 TCU_FAIL("Failed to compile shader");
868         }
869 }
870
871 void GLES2ShaderSharingTest::destroyResource (void)
872 {
873         GLU_CHECK_GLW_CALL(m_gl, deleteShader(m_shader));
874 }
875
876 void GLES2ShaderSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference)
877 {
878         DE_ASSERT((screen && reference) || (!screen && !reference));
879
880         int width = 240;
881         int height = 240;
882
883         const char* vertexShader = ""
884         "attribute mediump vec2 a_pos;\n"
885         "attribute mediump vec4 a_color;\n"
886         "varying mediump vec4 v_color;\n"
887         "void main(void)\n"
888         "{\n"
889         "\tv_color = a_color;\n"
890         "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
891         "}\n";
892
893         const char* fragmentShader = ""
894         "varying mediump vec4 v_color;\n"
895         "void main(void)\n"
896         "{\n"
897         "\tgl_FragColor = v_color;\n"
898         "}\n";
899
900
901         GLuint otherShader = (GLuint)-1;
902
903         switch (m_shaderType)
904         {
905                 case GL_VERTEX_SHADER:
906                         otherShader = m_gl.createShader(GL_FRAGMENT_SHADER);
907                         GLU_CHECK_GLW_MSG(m_gl, "glCreateShader()");
908                         GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &fragmentShader, DE_NULL));
909                         break;
910
911                 case GL_FRAGMENT_SHADER:
912                         otherShader = m_gl.createShader(GL_VERTEX_SHADER);
913                         GLU_CHECK_GLW_MSG(m_gl, "glCreateShader()");
914                         GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &vertexShader, DE_NULL));
915                         break;
916
917                 default:
918                         DE_ASSERT(false);
919         }
920
921         GLU_CHECK_GLW_CALL(m_gl, compileShader(otherShader));
922
923         GLint status = 0;
924         GLU_CHECK_GLW_CALL(m_gl, getShaderiv(otherShader, GL_COMPILE_STATUS, &status));
925
926         if (!status)
927         {
928                 char buffer[256];
929                 GLU_CHECK_GLW_CALL(m_gl, getShaderInfoLog(otherShader, 256, DE_NULL, buffer));
930
931                 m_log << tcu::TestLog::Message << "Failed to compile shader" << tcu::TestLog::EndMessage;
932
933                 switch (m_shaderType)
934                 {
935                         case GL_FRAGMENT_SHADER:
936                                 m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage;
937                                 break;
938
939                         case GL_VERTEX_SHADER:
940                                 m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage;
941                                 break;
942
943                         default:
944                                 DE_ASSERT(false);
945                 }
946
947                 m_log << tcu::TestLog::Message << buffer << tcu::TestLog::EndMessage;
948                 TCU_FAIL("Failed to compile shader");
949         }
950
951         GLuint program = m_gl.createProgram();
952         GLU_CHECK_GLW_MSG(m_gl, "glCreateProgram()");
953
954         GLU_CHECK_GLW_CALL(m_gl, attachShader(program, m_shader));
955         GLU_CHECK_GLW_CALL(m_gl, attachShader(program, otherShader));
956
957         GLU_CHECK_GLW_CALL(m_gl, linkProgram(program));
958         GLU_CHECK_GLW_CALL(m_gl, deleteShader(otherShader));
959
960         status = 0;
961         GLU_CHECK_GLW_CALL(m_gl, getProgramiv(program, GL_LINK_STATUS, &status));
962
963         if (!status)
964         {
965                 char buffer[256];
966                 GLU_CHECK_GLW_CALL(m_gl, getProgramInfoLog(program, 256, DE_NULL, buffer));
967
968                 m_log << tcu::TestLog::Message << "Failed to link program" << tcu::TestLog::EndMessage;
969
970                 m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage;
971                 m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage;
972                 m_log << tcu::TestLog::Message << buffer << tcu::TestLog::EndMessage;
973                 TCU_FAIL("Failed to link program");
974         }
975
976         if (screen)
977         {
978                 width = screen->getWidth();
979                 height = screen->getHeight();
980         }
981
982         static const GLfloat coords[] = {
983                 -0.9f, -0.9f,
984                  0.9f, -0.9f,
985                  0.9f,  0.9f,
986                 -0.9f,  0.9f
987         };
988
989         static const GLfloat colors [] = {
990                 0.0f, 0.0f, 0.0f, 1.0f,
991                 1.0f, 0.0f, 0.0f, 1.0f,
992                 0.0f, 1.0f, 0.0f, 1.0f,
993                 0.0f, 0.0f, 1.0f, 1.0f
994         };
995
996         static const GLushort indices[] = {
997                 0, 1, 2,
998                 2, 3, 0
999         };
1000
1001         GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height));
1002
1003         GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f));
1004         GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT));
1005
1006         GLU_CHECK_GLW_CALL(m_gl, useProgram(program));
1007
1008         GLuint coordLocation = m_gl.getAttribLocation(program, "a_pos");
1009         GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
1010         TCU_CHECK(coordLocation != (GLuint)-1);
1011
1012         GLuint colorLocation = m_gl.getAttribLocation(program, "a_color");
1013         GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
1014         TCU_CHECK(colorLocation != (GLuint)-1);
1015
1016         GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation));
1017         GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(coordLocation));
1018
1019         GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors));
1020         GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords));
1021
1022         GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices));
1023         GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation));
1024         GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation));
1025         GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
1026
1027         if (screen)
1028         {
1029                 m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr());
1030
1031                 tcu::clear(reference->getAccess(), tcu::IVec4(0xff, 0, 0, 0xff));
1032
1033                 int x1 = (int)(((float)width/2.0f)  * (-0.9f) + ((float)width/2.0f));
1034                 int x2 = (int)(((float)width/2.0f)  *   0.9f  + ((float)width/2.0f));
1035                 int y1 = (int)(((float)height/2.0f) * (-0.9f) + ((float)height/2.0f));
1036                 int y2 = (int)(((float)height/2.0f) *   0.9f  + ((float)height/2.0f));
1037
1038                 for (int x = x1; x <= x2; x++)
1039                 {
1040                         for (int y = y1; y <= y2; y++)
1041                         {
1042                                 float t = ((float)(x-x1) / (float)(x2-x1));
1043                                 float s = ((float)(y-y1) / (float)(y2-y1));
1044                                 bool isUpper = t > s;
1045
1046                                 tcu::Vec4 a(colors[0],          colors[1],              colors[2],              colors[3]);
1047                                 tcu::Vec4 b(colors[4 + 0],      colors[4 + 1],  colors[4 + 2],  colors[4 + 3]);
1048                                 tcu::Vec4 c(colors[8 + 0],      colors[8 + 1],  colors[8 + 2],  colors[8 + 3]);
1049                                 tcu::Vec4 d(colors[12 + 0],     colors[12 + 1], colors[12 + 2], colors[12 + 3]);
1050
1051
1052                                 tcu::Vec4 color;
1053
1054                                 if (isUpper)
1055                                         color = a * (1.0f - t)  + b * (t - s) + s * c;
1056                                 else
1057                                         color = a * (1.0f - s)  + d * (s - t) + t * c;
1058
1059                                 int red         = deClamp32((int)(255.0f * color.x()), 0, 255);
1060                                 int green       = deClamp32((int)(255.0f * color.y()), 0, 255);
1061                                 int blue        = deClamp32((int)(255.0f * color.z()), 0, 255);
1062                                 int alpha       = deClamp32((int)(255.0f * color.w()), 0, 255);
1063
1064                                 reference->setPixel(x, y, tcu::RGBA(red, green, blue, alpha));
1065                         }
1066                 }
1067         }
1068 }
1069
1070 SharingTests::SharingTests (EglTestContext& eglTestCtx)
1071         : TestCaseGroup (eglTestCtx, "sharing", "Sharing test cases")
1072 {
1073 }
1074
1075 void SharingTests::init (void)
1076 {
1077         TestCaseGroup* gles2 = new TestCaseGroup(m_eglTestCtx, "gles2", "OpenGL ES 2 sharing test");
1078
1079         TestCaseGroup* context = new TestCaseGroup(m_eglTestCtx, "context", "Context creation and destruction tests");
1080
1081         {
1082                 GLES2SharingTest::TestSpec spec;
1083                 spec.destroyContextBFirst       = false;
1084                 spec.useResource                        = false;
1085                 spec.destroyOnContexB           = false;
1086                 spec.initializeData                     = true;
1087                 spec.renderOnContexA            = true;
1088                 spec.renderOnContexB            = true;
1089                 spec.verifyOnContexA            = true;
1090                 spec.verifyOnContexB            = true;
1091
1092                 context->addChild(new GLES2SharingTest(m_eglTestCtx, "create_destroy", "Simple context creation and destruction", spec));
1093         }
1094         {
1095                 GLES2SharingTest::TestSpec spec;
1096                 spec.destroyContextBFirst       = true;
1097                 spec.useResource                        = false;
1098                 spec.destroyOnContexB           = false;
1099                 spec.initializeData                     = false;
1100                 spec.renderOnContexA            = false;
1101                 spec.renderOnContexB            = false;
1102                 spec.verifyOnContexA            = false;
1103                 spec.verifyOnContexB            = false;
1104
1105                 context->addChild(new GLES2SharingTest(m_eglTestCtx, "create_destroy_mixed", "Simple context creation and destruction test with different destruction order", spec));
1106         }
1107
1108         gles2->addChild(context);
1109
1110         TestCaseGroup* buffer = new TestCaseGroup(m_eglTestCtx, "buffer", "Buffer creation, destruction and rendering test");
1111
1112         {
1113                 GLES2SharingTest::TestSpec spec;
1114                 spec.destroyContextBFirst       = false;
1115                 spec.useResource                        = true;
1116                 spec.destroyOnContexB           = false;
1117                 spec.initializeData                     = true;
1118                 spec.renderOnContexA            = false;
1119                 spec.renderOnContexB            = false;
1120                 spec.verifyOnContexA            = false;
1121                 spec.verifyOnContexB            = false;
1122
1123                 buffer->addChild(new GLES2BufferSharingTest(m_eglTestCtx, "create_delete", "Create and delete on shared context", spec));
1124         }
1125         {
1126                 GLES2SharingTest::TestSpec spec;
1127                 spec.destroyContextBFirst       = false;
1128                 spec.useResource                        = true;
1129                 spec.destroyOnContexB           = true;
1130                 spec.initializeData                     = true;
1131                 spec.renderOnContexA            = false;
1132                 spec.renderOnContexB            = false;
1133                 spec.verifyOnContexA            = false;
1134                 spec.verifyOnContexB            = false;
1135
1136                 buffer->addChild(new GLES2BufferSharingTest(m_eglTestCtx, "create_delete_mixed", "Create and delet on different contexts", spec));
1137         }
1138         {
1139                 GLES2SharingTest::TestSpec spec;
1140                 spec.destroyContextBFirst       = false;
1141                 spec.useResource                        = true;
1142                 spec.destroyOnContexB           = false;
1143                 spec.initializeData                     = true;
1144                 spec.renderOnContexA            = true;
1145                 spec.renderOnContexB            = true;
1146                 spec.verifyOnContexA            = true;
1147                 spec.verifyOnContexB            = true;
1148
1149                 buffer->addChild(new GLES2BufferSharingTest(m_eglTestCtx, "render", "Create, rendering on two different contexts and delete", spec));
1150         }
1151
1152         gles2->addChild(buffer);
1153
1154         TestCaseGroup* texture = new TestCaseGroup(m_eglTestCtx, "texture", "Texture creation, destruction and rendering tests");
1155
1156         {
1157                 GLES2SharingTest::TestSpec spec;
1158                 spec.destroyContextBFirst       = false;
1159                 spec.useResource                        = true;
1160                 spec.destroyOnContexB           = false;
1161                 spec.initializeData                     = true;
1162                 spec.renderOnContexA            = false;
1163                 spec.renderOnContexB            = false;
1164                 spec.verifyOnContexA            = false;
1165                 spec.verifyOnContexB            = false;
1166
1167                 texture->addChild(new GLES2TextureSharingTest(m_eglTestCtx, "create_delete", "Create and delete on shared context", spec));
1168         }
1169         {
1170                 GLES2SharingTest::TestSpec spec;
1171                 spec.destroyContextBFirst       = false;
1172                 spec.useResource                        = true;
1173                 spec.destroyOnContexB           = true;
1174                 spec.initializeData                     = true;
1175                 spec.renderOnContexA            = false;
1176                 spec.renderOnContexB            = false;
1177                 spec.verifyOnContexA            = false;
1178                 spec.verifyOnContexB            = false;
1179
1180                 texture->addChild(new GLES2TextureSharingTest(m_eglTestCtx, "create_delete_mixed", "Create and delete on different contexts", spec));
1181         }
1182         {
1183                 GLES2SharingTest::TestSpec spec;
1184                 spec.destroyContextBFirst       = false;
1185                 spec.useResource                        = true;
1186                 spec.destroyOnContexB           = false;
1187                 spec.initializeData                     = true;
1188                 spec.renderOnContexA            = true;
1189                 spec.renderOnContexB            = true;
1190                 spec.verifyOnContexA            = true;
1191                 spec.verifyOnContexB            = true;
1192
1193                 texture->addChild(new GLES2TextureSharingTest(m_eglTestCtx, "render", "Create, render in two contexts and delete", spec));
1194         }
1195
1196         gles2->addChild(texture);
1197
1198         TestCaseGroup* program = new TestCaseGroup(m_eglTestCtx, "program", "Program creation, destruction and rendering test");
1199
1200         {
1201                 GLES2SharingTest::TestSpec spec;
1202                 spec.destroyContextBFirst       = false;
1203                 spec.useResource                        = true;
1204                 spec.destroyOnContexB           = false;
1205                 spec.initializeData                     = true;
1206                 spec.renderOnContexA            = false;
1207                 spec.renderOnContexB            = false;
1208                 spec.verifyOnContexA            = false;
1209                 spec.verifyOnContexB            = false;
1210
1211                 program->addChild(new GLES2ProgramSharingTest(m_eglTestCtx, "create_delete", "Create and delete on shared context", spec));
1212         }
1213         {
1214                 GLES2SharingTest::TestSpec spec;
1215                 spec.destroyContextBFirst       = false;
1216                 spec.useResource                        = true;
1217                 spec.destroyOnContexB           = true;
1218                 spec.initializeData                     = true;
1219                 spec.renderOnContexA            = false;
1220                 spec.renderOnContexB            = false;
1221                 spec.verifyOnContexA            = false;
1222                 spec.verifyOnContexB            = false;
1223
1224                 program->addChild(new GLES2ProgramSharingTest(m_eglTestCtx, "create_delete_mixed", "Create and delete on different contexts", spec));
1225         }
1226         {
1227                 GLES2SharingTest::TestSpec spec;
1228                 spec.destroyContextBFirst       = false;
1229                 spec.useResource                        = true;
1230                 spec.destroyOnContexB           = false;
1231                 spec.initializeData                     = true;
1232                 spec.renderOnContexA            = true;
1233                 spec.renderOnContexB            = true;
1234                 spec.verifyOnContexA            = true;
1235                 spec.verifyOnContexB            = true;
1236
1237                 program->addChild(new GLES2ProgramSharingTest(m_eglTestCtx, "render", "Create, render in two contexts and delete", spec));
1238         }
1239
1240         gles2->addChild(program);
1241
1242         TestCaseGroup* shader = new TestCaseGroup(m_eglTestCtx, "shader", "Shader creation, destruction and rendering test");
1243
1244         {
1245                 GLES2SharingTest::TestSpec spec;
1246                 spec.destroyContextBFirst       = false;
1247                 spec.useResource                        = true;
1248                 spec.destroyOnContexB           = false;
1249                 spec.initializeData                     = true;
1250                 spec.renderOnContexA            = false;
1251                 spec.renderOnContexB            = false;
1252                 spec.verifyOnContexA            = false;
1253                 spec.verifyOnContexB            = false;
1254
1255                 shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_vert", "Create and delete on shared context", GL_VERTEX_SHADER, spec));
1256         }
1257         {
1258                 GLES2SharingTest::TestSpec spec;
1259                 spec.destroyContextBFirst       = false;
1260                 spec.useResource                        = true;
1261                 spec.destroyOnContexB           = true;
1262                 spec.initializeData                     = true;
1263                 spec.renderOnContexA            = false;
1264                 spec.renderOnContexB            = false;
1265                 spec.verifyOnContexA            = false;
1266                 spec.verifyOnContexB            = false;
1267
1268                 shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_mixed_vert", "Create and delete on different contexts", GL_VERTEX_SHADER, spec));
1269         }
1270         {
1271                 GLES2SharingTest::TestSpec spec;
1272                 spec.destroyContextBFirst       = false;
1273                 spec.useResource                        = true;
1274                 spec.destroyOnContexB           = false;
1275                 spec.initializeData                     = true;
1276                 spec.renderOnContexA            = true;
1277                 spec.renderOnContexB            = true;
1278                 spec.verifyOnContexA            = true;
1279                 spec.verifyOnContexB            = true;
1280
1281                 shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "render_vert", "Create, render on two contexts and delete", GL_VERTEX_SHADER, spec));
1282         }
1283         {
1284                 GLES2SharingTest::TestSpec spec;
1285                 spec.destroyContextBFirst       = false;
1286                 spec.useResource                        = true;
1287                 spec.destroyOnContexB           = false;
1288                 spec.initializeData                     = true;
1289                 spec.renderOnContexA            = false;
1290                 spec.renderOnContexB            = false;
1291                 spec.verifyOnContexA            = false;
1292                 spec.verifyOnContexB            = false;
1293
1294                 shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_frag", "Create and delete on shared context", GL_FRAGMENT_SHADER, spec));
1295         }
1296         {
1297                 GLES2SharingTest::TestSpec spec;
1298                 spec.destroyContextBFirst       = false;
1299                 spec.useResource                        = true;
1300                 spec.destroyOnContexB           = true;
1301                 spec.initializeData                     = true;
1302                 spec.renderOnContexA            = false;
1303                 spec.renderOnContexB            = false;
1304                 spec.verifyOnContexA            = false;
1305                 spec.verifyOnContexB            = false;
1306
1307                 shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_mixed_frag", "Create and delete on different contexts", GL_FRAGMENT_SHADER, spec));
1308         }
1309         {
1310                 GLES2SharingTest::TestSpec spec;
1311                 spec.destroyContextBFirst       = false;
1312                 spec.useResource                        = true;
1313                 spec.destroyOnContexB           = false;
1314                 spec.initializeData                     = true;
1315                 spec.renderOnContexA            = true;
1316                 spec.renderOnContexB            = true;
1317                 spec.verifyOnContexA            = true;
1318                 spec.verifyOnContexB            = true;
1319
1320                 shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "render_frag", "Create, render on two contexts and delete", GL_FRAGMENT_SHADER, spec));
1321         }
1322
1323
1324         gles2->addChild(shader);
1325
1326
1327         gles2->addChild(new GLES2SharingThreadedTests(m_eglTestCtx));
1328
1329         addChild(gles2);
1330 }
1331
1332 } // egl
1333 } // deqp