2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "mesh-builder.h"
22 #include <dali/devel-api/images/texture-set-image.h>
29 return Shader::New( "vertexSrc", "fragmentSrc" );
32 TextureSet CreateTextureSet()
34 return TextureSet::New();
37 TextureSet CreateTextureSet( Image image )
39 TextureSet textureSet = TextureSet::New();
40 TextureSetImage( textureSet, 0u, image );
44 PropertyBuffer CreatePropertyBuffer()
46 Property::Map texturedQuadVertexFormat;
47 texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
48 texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
50 PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat );
54 Geometry CreateQuadGeometry(void)
56 PropertyBuffer vertexData = CreatePropertyBuffer();
57 const float halfQuadSize = .5f;
58 struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
59 TexturedQuadVertex texturedQuadVertexData[4] = {
60 { Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f) },
61 { Vector2( halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f) },
62 { Vector2(-halfQuadSize, halfQuadSize), Vector2(0.f, 1.f) },
63 { Vector2( halfQuadSize, halfQuadSize), Vector2(1.f, 1.f) } };
64 vertexData.SetData(texturedQuadVertexData, 4);
66 unsigned short indexData[6] = { 0, 3, 1, 0, 2, 3 };
68 Geometry geometry = Geometry::New();
69 geometry.AddVertexBuffer( vertexData );
70 geometry.SetIndexBuffer( indexData, sizeof(indexData)/sizeof(indexData[0]) );