1 // Copyright 2023 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/renderers/resource_sync_token_client.h"
9 #include "components/viz/test/test_gles2_interface.h"
10 #include "testing/gtest/include/gtest/gtest.h"
14 gpu::SyncToken CreateSyncToken(int value) {
15 return gpu::SyncToken(gpu::CommandBufferNamespace::GPU_IO,
16 gpu::CommandBufferId::FromUnsafeValue(value), 0);
19 class SyncTokenTestInterface : public viz::TestGLES2Interface {
21 void GenSyncTokenCHROMIUM(GLbyte* sync_token) override {
22 viz::TestGLES2Interface::GenSyncTokenCHROMIUM(sync_token);
23 gpu::SyncToken sync_token_data;
24 memcpy(sync_token_data.GetData(), sync_token, sizeof(sync_token_data));
25 generated_tokens_.push_back(sync_token_data);
28 void WaitSyncTokenCHROMIUM(const GLbyte* sync_token) override {
29 gpu::SyncToken sync_token_data;
30 memcpy(sync_token_data.GetData(), sync_token, sizeof(sync_token_data));
31 viz::TestGLES2Interface::WaitSyncTokenCHROMIUM(sync_token);
32 waited_tokens_.push_back(sync_token_data);
35 const std::vector<gpu::SyncToken>& generated_tokens() const {
36 return generated_tokens_;
38 const std::vector<gpu::SyncToken>& waited_tokens() const {
39 return waited_tokens_;
43 std::vector<gpu::SyncToken> generated_tokens_;
44 std::vector<gpu::SyncToken> waited_tokens_;
51 // Test that no additional work is triggered when receiving a duplicated
53 TEST(ResourceSyncTokenClientTest, DuplicateToken) {
54 SyncTokenTestInterface gl;
56 auto token = CreateSyncToken(0x1234);
57 ResourceSyncTokenClient client(&gl, token, token);
58 client.WaitSyncToken(token);
59 EXPECT_TRUE(gl.generated_tokens().empty());
60 EXPECT_TRUE(gl.waited_tokens().empty());
62 gpu::SyncToken generated_token;
63 client.GenerateSyncToken(&generated_token);
64 EXPECT_EQ(generated_token, token);
65 EXPECT_TRUE(gl.generated_tokens().empty());
66 EXPECT_TRUE(gl.waited_tokens().empty());
69 // Test that no additional work is triggered when the token waited on matches
70 // the original token.
71 TEST(ResourceSyncTokenClientTest, MatchesOriginalToken) {
72 SyncTokenTestInterface gl;
74 auto original_token = CreateSyncToken(0xDEED);
75 auto token = CreateSyncToken(0x1234);
76 ResourceSyncTokenClient client(&gl, original_token, token);
77 client.WaitSyncToken(original_token);
78 EXPECT_TRUE(gl.generated_tokens().empty());
79 EXPECT_TRUE(gl.waited_tokens().empty());
81 gpu::SyncToken generated_token;
82 client.GenerateSyncToken(&generated_token);
83 EXPECT_EQ(generated_token, token);
84 EXPECT_TRUE(gl.generated_tokens().empty());
85 EXPECT_TRUE(gl.waited_tokens().empty());
88 // Test that the appropriate waits and token generation happen when the
89 // token waited upon is different than the original token.
90 TEST(ResourceSyncTokenClientTest, NewFrameToken) {
91 SyncTokenTestInterface gl;
93 auto original_token = CreateSyncToken(0xDEED);
94 auto token = CreateSyncToken(0x1234);
95 ResourceSyncTokenClient client(&gl, original_token, token);
97 auto new_token = CreateSyncToken(0xBEED);
98 client.WaitSyncToken(new_token);
99 ASSERT_EQ(gl.waited_tokens().size(), 2u);
100 EXPECT_EQ(gl.waited_tokens()[0], new_token);
101 EXPECT_EQ(gl.waited_tokens()[1], token);
103 gpu::SyncToken generated_token;
104 client.GenerateSyncToken(&generated_token);
105 EXPECT_NE(generated_token, original_token);
106 EXPECT_NE(generated_token, token);
107 EXPECT_NE(generated_token, new_token);
108 ASSERT_EQ(gl.generated_tokens().size(), 1u);
109 EXPECT_EQ(gl.generated_tokens()[0], generated_token);