1 // Copyright 2021 The Chromium Authors
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/mojo/services/gpu_mojo_media_client.h"
7 #include "base/task/sequenced_task_runner.h"
8 #include "base/task/single_thread_task_runner.h"
9 #include "base/task/thread_pool.h"
10 #include "gpu/command_buffer/service/shared_context_state.h"
11 #include "gpu/ipc/service/gpu_channel.h"
12 #include "gpu/ipc/service/gpu_channel_manager.h"
13 #include "media/base/audio_decoder.h"
14 #include "media/base/media_switches.h"
15 #include "media/base/offloading_audio_encoder.h"
16 #include "media/filters/win/media_foundation_audio_decoder.h"
17 #include "media/gpu/ipc/service/media_gpu_channel_manager.h"
18 #include "media/gpu/windows/d3d11_video_decoder.h"
19 #include "media/gpu/windows/mf_audio_encoder.h"
20 #include "ui/gl/direct_composition_support.h"
26 D3D11VideoDecoder::GetD3D11DeviceCB GetD3D11DeviceCallback(
27 ComD3D11Device d3d11_device) {
28 return base::BindRepeating(
29 [](ComD3D11Device d3d11_device) { return d3d11_device; },
30 std::move(d3d11_device));
35 std::unique_ptr<VideoDecoder> CreatePlatformVideoDecoder(
36 VideoDecoderTraits& traits) {
37 if (traits.gpu_workarounds->disable_d3d11_video_decoder) {
40 // Report that HDR is enabled if any display has HDR enabled.
41 bool hdr_enabled = false;
42 auto dxgi_info = gl::GetDirectCompositionHDRMonitorDXGIInfo();
43 for (const auto& output_desc : dxgi_info->output_descs)
44 hdr_enabled |= output_desc->hdr_enabled;
46 ComD3D11Device d3d11_device;
47 if (traits.media_gpu_channel_manager) {
48 d3d11_device = traits.media_gpu_channel_manager->d3d11_device();
51 return D3D11VideoDecoder::Create(
52 traits.gpu_task_runner, traits.media_log->Clone(), traits.gpu_preferences,
53 *traits.gpu_workarounds, traits.get_command_buffer_stub_cb,
54 GetD3D11DeviceCallback(std::move(d3d11_device)),
55 traits.get_cached_configs_cb.Run(), hdr_enabled);
58 std::unique_ptr<AudioEncoder> CreatePlatformAudioEncoder(
59 scoped_refptr<base::SequencedTaskRunner> task_runner) {
60 auto encoding_runner = base::ThreadPool::CreateCOMSTATaskRunner({});
61 auto mf_encoder = std::make_unique<MFAudioEncoder>(encoding_runner);
62 return std::make_unique<OffloadingAudioEncoder>(std::move(mf_encoder),
63 std::move(encoding_runner),
64 std::move(task_runner));
67 absl::optional<SupportedVideoDecoderConfigs>
68 GetPlatformSupportedVideoDecoderConfigs(
69 base::WeakPtr<MediaGpuChannelManager> manager,
70 gpu::GpuDriverBugWorkarounds gpu_workarounds,
71 gpu::GpuPreferences gpu_preferences,
72 const gpu::GPUInfo& gpu_info,
73 base::OnceCallback<SupportedVideoDecoderConfigs()> get_vda_configs) {
74 // This method must be called on the GPU main thread.
75 SupportedVideoDecoderConfigs supported_configs;
76 if (gpu_preferences.disable_accelerated_video_decode)
77 return supported_configs;
78 if (!gpu_workarounds.disable_d3d11_video_decoder) {
80 return supported_configs;
83 auto d3d11_device = manager.get()->d3d11_device();
85 return supported_configs;
87 supported_configs = D3D11VideoDecoder::GetSupportedVideoDecoderConfigs(
88 gpu_preferences, gpu_workarounds,
89 GetD3D11DeviceCallback(std::move(d3d11_device)));
91 return supported_configs;
94 std::unique_ptr<AudioDecoder> CreatePlatformAudioDecoder(
95 scoped_refptr<base::SequencedTaskRunner> task_runner,
96 std::unique_ptr<MediaLog> media_log) {
97 return MediaFoundationAudioDecoder::Create();
100 VideoDecoderType GetPlatformDecoderImplementationType(
101 gpu::GpuDriverBugWorkarounds gpu_workarounds,
102 gpu::GpuPreferences gpu_preferences,
103 const gpu::GPUInfo& gpu_info) {
104 return VideoDecoderType::kD3D11;
107 // There is no CdmFactory on windows, so just stub it out.
109 std::unique_ptr<CdmFactory> CreatePlatformCdmFactory(
110 mojom::FrameInterfaceFactory* frame_interfaces) {