2 #------------------------------------------------------------------------------
3 # $File: console,v 1.62 2021/02/05 21:51:06 christos Exp $
5 # Toby Deshane <hac@shoelace.digivill.net>
7 # ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
8 # Updated by David Korth <gerbilsoft@gerbilsoft.com>
10 # - https://wiki.nesdev.com/w/index.php/INES
11 # - https://wiki.nesdev.com/w/index.php/NES_2.0
13 # Common header for iNES, NES 2.0, and Wii U iNES.
14 0 name nes-rom-image-ines
15 >7 byte&0x0C =0x8 (NES 2.0)
16 >4 byte x \b: %ux16k PRG
17 >5 byte x \b, %ux8k CHR
18 >6 byte&0x08 =0x8 [4-Scr]
19 >6 byte&0x09 =0x0 [H-mirror]
20 >6 byte&0x09 =0x1 [V-mirror]
21 >6 byte&0x02 =0x2 [SRAM]
22 >6 byte&0x04 =0x4 [Trainer]
23 >7 byte&0x03 =0x2 [PC10]
24 >7 byte&0x03 =0x1 [VS]
27 >>>13 byte&0x0F =0x0 \b, RP2C03B
28 >>>13 byte&0x0F =0x1 \b, RP2C03G
29 >>>13 byte&0x0F =0x2 \b, RP2C04-0001
30 >>>13 byte&0x0F =0x3 \b, RP2C04-0002
31 >>>13 byte&0x0F =0x4 \b, RP2C04-0003
32 >>>13 byte&0x0F =0x5 \b, RP2C04-0004
33 >>>13 byte&0x0F =0x6 \b, RP2C03B
34 >>>13 byte&0x0F =0x7 \b, RP2C03C
35 >>>13 byte&0x0F =0x8 \b, RP2C05-01
36 >>>13 byte&0x0F =0x9 \b, RP2C05-02
37 >>>13 byte&0x0F =0xA \b, RP2C05-03
38 >>>13 byte&0x0F =0xB \b, RP2C05-04
39 >>>13 byte&0x0F =0xC \b, RP2C05-05
40 # TODO: VS protection hardware?
42 # NES 2.0-specific flags.
44 >>12 byte&0x03 =0x0 [NTSC]
45 >>12 byte&0x03 =0x1 [PAL]
46 >>12 byte&0x02 =0x2 [NTSC+PAL]
48 # Standard iNES ROM header.
49 0 string NES\x1A NES ROM image (iNES)
50 !:mime application/x-nes-rom
51 >0 use nes-rom-image-ines
53 # Wii U Virtual Console iNES ROM header.
54 0 belong 0x4E455300 NES ROM image (Wii U Virtual Console)
55 !:mime application/x-nes-rom
56 >0 use nes-rom-image-ines
58 #------------------------------------------------------------------------------
59 # unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
60 # Reference: https://wiki.nesdev.com/w/index.php/UNIF
61 # From: David Korth <gerbilsoft@gerbilsoft.com>
63 # NOTE: The UNIF format uses chunks instead of a fixed header,
64 # so most of the data isn't easily parseable.
67 >4 lelong <16 NES ROM image (UNIF v%d format)
68 !:mime application/x-nes-rom
70 #------------------------------------------------------------------------------
71 # fds: file(1) magic for Famciom Disk System disk images
72 # Reference: https://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
73 # From: David Korth <gerbilsoft@gerbilsoft.com>
74 # TODO: Check "Disk info block" and get info from that in addition to the optional header.
76 # Disk info block. (block 1)
77 0 name nintendo-fds-disk-info-block
81 >15 byte x \b, mfr %02X
86 >0x11 string *NINTENDO-HVC* Famicom Disk System disk image:
87 !:mime application/x-fds-disk
88 >>0x10 use nintendo-fds-disk-info-block
93 1 string *NINTENDO-HVC* Famicom Disk System disk image:
94 !:mime application/x-fds-disk
95 >0 use nintendo-fds-disk-info-block
97 #------------------------------------------------------------------------------
98 # tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
99 # Used by Nintendo 3DS NES Virtual Console games.
100 # From: David Korth <gerbilsoft@gerbilsoft.com>
102 0 string TNES NES ROM image (Nintendo 3DS Virtual Console)
103 !:mime application/x-nes-rom
105 >>0x2010 use nintendo-fds-disk-info-block
106 >4 byte !100 \b: TNES mapper %u
107 >>5 byte x \b, %ux8k PRG
108 >>6 byte x \b, %ux8k CHR
109 >>7 byte&0x08 =1 [WRAM]
110 >>8 byte&0x09 =1 [H-mirror]
111 >>8 byte&0x09 =2 [V-mirror]
112 >>8 byte&0x02 =3 [VRAM]
114 #------------------------------------------------------------------------------
115 # gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
116 # Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
118 0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image
119 # TODO: application/x-gameboy-color-rom for GBC.
120 !:mime application/x-gameboy-rom
121 >0x143 byte&0x80 0x80
122 >>0x134 string >\0 \b: "%.15s"
123 >0x143 byte&0x80 !0x80
124 >>0x134 string >\0 \b: "%.16s"
125 >0x14c byte x (Rev.%02u)
127 # Machine type. (SGB, CGB, SGB+CGB)
128 # Old licensee code 0x33 is required for SGB, but not CGB.
131 >>>0x143 byte&0x80 0x80 [SGB+CGB]
132 >>>0x143 byte&0x80 !0x80 [SGB]
134 >>>0x143 byte&0xC0 0x80 [CGB]
135 >>>0x143 byte&0xC0 0xC0 [CGB ONLY]
137 >>0x143 byte&0xC0 0x80 [CGB]
138 >>0x143 byte&0xC0 0xC0 [CGB ONLY]
141 >0x147 byte 0x00 [ROM ONLY]
142 >0x147 byte 0x01 [MBC1]
143 >0x147 byte 0x02 [MBC1+RAM]
144 >0x147 byte 0x03 [MBC1+RAM+BATT]
145 >0x147 byte 0x05 [MBC2]
146 >0x147 byte 0x06 [MBC2+BATTERY]
147 >0x147 byte 0x08 [ROM+RAM]
148 >0x147 byte 0x09 [ROM+RAM+BATTERY]
149 >0x147 byte 0x0B [MMM01]
150 >0x147 byte 0x0C [MMM01+SRAM]
151 >0x147 byte 0x0D [MMM01+SRAM+BATT]
152 >0x147 byte 0x0F [MBC3+TIMER+BATT]
153 >0x147 byte 0x10 [MBC3+TIMER+RAM+BATT]
154 >0x147 byte 0x11 [MBC3]
155 >0x147 byte 0x12 [MBC3+RAM]
156 >0x147 byte 0x13 [MBC3+RAM+BATT]
157 >0x147 byte 0x19 [MBC5]
158 >0x147 byte 0x1A [MBC5+RAM]
159 >0x147 byte 0x1B [MBC5+RAM+BATT]
160 >0x147 byte 0x1C [MBC5+RUMBLE]
161 >0x147 byte 0x1D [MBC5+RUMBLE+SRAM]
162 >0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT]
163 >0x147 byte 0xFC [Pocket Camera]
164 >0x147 byte 0xFD [Bandai TAMA5]
165 >0x147 byte 0xFE [Hudson HuC-3]
166 >0x147 byte 0xFF [Hudson HuC-1]
169 >0x148 byte 0 \b, ROM: 256Kbit
170 >0x148 byte 1 \b, ROM: 512Kbit
171 >0x148 byte 2 \b, ROM: 1Mbit
172 >0x148 byte 3 \b, ROM: 2Mbit
173 >0x148 byte 4 \b, ROM: 4Mbit
174 >0x148 byte 5 \b, ROM: 8Mbit
175 >0x148 byte 6 \b, ROM: 16Mbit
176 >0x148 byte 7 \b, ROM: 32Mbit
177 >0x148 byte 0x52 \b, ROM: 9Mbit
178 >0x148 byte 0x53 \b, ROM: 10Mbit
179 >0x148 byte 0x54 \b, ROM: 12Mbit
182 >0x149 byte 1 \b, RAM: 16Kbit
183 >0x149 byte 2 \b, RAM: 64Kbit
184 >0x149 byte 3 \b, RAM: 256Kbit
185 >0x149 byte 4 \b, RAM: 1Mbit
186 >0x149 byte 5 \b, RAM: 512Kbit
188 #------------------------------------------------------------------------------
189 # genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
190 # Updated by David Korth <gerbilsoft@gerbilsoft.com>
192 # - https://www.retrodev.com/segacd.html
193 # - http://devster.monkeeh.com/sega/32xguide1.txt
196 # Common Sega Mega Drive header format.
197 # FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
198 0 name sega-mega-drive-header
199 # ROM title. (Use domestic if present; if not, use international.)
201 >>0x120 string >\0 \b: "%.16s"
203 >>0x150 string >\0 \b: "%.16s"
205 >0x180 string >\0 (%.14s
206 >>0x110 string >\0 \b, %.16s
208 >>0x110 string >\0 (%.16s
211 # TODO: Check for 32X CD?
212 # Sega Mega CD disc images: 2048-byte sectors.
213 0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
214 !:mime application/x-sega-cd-rom
215 >0 use sega-mega-drive-header
216 >0 byte x \b, 2048-byte sectors
217 0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
218 !:mime application/x-sega-cd-rom
219 >0 use sega-mega-drive-header
220 >0 byte x \b, 2048-byte sectors
221 # Sega Mega CD disc images: 2352-byte sectors.
222 0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
223 !:mime application/x-sega-cd-rom
224 >0x10 use sega-mega-drive-header
225 >0 byte x \b, 2352-byte sectors
226 0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
227 !:mime application/x-sega-cd-rom
228 >0x10 use sega-mega-drive-header
229 >0 byte x \b, 2352-byte sectors
231 # Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images.
233 >0x3C0 bequad 0x4D41525320434845 Sega 32X ROM image
234 !:mime application/x-genesis-32x-rom
235 >>0 use sega-mega-drive-header
236 >0x3C0 bequad !0x4D41525320434845
237 >>0x105 belong 0x5049434F Sega Pico ROM image
238 !:mime application/x-sega-pico-rom
239 >>>0 use sega-mega-drive-header
240 >>0x105 belong !0x5049434F
241 >>>0x180 beshort 0x4252 Sega Mega CD Boot ROM image
242 !:mime application/x-genesis-rom
243 >>>0x180 beshort !0x4252 Sega Mega Drive / Genesis ROM image
244 !:mime application/x-genesis-rom
245 >>>0 use sega-mega-drive-header
247 #------------------------------------------------------------------------------
248 # genesis: file(1) magic for the Super MegaDrive ROM dump format
251 # NOTE: Due to interleaving, we can't display anything
252 # other than the copier header information.
253 0 name sega-genesis-smd-header
254 >0 byte x %dx16k blocks
255 >2 byte 0 \b, last in series or standalone
256 >2 byte >0 \b, split ROM
258 # "Sega Genesis" header.
260 >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
261 !:mime application/x-genesis-rom
262 >>0 use sega-genesis-smd-header
264 # "Sega Mega Drive" header.
266 >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
267 !:mime application/x-genesis-rom
268 >>0 use sega-genesis-smd-header
270 #------------------------------------------------------------------------------
271 # smsgg: file(1) magic for Sega Master System and Game Gear ROM images
272 # Detects all Game Gear and export Sega Master System ROM images,
273 # and some Japanese Sega Master System ROM images.
274 # From: David Korth <gerbilsoft@gerbilsoft.com>
275 # Reference: https://www.smspower.org/Development/ROMHeader
278 # General SMS header rule.
279 # The SMS boot ROM checks the header at three locations.
280 0 name sega-master-system-rom-header
282 >0x0F byte&0xF0 0x30 Sega Master System
283 !:mime application/x-sms-rom
284 >0x0F byte&0xF0 0x40 Sega Master System
285 !:mime application/x-sms-rom
286 >0x0F byte&0xF0 0x50 Sega Game Gear
287 !:mime application/x-gamegear-rom
288 >0x0F byte&0xF0 0x60 Sega Game Gear
289 !:mime application/x-gamegear-rom
290 >0x0F byte&0xF0 0x70 Sega Game Gear
291 !:mime application/x-gamegear-rom
292 >0x0F default x Sega Master System / Game Gear
293 !:mime application/x-sms-rom
296 >0x0E byte&0xF0 0x10 1
297 >0x0E byte&0xF0 0x20 2
298 >0x0E byte&0xF0 0x30 3
299 >0x0E byte&0xF0 0x40 4
300 >0x0E byte&0xF0 0x50 5
301 >0x0E byte&0xF0 0x60 6
302 >0x0E byte&0xF0 0x70 7
303 >0x0E byte&0xF0 0x80 8
304 >0x0E byte&0xF0 0x90 9
305 >0x0E byte&0xF0 0xA0 10
306 >0x0E byte&0xF0 0xB0 11
307 >0x0E byte&0xF0 0xC0 12
308 >0x0E byte&0xF0 0xD0 13
309 >0x0E byte&0xF0 0xE0 14
310 >0x0E byte&0xF0 0xF0 15
311 # If the product code is 5 digits, we'll need to backspace here.
313 >>0x0C leshort x \b%04x
315 >>0x0C leshort x %04x
317 >0x0E byte&0x0F x (Rev.%02d)
318 # ROM size. (Used for the boot ROM checksum routine.)
319 >0x0F byte&0x0F 0x0A (8 KB)
320 >0x0F byte&0x0F 0x0B (16 KB)
321 >0x0F byte&0x0F 0x0C (32 KB)
322 >0x0F byte&0x0F 0x0D (48 KB)
323 >0x0F byte&0x0F 0x0E (64 KB)
324 >0x0F byte&0x0F 0x0F (128 KB)
325 >0x0F byte&0x0F 0x00 (256 KB)
326 >0x0F byte&0x0F 0x01 (512 KB)
327 >0x0F byte&0x0F 0x02 (1 MB)
329 # SMS/GG header locations.
330 0x7FF0 string TMR\ SEGA
331 >0x7FF0 use sega-master-system-rom-header
332 0x3FF0 string TMR\ SEGA
333 >0x3FF0 use sega-master-system-rom-header
334 0x1FF0 string TMR\ SEGA
335 >0x1FF0 use sega-master-system-rom-header
337 #------------------------------------------------------------------------------
338 # saturn: file(1) magic for the Sega Saturn disc image format.
339 # From: David Korth <gerbilsoft@gerbilsoft.com>
342 # Common Sega Saturn disc header format.
343 # NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
344 # TODO: Release date, device information, region code, others?
345 0 name sega-saturn-disc-header
346 >0x60 string >\0 \b: "%.32s"
347 >0x20 string >\0 (%.10s
348 >>0x2A string >\0 \b, %.6s)
351 # 2048-byte sector version.
352 0 string SEGA\ SEGASATURN\ Sega Saturn disc image
353 !:mime application/x-saturn-rom
354 >0 use sega-saturn-disc-header
355 >0 byte x (2048-byte sectors)
356 # 2352-byte sector version.
357 0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image
358 !:mime application/x-saturn-rom
359 >0x10 use sega-saturn-disc-header
360 >0 byte x (2352-byte sectors)
362 #------------------------------------------------------------------------------
363 # dreamcast: file(1) magic for the Sega Dreamcast disc image format.
364 # From: David Korth <gerbilsoft@gerbilsoft.com>
365 # Reference: https://mc.pp.se/dc/ip0000.bin.html
368 # Common Sega Dreamcast disc header format.
369 # NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
370 # TODO: Release date, device information, region code, others?
371 0 name sega-dreamcast-disc-header
372 >0x80 string >\0 \b: "%.32s"
373 >0x40 string >\0 (%.10s
374 >>0x4A string >\0 \b, %.6s)
377 # 2048-byte sector version.
378 0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
379 !:mime application/x-dc-rom
380 >0 use sega-dreamcast-disc-header
381 >0 byte x (2048-byte sectors)
382 # 2352-byte sector version.
383 0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
384 !:mime application/x-dc-rom
385 >0x10 use sega-dreamcast-disc-header
386 >0 byte x (2352-byte sectors)
388 #------------------------------------------------------------------------------
389 # dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
391 0 belong 0x21068028 Sega Dreamcast VMU game image
392 0 string LCDi Dream Animator file
394 #------------------------------------------------------------------------------
395 # z64: file(1) magic for the Z64 format N64 ROM dumps
396 # Reference: http://forum.pj64-emu.com/showthread.php?t=2239
397 # From: David Korth <gerbilsoft@gerbilsoft.com>
399 0 bequad 0x803712400000000F Nintendo 64 ROM image
400 !:mime application/x-n64-rom
401 >0x20 string >\0 \b: "%.20s"
403 >0x3F byte x \b, Rev.%02u)
405 #------------------------------------------------------------------------------
406 # v64: file(1) magic for the V64 format N64 ROM dumps
407 # Same as z64 format, but with 16-bit byteswapping.
409 0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64)
410 !:mime application/x-n64-rom
412 #------------------------------------------------------------------------------
413 # n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
414 # Same as z64 format, but with swapped 16-bit words.
416 0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped)
417 !:mime application/x-n64-rom
419 #------------------------------------------------------------------------------
420 # n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
421 # Same as z64 format, but with 32-bit byteswapping.
423 0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped)
424 !:mime application/x-n64-rom
426 #------------------------------------------------------------------------------
427 # gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
428 # Reference: https://problemkaputt.de/gbatek.htm#gbacartridgeheader
430 # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
431 # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
433 4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image
434 !:mime application/x-gba-rom
435 >0xA0 string >\0 \b: "%.12s"
437 >0xBC byte x \b, Rev.%02u)
439 #------------------------------------------------------------------------------
440 # nds: file(1) magic for the Nintendo DS(i) raw ROM format
441 # Reference: https://problemkaputt.de/gbatek.htm#dscartridgeheader
443 # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
444 # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
446 0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image
447 !:mime application/x-nintendo-ds-rom
448 >0x00 string >\0 \b: "%.12s"
450 >0x1E byte x \b, Rev.%02u)
451 >0x12 byte 2 (DSi enhanced)
452 >0x12 byte 3 (DSi only)
454 >0x20 lelong <0x4000 (homebrew)
456 >>0x4000 lequad 0x0000000000000000 (multiboot)
457 >>0x4000 lequad !0x0000000000000000
458 >>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted)
459 >>>0x4000 lequad !0xE7FFDEFFE7FFDEFF
460 >>>>0x1000 lequad 0x0000000000000000 (encrypted)
461 >>>>0x1000 lequad !0x0000000000000000 (mask ROM)
463 #------------------------------------------------------------------------------
464 # nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
465 # This is also used for loading .nds files using the MSET exploit on 3DS.
466 # Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
467 0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe)
468 !:mime application/x-nintendo-ds-rom
470 #------------------------------------------------------------------------------
471 # ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
472 # From: David Korth <gerbilsoft@gerbilsoft.com>
474 # - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
475 # - https://www.devrs.com/ngp/files/ngpctech.txt
477 0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket
478 !:mime application/x-neo-geo-pocket-rom
479 >0x23 byte 0x10 Color
481 >0x24 string >\0 \b: "%.12s"
482 >0x1F byte 0xFF (debug mode enabled)
484 #------------------------------------------------------------------------------
485 # msx: file(1) magic for MSX game cartridge dumps
487 #0 beshort 0x4142 MSX game cartridge dump
489 #------------------------------------------------------------------------------
490 # Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
491 0 string PS-X\ EXE Sony Playstation executable
492 >16 lelong x PC=0x%08x,
493 >20 lelong !0 GP=0x%08x,
494 >24 lelong !0 .text=[0x%08x,
495 >>28 lelong x \b0x%x],
496 >32 lelong !0 .data=[0x%08x,
497 >>36 lelong x \b0x%x],
498 >40 lelong !0 .bss=[0x%08x,
499 >>44 lelong x \b0x%x],
500 >48 lelong !0 Stack=0x%08x,
501 >48 lelong =0 No Stack!,
502 >52 lelong !0 StackSize=0x%x,
508 0 string CPE CPE executable
509 >3 byte x (version %d)
511 #------------------------------------------------------------------------------
512 # Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
513 0 string XBEH Microsoft Xbox executable
514 !:mime audio/x-xbox-executable
516 # expect base address of 0x10000
517 >0x0104 ulelong =0x10000
518 >>(0x0118.l-0x0FFF4) lestring16 x \b: "%.40s"
519 >>(0x0118.l-0x0FFF5) byte x (%c
520 >>(0x0118.l-0x0FFF6) byte x \b%c-
521 >>(0x0118.l-0x0FFF8) uleshort x \b%03u)
522 >>(0x0118.l-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
523 >>(0x0118.l-0x0FF60) ulelong&0x80000007 !0x80000007
524 >>>(0x0118.l-0x0FF60) ulelong >0 (regions:
525 >>>>(0x0118.l-0x0FF60) ulelong &0x00000001 NA
526 >>>>(0x0118.l-0x0FF60) ulelong &0x00000002 Japan
527 >>>>(0x0118.l-0x0FF60) ulelong &0x00000004 Rest_of_World
528 >>>>(0x0118.l-0x0FF60) ulelong &0x80000000 Manufacturer
529 >>>(0x0118.l-0x0FF60) ulelong >0 \b)
530 # probabilistic checks whether signed or not
533 >>>&2 ulelong =0x0 \b, not signed
536 >>>&2 ulelong >0 \b, signed
538 # --------------------------------
539 # Microsoft Xbox data file formats
540 0 string XIP0 XIP, Microsoft Xbox data
541 0 string XTF0 XTF, Microsoft Xbox data
543 #------------------------------------------------------------------------------
544 # Microsoft Xbox 360 executables (.xex)
545 # From: David Korth <gerbilsoft@gerbilsoft.com>
547 # - https://free60project.github.io/wiki/XEX.html
548 # - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
550 # Title ID (part of Execution ID section)
551 0 name xbox-360-xex-execution-id
552 >(0.L+0xC) byte x (%c
553 >(0.L+0xD) byte x \b%c
554 >(0.L+0xE) beshort x \b-%04u, media ID:
555 >(0.L) belong x %08X)
557 # Region code (part of Security Info)
558 0 name xbox-360-xex-region-code
559 >0 ubelong 0xFFFFFFFF \b, all regions
560 >0 ubelong !0xFFFFFFFF
561 >>0 ubelong >0 (regions:
562 >>0 ubelong&0x000000FF 0x000000FF USA
563 >>0 ubelong&0x00000100 0x00000100 Japan
564 >>0 ubelong&0x00000200 0x00000200 China
565 >>0 ubelong&0x0000FC00 0x0000FC00 Asia
566 >>0 ubelong&0x00FF0000 0x00FF0000 PAL
567 >>0 ubelong&0x00FF0000 0x00FE0000 PAL [except AU/NZ]
568 >>0 ubelong&0x00FF0000 0x00010000 AU/NZ
569 >>0 ubelong&0xFF000000 0xFF000000 Other
572 0 string XEX2 Microsoft Xbox 360 executable
573 !:mime audio/x-xbox360-executable
575 >0x18 search/0x100 \x00\x04\x00\x06
576 >>&0 use xbox-360-xex-execution-id
577 >(0x010.L+0x178) use xbox-360-xex-region-code
579 0 string XEX1 Microsoft Xbox 360 executable (XEX1)
580 !:mime audio/x-xbox360-executable
582 >0x18 search/0x100 \x00\x04\x00\x06
583 >>&0 use xbox-360-xex-execution-id
584 >(0x010.L+0x154) use xbox-360-xex-region-code
586 #------------------------------------------------------------------------------
587 # Microsoft Xbox 360 packages
588 # From: David Korth <gerbilsoft@gerbilsoft.com>
590 # - https://free60project.github.io/wiki/STFS.html
591 # - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
593 # TODO: More information for console-signed packages.
595 0 name xbox-360-package
598 >0x362 beshort x \b-%04u, media ID:
599 >0x354 belong x %08X)
600 >0x344 belong x \b, content type:
601 >>0x344 belong 0x1 Saved Game
602 >>0x344 belong 0x2 Marketplace Content
603 >>0x344 belong 0x3 Publisher
604 >>0x344 belong 0x1000 Xbox 360 Title
605 >>0x344 belong 0x2000 IPTV Pause Buffer
606 >>0x344 belong 0x4000 Installed Game
607 >>0x344 belong 0x5000 Original Xbox Game
608 >>0x344 belong 0x9000 Avatar Item
609 >>0x344 belong 0x10000 Profile
610 >>0x344 belong 0x20000 Gamer Picture
611 >>0x344 belong 0x30000 Theme
612 >>0x344 belong 0x40000 Cache File
613 >>0x344 belong 0x50000 Storage Download
614 >>0x344 belong 0x60000 Xbox Saved Game
615 >>0x344 belong 0x70000 Xbox Download
616 >>0x344 belong 0x80000 Game Demo
617 >>0x344 belong 0x90000 Video
618 >>0x344 belong 0xA0000 Game
619 >>0x344 belong 0xB0000 Installer
620 >>0x344 belong 0xC0000 Game Trailer
621 >>0x344 belong 0xD0000 Arcade Title
622 >>0x344 belong 0xE0000 XNA
623 >>0x344 belong 0xF0000 License Store
624 >>0x344 belong 0x100000 Movie
625 >>0x344 belong 0x200000 TV
626 >>0x344 belong 0x300000 Music Video
627 >>0x344 belong 0x400000 Game Video
628 >>0x344 belong 0x500000 Podcast Video
629 >>0x344 belong 0x600000 Viral Video
630 >>0x344 belong 0x2000000 Community Game
632 0 string CON\x20 Microsoft Xbox 360 package (console-signed)
633 >0 use xbox-360-package
635 >0 belong 0 Microsoft Xbox 360 package (non-Xbox Live)
636 >>0 use xbox-360-package
638 >0x104 belong 0 Microsoft Xbox 360 package (Xbox Live)
639 >>0 use xbox-360-package
641 # Atari Lynx cartridge dump (EXE/BLL header)
642 # From: "Stefan A. Haubenthal" <polluks@web.de>
644 # Double-check that the image type matches too, 0x8008 conflicts with
645 # 8 character OMF-86 object file headers.
647 >6 string BS93 Lynx homebrew cartridge
648 !:mime application/x-atari-lynx-rom
649 >>2 beshort x \b, RAM start $%04x
650 >6 string LYNX Lynx cartridge
651 !:mime application/x-atari-lynx-rom
652 >>2 beshort x \b, RAM start $%04x
654 # Opera file system that is used on the 3DO console
655 # From: Serge van den Boom <svdb@stack.nl>
656 0 string \x01ZZZZZ\x01 3DO "Opera" file system
658 # From: Alex Myczko <alex@aiei.ch>
659 # From: David Pflug <david@pflug.email>
660 # is the offset 12 or the offset 16 correct?
661 # GBS (Game Boy Sound) magic
662 # ftp://ftp.modland.com/pub/documents/format_documentation/\
663 # Gameboy%20Sound%20System%20(.gbs).txt
664 0 string GBS Nintendo Gameboy Music/Audio Data
665 #12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
666 >16 string >\0 ("%.32s" by
667 >48 string >\0 %.32s, copyright
668 >80 string >\0 %.32s),
669 >3 byte x version %u,
672 # IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
673 # see https://zerosoft.zophar.net/ips.php
674 0 string PATCH IPS patch file
677 # BPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
678 # Reference: https://www.romhacking.net/documents/746/
679 0 string BPS1 BPS patch file
682 # APS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
683 # Reference: https://github.com/btimofeev/UniPatcher/wiki/APS-(N64)
684 0 string APS10 APS patch file
686 >5 byte 0 \b, simple patch
687 >5 byte 1 \b, N64-specific patch for
692 # FIXME: /T specifier isn't working with a fixed-length string.
693 >>7 string x \b: "%.50s"
695 # UPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
696 # Reference: http://fileformats.archiveteam.org/wiki/UPS_(binary_patch_format)
697 0 string UPS1 UPS patch file
700 # Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
701 0 string PPF30 Playstation Patch File version 3.0
702 >5 byte 0 \b, PPF 1.0 patch
703 >5 byte 1 \b, PPF 2.0 patch
704 >5 byte 2 \b, PPF 3.0 patch
705 >>56 byte 0 \b, Imagetype BIN (any)
706 >>56 byte 1 \b, Imagetype GI (PrimoDVD)
707 >>57 byte 0 \b, Blockcheck disabled
708 >>57 byte 1 \b, Blockcheck enabled
709 >>58 byte 0 \b, Undo data not available
710 >>58 byte 1 \b, Undo data available
711 >6 string x \b, description: %s
713 0 string PPF20 Playstation Patch File version 2.0
714 >5 byte 0 \b, PPF 1.0 patch
715 >5 byte 1 \b, PPF 2.0 patch
716 >>56 lelong >0 \b, size of file to patch %d
717 >6 string x \b, description: %s
719 0 string PPF10 Playstation Patch File version 1.0
720 >5 byte 0 \b, Simple Encoding
721 >6 string x \b, description: %s
723 # From: Daniel Dawson <ddawson@icehouse.net>
724 # SNES9x .smv "movie" file format.
725 0 string SMV\x1A SNES9x input recording
726 >0x4 lelong x \b, version %d
727 # version 4 is latest so far
729 >>0x8 ledate x \b, recorded at %s
730 >>0xc lelong >0 \b, rerecorded %d times
731 >>0x10 lelong x \b, %d frames long
732 >>0x14 byte >0 \b, data for controller(s):
737 >>>0x14 byte &0x10 #5
738 >>0x15 byte ^0x1 \b, begins from snapshot
739 >>0x15 byte &0x1 \b, begins from reset
740 >>0x15 byte ^0x2 \b, NTSC standard
741 >>0x15 byte &0x2 \b, PAL standard
742 >>0x17 byte &0x1 \b, settings:
743 # WIP1Timing not used as of version 4
745 >>>>0x17 byte &0x2 WIP1Timing
746 >>>0x17 byte &0x4 Left+Right
747 >>>0x17 byte &0x8 VolumeEnvX
748 >>>0x17 byte &0x10 FakeMute
749 >>>0x17 byte &0x20 SyncSound
750 # New flag as of version 4
752 >>>>0x17 byte &0x80 NoCPUShutdown
756 >>>>>0x20 lestring16 x \b, metadata: "%s"
758 >>>0x24 byte >0 \b, port 1:
759 >>>>0x24 byte 1 joypad
760 >>>>0x24 byte 2 mouse
761 >>>>0x24 byte 3 SuperScope
762 >>>>0x24 byte 4 Justifier
763 >>>>0x24 byte 5 multitap
764 >>>0x24 byte >0 \b, port 2:
765 >>>>0x25 byte 1 joypad
766 >>>>0x25 byte 2 mouse
767 >>>>0x25 byte 3 SuperScope
768 >>>>0x25 byte 4 Justifier
769 >>>>0x25 byte 5 multitap
772 >>>>>0x40 lestring16 x \b, metadata: "%s"
773 >>0x17 byte &0x40 \b, ROM:
774 >>>(0x18.l-26) lelong x CRC32 0x%08x
775 >>>(0x18.l-23) string x "%s"
777 # Type: scummVM savegame files
778 # From: Sven Hartge <debian@ds9.argh.org>
779 0 string SCVM ScummVM savegame
782 #------------------------------------------------------------------------------
783 # Nintendo GameCube / Wii file formats.
786 # Type: Nintendo GameCube/Wii common disc header data.
787 # From: David Korth <gerbilsoft@gerbilsoft.com>
788 # Reference: https://wiibrew.org/wiki/Wii_Disc
789 0 name nintendo-gcn-disc-common
790 >0x20 string x "%.64s"
793 >>0x06 byte 1 \b, Disc 2
794 >>0x06 byte 2 \b, Disc 3
795 >>0x06 byte 3 \b, Disc 4
796 >0x07 byte x \b, Rev.%02u)
797 >0x18 belong 0x5D1C9EA3
798 >>0x60 beshort 0x0101 \b (Unencrypted)
799 >0x200 string NKIT \b (NKit compressed)
802 # Type: Nintendo GameCube disc image
803 # From: David Korth <gerbilsoft@gerbilsoft.com>
804 # Reference: https://wiibrew.org/wiki/Wii_Disc
805 0x1C belong 0xC2339F3D Nintendo GameCube disc image:
806 !:mime application/x-gamecube-rom
807 >0 use nintendo-gcn-disc-common
809 # Type: Nintendo GameCube embedded disc image
810 # Commonly found on demo discs.
811 # From: David Korth <gerbilsoft@gerbilsoft.com>
812 # Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
814 >0x0C belong 0x00100000
815 >>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image:
816 !:mime application/x-gamecube-rom
817 >>>(8.L) use nintendo-gcn-disc-common
819 # Type: Nintendo Wii disc image
820 # From: David Korth <gerbilsoft@gerbilsoft.com>
821 # Reference: https://wiibrew.org/wiki/Wii_Disc
822 0x18 belong 0x5D1C9EA3 Nintendo Wii disc image:
823 >0 use nintendo-gcn-disc-common
825 # Type: Nintendo Wii disc image (WBFS format)
826 # From: David Korth <gerbilsoft@gerbilsoft.com>
827 # Reference: https://wiibrew.org/wiki/Wii_Disc
829 >0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format):
830 !:mime application/x-wii-rom
831 >>0x200 use nintendo-gcn-disc-common
833 # Type: Nintendo GameCube/Wii disc image (CISO format)
834 # NOTE: This is NOT the same as Compact ISO or PSP CISO,
835 # though it has the same magic number.
837 # Other fields are used to determine what type of CISO this is:
838 # - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
839 # - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
840 # - None of the above: Compact ISO.
843 >>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format):
844 !:mime application/x-wii-rom
845 >>>>0x8000 use nintendo-gcn-disc-common
846 >>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format):
847 !:mime application/x-wii-rom
848 >>>>0x8000 use nintendo-gcn-disc-common
850 # Type: Nintendo GameCube/Wii disc image (GCZ format)
851 # Due to zlib compression, we can't get the actual disc information.
853 >4 lelong 0 Nintendo GameCube disc image (GCZ format)
854 !:mime application/x-gamecube-rom
855 >4 lelong 1 Nintendo Wii disc image (GCZ format)
856 !:mime application/x-wii-rom
857 >4 default x Nintendo GameCube/Wii disc image (GCZ format)
859 # Type: Nintendo GameCube/Wii disc image (WDF format)
863 >>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format):
864 !:mime application/x-gamecube-rom
865 >>>0x38 use nintendo-gcn-disc-common
866 >>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format):
867 !:mime application/x-wii-rom
868 >>>0x38 use nintendo-gcn-disc-common
871 >>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format):
872 !:mime application/x-gamecube-rom
873 >>>(12.L) use nintendo-gcn-disc-common
874 >>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format):
875 !:mime application/x-wii-rom
876 >>>(12.L) use nintendo-gcn-disc-common
878 # Type: Nintendo GameCube/Wii disc image (WIA format)
879 0 string WIA\001 Nintendo
880 >0x48 belong 1 GameCube
881 !:mime application/x-gamecube-rom
883 !:mime application/x-wii-rom
884 >0x48 default x GameCube/Wii
885 >0x48 belong x disc image (WIA format):
886 >>0x58 use nintendo-gcn-disc-common
888 # Type: Nintendo GameCube/Wii disc image (with SDK header)
889 # From: David Korth <gerbilsoft@gerbilsoft.com>
890 # Reference: https://wiibrew.org/wiki/Wii_Disc
892 >0x18 belong 0x00000000
893 >>0x1C belong 0x00000000
894 >>>0x8018 belong 0x5D1C9EA3 Nintendo Wii SDK disc image:
895 !:mime application/x-wii-rom
896 >>>>0x8000 use nintendo-gcn-disc-common
897 >>>0x801C belong 0xC2339F3D Nintendo GameCube SDK disc image:
898 !:mime application/x-gamecube-rom
899 >>>>0x8000 use nintendo-gcn-disc-common
901 #------------------------------------------------------------------------------
902 # Nintendo 3DS file formats.
905 # Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
906 # From: David Korth <gerbilsoft@gerbilsoft.com>
907 # Reference: https://www.3dbrew.org/wiki/NCSD
909 >0x118 lequad 0 Nintendo 3DS Game Card image
910 # NCCH header for partition 0. (game data)
911 >>0x1150 string >\0 \b: "%.16s"
912 >>0x312 byte x (Rev.%02u)
913 >>0x118C byte 2 (New3DS only)
914 >>0x18D byte 0 (inner device)
915 >>0x18D byte 1 (Card1)
916 >>0x18D byte 2 (Card2)
917 >>0x18D byte 3 (extended device)
918 >0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS)
919 >0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS)
921 # Nintendo 3DS version code.
922 # Reference: https://www.3dbrew.org/wiki/Titles
923 # Format: leshort containing three fields:
927 # NOTE: Only supporting major/minor versions from 0-15 right now.
928 # NOTE: Should be prefixed with "v".
929 0 name nintendo-3ds-version-code
933 >0 leshort&0xFC00 0x0000 0
934 >0 leshort&0xFC00 0x0400 1
935 >0 leshort&0xFC00 0x0800 2
936 >0 leshort&0xFC00 0x0C00 3
937 >0 leshort&0xFC00 0x1000 4
938 >0 leshort&0xFC00 0x1400 5
939 >0 leshort&0xFC00 0x1800 6
940 >0 leshort&0xFC00 0x1C00 7
941 >0 leshort&0xFC00 0x2000 8
942 >0 leshort&0xFC00 0x2400 9
943 >0 leshort&0xFC00 0x2800 10
944 >0 leshort&0xFC00 0x2C00 11
945 >0 leshort&0xFC00 0x3000 12
946 >0 leshort&0xFC00 0x3400 13
947 >0 leshort&0xFC00 0x3800 14
948 >0 leshort&0xFC00 0x3C00 15
950 >0 leshort&0x03F0 0x0000 \b.0
951 >0 leshort&0x03F0 0x0010 \b.1
952 >0 leshort&0x03F0 0x0020 \b.2
953 >0 leshort&0x03F0 0x0030 \b.3
954 >0 leshort&0x03F0 0x0040 \b.4
955 >0 leshort&0x03F0 0x0050 \b.5
956 >0 leshort&0x03F0 0x0060 \b.6
957 >0 leshort&0x03F0 0x0070 \b.7
958 >0 leshort&0x03F0 0x0080 \b.8
959 >0 leshort&0x03F0 0x0090 \b.9
960 >0 leshort&0x03F0 0x00A0 \b.10
961 >0 leshort&0x03F0 0x00B0 \b.11
962 >0 leshort&0x03F0 0x00C0 \b.12
963 >0 leshort&0x03F0 0x00D0 \b.13
964 >0 leshort&0x03F0 0x00E0 \b.14
965 >0 leshort&0x03F0 0x00F0 \b.15
967 >0 leshort&0x000F x \b.%u
969 # Type: Nintendo 3DS "NCCH" container.
970 # https://www.3dbrew.org/wiki/NCCH
971 0x100 string NCCH Nintendo 3DS
972 >0x18D byte&2 0 File Archive (CFA)
973 >0x18D byte&2 2 Executable Image (CXI)
974 >0x150 string >\0 \b: "%.16s"
976 >>0x10E leshort x (Old3DS System Update v
977 >>0x10E use nintendo-3ds-version-code
978 >>0x10E leshort x \b)
980 >>0x10E leshort x (New3DS System Update v
981 >>0x10E use nintendo-3ds-version-code
982 >>0x10E leshort x \b)
986 >>>0x112 use nintendo-3ds-version-code
988 >0x18C byte 2 (New3DS only)
990 # Type: Nintendo 3DS "SMDH" file. (application description)
991 # From: David Korth <gerbilsoft@gerbilsoft.com>
992 # Reference: https://3dbrew.org/wiki/SMDH
993 0 string SMDH Nintendo 3DS SMDH file
995 >>0x208 lestring16 x \b: "%.128s"
997 >>>0x388 lestring16 x by %.128s
1000 >>>0x008 lestring16 x \b: "%.128s"
1002 >>>>0x188 lestring16 x by %.128s
1004 # Type: Nintendo 3DS Homebrew Application.
1005 # From: David Korth <gerbilsoft@gerbilsoft.com>
1006 # Reference: https://3dbrew.org/wiki/3DSX_Format
1007 0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)
1009 # Type: Nintendo 3DS Banner Model Data.
1010 # From: David Korth <gerbilsoft@gerbilsoft.com>
1011 # Reference: https://3dbrew.org/wiki/CBMD
1012 0 string CBMD\0\0\0\0 Nintendo 3DS Banner Model Data
1014 #------------------------------------------------------------------------------
1015 # a7800: file(1) magic for the Atari 7800 raw ROM format.
1016 # From: David Korth <gerbilsoft@gerbilsoft.com>
1017 # Reference: https://sites.google.com/site/atari7800wiki/a78-header
1021 >>1 string ATARI7800 Atari 7800 ROM image
1022 !:mime application/x-atari-7800-rom
1023 >>>0x11 string >\0 \b: "%.32s"
1025 >>>0x39 byte 0 (NTSC)
1026 >>>0x39 byte 1 (PAL)
1027 >>>0x36 byte&1 1 (POKEY)
1029 #------------------------------------------------------------------------------
1030 # vectrex: file(1) magic for the GCE Vectrex raw ROM format.
1031 # From: David Korth <gerbilsoft@gerbilsoft.com>
1032 # Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
1034 # NOTE: Title is terminated with 0x80, not 0.
1035 # The header is terminated with a 0, so that will
1036 # terminate the title as well.
1038 0 string g\ GCE Vectrex ROM image
1039 >0x11 string >\0 \b: "%.16s"
1041 #------------------------------------------------------------------------------
1042 # amiibo: file(1) magic for Nintendo amiibo NFC dumps.
1043 # From: David Korth <gerbilsoft@gerbilsoft.com>
1044 # Reference: https://www.3dbrew.org/wiki/Amiibo
1046 >0x0A beshort 0x0FE0
1047 >>0x0C belong 0xF110FFEE
1048 >>>0x208 beshort 0x0100
1049 >>>>0x020A byte 0x0F
1050 >>>>>0x020C bequad 0x000000045F000000
1051 >>>>>>0x5B byte 0x02
1052 >>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X-
1053 >>>>>>>0x58 belong x \b%08X
1055 #------------------------------------------------------------------------------
1056 # Type: Nintendo Switch XCI (Game Cartridge Image)
1057 # From: Benjamin Lowry <ben@ben.gmbh>
1058 # Reference: https://switchbrew.org/wiki/Gamecard_Format
1060 >0x10D byte 0xFA Nintendo Switch cartridge image (XCI), 1GB
1061 >0x10D byte 0xF8 Nintendo Switch cartridge image (XCI), 2GB
1062 >0x10D byte 0xF0 Nintendo Switch cartridge image (XCI), 4GB
1063 >0x10D byte 0xE0 Nintendo Switch cartridge image (XCI), 8GB
1064 >0x10D byte 0xE1 Nintendo Switch cartridge image (XCI), 16GB
1065 >0x10D byte 0xE2 Nintendo Switch cartridge image (XCI), 32GB
1067 #------------------------------------------------------------------------------
1068 # Type: Nintendo Switch Executable
1069 # From: Benjamin Lowry <ben@ben.gmbh>
1070 # Reference: https://switchbrew.org/wiki/NSO
1071 0x00 string NSO0 Nintendo Switch executable (NSO)
1073 #------------------------------------------------------------------------------
1074 # Type: Nintendo Switch PFS0
1075 # From: Benjamin Lowry <ben@ben.gmbh>
1076 # Reference: https://switchbrew.org/wiki/NCA_Format#PFS0
1077 0x00 string PFS0 Nintendo Switch partition filesystem (PFS0)
1078 >0x04 ulelong x \b, %d files
1080 #------------------------------------------------------------------------------
1081 # amiibo: file(1) magic for Nintendo Badge Arcade files.
1082 # From: David Korth <gerbilsoft@gerbilsoft.com>
1084 # - https://github.com/GerbilSoft/rom-properties/issues/92
1085 # - https://github.com/CaitSith2/BadgeArcadeTool
1086 # - https://github.com/TheMachinumps/Advanced-badge-editor
1088 # PRBS: Individual badge and/or mega badge.
1090 >0x44 byte >0x20 Nintendo Badge Arcade
1092 >>>0xBC ulelong <2 badge:
1093 >>>0xBC ulelong >1 Mega Badge
1094 >>>>0xB8 ulelong x (%ux
1095 >>>>0xBC ulelong x \b%u):
1096 >>0xB8 ulelong >1 Mega Badge
1097 >>>0xB8 ulelong x (%ux
1098 >>>0xBC ulelong x \b%u):
1100 >0x3C ulelong x \b, badge ID: %u
1102 >>0x74 string x \b, set: "%s"
1103 >0xA8 ulelong !0xFFFFFFFF
1104 >>0xA8 ulelong x \b, launch title ID: %08X
1105 >>0xA4 ulelong x \b-%08X
1109 >0x2C byte >0x20 Nintendo Badge Arcade badge set:
1110 >>0x2C string x "%.48s"
1111 >>0x24 ulelong x \b, set ID: %u
1113 #------------------------------------------------------------------------------
1114 # sufami: file(1) magic for Sufami Turbo ROM images.
1115 # From: David Korth <gerbilsoft@gerbilsoft.com>
1117 # - https://problemkaputt.de/fullsnes.htm#snescartsufamiturbominicartridgeadaptor
1118 0 string BANDAI\ SFC-ADX
1119 >0x10 string !SFC-ADX\ BACKUP Sufami Turbo ROM image:
1120 >>0x10 string/T x "%.14s"
1121 >>0x30 byte x \b, ID %02X
1122 >>0x31 byte x \b%02X
1123 >>0x32 byte x \b%02X
1124 >>0x33 ubyte >0 \b, series index %u
1125 >>0x34 ubyte 0 [SlowROM]
1126 >>0x34 ubyte 1 [FastROM]
1127 >>0x35 ubyte 1 [SRAM]
1128 >>0x35 ubyte 3 [Special]
1130 # Type: Nintendo GameCube/Wii disc image (RVZ format)
1131 0 string RVZ\001 Nintendo
1132 >0x48 belong 1 GameCube
1133 !:mime application/x-gamecube-rom
1135 !:mime application/x-wii-rom
1136 >0x48 default x GameCube/Wii
1137 >0x48 belong x disc image (RVZ format):
1138 >>0x58 use nintendo-gcn-disc-common