remove unused files
[platform/upstream/gcc48.git] / libstdc++-v3 / doc / html / manual / dynamic_memory.html
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3   Support
4   
5 </th><td width="20%" align="right"> <a accesskey="n" href="termination.html">Next</a></td></tr></table><hr /></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="std.support.memory"></a>Dynamic Memory</h2></div></div></div><p>
6     There are six flavors each of <code class="function">new</code> and
7     <code class="function">delete</code>, so make certain that you're using the right
8     ones. Here are quickie descriptions of <code class="function">new</code>:
9   </p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p>
10         single object form, throwing a
11         <code class="classname">bad_alloc</code> on errors; this is what most
12         people are used to using
13       </p></li><li class="listitem"><p>
14         Single object "nothrow" form, returning NULL on errors
15       </p></li><li class="listitem"><p>
16         Array <code class="function">new</code>, throwing
17         <code class="classname">bad_alloc</code> on errors
18       </p></li><li class="listitem"><p>
19         Array nothrow <code class="function">new</code>, returning
20         <code class="constant">NULL</code> on errors
21       </p></li><li class="listitem"><p>
22         Placement <code class="function">new</code>, which does nothing (like
23         it's supposed to)
24       </p></li><li class="listitem"><p>
25         Placement array <code class="function">new</code>, which also does
26         nothing
27       </p></li></ul></div><p>
28      They are distinguished by the parameters that you pass to them, like
29      any other overloaded function.  The six flavors of <code class="function">delete</code>
30      are distinguished the same way, but none of them are allowed to throw
31      an exception under any circumstances anyhow.  (They match up for
32      completeness' sake.)
33    </p><p>
34      Remember that it is perfectly okay to call <code class="function">delete</code> on a
35      NULL pointer!  Nothing happens, by definition.  That is not the
36      same thing as deleting a pointer twice.
37    </p><p>
38      By default, if one of the <span class="quote">“<span class="quote">throwing <code class="function">new</code>s</span>”</span> can't
39      allocate the memory requested, it tosses an instance of a
40      <code class="classname">bad_alloc</code> exception (or, technically, some class derived
41      from it).  You can change this by writing your own function (called a
42      new-handler) and then registering it with <code class="function">set_new_handler()</code>:
43    </p><pre class="programlisting">
44    typedef void (*PFV)(void);
45
46    static char*  safety;
47    static PFV    old_handler;
48
49    void my_new_handler ()
50    {
51        delete[] safety;
52        popup_window ("Dude, you are running low on heap memory.  You
53                       should, like, close some windows, or something.
54                       The next time you run out, we're gonna burn!");
55        set_new_handler (old_handler);
56        return;
57    }
58
59    int main ()
60    {
61        safety = new char[500000];
62        old_handler = set_new_handler (&amp;my_new_handler);
63        ...
64    }
65    </pre><p>
66      <code class="classname">bad_alloc</code> is derived from the base <code class="classname">exception</code>
67      class defined in Sect1 19.
68    </p></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="support.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="support.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="termination.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 4. 
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70   
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