Imported Upstream version 1.72.0
[platform/upstream/boost.git] / libs / msm / test / TestDeferIn2Regions.cpp
1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10
11 #include <iostream>
12 // back-end
13 #include <boost/msm/back/state_machine.hpp>
14 //front-end
15 #include <boost/msm/front/state_machine_def.hpp>
16 #include <boost/msm/front/functor_row.hpp>
17
18 #include <boost/test/unit_test.hpp>
19
20 namespace msm = boost::msm;
21 namespace mpl = boost::mpl;
22 using namespace boost::msm::front;
23
24 namespace
25 {
26     // events
27     struct event1 {};
28     struct event2 {};
29     struct event3 {};
30     struct eventd {};
31
32
33     // front-end: define the FSM structure
34     struct player_ : public msm::front::state_machine_def<player_>
35     {
36         // The list of FSM states
37         struct State11 : public msm::front::state<>
38         {
39             template <class Event,class FSM>
40             void on_entry(Event const&,FSM& ) {++entry_counter;}
41             template <class Event,class FSM>
42             void on_exit(Event const&,FSM& ) {++exit_counter;}
43             int entry_counter;
44             int exit_counter;
45         };
46         struct State12 : public msm::front::state<>
47         {
48             typedef mpl::vector<eventd> deferred_events;
49             template <class Event,class FSM>
50             void on_entry(Event const&,FSM& ) {++entry_counter;}
51             template <class Event,class FSM>
52             void on_exit(Event const&,FSM& ) {++exit_counter;}
53             int entry_counter;
54             int exit_counter;
55         };
56         struct State13 : public msm::front::state<>
57         {
58             template <class Event,class FSM>
59             void on_entry(Event const&,FSM& ) {++entry_counter;}
60             template <class Event,class FSM>
61             void on_exit(Event const&,FSM& ) {++exit_counter;}
62             int entry_counter;
63             int exit_counter;
64         };
65         struct State21 : public msm::front::state<>
66         {
67             template <class Event,class FSM>
68             void on_entry(Event const&,FSM& ) {++entry_counter;}
69             template <class Event,class FSM>
70             void on_exit(Event const&,FSM& ) {++exit_counter;}
71             int entry_counter;
72             int exit_counter;
73         };
74         struct State22 : public msm::front::state<>
75         {
76             template <class Event,class FSM>
77             void on_entry(Event const&,FSM& ) {++entry_counter;}
78             template <class Event,class FSM>
79             void on_exit(Event const&,FSM& ) {++exit_counter;}
80             int entry_counter;
81             int exit_counter;
82         };
83         // the initial state of the player SM. Must be defined
84         typedef mpl::vector<State11,State21> initial_state;
85
86
87         // Transition table for player
88         struct transition_table : mpl::vector<
89             //      Start     Event         Next      Action               Guard
90             //    +---------+-------------+---------+---------------------+----------------------+
91             Row < State11   , event1      , State12                                               >,
92             Row < State12   , event2      , State13                                               >,
93
94             Row < State21   , event3      , State22                                               >,
95             Row < State22   , eventd      , State21                                               >
96             //    +---------+-------------+---------+---------------------+----------------------+
97         > {};
98
99         // Replaces the default no-transition response.
100         template <class FSM,class Event>
101         void no_transition(Event const& , FSM&,int )
102         {
103             BOOST_FAIL("no_transition called!");
104         }
105         // init counters
106         template <class Event,class FSM>
107         void on_entry(Event const&,FSM& fsm)
108         {
109             fsm.template get_state<player_::State11&>().entry_counter=0;
110             fsm.template get_state<player_::State11&>().exit_counter=0;
111             fsm.template get_state<player_::State12&>().entry_counter=0;
112             fsm.template get_state<player_::State12&>().exit_counter=0;
113             fsm.template get_state<player_::State13&>().entry_counter=0;
114             fsm.template get_state<player_::State13&>().exit_counter=0;
115             fsm.template get_state<player_::State21&>().entry_counter=0;
116             fsm.template get_state<player_::State22&>().exit_counter=0;
117         }
118     };
119     // Pick a back-end
120     typedef msm::back::state_machine<player_> player;
121
122     BOOST_AUTO_TEST_CASE( TestDeferIn2Regions )
123     {
124         player p;
125         // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
126         p.start();
127
128         p.process_event(event1());
129         BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"State12 should be active");
130         BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active");
131         BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().exit_counter == 1,"State11 exit not called correctly");
132         BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().entry_counter == 1,"State11 entry not called correctly");
133         BOOST_CHECK_MESSAGE(p.get_state<player_::State12&>().entry_counter == 1,"State12 entry not called correctly");
134
135         // deferred
136         p.process_event(eventd());
137         BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"State12 should be active");
138         BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active");
139         BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().exit_counter == 1,"State11 exit not called correctly");
140         BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().entry_counter == 1,"State11 entry not called correctly");
141         BOOST_CHECK_MESSAGE(p.get_state<player_::State12&>().entry_counter == 1,"State12 entry not called correctly");
142         BOOST_CHECK_MESSAGE(p.get_state<player_::State12&>().exit_counter == 0,"State12 exit not called correctly");
143         BOOST_CHECK_MESSAGE(p.get_state<player_::State21&>().exit_counter == 0,"State21 exit not called correctly");
144         BOOST_CHECK_MESSAGE(p.get_state<player_::State21&>().entry_counter == 1,"State21 entry not called correctly");
145         BOOST_CHECK_MESSAGE(p.get_state<player_::State22&>().exit_counter == 0,"State22 exit not called correctly");
146         BOOST_CHECK_MESSAGE(p.get_state<player_::State22&>().entry_counter == 0,"State22 entry not called correctly");
147
148         p.process_event(event3());
149         BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"State12 should be active");
150         BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active");
151         BOOST_CHECK_MESSAGE(p.get_state<player_::State21&>().exit_counter == 1,"State21 exit not called correctly");
152         BOOST_CHECK_MESSAGE(p.get_state<player_::State21&>().entry_counter == 2,"State21 entry not called correctly");
153         BOOST_CHECK_MESSAGE(p.get_state<player_::State22&>().exit_counter == 1,"State22 exit not called correctly");
154         BOOST_CHECK_MESSAGE(p.get_state<player_::State22&>().entry_counter == 1,"State22 entry not called correctly");
155         BOOST_CHECK_MESSAGE(p.get_deferred_queue().size() == 1,"Deferred queue should have one element");
156         p.clear_deferred_queue();
157
158         p.process_event(event2());
159         BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"State13 should be active");
160         BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active");
161         BOOST_CHECK_MESSAGE(p.get_state<player_::State21&>().exit_counter == 1,"State21 exit not called correctly");
162         BOOST_CHECK_MESSAGE(p.get_state<player_::State21&>().entry_counter == 2,"State21 entry not called correctly");
163         BOOST_CHECK_MESSAGE(p.get_state<player_::State22&>().exit_counter == 1,"State22 exit not called correctly");
164         BOOST_CHECK_MESSAGE(p.get_state<player_::State22&>().entry_counter == 1,"State22 entry not called correctly");
165         BOOST_CHECK_MESSAGE(p.get_deferred_queue().size() == 0,"Deferred queue should have no element");
166     }
167 }
168
169