10 UiObject::UiObject() : UiObject(nullptr, nullptr, nullptr) {}
14 if (mWaiter) delete mWaiter;
17 UiObject::UiObject(const UiDevice *device, const std::shared_ptr<UiSelector> selector,
18 const AccessibleNode *node)
21 mNode(std::unique_ptr<AccessibleNode>(const_cast<AccessibleNode*>(node))),
22 mWaiter(new Waiter{this, this})
26 UiObject::UiObject(const UiDevice *device, const std::shared_ptr<UiSelector> selector,
27 std::unique_ptr<AccessibleNode> node)
30 mNode(std::move(node)),
31 mWaiter(new Waiter{this, this})
35 // UiObject::UiObject(const UiObject &src)
36 // : mDevice(src.mDevice),
37 // mSelector(src.mSelector),
39 // mWaiter{src.mWaiter},
40 // mNode_src(std::move(src.mNode_src))
45 UiObject::UiObject(UiObject &&src)
46 : mDevice(src.mDevice),
47 mSelector(std::move(src.mSelector)),
48 mNode(std::move(src.mNode)),
51 src.mDevice = nullptr;
52 src.mSelector = nullptr;
54 src.mWaiter = nullptr;
57 bool UiObject::hasObject(const std::shared_ptr<UiSelector> selector) const
59 std::unique_ptr<AccessibleNode> node =
60 Comparer::findObject(mDevice, selector, getAccessibleNode());
61 if (node != nullptr) {
62 // todo : what is this node.recycle()
68 std::unique_ptr<UiObject> UiObject::findObject(const std::shared_ptr<UiSelector> selector) const
70 std::unique_ptr<AccessibleNode> node =
71 Comparer::findObject(mDevice, selector, getAccessibleNode());
73 return std::make_unique<UiObject>(mDevice, selector, std::move(node));
75 return std::unique_ptr<UiObject>{nullptr};
78 std::vector<std::unique_ptr<UiObject>> UiObject::findObjects(
79 const std::shared_ptr<UiSelector> selector) const
81 return std::vector<std::unique_ptr<UiObject>>{};
84 bool UiObject::waitFor(
85 const std::function<bool(const ISearchable *)> condition) const
87 return mWaiter->waitFor(condition);
90 std::unique_ptr<UiObject> UiObject::waitFor(
91 const std::function<std::unique_ptr<UiObject>(const ISearchable *)>
94 return mWaiter->waitFor(condition);
97 bool UiObject::waitFor(
98 const std::function<bool(const UiObject *)> condition) const
101 return mWaiter->waitFor(condition);
104 UiObject *UiObject::getParent() const
106 std::unique_ptr<AccessibleNode> node = getAccessibleNode()->getParent();
107 if (!node) return nullptr;
108 return new UiObject(mDevice, mSelector, std::move(node));
111 int UiObject::getChildCount() const
113 return getAccessibleNode()->getChildCount();
116 std::vector<std::unique_ptr<UiObject>> UiObject::getChildren() const
118 return findObjects(Sel::depth(1));
121 std::string UiObject::getContentDescription() const
123 return getAccessibleNode()->getDesc();
126 std::string UiObject::getApplicationPackage() const
128 return getAccessibleNode()->getPkg();
131 std::string UiObject::getResourceName() const
133 return getAccessibleNode()->getRes();
136 std::string UiObject::getText() const
138 return getAccessibleNode()->getText();
141 void UiObject::setText(std::string &text)
143 getAccessibleNode()->setValue(text);
146 bool UiObject::isCheckable() const
148 return getAccessibleNode()->isCheckable();
151 bool UiObject::isChecked() const
153 return getAccessibleNode()->isChecked();
156 bool UiObject::isClickable() const
158 return getAccessibleNode()->isClickable();
161 bool UiObject::isEnabled() const
163 return getAccessibleNode()->isEnabled();
166 bool UiObject::isFocusable() const
168 return getAccessibleNode()->isFocusable();
171 bool UiObject::isFocused() const
173 return getAccessibleNode()->isFocused();
176 bool UiObject::isLongClickable() const
178 return getAccessibleNode()->isLongClickable();
181 bool UiObject::isScrollable() const
183 return getAccessibleNode()->isScrollable();
186 bool UiObject::isSelectable() const
188 return getAccessibleNode()->isSelectable();
191 bool UiObject::isSelected() const
193 return getAccessibleNode()->isSelected();
196 bool UiObject::isVisible() const
198 return getAccessibleNode()->isVisible();
201 void UiObject::refresh() const
206 const Rect<int> UiObject::getBoundingBox() const
209 return mNode->getBoundingBox();
212 void UiObject::click() const
214 LOG_SCOPE_F(INFO, "click on obj %p", this);
216 const Rect<int> rect = mNode->getBoundingBox();
217 std::cout << rect.mTopLeft.x << ", " << rect.mTopLeft.y << std::endl;
218 const Point2D<int> midPoint = rect.midPoint();
219 const_cast<UiDevice *>(mDevice)->click(midPoint.x, midPoint.y);
222 void UiObject::longClick(const unsigned int intv) const
224 LOG_SCOPE_F(INFO, "click on obj %p", this);
226 const Rect<int> rect = mNode->getBoundingBox();
227 std::cout << rect.mTopLeft.x << ", " << rect.mTopLeft.y << std::endl;
228 const Point2D<int> midPoint = rect.midPoint();
229 const_cast<UiDevice *>(mDevice)->click(midPoint.x, midPoint.y, intv);
232 const AccessibleNode *UiObject::getAccessibleNode() const
234 if (mNode == nullptr) throw;
236 // TODO : wait for animation and refresh current node
237 // mDevice->waitForIdle();