3 ACTION( IsFramebuffer );
5 ACTION( IsRenderbuffer );
8 ACTION( CheckFramebufferStatus );
10 ACTION( GetAttribLocation );
11 ACTION( GetUniformLocation );
12 ACTION( CreateProgram );
13 ACTION( CreateShader );
15 ACTION( ActiveTexture );
17 ACTION( AttachShader );
18 ACTION( BindAttribLocation );
20 ACTION( BindFramebuffer );
21 ACTION( BindRenderbuffer );
22 ACTION( BindTexture );
24 ACTION( BlendEquation );
25 ACTION( BlendEquationSeparate );
27 ACTION( BlendFuncSeparate );
29 ACTION( BufferSubData );
32 // ACTION( ClearColorx );
33 ACTION( ClearDepthf );
34 ACTION( ClearStencil );
35 ACTION( ClientActiveTexture );
39 ACTION( ColorPointer );
40 ACTION( CompileShader );
41 ACTION( CompressedTexImage2D );
42 ACTION( CompressedTexSubImage2D );
43 ACTION( CopyTexImage2D );
44 ACTION( CopyTexSubImage2D );
46 ACTION( DeleteBuffers );
47 ACTION( DeleteFramebuffers );
48 ACTION( DeleteProgram );
49 ACTION( DeleteRenderbuffers );
50 ACTION( DeleteShader );
51 ACTION( DeleteTextures );
54 ACTION( DepthRangef );
55 ACTION( DetachShader );
57 ACTION( DisableClientState );
58 ACTION( DisableVertexAttribArray );
60 ACTION( DrawElements );
62 ACTION( EnableClientState );
63 ACTION( EnableVertexAttribArray );
69 ACTION( FramebufferRenderbuffer );
70 ACTION( FramebufferTexture2D );
73 ACTION( GenFramebuffers );
74 ACTION( GenRenderbuffers );
75 ACTION( GenTextures );
76 ACTION( GenerateMipmap );
77 ACTION( GetActiveAttrib );
78 ACTION( GetActiveUniform );
79 ACTION( GetAttachedShaders );
80 ACTION( GetBooleanv );
81 ACTION( GetBufferParameteriv );
82 ACTION( GetBufferSubData );
84 ACTION( GetFramebufferAttachmentParameteriv );
85 ACTION( GetIntegerv );
87 ACTION( GetMaterialfv );
88 ACTION( GetPointerv );
89 ACTION( GetProgramInfoLog );
90 ACTION( GetProgramiv );
91 ACTION( GetRenderbufferParameteriv );
92 ACTION( GetShaderInfoLog );
93 ACTION( GetShaderSource );
94 ACTION( GetShaderiv );
95 ACTION( GetTexEnvfv );
96 ACTION( GetTexEnviv );
97 ACTION( GetTexLevelParameteriv );
98 ACTION( GetTexParameterfv );
99 ACTION( GetTexParameteriv );
100 ACTION( GetUniformfv );
101 ACTION( GetUniformiv );
102 ACTION( GetVertexAttribPointerv );
103 ACTION( GetVertexAttribfv );
104 ACTION( GetVertexAttribiv );
106 ACTION( LightModelf );
107 ACTION( LightModelfv );
111 ACTION( LinkProgram );
112 ACTION( LoadIdentity );
113 ACTION( LoadMatrixf );
116 ACTION( Materialfv );
117 ACTION( MatrixMode );
118 ACTION( MultMatrixf );
119 ACTION( MultiTexCoord4f );
121 ACTION( NormalPointer );
125 ACTION( PixelStorei );
126 ACTION( PointParameterf );
127 ACTION( PointParameterfv );
129 ACTION( PolygonOffset );
131 ACTION( PushMatrix );
132 ACTION( ReadPixels );
133 ACTION( RenderbufferStorage );
135 // ACTION( Rotatex );
136 ACTION( SampleCoverage );
139 ACTION( ShadeModel );
140 ACTION( ShaderSource );
141 ACTION( StencilFunc );
142 ACTION( StencilFuncSeparate );
143 ACTION( StencilMask );
144 ACTION( StencilMaskSeparate );
146 ACTION( StencilOpSeparate );
147 ACTION( TexCoordPointer );
152 ACTION( TexImage2D );
153 ACTION( TexParameterf );
154 ACTION( TexParameterfv );
155 ACTION( TexParameteri );
156 ACTION( TexParameteriv );
157 ACTION( TexSubImage2D );
158 ACTION( Translatef );
159 // ACTION( Translatex );
161 ACTION( Uniform1fv );
163 ACTION( Uniform1iv );
165 ACTION( Uniform2fv );
167 ACTION( Uniform2iv );
169 ACTION( Uniform3fv );
171 ACTION( Uniform3iv );
173 ACTION( Uniform4fv );
175 ACTION( Uniform4iv );
176 ACTION( UniformMatrix2fv );
177 ACTION( UniformMatrix3fv );
178 ACTION( UniformMatrix4fv );
179 ACTION( UseProgram );
180 ACTION( ValidateProgram );
181 ACTION( VertexAttrib1f );
182 ACTION( VertexAttrib1fv );
183 ACTION( VertexAttrib2f );
184 ACTION( VertexAttrib2fv );
185 ACTION( VertexAttrib3f );
186 ACTION( VertexAttrib3fv );
187 ACTION( VertexAttrib4f );
188 ACTION( VertexAttrib4fv );
189 ACTION( VertexAttribPointer );
190 ACTION( VertexPointer );