1 // Copyright (c) 1996 James Clark, 1999 Matthias Clasen
2 // See the file COPYING for copying permission.
4 // Include all header files for systems that support pre-compiled headers.
9 #include "Attributed.h"
12 #include "CharsetDecl.h"
13 #include "CharsetInfo.h"
14 #include "CmdLineApp.h"
15 #include "CodingSystem.h"
16 #include "CodingSystemKit.h"
17 #include "ConsoleOutput.h"
18 #include "ContentState.h"
19 #include "ContentToken.h"
20 #include "CopyOwner.h"
21 #include "DescriptorManager.h"
23 #include "ElementType.h"
25 #include "EntityApp.h"
26 #include "EntityCatalog.h"
27 #include "EntityDecl.h"
28 #include "EntityManager.h"
29 #include "ErrnoMessageArg.h"
30 #include "ErrorCountEventHandler.h"
32 #include "EventsWanted.h"
33 #include "ExtendEntityManager.h"
34 #include "ExternalId.h"
35 #include "GenericEventHandler.h"
37 #include "HashTable.h"
38 #include "HashTableItemBase.h"
40 #include "IListBase.h"
41 #include "IListIter.h"
42 #include "IListIterBase.h"
46 #include "IdentityCodingSystem.h"
47 #include "InputSource.h"
49 #include "LinkProcess.h"
52 #include "LiteralStorage.h"
57 #include "MessageArg.h"
58 #include "MessageBuilder.h"
59 #include "MessageEventHandler.h"
60 #include "MessageFormatter.h"
61 #include "MessageReporter.h"
65 #include "NamedResource.h"
66 #include "NamedResourceTable.h"
67 #include "NamedTable.h"
69 #include "NotationStorage.h"
70 #include "OpenElement.h"
72 #include "OutputByteStream.h"
73 #include "OutputCharStream.h"
75 #include "OwnerTable.h"
76 #include "ParserApp.h"
77 #include "ParserOptions.h"
78 #include "PointerTable.h"
79 #include "PosixStorage.h"
83 #include "RewindStorageObject.h"
84 #include "SOEntityCatalog.h"
87 #include "SearchResultMessageArg.h"
88 #include "SgmlParser.h"
89 #include "ShortReferenceMap.h"
90 #include "StdioStorage.h"
91 #include "StorageManager.h"
94 #include "StringResource.h"
95 #include "SubstTable.h"
99 #include "URLStorage.h"
100 #include "UnivCharsetDesc.h"
102 #include "XcharMap.h"
104 #include "constant.h"
111 #include "EUCJPCodingSystem.h"
112 #include "Fixed2CodingSystem.h"
113 #include "Fixed4CodingSystem.h"
114 #include "SJISCodingSystem.h"
115 #include "UnicodeCodingSystem.h"
116 #include "UTF8CodingSystem.h"
117 #include "UTF16CodingSystem.h"
119 #include "Win32CodingSystem.h"
121 #endif /* SP_MULTI_BYTE */
122 #include "EventGenerator.h"
123 #include "ParserEventGeneratorKit.h"
124 #include "SGMLApplication.h"
125 #include "ArcProcessor.h"
126 #include "CatalogEntry.h"
127 #include "CharsetRegistry.h"
128 #include "EquivClass.h"
129 #include "EventQueue.h"
132 #include "InternalInputSource.h"
133 #include "LpdEntityRef.h"
134 #include "MarkupScan.h"
135 #include "ModeInfo.h"
136 #include "NameToken.h"
137 #include "NumericCharRefOrigin.h"
138 #include "OutputState.h"
141 #include "ParserMessages.h"
142 #include "ParserState.h"
143 #include "Partition.h"
144 #include "Priority.h"
145 #include "Recognizer.h"
146 #include "SdFormalError.h"
148 #include "StorageObjectPosition.h"
149 #include "TokenMessageArg.h"
151 #include "TrieBuilder.h"