1 // SPDX-License-Identifier: GPL-2.0-only
3 * Copyright (C) 2016 Facebook
4 * Copyright (C) 2013-2014 Jens Axboe
7 #include <linux/sched.h>
8 #include <linux/random.h>
9 #include <linux/sbitmap.h>
10 #include <linux/seq_file.h>
13 * See if we have deferred clears that we can batch move
15 static inline bool sbitmap_deferred_clear(struct sbitmap *sb, int index)
17 unsigned long mask, val;
21 spin_lock_irqsave(&sb->map[index].swap_lock, flags);
23 if (!sb->map[index].cleared)
27 * First get a stable cleared mask, setting the old mask to 0.
29 mask = xchg(&sb->map[index].cleared, 0);
32 * Now clear the masked bits in our free word
35 val = sb->map[index].word;
36 } while (cmpxchg(&sb->map[index].word, val, val & ~mask) != val);
40 spin_unlock_irqrestore(&sb->map[index].swap_lock, flags);
44 int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
45 gfp_t flags, int node)
47 unsigned int bits_per_word;
51 shift = ilog2(BITS_PER_LONG);
53 * If the bitmap is small, shrink the number of bits per word so
54 * we spread over a few cachelines, at least. If less than 4
55 * bits, just forget about it, it's not going to work optimally
59 while ((4U << shift) > depth)
63 bits_per_word = 1U << shift;
64 if (bits_per_word > BITS_PER_LONG)
69 sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
76 sb->map = kcalloc_node(sb->map_nr, sizeof(*sb->map), flags, node);
80 for (i = 0; i < sb->map_nr; i++) {
81 sb->map[i].depth = min(depth, bits_per_word);
82 depth -= sb->map[i].depth;
83 spin_lock_init(&sb->map[i].swap_lock);
87 EXPORT_SYMBOL_GPL(sbitmap_init_node);
89 void sbitmap_resize(struct sbitmap *sb, unsigned int depth)
91 unsigned int bits_per_word = 1U << sb->shift;
94 for (i = 0; i < sb->map_nr; i++)
95 sbitmap_deferred_clear(sb, i);
98 sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
100 for (i = 0; i < sb->map_nr; i++) {
101 sb->map[i].depth = min(depth, bits_per_word);
102 depth -= sb->map[i].depth;
105 EXPORT_SYMBOL_GPL(sbitmap_resize);
107 static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
108 unsigned int hint, bool wrap)
110 unsigned int orig_hint = hint;
114 nr = find_next_zero_bit(word, depth, hint);
115 if (unlikely(nr >= depth)) {
117 * We started with an offset, and we didn't reset the
118 * offset to 0 in a failure case, so start from 0 to
121 if (orig_hint && hint && wrap) {
122 hint = orig_hint = 0;
128 if (!test_and_set_bit_lock(nr, word))
132 if (hint >= depth - 1)
139 static int sbitmap_find_bit_in_index(struct sbitmap *sb, int index,
140 unsigned int alloc_hint, bool round_robin)
145 nr = __sbitmap_get_word(&sb->map[index].word,
146 sb->map[index].depth, alloc_hint,
150 if (!sbitmap_deferred_clear(sb, index))
157 int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
159 unsigned int i, index;
162 index = SB_NR_TO_INDEX(sb, alloc_hint);
165 * Unless we're doing round robin tag allocation, just use the
166 * alloc_hint to find the right word index. No point in looping
167 * twice in find_next_zero_bit() for that case.
170 alloc_hint = SB_NR_TO_BIT(sb, alloc_hint);
174 for (i = 0; i < sb->map_nr; i++) {
175 nr = sbitmap_find_bit_in_index(sb, index, alloc_hint,
178 nr += index << sb->shift;
182 /* Jump to next index. */
184 if (++index >= sb->map_nr)
190 EXPORT_SYMBOL_GPL(sbitmap_get);
192 int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
193 unsigned long shallow_depth)
195 unsigned int i, index;
198 index = SB_NR_TO_INDEX(sb, alloc_hint);
200 for (i = 0; i < sb->map_nr; i++) {
202 nr = __sbitmap_get_word(&sb->map[index].word,
203 min(sb->map[index].depth, shallow_depth),
204 SB_NR_TO_BIT(sb, alloc_hint), true);
206 nr += index << sb->shift;
210 if (sbitmap_deferred_clear(sb, index))
213 /* Jump to next index. */
215 alloc_hint = index << sb->shift;
217 if (index >= sb->map_nr) {
225 EXPORT_SYMBOL_GPL(sbitmap_get_shallow);
227 bool sbitmap_any_bit_set(const struct sbitmap *sb)
231 for (i = 0; i < sb->map_nr; i++) {
232 if (sb->map[i].word & ~sb->map[i].cleared)
237 EXPORT_SYMBOL_GPL(sbitmap_any_bit_set);
239 static unsigned int __sbitmap_weight(const struct sbitmap *sb, bool set)
241 unsigned int i, weight = 0;
243 for (i = 0; i < sb->map_nr; i++) {
244 const struct sbitmap_word *word = &sb->map[i];
247 weight += bitmap_weight(&word->word, word->depth);
249 weight += bitmap_weight(&word->cleared, word->depth);
254 static unsigned int sbitmap_weight(const struct sbitmap *sb)
256 return __sbitmap_weight(sb, true);
259 static unsigned int sbitmap_cleared(const struct sbitmap *sb)
261 return __sbitmap_weight(sb, false);
264 void sbitmap_show(struct sbitmap *sb, struct seq_file *m)
266 seq_printf(m, "depth=%u\n", sb->depth);
267 seq_printf(m, "busy=%u\n", sbitmap_weight(sb) - sbitmap_cleared(sb));
268 seq_printf(m, "cleared=%u\n", sbitmap_cleared(sb));
269 seq_printf(m, "bits_per_word=%u\n", 1U << sb->shift);
270 seq_printf(m, "map_nr=%u\n", sb->map_nr);
272 EXPORT_SYMBOL_GPL(sbitmap_show);
274 static inline void emit_byte(struct seq_file *m, unsigned int offset, u8 byte)
276 if ((offset & 0xf) == 0) {
279 seq_printf(m, "%08x:", offset);
281 if ((offset & 0x1) == 0)
283 seq_printf(m, "%02x", byte);
286 void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m)
289 unsigned int byte_bits = 0;
290 unsigned int offset = 0;
293 for (i = 0; i < sb->map_nr; i++) {
294 unsigned long word = READ_ONCE(sb->map[i].word);
295 unsigned long cleared = READ_ONCE(sb->map[i].cleared);
296 unsigned int word_bits = READ_ONCE(sb->map[i].depth);
300 while (word_bits > 0) {
301 unsigned int bits = min(8 - byte_bits, word_bits);
303 byte |= (word & (BIT(bits) - 1)) << byte_bits;
305 if (byte_bits == 8) {
306 emit_byte(m, offset, byte);
316 emit_byte(m, offset, byte);
322 EXPORT_SYMBOL_GPL(sbitmap_bitmap_show);
324 static unsigned int sbq_calc_wake_batch(struct sbitmap_queue *sbq,
327 unsigned int wake_batch;
328 unsigned int shallow_depth;
331 * For each batch, we wake up one queue. We need to make sure that our
332 * batch size is small enough that the full depth of the bitmap,
333 * potentially limited by a shallow depth, is enough to wake up all of
336 * Each full word of the bitmap has bits_per_word bits, and there might
337 * be a partial word. There are depth / bits_per_word full words and
338 * depth % bits_per_word bits left over. In bitwise arithmetic:
340 * bits_per_word = 1 << shift
341 * depth / bits_per_word = depth >> shift
342 * depth % bits_per_word = depth & ((1 << shift) - 1)
344 * Each word can be limited to sbq->min_shallow_depth bits.
346 shallow_depth = min(1U << sbq->sb.shift, sbq->min_shallow_depth);
347 depth = ((depth >> sbq->sb.shift) * shallow_depth +
348 min(depth & ((1U << sbq->sb.shift) - 1), shallow_depth));
349 wake_batch = clamp_t(unsigned int, depth / SBQ_WAIT_QUEUES, 1,
355 int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
356 int shift, bool round_robin, gfp_t flags, int node)
361 ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node);
365 sbq->alloc_hint = alloc_percpu_gfp(unsigned int, flags);
366 if (!sbq->alloc_hint) {
367 sbitmap_free(&sbq->sb);
371 if (depth && !round_robin) {
372 for_each_possible_cpu(i)
373 *per_cpu_ptr(sbq->alloc_hint, i) = prandom_u32() % depth;
376 sbq->min_shallow_depth = UINT_MAX;
377 sbq->wake_batch = sbq_calc_wake_batch(sbq, depth);
378 atomic_set(&sbq->wake_index, 0);
379 atomic_set(&sbq->ws_active, 0);
381 sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node);
383 free_percpu(sbq->alloc_hint);
384 sbitmap_free(&sbq->sb);
388 for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
389 init_waitqueue_head(&sbq->ws[i].wait);
390 atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch);
393 sbq->round_robin = round_robin;
396 EXPORT_SYMBOL_GPL(sbitmap_queue_init_node);
398 static void sbitmap_queue_update_wake_batch(struct sbitmap_queue *sbq,
401 unsigned int wake_batch = sbq_calc_wake_batch(sbq, depth);
404 if (sbq->wake_batch != wake_batch) {
405 WRITE_ONCE(sbq->wake_batch, wake_batch);
407 * Pairs with the memory barrier in sbitmap_queue_wake_up()
408 * to ensure that the batch size is updated before the wait
412 for (i = 0; i < SBQ_WAIT_QUEUES; i++)
413 atomic_set(&sbq->ws[i].wait_cnt, 1);
417 void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth)
419 sbitmap_queue_update_wake_batch(sbq, depth);
420 sbitmap_resize(&sbq->sb, depth);
422 EXPORT_SYMBOL_GPL(sbitmap_queue_resize);
424 int __sbitmap_queue_get(struct sbitmap_queue *sbq)
426 unsigned int hint, depth;
429 hint = this_cpu_read(*sbq->alloc_hint);
430 depth = READ_ONCE(sbq->sb.depth);
431 if (unlikely(hint >= depth)) {
432 hint = depth ? prandom_u32() % depth : 0;
433 this_cpu_write(*sbq->alloc_hint, hint);
435 nr = sbitmap_get(&sbq->sb, hint, sbq->round_robin);
438 /* If the map is full, a hint won't do us much good. */
439 this_cpu_write(*sbq->alloc_hint, 0);
440 } else if (nr == hint || unlikely(sbq->round_robin)) {
441 /* Only update the hint if we used it. */
443 if (hint >= depth - 1)
445 this_cpu_write(*sbq->alloc_hint, hint);
450 EXPORT_SYMBOL_GPL(__sbitmap_queue_get);
452 int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
453 unsigned int shallow_depth)
455 unsigned int hint, depth;
458 WARN_ON_ONCE(shallow_depth < sbq->min_shallow_depth);
460 hint = this_cpu_read(*sbq->alloc_hint);
461 depth = READ_ONCE(sbq->sb.depth);
462 if (unlikely(hint >= depth)) {
463 hint = depth ? prandom_u32() % depth : 0;
464 this_cpu_write(*sbq->alloc_hint, hint);
466 nr = sbitmap_get_shallow(&sbq->sb, hint, shallow_depth);
469 /* If the map is full, a hint won't do us much good. */
470 this_cpu_write(*sbq->alloc_hint, 0);
471 } else if (nr == hint || unlikely(sbq->round_robin)) {
472 /* Only update the hint if we used it. */
474 if (hint >= depth - 1)
476 this_cpu_write(*sbq->alloc_hint, hint);
481 EXPORT_SYMBOL_GPL(__sbitmap_queue_get_shallow);
483 void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
484 unsigned int min_shallow_depth)
486 sbq->min_shallow_depth = min_shallow_depth;
487 sbitmap_queue_update_wake_batch(sbq, sbq->sb.depth);
489 EXPORT_SYMBOL_GPL(sbitmap_queue_min_shallow_depth);
491 static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq)
495 if (!atomic_read(&sbq->ws_active))
498 wake_index = atomic_read(&sbq->wake_index);
499 for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
500 struct sbq_wait_state *ws = &sbq->ws[wake_index];
502 if (waitqueue_active(&ws->wait)) {
503 if (wake_index != atomic_read(&sbq->wake_index))
504 atomic_set(&sbq->wake_index, wake_index);
508 wake_index = sbq_index_inc(wake_index);
514 static bool __sbq_wake_up(struct sbitmap_queue *sbq)
516 struct sbq_wait_state *ws;
517 unsigned int wake_batch;
520 ws = sbq_wake_ptr(sbq);
524 wait_cnt = atomic_dec_return(&ws->wait_cnt);
528 wake_batch = READ_ONCE(sbq->wake_batch);
531 * Pairs with the memory barrier in sbitmap_queue_resize() to
532 * ensure that we see the batch size update before the wait
535 smp_mb__before_atomic();
538 * For concurrent callers of this, the one that failed the
539 * atomic_cmpxhcg() race should call this function again
540 * to wakeup a new batch on a different 'ws'.
542 ret = atomic_cmpxchg(&ws->wait_cnt, wait_cnt, wake_batch);
543 if (ret == wait_cnt) {
544 sbq_index_atomic_inc(&sbq->wake_index);
545 wake_up_nr(&ws->wait, wake_batch);
555 void sbitmap_queue_wake_up(struct sbitmap_queue *sbq)
557 while (__sbq_wake_up(sbq))
560 EXPORT_SYMBOL_GPL(sbitmap_queue_wake_up);
562 void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
566 * Once the clear bit is set, the bit may be allocated out.
568 * Orders READ/WRITE on the asssociated instance(such as request
569 * of blk_mq) by this bit for avoiding race with re-allocation,
570 * and its pair is the memory barrier implied in __sbitmap_get_word.
572 * One invariant is that the clear bit has to be zero when the bit
575 smp_mb__before_atomic();
576 sbitmap_deferred_clear_bit(&sbq->sb, nr);
579 * Pairs with the memory barrier in set_current_state() to ensure the
580 * proper ordering of clear_bit_unlock()/waitqueue_active() in the waker
581 * and test_and_set_bit_lock()/prepare_to_wait()/finish_wait() in the
582 * waiter. See the comment on waitqueue_active().
584 smp_mb__after_atomic();
585 sbitmap_queue_wake_up(sbq);
587 if (likely(!sbq->round_robin && nr < sbq->sb.depth))
588 *per_cpu_ptr(sbq->alloc_hint, cpu) = nr;
590 EXPORT_SYMBOL_GPL(sbitmap_queue_clear);
592 void sbitmap_queue_wake_all(struct sbitmap_queue *sbq)
597 * Pairs with the memory barrier in set_current_state() like in
598 * sbitmap_queue_wake_up().
601 wake_index = atomic_read(&sbq->wake_index);
602 for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
603 struct sbq_wait_state *ws = &sbq->ws[wake_index];
605 if (waitqueue_active(&ws->wait))
608 wake_index = sbq_index_inc(wake_index);
611 EXPORT_SYMBOL_GPL(sbitmap_queue_wake_all);
613 void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m)
618 sbitmap_show(&sbq->sb, m);
620 seq_puts(m, "alloc_hint={");
622 for_each_possible_cpu(i) {
626 seq_printf(m, "%u", *per_cpu_ptr(sbq->alloc_hint, i));
630 seq_printf(m, "wake_batch=%u\n", sbq->wake_batch);
631 seq_printf(m, "wake_index=%d\n", atomic_read(&sbq->wake_index));
632 seq_printf(m, "ws_active=%d\n", atomic_read(&sbq->ws_active));
634 seq_puts(m, "ws={\n");
635 for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
636 struct sbq_wait_state *ws = &sbq->ws[i];
638 seq_printf(m, "\t{.wait_cnt=%d, .wait=%s},\n",
639 atomic_read(&ws->wait_cnt),
640 waitqueue_active(&ws->wait) ? "active" : "inactive");
644 seq_printf(m, "round_robin=%d\n", sbq->round_robin);
645 seq_printf(m, "min_shallow_depth=%u\n", sbq->min_shallow_depth);
647 EXPORT_SYMBOL_GPL(sbitmap_queue_show);
649 void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
650 struct sbq_wait_state *ws,
651 struct sbq_wait *sbq_wait)
653 if (!sbq_wait->sbq) {
655 atomic_inc(&sbq->ws_active);
656 add_wait_queue(&ws->wait, &sbq_wait->wait);
659 EXPORT_SYMBOL_GPL(sbitmap_add_wait_queue);
661 void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait)
663 list_del_init(&sbq_wait->wait.entry);
665 atomic_dec(&sbq_wait->sbq->ws_active);
666 sbq_wait->sbq = NULL;
669 EXPORT_SYMBOL_GPL(sbitmap_del_wait_queue);
671 void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
672 struct sbq_wait_state *ws,
673 struct sbq_wait *sbq_wait, int state)
675 if (!sbq_wait->sbq) {
676 atomic_inc(&sbq->ws_active);
679 prepare_to_wait_exclusive(&ws->wait, &sbq_wait->wait, state);
681 EXPORT_SYMBOL_GPL(sbitmap_prepare_to_wait);
683 void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
684 struct sbq_wait *sbq_wait)
686 finish_wait(&ws->wait, &sbq_wait->wait);
688 atomic_dec(&sbq->ws_active);
689 sbq_wait->sbq = NULL;
692 EXPORT_SYMBOL_GPL(sbitmap_finish_wait);