lib: make rendercopy.h an internal header
[platform/upstream/intel-gpu-tools.git] / lib / rendercopy_i830.c
1 #include <stdlib.h>
2 #include <sys/ioctl.h>
3 #include <stdio.h>
4 #include <string.h>
5 #include <assert.h>
6 #include <fcntl.h>
7 #include <inttypes.h>
8 #include <errno.h>
9 #include <sys/stat.h>
10 #include <sys/time.h>
11 #include <getopt.h>
12 #include "drm.h"
13 #include "i915_drm.h"
14 #include "drmtest.h"
15 #include "intel_bufmgr.h"
16 #include "intel_batchbuffer.h"
17 #include "intel_gpu_tools.h"
18
19 #include "i830_reg.h"
20 #include "rendercopy.h"
21
22 #define TB0C_LAST_STAGE (1 << 31)
23 #define TB0C_RESULT_SCALE_1X            (0 << 29)
24 #define TB0C_RESULT_SCALE_2X            (1 << 29)
25 #define TB0C_RESULT_SCALE_4X            (2 << 29)
26 #define TB0C_OP_ARG1                    (1 << 25)
27 #define TB0C_OP_MODULE                  (3 << 25)
28 #define TB0C_OUTPUT_WRITE_CURRENT       (0 << 24)
29 #define TB0C_OUTPUT_WRITE_ACCUM         (1 << 24)
30 #define TB0C_ARG3_REPLICATE_ALPHA       (1<<23)
31 #define TB0C_ARG3_INVERT                (1<<22)
32 #define TB0C_ARG3_SEL_XXX
33 #define TB0C_ARG2_REPLICATE_ALPHA       (1<<17)
34 #define TB0C_ARG2_INVERT                (1<<16)
35 #define TB0C_ARG2_SEL_ONE               (0 << 12)
36 #define TB0C_ARG2_SEL_FACTOR            (1 << 12)
37 #define TB0C_ARG2_SEL_TEXEL0            (6 << 12)
38 #define TB0C_ARG2_SEL_TEXEL1            (7 << 12)
39 #define TB0C_ARG2_SEL_TEXEL2            (8 << 12)
40 #define TB0C_ARG2_SEL_TEXEL3            (9 << 12)
41 #define TB0C_ARG1_REPLICATE_ALPHA       (1<<11)
42 #define TB0C_ARG1_INVERT                (1<<10)
43 #define TB0C_ARG1_SEL_ONE               (0 << 6)
44 #define TB0C_ARG1_SEL_TEXEL0            (6 << 6)
45 #define TB0C_ARG1_SEL_TEXEL1            (7 << 6)
46 #define TB0C_ARG1_SEL_TEXEL2            (8 << 6)
47 #define TB0C_ARG1_SEL_TEXEL3            (9 << 6)
48 #define TB0C_ARG0_REPLICATE_ALPHA       (1<<5)
49 #define TB0C_ARG0_SEL_XXX
50
51 #define TB0A_CTR_STAGE_ENABLE           (1<<31)
52 #define TB0A_RESULT_SCALE_1X            (0 << 29)
53 #define TB0A_RESULT_SCALE_2X            (1 << 29)
54 #define TB0A_RESULT_SCALE_4X            (2 << 29)
55 #define TB0A_OP_ARG1                    (1 << 25)
56 #define TB0A_OP_MODULE                  (3 << 25)
57 #define TB0A_OUTPUT_WRITE_CURRENT       (0<<24)
58 #define TB0A_OUTPUT_WRITE_ACCUM         (1<<24)
59 #define TB0A_CTR_STAGE_SEL_BITS_XXX
60 #define TB0A_ARG3_SEL_XXX
61 #define TB0A_ARG3_INVERT                (1<<17)
62 #define TB0A_ARG2_INVERT                (1<<16)
63 #define TB0A_ARG2_SEL_ONE               (0 << 12)
64 #define TB0A_ARG2_SEL_TEXEL0            (6 << 12)
65 #define TB0A_ARG2_SEL_TEXEL1            (7 << 12)
66 #define TB0A_ARG2_SEL_TEXEL2            (8 << 12)
67 #define TB0A_ARG2_SEL_TEXEL3            (9 << 12)
68 #define TB0A_ARG1_INVERT                (1<<10)
69 #define TB0A_ARG1_SEL_ONE               (0 << 6)
70 #define TB0A_ARG1_SEL_TEXEL0            (6 << 6)
71 #define TB0A_ARG1_SEL_TEXEL1            (7 << 6)
72 #define TB0A_ARG1_SEL_TEXEL2            (8 << 6)
73 #define TB0A_ARG1_SEL_TEXEL3            (9 << 6)
74
75
76 static void gen2_emit_invariant(struct intel_batchbuffer *batch)
77 {
78         int i;
79
80         for (i = 0; i < 4; i++) {
81                 OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(i));
82                 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | MAP_UNIT(i) |
83                           DISABLE_TEX_STREAM_BUMP |
84                           ENABLE_TEX_STREAM_COORD_SET | TEX_STREAM_COORD_SET(i) |
85                           ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(i));
86                 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
87                 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(i));
88         }
89
90         OUT_BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD);
91         OUT_BATCH(TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
92                   TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
93                   TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
94                   TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
95
96         OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
97
98         OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
99         OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
100
101         OUT_BATCH(_3DSTATE_W_STATE_CMD);
102         OUT_BATCH(MAGIC_W_STATE_DWORD1);
103         OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
104
105         OUT_BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD |
106                   DISABLE_INDPT_ALPHA_BLEND |
107                   ENABLE_ALPHA_BLENDFUNC | ABLENDFUNC_ADD);
108
109         OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
110         OUT_BATCH(0);
111
112         OUT_BATCH(_3DSTATE_MODES_1_CMD |
113                   ENABLE_COLR_BLND_FUNC | BLENDFUNC_ADD |
114                   ENABLE_SRC_BLND_FACTOR | SRC_BLND_FACT(BLENDFACTOR_ONE) |
115                   ENABLE_DST_BLND_FACTOR | DST_BLND_FACT(BLENDFACTOR_ZERO));
116
117         OUT_BATCH(_3DSTATE_ENABLES_1_CMD |
118                   DISABLE_LOGIC_OP |
119                   DISABLE_STENCIL_TEST |
120                   DISABLE_DEPTH_BIAS |
121                   DISABLE_SPEC_ADD |
122                   DISABLE_FOG |
123                   DISABLE_ALPHA_TEST |
124                   DISABLE_DEPTH_TEST |
125                   ENABLE_COLOR_BLEND);
126
127         OUT_BATCH(_3DSTATE_ENABLES_2_CMD |
128                   DISABLE_STENCIL_WRITE |
129                   DISABLE_DITHER |
130                   DISABLE_DEPTH_WRITE |
131                   ENABLE_COLOR_MASK |
132                   ENABLE_COLOR_WRITE |
133                   ENABLE_TEX_CACHE);
134 }
135
136 static void gen2_emit_target(struct intel_batchbuffer *batch,
137                              struct scratch_buf *dst)
138 {
139         uint32_t tiling;
140
141         tiling = 0;
142         if (dst->tiling != I915_TILING_NONE)
143                 tiling = BUF_3D_TILED_SURFACE;
144         if (dst->tiling == I915_TILING_Y)
145                 tiling |= BUF_3D_TILE_WALK_Y;
146
147         OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
148         OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling | BUF_3D_PITCH(dst->stride));
149         OUT_RELOC(dst->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
150
151         OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
152         OUT_BATCH(COLR_BUF_ARGB8888 |
153                   DSTORG_HORT_BIAS(0x8) |
154                   DSTORG_VERT_BIAS(0x8));
155
156         OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
157         OUT_BATCH(0);
158         OUT_BATCH(0);           /* ymin, xmin */
159         OUT_BATCH(DRAW_YMAX(buf_height(dst) - 1) |
160                   DRAW_XMAX(buf_width(dst) - 1));
161         OUT_BATCH(0);           /* yorig, xorig */
162 }
163
164 static void gen2_emit_texture(struct intel_batchbuffer *batch,
165                               struct scratch_buf *src,
166                               int unit)
167 {
168         uint32_t tiling;
169
170         tiling = 0;
171         if (src->tiling != I915_TILING_NONE)
172                 tiling = TM0S1_TILED_SURFACE;
173         if (src->tiling == I915_TILING_Y)
174                 tiling |= TM0S1_TILE_WALK;
175
176         OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 | LOAD_TEXTURE_MAP(unit) | 4);
177         OUT_RELOC(src->bo, I915_GEM_DOMAIN_SAMPLER, 0, 0);
178         OUT_BATCH((buf_height(src) - 1) << TM0S1_HEIGHT_SHIFT |
179                   (buf_width(src) - 1) << TM0S1_WIDTH_SHIFT |
180                   MAPSURF_32BIT | MT_32BIT_ARGB8888 | tiling);
181         OUT_BATCH((src->stride / 4 - 1) << TM0S2_PITCH_SHIFT | TM0S2_MAP_2D);
182         OUT_BATCH(FILTER_NEAREST << TM0S3_MAG_FILTER_SHIFT |
183                   FILTER_NEAREST << TM0S3_MIN_FILTER_SHIFT |
184                   MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT);
185         OUT_BATCH(0);   /* default color */
186
187         OUT_BATCH(_3DSTATE_MAP_COORD_SET_CMD | TEXCOORD_SET(unit) |
188                   ENABLE_TEXCOORD_PARAMS | TEXCOORDS_ARE_NORMAL |
189                   TEXCOORDTYPE_CARTESIAN |
190                   ENABLE_ADDR_V_CNTL | TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP_BORDER) |
191                   ENABLE_ADDR_U_CNTL | TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP_BORDER));
192 }
193
194 static void gen2_emit_copy_pipeline(struct intel_batchbuffer *batch)
195 {
196         OUT_BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD | DISABLE_INDPT_ALPHA_BLEND);
197         OUT_BATCH(_3DSTATE_ENABLES_1_CMD | DISABLE_LOGIC_OP |
198                   DISABLE_STENCIL_TEST | DISABLE_DEPTH_BIAS |
199                   DISABLE_SPEC_ADD | DISABLE_FOG | DISABLE_ALPHA_TEST |
200                   DISABLE_COLOR_BLEND | DISABLE_DEPTH_TEST);
201
202         OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
203                   LOAD_TEXTURE_BLEND_STAGE(0) | 1);
204         OUT_BATCH(TB0C_LAST_STAGE | TB0C_RESULT_SCALE_1X |
205                   TB0C_OUTPUT_WRITE_CURRENT |
206                   TB0C_OP_ARG1 | TB0C_ARG1_SEL_TEXEL0);
207         OUT_BATCH(TB0A_RESULT_SCALE_1X | TB0A_OUTPUT_WRITE_CURRENT |
208                   TB0A_OP_ARG1 | TB0A_ARG1_SEL_TEXEL0);
209 }
210
211 void gen2_render_copyfunc(struct intel_batchbuffer *batch,
212                           drm_intel_context *context,
213                           struct scratch_buf *src, unsigned src_x, unsigned src_y,
214                           unsigned width, unsigned height,
215                           struct scratch_buf *dst, unsigned dst_x, unsigned dst_y)
216 {
217         gen2_emit_invariant(batch);
218         gen2_emit_copy_pipeline(batch);
219
220         gen2_emit_target(batch, dst);
221         gen2_emit_texture(batch, src, 0);
222
223         OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
224                   I1_LOAD_S(2) | I1_LOAD_S(3) | I1_LOAD_S(8) | 2);
225         OUT_BATCH(1<<12);
226         OUT_BATCH(S3_CULLMODE_NONE | S3_VERTEXHAS_XY);
227         OUT_BATCH(S8_ENABLE_COLOR_BUFFER_WRITE);
228
229         OUT_BATCH(_3DSTATE_VERTEX_FORMAT_2_CMD | TEXCOORDFMT_2D << 0);
230
231         OUT_BATCH(PRIM3D_INLINE | PRIM3D_RECTLIST | (3*4 -1));
232         emit_vertex(batch, dst_x + width);
233         emit_vertex(batch, dst_y + height);
234         emit_vertex_normalized(batch, src_x + width, buf_width(src));
235         emit_vertex_normalized(batch, src_y + height, buf_height(src));
236
237         emit_vertex(batch, dst_x);
238         emit_vertex(batch, dst_y + height);
239         emit_vertex_normalized(batch, src_x, buf_width(src));
240         emit_vertex_normalized(batch, src_y + height, buf_height(src));
241
242         emit_vertex(batch, dst_x);
243         emit_vertex(batch, dst_y);
244         emit_vertex_normalized(batch, src_x, buf_width(src));
245         emit_vertex_normalized(batch, src_y, buf_height(src));
246
247         intel_batchbuffer_flush(batch);
248 }