15 #include "intel_bufmgr.h"
16 #include "intel_batchbuffer.h"
17 #include "intel_gpu_tools.h"
20 #include "rendercopy.h"
22 #define TB0C_LAST_STAGE (1 << 31)
23 #define TB0C_RESULT_SCALE_1X (0 << 29)
24 #define TB0C_RESULT_SCALE_2X (1 << 29)
25 #define TB0C_RESULT_SCALE_4X (2 << 29)
26 #define TB0C_OP_ARG1 (1 << 25)
27 #define TB0C_OP_MODULE (3 << 25)
28 #define TB0C_OUTPUT_WRITE_CURRENT (0 << 24)
29 #define TB0C_OUTPUT_WRITE_ACCUM (1 << 24)
30 #define TB0C_ARG3_REPLICATE_ALPHA (1<<23)
31 #define TB0C_ARG3_INVERT (1<<22)
32 #define TB0C_ARG3_SEL_XXX
33 #define TB0C_ARG2_REPLICATE_ALPHA (1<<17)
34 #define TB0C_ARG2_INVERT (1<<16)
35 #define TB0C_ARG2_SEL_ONE (0 << 12)
36 #define TB0C_ARG2_SEL_FACTOR (1 << 12)
37 #define TB0C_ARG2_SEL_TEXEL0 (6 << 12)
38 #define TB0C_ARG2_SEL_TEXEL1 (7 << 12)
39 #define TB0C_ARG2_SEL_TEXEL2 (8 << 12)
40 #define TB0C_ARG2_SEL_TEXEL3 (9 << 12)
41 #define TB0C_ARG1_REPLICATE_ALPHA (1<<11)
42 #define TB0C_ARG1_INVERT (1<<10)
43 #define TB0C_ARG1_SEL_ONE (0 << 6)
44 #define TB0C_ARG1_SEL_TEXEL0 (6 << 6)
45 #define TB0C_ARG1_SEL_TEXEL1 (7 << 6)
46 #define TB0C_ARG1_SEL_TEXEL2 (8 << 6)
47 #define TB0C_ARG1_SEL_TEXEL3 (9 << 6)
48 #define TB0C_ARG0_REPLICATE_ALPHA (1<<5)
49 #define TB0C_ARG0_SEL_XXX
51 #define TB0A_CTR_STAGE_ENABLE (1<<31)
52 #define TB0A_RESULT_SCALE_1X (0 << 29)
53 #define TB0A_RESULT_SCALE_2X (1 << 29)
54 #define TB0A_RESULT_SCALE_4X (2 << 29)
55 #define TB0A_OP_ARG1 (1 << 25)
56 #define TB0A_OP_MODULE (3 << 25)
57 #define TB0A_OUTPUT_WRITE_CURRENT (0<<24)
58 #define TB0A_OUTPUT_WRITE_ACCUM (1<<24)
59 #define TB0A_CTR_STAGE_SEL_BITS_XXX
60 #define TB0A_ARG3_SEL_XXX
61 #define TB0A_ARG3_INVERT (1<<17)
62 #define TB0A_ARG2_INVERT (1<<16)
63 #define TB0A_ARG2_SEL_ONE (0 << 12)
64 #define TB0A_ARG2_SEL_TEXEL0 (6 << 12)
65 #define TB0A_ARG2_SEL_TEXEL1 (7 << 12)
66 #define TB0A_ARG2_SEL_TEXEL2 (8 << 12)
67 #define TB0A_ARG2_SEL_TEXEL3 (9 << 12)
68 #define TB0A_ARG1_INVERT (1<<10)
69 #define TB0A_ARG1_SEL_ONE (0 << 6)
70 #define TB0A_ARG1_SEL_TEXEL0 (6 << 6)
71 #define TB0A_ARG1_SEL_TEXEL1 (7 << 6)
72 #define TB0A_ARG1_SEL_TEXEL2 (8 << 6)
73 #define TB0A_ARG1_SEL_TEXEL3 (9 << 6)
76 static void gen2_emit_invariant(struct intel_batchbuffer *batch)
80 for (i = 0; i < 4; i++) {
81 OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(i));
82 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | MAP_UNIT(i) |
83 DISABLE_TEX_STREAM_BUMP |
84 ENABLE_TEX_STREAM_COORD_SET | TEX_STREAM_COORD_SET(i) |
85 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(i));
86 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
87 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(i));
90 OUT_BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD);
91 OUT_BATCH(TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
92 TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
93 TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
94 TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
96 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
98 OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
99 OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
101 OUT_BATCH(_3DSTATE_W_STATE_CMD);
102 OUT_BATCH(MAGIC_W_STATE_DWORD1);
103 OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
105 OUT_BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD |
106 DISABLE_INDPT_ALPHA_BLEND |
107 ENABLE_ALPHA_BLENDFUNC | ABLENDFUNC_ADD);
109 OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
112 OUT_BATCH(_3DSTATE_MODES_1_CMD |
113 ENABLE_COLR_BLND_FUNC | BLENDFUNC_ADD |
114 ENABLE_SRC_BLND_FACTOR | SRC_BLND_FACT(BLENDFACTOR_ONE) |
115 ENABLE_DST_BLND_FACTOR | DST_BLND_FACT(BLENDFACTOR_ZERO));
117 OUT_BATCH(_3DSTATE_ENABLES_1_CMD |
119 DISABLE_STENCIL_TEST |
127 OUT_BATCH(_3DSTATE_ENABLES_2_CMD |
128 DISABLE_STENCIL_WRITE |
130 DISABLE_DEPTH_WRITE |
136 static void gen2_emit_target(struct intel_batchbuffer *batch,
137 struct scratch_buf *dst)
142 if (dst->tiling != I915_TILING_NONE)
143 tiling = BUF_3D_TILED_SURFACE;
144 if (dst->tiling == I915_TILING_Y)
145 tiling |= BUF_3D_TILE_WALK_Y;
147 OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
148 OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling | BUF_3D_PITCH(dst->stride));
149 OUT_RELOC(dst->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
151 OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
152 OUT_BATCH(COLR_BUF_ARGB8888 |
153 DSTORG_HORT_BIAS(0x8) |
154 DSTORG_VERT_BIAS(0x8));
156 OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
158 OUT_BATCH(0); /* ymin, xmin */
159 OUT_BATCH(DRAW_YMAX(buf_height(dst) - 1) |
160 DRAW_XMAX(buf_width(dst) - 1));
161 OUT_BATCH(0); /* yorig, xorig */
164 static void gen2_emit_texture(struct intel_batchbuffer *batch,
165 struct scratch_buf *src,
171 if (src->tiling != I915_TILING_NONE)
172 tiling = TM0S1_TILED_SURFACE;
173 if (src->tiling == I915_TILING_Y)
174 tiling |= TM0S1_TILE_WALK;
176 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 | LOAD_TEXTURE_MAP(unit) | 4);
177 OUT_RELOC(src->bo, I915_GEM_DOMAIN_SAMPLER, 0, 0);
178 OUT_BATCH((buf_height(src) - 1) << TM0S1_HEIGHT_SHIFT |
179 (buf_width(src) - 1) << TM0S1_WIDTH_SHIFT |
180 MAPSURF_32BIT | MT_32BIT_ARGB8888 | tiling);
181 OUT_BATCH((src->stride / 4 - 1) << TM0S2_PITCH_SHIFT | TM0S2_MAP_2D);
182 OUT_BATCH(FILTER_NEAREST << TM0S3_MAG_FILTER_SHIFT |
183 FILTER_NEAREST << TM0S3_MIN_FILTER_SHIFT |
184 MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT);
185 OUT_BATCH(0); /* default color */
187 OUT_BATCH(_3DSTATE_MAP_COORD_SET_CMD | TEXCOORD_SET(unit) |
188 ENABLE_TEXCOORD_PARAMS | TEXCOORDS_ARE_NORMAL |
189 TEXCOORDTYPE_CARTESIAN |
190 ENABLE_ADDR_V_CNTL | TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP_BORDER) |
191 ENABLE_ADDR_U_CNTL | TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP_BORDER));
194 static void gen2_emit_copy_pipeline(struct intel_batchbuffer *batch)
196 OUT_BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD | DISABLE_INDPT_ALPHA_BLEND);
197 OUT_BATCH(_3DSTATE_ENABLES_1_CMD | DISABLE_LOGIC_OP |
198 DISABLE_STENCIL_TEST | DISABLE_DEPTH_BIAS |
199 DISABLE_SPEC_ADD | DISABLE_FOG | DISABLE_ALPHA_TEST |
200 DISABLE_COLOR_BLEND | DISABLE_DEPTH_TEST);
202 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
203 LOAD_TEXTURE_BLEND_STAGE(0) | 1);
204 OUT_BATCH(TB0C_LAST_STAGE | TB0C_RESULT_SCALE_1X |
205 TB0C_OUTPUT_WRITE_CURRENT |
206 TB0C_OP_ARG1 | TB0C_ARG1_SEL_TEXEL0);
207 OUT_BATCH(TB0A_RESULT_SCALE_1X | TB0A_OUTPUT_WRITE_CURRENT |
208 TB0A_OP_ARG1 | TB0A_ARG1_SEL_TEXEL0);
211 void gen2_render_copyfunc(struct intel_batchbuffer *batch,
212 drm_intel_context *context,
213 struct scratch_buf *src, unsigned src_x, unsigned src_y,
214 unsigned width, unsigned height,
215 struct scratch_buf *dst, unsigned dst_x, unsigned dst_y)
217 gen2_emit_invariant(batch);
218 gen2_emit_copy_pipeline(batch);
220 gen2_emit_target(batch, dst);
221 gen2_emit_texture(batch, src, 0);
223 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
224 I1_LOAD_S(2) | I1_LOAD_S(3) | I1_LOAD_S(8) | 2);
226 OUT_BATCH(S3_CULLMODE_NONE | S3_VERTEXHAS_XY);
227 OUT_BATCH(S8_ENABLE_COLOR_BUFFER_WRITE);
229 OUT_BATCH(_3DSTATE_VERTEX_FORMAT_2_CMD | TEXCOORDFMT_2D << 0);
231 OUT_BATCH(PRIM3D_INLINE | PRIM3D_RECTLIST | (3*4 -1));
232 emit_vertex(batch, dst_x + width);
233 emit_vertex(batch, dst_y + height);
234 emit_vertex_normalized(batch, src_x + width, buf_width(src));
235 emit_vertex_normalized(batch, src_y + height, buf_height(src));
237 emit_vertex(batch, dst_x);
238 emit_vertex(batch, dst_y + height);
239 emit_vertex_normalized(batch, src_x, buf_width(src));
240 emit_vertex_normalized(batch, src_y + height, buf_height(src));
242 emit_vertex(batch, dst_x);
243 emit_vertex(batch, dst_y);
244 emit_vertex_normalized(batch, src_x, buf_width(src));
245 emit_vertex_normalized(batch, src_y, buf_height(src));
247 intel_batchbuffer_flush(batch);