1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ipc/ipc_sync_channel.h"
7 #include "base/lazy_instance.h"
8 #include "base/logging.h"
9 #include "base/threading/thread_local.h"
10 #include "base/synchronization/waitable_event.h"
11 #include "base/synchronization/waitable_event_watcher.h"
12 #include "ipc/ipc_sync_message.h"
14 using base::TimeDelta;
15 using base::TimeTicks;
16 using base::WaitableEvent;
19 // When we're blocked in a Send(), we need to process incoming synchronous
20 // messages right away because it could be blocking our reply (either
21 // directly from the same object we're calling, or indirectly through one or
22 // more other channels). That means that in SyncContext's OnMessageReceived,
23 // we need to process sync message right away if we're blocked. However a
24 // simple check isn't sufficient, because the listener thread can be in the
25 // process of calling Send.
26 // To work around this, when SyncChannel filters a sync message, it sets
27 // an event that the listener thread waits on during its Send() call. This
28 // allows us to dispatch incoming sync messages when blocked. The race
29 // condition is handled because if Send is in the process of being called, it
30 // will check the event. In case the listener thread isn't sending a message,
31 // we queue a task on the listener thread to dispatch the received messages.
32 // The messages are stored in this queue object that's shared among all
33 // SyncChannel objects on the same thread (since one object can receive a
34 // sync message while another one is blocked).
36 class SyncChannel::ReceivedSyncMsgQueue :
37 public base::RefCountedThreadSafe<ReceivedSyncMsgQueue> {
39 // Returns the ReceivedSyncMsgQueue instance for this thread, creating one
40 // if necessary. Call RemoveContext on the same thread when done.
41 static ReceivedSyncMsgQueue* AddContext() {
42 // We want one ReceivedSyncMsgQueue per listener thread (i.e. since multiple
43 // SyncChannel objects can block the same thread).
44 ReceivedSyncMsgQueue* rv = lazy_tls_ptr_.Pointer()->Get();
46 rv = new ReceivedSyncMsgQueue();
47 ReceivedSyncMsgQueue::lazy_tls_ptr_.Pointer()->Set(rv);
49 rv->listener_count_++;
53 // Called on IPC thread when a synchronous message or reply arrives.
54 void QueueMessage(const Message& msg, SyncChannel::SyncContext* context) {
55 bool was_task_pending;
57 base::AutoLock auto_lock(message_lock_);
59 was_task_pending = task_pending_;
62 // We set the event in case the listener thread is blocked (or is about
63 // to). In case it's not, the PostTask dispatches the messages.
64 message_queue_.push_back(QueuedMessage(new Message(msg), context));
67 dispatch_event_.Signal();
68 if (!was_task_pending) {
69 listener_message_loop_->PostTask(FROM_HERE, NewRunnableMethod(
71 &ReceivedSyncMsgQueue::DispatchMessagesTask,
72 scoped_refptr<SyncContext>(context)));
76 void QueueReply(const Message &msg, SyncChannel::SyncContext* context) {
77 received_replies_.push_back(QueuedMessage(new Message(msg), context));
80 // Called on the listener's thread to process any queues synchronous
82 void DispatchMessagesTask(SyncContext* context) {
84 base::AutoLock auto_lock(message_lock_);
85 task_pending_ = false;
87 context->DispatchMessages();
90 void DispatchMessages(SyncContext* dispatching_context) {
91 SyncMessageQueue delayed_queue;
94 scoped_refptr<SyncChannel::SyncContext> context;
96 base::AutoLock auto_lock(message_lock_);
97 if (message_queue_.empty()) {
98 message_queue_ = delayed_queue;
102 message = message_queue_.front().message;
103 context = message_queue_.front().context;
104 message_queue_.pop_front();
106 if (context->restrict_dispatch() && context != dispatching_context) {
107 delayed_queue.push_back(QueuedMessage(message, context));
109 context->OnDispatchMessage(*message);
115 // SyncChannel calls this in its destructor.
116 void RemoveContext(SyncContext* context) {
117 base::AutoLock auto_lock(message_lock_);
119 SyncMessageQueue::iterator iter = message_queue_.begin();
120 while (iter != message_queue_.end()) {
121 if (iter->context == context) {
122 delete iter->message;
123 iter = message_queue_.erase(iter);
129 if (--listener_count_ == 0) {
130 DCHECK(lazy_tls_ptr_.Pointer()->Get());
131 lazy_tls_ptr_.Pointer()->Set(NULL);
135 WaitableEvent* dispatch_event() { return &dispatch_event_; }
136 base::MessageLoopProxy* listener_message_loop() {
137 return listener_message_loop_;
140 // Holds a pointer to the per-thread ReceivedSyncMsgQueue object.
141 static base::LazyInstance<base::ThreadLocalPointer<ReceivedSyncMsgQueue> >
144 // Called on the ipc thread to check if we can unblock any current Send()
145 // calls based on a queued reply.
146 void DispatchReplies() {
147 for (size_t i = 0; i < received_replies_.size(); ++i) {
148 Message* message = received_replies_[i].message;
149 if (received_replies_[i].context->TryToUnblockListener(message)) {
151 received_replies_.erase(received_replies_.begin() + i);
157 base::WaitableEventWatcher* top_send_done_watcher() {
158 return top_send_done_watcher_;
161 void set_top_send_done_watcher(base::WaitableEventWatcher* watcher) {
162 top_send_done_watcher_ = watcher;
166 friend class base::RefCountedThreadSafe<ReceivedSyncMsgQueue>;
168 // See the comment in SyncChannel::SyncChannel for why this event is created
170 ReceivedSyncMsgQueue() :
171 dispatch_event_(true, false),
172 listener_message_loop_(base::MessageLoopProxy::current()),
173 task_pending_(false),
175 top_send_done_watcher_(NULL) {
178 ~ReceivedSyncMsgQueue() {}
180 // Holds information about a queued synchronous message or reply.
181 struct QueuedMessage {
182 QueuedMessage(Message* m, SyncContext* c) : message(m), context(c) { }
184 scoped_refptr<SyncChannel::SyncContext> context;
187 typedef std::deque<QueuedMessage> SyncMessageQueue;
188 SyncMessageQueue message_queue_;
190 std::vector<QueuedMessage> received_replies_;
192 // Set when we got a synchronous message that we must respond to as the
193 // sender needs its reply before it can reply to our original synchronous
195 WaitableEvent dispatch_event_;
196 scoped_refptr<base::MessageLoopProxy> listener_message_loop_;
197 base::Lock message_lock_;
201 // The current send done event watcher for this thread. Used to maintain
202 // a local global stack of send done watchers to ensure that nested sync
203 // message loops complete correctly.
204 base::WaitableEventWatcher* top_send_done_watcher_;
207 base::LazyInstance<base::ThreadLocalPointer<SyncChannel::ReceivedSyncMsgQueue> >
208 SyncChannel::ReceivedSyncMsgQueue::lazy_tls_ptr_(base::LINKER_INITIALIZED);
210 SyncChannel::SyncContext::SyncContext(
211 Channel::Listener* listener,
212 base::MessageLoopProxy* ipc_thread,
213 WaitableEvent* shutdown_event)
214 : ChannelProxy::Context(listener, ipc_thread),
215 received_sync_msgs_(ReceivedSyncMsgQueue::AddContext()),
216 shutdown_event_(shutdown_event),
217 restrict_dispatch_(false) {
220 SyncChannel::SyncContext::~SyncContext() {
221 while (!deserializers_.empty())
225 // Adds information about an outgoing sync message to the context so that
226 // we know how to deserialize the reply. Returns a handle that's set when
227 // the reply has arrived.
228 void SyncChannel::SyncContext::Push(SyncMessage* sync_msg) {
229 // Create the tracking information for this message. This object is stored
230 // by value since all members are pointers that are cheap to copy. These
231 // pointers are cleaned up in the Pop() function.
233 // The event is created as manual reset because in between Signal and
234 // OnObjectSignalled, another Send can happen which would stop the watcher
235 // from being called. The event would get watched later, when the nested
236 // Send completes, so the event will need to remain set.
237 PendingSyncMsg pending(SyncMessage::GetMessageId(*sync_msg),
238 sync_msg->GetReplyDeserializer(),
239 new WaitableEvent(true, false));
240 base::AutoLock auto_lock(deserializers_lock_);
241 deserializers_.push_back(pending);
244 bool SyncChannel::SyncContext::Pop() {
247 base::AutoLock auto_lock(deserializers_lock_);
248 PendingSyncMsg msg = deserializers_.back();
249 delete msg.deserializer;
250 delete msg.done_event;
251 msg.done_event = NULL;
252 deserializers_.pop_back();
253 result = msg.send_result;
256 // We got a reply to a synchronous Send() call that's blocking the listener
257 // thread. However, further down the call stack there could be another
258 // blocking Send() call, whose reply we received after we made this last
259 // Send() call. So check if we have any queued replies available that
260 // can now unblock the listener thread.
261 ipc_message_loop()->PostTask(FROM_HERE, NewRunnableMethod(
262 received_sync_msgs_.get(), &ReceivedSyncMsgQueue::DispatchReplies));
267 WaitableEvent* SyncChannel::SyncContext::GetSendDoneEvent() {
268 base::AutoLock auto_lock(deserializers_lock_);
269 return deserializers_.back().done_event;
272 WaitableEvent* SyncChannel::SyncContext::GetDispatchEvent() {
273 return received_sync_msgs_->dispatch_event();
276 void SyncChannel::SyncContext::DispatchMessages() {
277 received_sync_msgs_->DispatchMessages(this);
280 bool SyncChannel::SyncContext::TryToUnblockListener(const Message* msg) {
281 base::AutoLock auto_lock(deserializers_lock_);
282 if (deserializers_.empty() ||
283 !SyncMessage::IsMessageReplyTo(*msg, deserializers_.back().id)) {
287 if (!msg->is_reply_error()) {
288 deserializers_.back().send_result = deserializers_.back().deserializer->
289 SerializeOutputParameters(*msg);
291 deserializers_.back().done_event->Signal();
296 void SyncChannel::SyncContext::Clear() {
297 CancelPendingSends();
298 received_sync_msgs_->RemoveContext(this);
302 bool SyncChannel::SyncContext::OnMessageReceived(const Message& msg) {
303 // Give the filters a chance at processing this message.
307 if (TryToUnblockListener(&msg))
310 if (msg.should_unblock()) {
311 received_sync_msgs_->QueueMessage(msg, this);
315 if (msg.is_reply()) {
316 received_sync_msgs_->QueueReply(msg, this);
320 return Context::OnMessageReceivedNoFilter(msg);
323 void SyncChannel::SyncContext::OnChannelError() {
324 CancelPendingSends();
325 shutdown_watcher_.StopWatching();
326 Context::OnChannelError();
329 void SyncChannel::SyncContext::OnChannelOpened() {
330 shutdown_watcher_.StartWatching(shutdown_event_, this);
331 Context::OnChannelOpened();
334 void SyncChannel::SyncContext::OnChannelClosed() {
335 CancelPendingSends();
336 shutdown_watcher_.StopWatching();
337 Context::OnChannelClosed();
340 void SyncChannel::SyncContext::OnSendTimeout(int message_id) {
341 base::AutoLock auto_lock(deserializers_lock_);
342 PendingSyncMessageQueue::iterator iter;
343 for (iter = deserializers_.begin(); iter != deserializers_.end(); iter++) {
344 if (iter->id == message_id) {
345 iter->done_event->Signal();
351 void SyncChannel::SyncContext::CancelPendingSends() {
352 base::AutoLock auto_lock(deserializers_lock_);
353 PendingSyncMessageQueue::iterator iter;
354 for (iter = deserializers_.begin(); iter != deserializers_.end(); iter++)
355 iter->done_event->Signal();
358 void SyncChannel::SyncContext::OnWaitableEventSignaled(WaitableEvent* event) {
359 if (event == shutdown_event_) {
360 // Process shut down before we can get a reply to a synchronous message.
361 // Cancel pending Send calls, which will end up setting the send done event.
362 CancelPendingSends();
364 // We got the reply, timed out or the process shutdown.
365 DCHECK_EQ(GetSendDoneEvent(), event);
366 MessageLoop::current()->QuitNow();
371 SyncChannel::SyncChannel(
372 const IPC::ChannelHandle& channel_handle,
374 Channel::Listener* listener,
375 base::MessageLoopProxy* ipc_message_loop,
376 bool create_pipe_now,
377 WaitableEvent* shutdown_event)
379 channel_handle, mode, ipc_message_loop,
380 new SyncContext(listener, ipc_message_loop, shutdown_event),
382 sync_messages_with_no_timeout_allowed_(true) {
383 // Ideally we only want to watch this object when running a nested message
384 // loop. However, we don't know when it exits if there's another nested
385 // message loop running under it or not, so we wouldn't know whether to
386 // stop or keep watching. So we always watch it, and create the event as
387 // manual reset since the object watcher might otherwise reset the event
388 // when we're doing a WaitMany.
389 dispatch_watcher_.StartWatching(sync_context()->GetDispatchEvent(), this);
392 SyncChannel::~SyncChannel() {
395 void SyncChannel::SetRestrictDispatchToSameChannel(bool value) {
396 sync_context()->set_restrict_dispatch(value);
399 bool SyncChannel::Send(Message* message) {
400 return SendWithTimeout(message, base::kNoTimeout);
403 bool SyncChannel::SendWithTimeout(Message* message, int timeout_ms) {
404 if (!message->is_sync()) {
405 ChannelProxy::Send(message);
409 // *this* might get deleted in WaitForReply.
410 scoped_refptr<SyncContext> context(sync_context());
411 if (context->shutdown_event()->IsSignaled()) {
416 DCHECK(sync_messages_with_no_timeout_allowed_ ||
417 timeout_ms != base::kNoTimeout);
418 SyncMessage* sync_msg = static_cast<SyncMessage*>(message);
419 context->Push(sync_msg);
420 int message_id = SyncMessage::GetMessageId(*sync_msg);
421 WaitableEvent* pump_messages_event = sync_msg->pump_messages_event();
423 ChannelProxy::Send(message);
425 if (timeout_ms != base::kNoTimeout) {
426 // We use the sync message id so that when a message times out, we don't
427 // confuse it with another send that is either above/below this Send in
429 context->ipc_message_loop()->PostDelayedTask(FROM_HERE,
430 NewRunnableMethod(context.get(),
431 &SyncContext::OnSendTimeout, message_id), timeout_ms);
434 // Wait for reply, or for any other incoming synchronous messages.
435 // *this* might get deleted, so only call static functions at this point.
436 WaitForReply(context, pump_messages_event);
438 return context->Pop();
441 void SyncChannel::WaitForReply(
442 SyncContext* context, WaitableEvent* pump_messages_event) {
443 context->DispatchMessages();
445 WaitableEvent* objects[] = {
446 context->GetDispatchEvent(),
447 context->GetSendDoneEvent(),
451 unsigned count = pump_messages_event ? 3: 2;
452 size_t result = WaitableEvent::WaitMany(objects, count);
453 if (result == 0 /* dispatch event */) {
454 // We're waiting for a reply, but we received a blocking synchronous
455 // call. We must process it or otherwise a deadlock might occur.
456 context->GetDispatchEvent()->Reset();
457 context->DispatchMessages();
461 if (result == 2 /* pump_messages_event */)
462 WaitForReplyWithNestedMessageLoop(context); // Run a nested message loop.
468 void SyncChannel::WaitForReplyWithNestedMessageLoop(SyncContext* context) {
469 base::WaitableEventWatcher send_done_watcher;
471 ReceivedSyncMsgQueue* sync_msg_queue = context->received_sync_msgs();
472 DCHECK(sync_msg_queue != NULL);
474 base::WaitableEventWatcher* old_send_done_event_watcher =
475 sync_msg_queue->top_send_done_watcher();
477 base::WaitableEventWatcher::Delegate* old_delegate = NULL;
478 base::WaitableEvent* old_event = NULL;
480 // Maintain a local global stack of send done delegates to ensure that
481 // nested sync calls complete in the correct sequence, i.e. the
482 // outermost call completes first, etc.
483 if (old_send_done_event_watcher) {
484 old_delegate = old_send_done_event_watcher->delegate();
485 old_event = old_send_done_event_watcher->GetWatchedEvent();
486 old_send_done_event_watcher->StopWatching();
489 sync_msg_queue->set_top_send_done_watcher(&send_done_watcher);
491 send_done_watcher.StartWatching(context->GetSendDoneEvent(), context);
492 bool old_state = MessageLoop::current()->NestableTasksAllowed();
494 MessageLoop::current()->SetNestableTasksAllowed(true);
495 MessageLoop::current()->Run();
496 MessageLoop::current()->SetNestableTasksAllowed(old_state);
498 sync_msg_queue->set_top_send_done_watcher(old_send_done_event_watcher);
499 if (old_send_done_event_watcher && old_event) {
500 old_send_done_event_watcher->StartWatching(old_event, old_delegate);
504 void SyncChannel::OnWaitableEventSignaled(WaitableEvent* event) {
505 DCHECK(event == sync_context()->GetDispatchEvent());
506 // The call to DispatchMessages might delete this object, so reregister
507 // the object watcher first.
509 dispatch_watcher_.StartWatching(event, this);
510 sync_context()->DispatchMessages();