9 ** Copyright (c) 2013-2014 The Khronos Group Inc.
11 ** Permission is hereby granted, free of charge, to any person obtaining a
12 ** copy of this software and/or associated documentation files (the
13 ** "Materials"), to deal in the Materials without restriction, including
14 ** without limitation the rights to use, copy, modify, merge, publish,
15 ** distribute, sublicense, and/or sell copies of the Materials, and to
16 ** permit persons to whom the Materials are furnished to do so, subject to
17 ** the following conditions:
19 ** The above copyright notice and this permission notice shall be included
20 ** in all copies or substantial portions of the Materials.
22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32 ** API Registry. The current version of the Registry, generator scripts
33 ** used to make the header, and the header can be found at
34 ** http://www.opengl.org/registry/
36 ** Khronos $Revision: 28335 $ on $Date: 2014-09-26 18:55:45 -0700 (Fri, 26 Sep 2014) $
39 #include <GLES2/gl2platform.h>
41 /* Generated on date 20140926 */
43 /* Generated C header for:
46 * Versions considered: 2\.[0-9]
47 * Versions emitted: .*
48 * Default extensions included: None
49 * Additional extensions included: _nomatch_^
50 * Extensions removed: _nomatch_^
53 #ifndef GL_ES_VERSION_2_0
54 #define GL_ES_VERSION_2_0 1
55 #include <KHR/khrplatform.h>
56 typedef khronos_int8_t GLbyte;
57 typedef khronos_float_t GLclampf;
58 typedef khronos_int32_t GLfixed;
59 typedef short GLshort;
60 typedef unsigned short GLushort;
62 typedef struct __GLsync *GLsync;
63 typedef khronos_int64_t GLint64;
64 typedef khronos_uint64_t GLuint64;
65 typedef unsigned int GLenum;
66 typedef unsigned int GLuint;
68 typedef khronos_float_t GLfloat;
69 typedef khronos_ssize_t GLsizeiptr;
70 typedef khronos_intptr_t GLintptr;
71 typedef unsigned int GLbitfield;
73 typedef unsigned char GLboolean;
75 typedef khronos_uint8_t GLubyte;
76 #define GL_DEPTH_BUFFER_BIT 0x00000100
77 #define GL_STENCIL_BUFFER_BIT 0x00000400
78 #define GL_COLOR_BUFFER_BIT 0x00004000
81 #define GL_POINTS 0x0000
82 #define GL_LINES 0x0001
83 #define GL_LINE_LOOP 0x0002
84 #define GL_LINE_STRIP 0x0003
85 #define GL_TRIANGLES 0x0004
86 #define GL_TRIANGLE_STRIP 0x0005
87 #define GL_TRIANGLE_FAN 0x0006
90 #define GL_SRC_COLOR 0x0300
91 #define GL_ONE_MINUS_SRC_COLOR 0x0301
92 #define GL_SRC_ALPHA 0x0302
93 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
94 #define GL_DST_ALPHA 0x0304
95 #define GL_ONE_MINUS_DST_ALPHA 0x0305
96 #define GL_DST_COLOR 0x0306
97 #define GL_ONE_MINUS_DST_COLOR 0x0307
98 #define GL_SRC_ALPHA_SATURATE 0x0308
99 #define GL_FUNC_ADD 0x8006
100 #define GL_BLEND_EQUATION 0x8009
101 #define GL_BLEND_EQUATION_RGB 0x8009
102 #define GL_BLEND_EQUATION_ALPHA 0x883D
103 #define GL_FUNC_SUBTRACT 0x800A
104 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
105 #define GL_BLEND_DST_RGB 0x80C8
106 #define GL_BLEND_SRC_RGB 0x80C9
107 #define GL_BLEND_DST_ALPHA 0x80CA
108 #define GL_BLEND_SRC_ALPHA 0x80CB
109 #define GL_CONSTANT_COLOR 0x8001
110 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
111 #define GL_CONSTANT_ALPHA 0x8003
112 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
113 #define GL_BLEND_COLOR 0x8005
114 #define GL_ARRAY_BUFFER 0x8892
115 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
116 #define GL_ARRAY_BUFFER_BINDING 0x8894
117 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
118 #define GL_STREAM_DRAW 0x88E0
119 #define GL_STATIC_DRAW 0x88E4
120 #define GL_DYNAMIC_DRAW 0x88E8
121 #define GL_BUFFER_SIZE 0x8764
122 #define GL_BUFFER_USAGE 0x8765
123 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
124 #define GL_FRONT 0x0404
125 #define GL_BACK 0x0405
126 #define GL_FRONT_AND_BACK 0x0408
127 #define GL_TEXTURE_2D 0x0DE1
128 #define GL_CULL_FACE 0x0B44
129 #define GL_BLEND 0x0BE2
130 #define GL_DITHER 0x0BD0
131 #define GL_STENCIL_TEST 0x0B90
132 #define GL_DEPTH_TEST 0x0B71
133 #define GL_SCISSOR_TEST 0x0C11
134 #define GL_POLYGON_OFFSET_FILL 0x8037
135 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
136 #define GL_SAMPLE_COVERAGE 0x80A0
137 #define GL_NO_ERROR 0
138 #define GL_INVALID_ENUM 0x0500
139 #define GL_INVALID_VALUE 0x0501
140 #define GL_INVALID_OPERATION 0x0502
141 #define GL_OUT_OF_MEMORY 0x0505
143 #define GL_CCW 0x0901
144 #define GL_LINE_WIDTH 0x0B21
145 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
146 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
147 #define GL_CULL_FACE_MODE 0x0B45
148 #define GL_FRONT_FACE 0x0B46
149 #define GL_DEPTH_RANGE 0x0B70
150 #define GL_DEPTH_WRITEMASK 0x0B72
151 #define GL_DEPTH_CLEAR_VALUE 0x0B73
152 #define GL_DEPTH_FUNC 0x0B74
153 #define GL_STENCIL_CLEAR_VALUE 0x0B91
154 #define GL_STENCIL_FUNC 0x0B92
155 #define GL_STENCIL_FAIL 0x0B94
156 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
157 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
158 #define GL_STENCIL_REF 0x0B97
159 #define GL_STENCIL_VALUE_MASK 0x0B93
160 #define GL_STENCIL_WRITEMASK 0x0B98
161 #define GL_STENCIL_BACK_FUNC 0x8800
162 #define GL_STENCIL_BACK_FAIL 0x8801
163 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
164 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
165 #define GL_STENCIL_BACK_REF 0x8CA3
166 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
167 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
168 #define GL_VIEWPORT 0x0BA2
169 #define GL_SCISSOR_BOX 0x0C10
170 #define GL_COLOR_CLEAR_VALUE 0x0C22
171 #define GL_COLOR_WRITEMASK 0x0C23
172 #define GL_UNPACK_ALIGNMENT 0x0CF5
173 #define GL_PACK_ALIGNMENT 0x0D05
174 #define GL_MAX_TEXTURE_SIZE 0x0D33
175 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
176 #define GL_SUBPIXEL_BITS 0x0D50
177 #define GL_RED_BITS 0x0D52
178 #define GL_GREEN_BITS 0x0D53
179 #define GL_BLUE_BITS 0x0D54
180 #define GL_ALPHA_BITS 0x0D55
181 #define GL_DEPTH_BITS 0x0D56
182 #define GL_STENCIL_BITS 0x0D57
183 #define GL_POLYGON_OFFSET_UNITS 0x2A00
184 #define GL_POLYGON_OFFSET_FACTOR 0x8038
185 #define GL_TEXTURE_BINDING_2D 0x8069
186 #define GL_SAMPLE_BUFFERS 0x80A8
187 #define GL_SAMPLES 0x80A9
188 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
189 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
190 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
191 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
192 #define GL_DONT_CARE 0x1100
193 #define GL_FASTEST 0x1101
194 #define GL_NICEST 0x1102
195 #define GL_GENERATE_MIPMAP_HINT 0x8192
196 #define GL_BYTE 0x1400
197 #define GL_UNSIGNED_BYTE 0x1401
198 #define GL_SHORT 0x1402
199 #define GL_UNSIGNED_SHORT 0x1403
200 #define GL_INT 0x1404
201 #define GL_UNSIGNED_INT 0x1405
202 #define GL_FLOAT 0x1406
203 #define GL_FIXED 0x140C
204 #define GL_DEPTH_COMPONENT 0x1902
205 #define GL_ALPHA 0x1906
206 #define GL_RGB 0x1907
207 #define GL_RGBA 0x1908
208 #define GL_LUMINANCE 0x1909
209 #define GL_LUMINANCE_ALPHA 0x190A
210 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
211 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
212 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
213 #define GL_FRAGMENT_SHADER 0x8B30
214 #define GL_VERTEX_SHADER 0x8B31
215 #define GL_MAX_VERTEX_ATTRIBS 0x8869
216 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
217 #define GL_MAX_VARYING_VECTORS 0x8DFC
218 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
219 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
220 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
221 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
222 #define GL_SHADER_TYPE 0x8B4F
223 #define GL_DELETE_STATUS 0x8B80
224 #define GL_LINK_STATUS 0x8B82
225 #define GL_VALIDATE_STATUS 0x8B83
226 #define GL_ATTACHED_SHADERS 0x8B85
227 #define GL_ACTIVE_UNIFORMS 0x8B86
228 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
229 #define GL_ACTIVE_ATTRIBUTES 0x8B89
230 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
231 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
232 #define GL_CURRENT_PROGRAM 0x8B8D
233 #define GL_NEVER 0x0200
234 #define GL_LESS 0x0201
235 #define GL_EQUAL 0x0202
236 #define GL_LEQUAL 0x0203
237 #define GL_GREATER 0x0204
238 #define GL_NOTEQUAL 0x0205
239 #define GL_GEQUAL 0x0206
240 #define GL_ALWAYS 0x0207
241 #define GL_KEEP 0x1E00
242 #define GL_REPLACE 0x1E01
243 #define GL_INCR 0x1E02
244 #define GL_DECR 0x1E03
245 #define GL_INVERT 0x150A
246 #define GL_INCR_WRAP 0x8507
247 #define GL_DECR_WRAP 0x8508
248 #define GL_VENDOR 0x1F00
249 #define GL_RENDERER 0x1F01
250 #define GL_VERSION 0x1F02
251 #define GL_EXTENSIONS 0x1F03
252 #define GL_NEAREST 0x2600
253 #define GL_LINEAR 0x2601
254 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
255 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
256 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
257 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
258 #define GL_TEXTURE_MAG_FILTER 0x2800
259 #define GL_TEXTURE_MIN_FILTER 0x2801
260 #define GL_TEXTURE_WRAP_S 0x2802
261 #define GL_TEXTURE_WRAP_T 0x2803
262 #define GL_TEXTURE 0x1702
263 #define GL_TEXTURE_CUBE_MAP 0x8513
264 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
265 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
266 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
267 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
268 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
269 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
270 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
271 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
272 #define GL_TEXTURE0 0x84C0
273 #define GL_TEXTURE1 0x84C1
274 #define GL_TEXTURE2 0x84C2
275 #define GL_TEXTURE3 0x84C3
276 #define GL_TEXTURE4 0x84C4
277 #define GL_TEXTURE5 0x84C5
278 #define GL_TEXTURE6 0x84C6
279 #define GL_TEXTURE7 0x84C7
280 #define GL_TEXTURE8 0x84C8
281 #define GL_TEXTURE9 0x84C9
282 #define GL_TEXTURE10 0x84CA
283 #define GL_TEXTURE11 0x84CB
284 #define GL_TEXTURE12 0x84CC
285 #define GL_TEXTURE13 0x84CD
286 #define GL_TEXTURE14 0x84CE
287 #define GL_TEXTURE15 0x84CF
288 #define GL_TEXTURE16 0x84D0
289 #define GL_TEXTURE17 0x84D1
290 #define GL_TEXTURE18 0x84D2
291 #define GL_TEXTURE19 0x84D3
292 #define GL_TEXTURE20 0x84D4
293 #define GL_TEXTURE21 0x84D5
294 #define GL_TEXTURE22 0x84D6
295 #define GL_TEXTURE23 0x84D7
296 #define GL_TEXTURE24 0x84D8
297 #define GL_TEXTURE25 0x84D9
298 #define GL_TEXTURE26 0x84DA
299 #define GL_TEXTURE27 0x84DB
300 #define GL_TEXTURE28 0x84DC
301 #define GL_TEXTURE29 0x84DD
302 #define GL_TEXTURE30 0x84DE
303 #define GL_TEXTURE31 0x84DF
304 #define GL_ACTIVE_TEXTURE 0x84E0
305 #define GL_REPEAT 0x2901
306 #define GL_CLAMP_TO_EDGE 0x812F
307 #define GL_MIRRORED_REPEAT 0x8370
308 #define GL_FLOAT_VEC2 0x8B50
309 #define GL_FLOAT_VEC3 0x8B51
310 #define GL_FLOAT_VEC4 0x8B52
311 #define GL_INT_VEC2 0x8B53
312 #define GL_INT_VEC3 0x8B54
313 #define GL_INT_VEC4 0x8B55
314 #define GL_BOOL 0x8B56
315 #define GL_BOOL_VEC2 0x8B57
316 #define GL_BOOL_VEC3 0x8B58
317 #define GL_BOOL_VEC4 0x8B59
318 #define GL_FLOAT_MAT2 0x8B5A
319 #define GL_FLOAT_MAT3 0x8B5B
320 #define GL_FLOAT_MAT4 0x8B5C
321 #define GL_SAMPLER_2D 0x8B5E
322 #define GL_SAMPLER_CUBE 0x8B60
323 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
324 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
325 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
326 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
327 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
328 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
329 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
330 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
331 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
332 #define GL_COMPILE_STATUS 0x8B81
333 #define GL_INFO_LOG_LENGTH 0x8B84
334 #define GL_SHADER_SOURCE_LENGTH 0x8B88
335 #define GL_SHADER_COMPILER 0x8DFA
336 #define GL_SHADER_BINARY_FORMATS 0x8DF8
337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
338 #define GL_LOW_FLOAT 0x8DF0
339 #define GL_MEDIUM_FLOAT 0x8DF1
340 #define GL_HIGH_FLOAT 0x8DF2
341 #define GL_LOW_INT 0x8DF3
342 #define GL_MEDIUM_INT 0x8DF4
343 #define GL_HIGH_INT 0x8DF5
344 #define GL_FRAMEBUFFER 0x8D40
345 #define GL_RENDERBUFFER 0x8D41
346 #define GL_RGBA4 0x8056
347 #define GL_RGB5_A1 0x8057
348 #define GL_RGB565 0x8D62
349 #define GL_DEPTH_COMPONENT16 0x81A5
350 #define GL_STENCIL_INDEX8 0x8D48
351 #define GL_RENDERBUFFER_WIDTH 0x8D42
352 #define GL_RENDERBUFFER_HEIGHT 0x8D43
353 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
354 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
355 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
356 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
357 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
358 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
359 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
360 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
362 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
364 #define GL_COLOR_ATTACHMENT0 0x8CE0
365 #define GL_DEPTH_ATTACHMENT 0x8D00
366 #define GL_STENCIL_ATTACHMENT 0x8D20
368 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
369 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
370 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
371 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
372 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
373 #define GL_FRAMEBUFFER_BINDING 0x8CA6
374 #define GL_RENDERBUFFER_BINDING 0x8CA7
375 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
376 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
377 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
384 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
385 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
386 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
387 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
388 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
389 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
390 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
391 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
392 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
393 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
395 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
396 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
397 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
398 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
399 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
400 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
401 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
402 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
403 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
404 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
405 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
406 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
407 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
408 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
409 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
410 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
411 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
413 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
415 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
416 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
417 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
418 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
419 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
420 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
421 GL_APICALL void GL_APIENTRY glFinish (void);
422 GL_APICALL void GL_APIENTRY glFlush (void);
423 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
424 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
425 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
426 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
427 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
428 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
429 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
430 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
431 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
434 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
435 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
436 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
437 GL_APICALL GLenum GL_APIENTRY glGetError (void);
438 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
439 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
440 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
441 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
442 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
443 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
444 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
445 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
446 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
447 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
448 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
449 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
450 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
451 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
452 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
453 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
454 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
455 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
456 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
457 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
458 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
459 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
460 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
461 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
462 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
464 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
465 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
466 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
467 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
468 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
469 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
470 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
471 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
472 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
473 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
476 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
477 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
478 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
479 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
480 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
481 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
482 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
483 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
484 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
485 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
486 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
487 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
488 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
489 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
491 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
492 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
493 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
494 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
495 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
496 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
497 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
498 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
499 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
500 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
501 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
503 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
504 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
505 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
506 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
507 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
508 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
509 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
510 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
511 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
512 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
513 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
514 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
515 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
516 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
517 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
518 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
519 #endif /* GL_ES_VERSION_2_0 */
521 /******************************************************************************/
522 /* 20140709 joonbum.ko@samsung.com: Add GL_STENCIL_INDEX */
523 #define GL_STENCIL_INDEX 0x1901
524 /******************************************************************************/