2 * Copyright (C) 2013 Red Hat
3 * Author: Rob Clark <robdclark@gmail.com>
5 * This program is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 as published by
7 * the Free Software Foundation.
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
14 * You should have received a copy of the GNU General Public License along with
15 * this program. If not, see <http://www.gnu.org/licenses/>.
24 /* Please note that modifications to all structs defined here are
25 * subject to backwards-compatibility constraints:
26 * 1) Do not use pointers, use uint64_t instead for 32 bit / 64 bit
27 * user/kernel compatibility
28 * 2) Keep fields aligned to their size
29 * 3) Because of how drm_ioctl() works, we can add new fields at
30 * the end of an ioctl if some care is taken: drm_ioctl() will
31 * zero out the new fields at the tail of the ioctl, so a zero
32 * value should have a backwards compatible meaning. And for
33 * output params, userspace won't see the newly added output
34 * fields.. so that has to be somehow ok.
37 #define MSM_PIPE_NONE 0x00
38 #define MSM_PIPE_2D0 0x01
39 #define MSM_PIPE_2D1 0x02
40 #define MSM_PIPE_3D0 0x10
42 /* timeouts are specified in clock-monotonic absolute times (to simplify
43 * restarting interrupted ioctls). The following struct is logically the
44 * same as 'struct timespec' but 32/64b ABI safe.
46 struct drm_msm_timespec {
47 int64_t tv_sec; /* seconds */
48 int64_t tv_nsec; /* nanoseconds */
51 #define MSM_PARAM_GPU_ID 0x01
52 #define MSM_PARAM_GMEM_SIZE 0x02
54 struct drm_msm_param {
55 uint32_t pipe; /* in, MSM_PIPE_x */
56 uint32_t param; /* in, MSM_PARAM_x */
57 uint64_t value; /* out (get_param) or in (set_param) */
64 #define MSM_BO_SCANOUT 0x00000001 /* scanout capable */
65 #define MSM_BO_GPU_READONLY 0x00000002
66 #define MSM_BO_CACHE_MASK 0x000f0000
68 #define MSM_BO_CACHED 0x00010000
69 #define MSM_BO_WC 0x00020000
70 #define MSM_BO_UNCACHED 0x00040000
72 struct drm_msm_gem_new {
73 uint64_t size; /* in */
74 uint32_t flags; /* in, mask of MSM_BO_x */
75 uint32_t handle; /* out */
78 struct drm_msm_gem_info {
79 uint32_t handle; /* in */
81 uint64_t offset; /* out, offset to pass to mmap() */
84 #define MSM_PREP_READ 0x01
85 #define MSM_PREP_WRITE 0x02
86 #define MSM_PREP_NOSYNC 0x04
88 struct drm_msm_gem_cpu_prep {
89 uint32_t handle; /* in */
90 uint32_t op; /* in, mask of MSM_PREP_x */
91 struct drm_msm_timespec timeout; /* in */
94 struct drm_msm_gem_cpu_fini {
95 uint32_t handle; /* in */
99 * Cmdstream Submission:
102 /* The value written into the cmdstream is logically:
104 * ((relocbuf->gpuaddr + reloc_offset) << shift) | or
106 * When we have GPU's w/ >32bit ptrs, it should be possible to deal
107 * with this by emit'ing two reloc entries with appropriate shift
108 * values. Or a new MSM_SUBMIT_CMD_x type would also be an option.
110 * NOTE that reloc's must be sorted by order of increasing submit_offset,
113 struct drm_msm_gem_submit_reloc {
114 uint32_t submit_offset; /* in, offset from submit_bo */
115 uint32_t or; /* in, value OR'd with result */
116 int32_t shift; /* in, amount of left shift (can be negative) */
117 uint32_t reloc_idx; /* in, index of reloc_bo buffer */
118 uint64_t reloc_offset; /* in, offset from start of reloc_bo */
122 * BUF - this cmd buffer is executed normally.
123 * IB_TARGET_BUF - this cmd buffer is an IB target. Reloc's are
124 * processed normally, but the kernel does not setup an IB to
125 * this buffer in the first-level ringbuffer
126 * CTX_RESTORE_BUF - only executed if there has been a GPU context
127 * switch since the last SUBMIT ioctl
129 #define MSM_SUBMIT_CMD_BUF 0x0001
130 #define MSM_SUBMIT_CMD_IB_TARGET_BUF 0x0002
131 #define MSM_SUBMIT_CMD_CTX_RESTORE_BUF 0x0003
132 struct drm_msm_gem_submit_cmd {
133 uint32_t type; /* in, one of MSM_SUBMIT_CMD_x */
134 uint32_t submit_idx; /* in, index of submit_bo cmdstream buffer */
135 uint32_t submit_offset; /* in, offset into submit_bo */
136 uint32_t size; /* in, cmdstream size */
138 uint32_t nr_relocs; /* in, number of submit_reloc's */
139 uint64_t __user relocs; /* in, ptr to array of submit_reloc's */
142 /* Each buffer referenced elsewhere in the cmdstream submit (ie. the
143 * cmdstream buffer(s) themselves or reloc entries) has one (and only
144 * one) entry in the submit->bos[] table.
146 * As a optimization, the current buffer (gpu virtual address) can be
147 * passed back through the 'presumed' field. If on a subsequent reloc,
148 * userspace passes back a 'presumed' address that is still valid,
149 * then patching the cmdstream for this entry is skipped. This can
150 * avoid kernel needing to map/access the cmdstream bo in the common
153 #define MSM_SUBMIT_BO_READ 0x0001
154 #define MSM_SUBMIT_BO_WRITE 0x0002
155 struct drm_msm_gem_submit_bo {
156 uint32_t flags; /* in, mask of MSM_SUBMIT_BO_x */
157 uint32_t handle; /* in, GEM handle */
158 uint64_t presumed; /* in/out, presumed buffer address */
161 /* Each cmdstream submit consists of a table of buffers involved, and
162 * one or more cmdstream buffers. This allows for conditional execution
163 * (context-restore), and IB buffers needed for per tile/bin draw cmds.
165 struct drm_msm_gem_submit {
166 uint32_t pipe; /* in, MSM_PIPE_x */
167 uint32_t fence; /* out */
168 uint32_t nr_bos; /* in, number of submit_bo's */
169 uint32_t nr_cmds; /* in, number of submit_cmd's */
170 uint64_t __user bos; /* in, ptr to array of submit_bo's */
171 uint64_t __user cmds; /* in, ptr to array of submit_cmd's */
174 /* The normal way to synchronize with the GPU is just to CPU_PREP on
175 * a buffer if you need to access it from the CPU (other cmdstream
176 * submission from same or other contexts, PAGE_FLIP ioctl, etc, all
177 * handle the required synchronization under the hood). This ioctl
178 * mainly just exists as a way to implement the gallium pipe_fence
179 * APIs without requiring a dummy bo to synchronize on.
181 struct drm_msm_wait_fence {
182 uint32_t fence; /* in */
184 struct drm_msm_timespec timeout; /* in */
187 #define DRM_MSM_GET_PARAM 0x00
189 #define DRM_MSM_SET_PARAM 0x01
191 #define DRM_MSM_GEM_NEW 0x02
192 #define DRM_MSM_GEM_INFO 0x03
193 #define DRM_MSM_GEM_CPU_PREP 0x04
194 #define DRM_MSM_GEM_CPU_FINI 0x05
195 #define DRM_MSM_GEM_SUBMIT 0x06
196 #define DRM_MSM_WAIT_FENCE 0x07
197 #define DRM_MSM_NUM_IOCTLS 0x08
199 #define DRM_IOCTL_MSM_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GET_PARAM, struct drm_msm_param)
200 #define DRM_IOCTL_MSM_GEM_NEW DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_NEW, struct drm_msm_gem_new)
201 #define DRM_IOCTL_MSM_GEM_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_INFO, struct drm_msm_gem_info)
202 #define DRM_IOCTL_MSM_GEM_CPU_PREP DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_PREP, struct drm_msm_gem_cpu_prep)
203 #define DRM_IOCTL_MSM_GEM_CPU_FINI DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_FINI, struct drm_msm_gem_cpu_fini)
204 #define DRM_IOCTL_MSM_GEM_SUBMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_SUBMIT, struct drm_msm_gem_submit)
205 #define DRM_IOCTL_MSM_WAIT_FENCE DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_WAIT_FENCE, struct drm_msm_wait_fence)
207 #endif /* __MSM_DRM_H__ */