2 * Copyright 2011 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #ifndef SkLayerDrawLooper_DEFINED
9 #define SkLayerDrawLooper_DEFINED
11 #include "SkDrawLooper.h"
14 #include "SkXfermode.h"
16 class SK_API SkLayerDrawLooper : public SkDrawLooper {
18 SK_DECLARE_INST_COUNT(SkLayerDrawLooper)
20 virtual ~SkLayerDrawLooper();
23 * Bits specifies which aspects of the layer's paint should replace the
24 * corresponding aspects on the draw's paint.
25 * kEntirePaint_Bits means use the layer's paint completely.
26 * 0 means ignore the layer's paint... except for fColorMode, which is
30 kStyle_Bit = 1 << 0, //!< use this layer's Style/stroke settings
31 kTextSkewX_Bit = 1 << 1, //!< use this layer's textskewx
32 kPathEffect_Bit = 1 << 2, //!< use this layer's patheffect
33 kMaskFilter_Bit = 1 << 3, //!< use this layer's maskfilter
34 kShader_Bit = 1 << 4, //!< use this layer's shader
35 kColorFilter_Bit = 1 << 5, //!< use this layer's colorfilter
36 kXfermode_Bit = 1 << 6, //!< use this layer's xfermode
39 * Use the layer's paint entirely, with these exceptions:
40 * - We never override the draw's paint's text_encoding, since that is
41 * used to interpret the text/len parameters in draw[Pos]Text.
42 * - Color is always computed using the LayerInfo's fColorMode.
44 kEntirePaint_Bits = -1
47 typedef int32_t BitFlags;
50 * Info for how to apply the layer's paint and offset.
52 * fColorMode controls how we compute the final color for the layer:
53 * The layer's paint's color is treated as the SRC
54 * The draw's paint's color is treated as the DST
55 * final-color = Mode(layers-color, draws-color);
56 * Any SkXfermode::Mode will work. Two common choices are:
57 * kSrc_Mode: to use the layer's color, ignoring the draw's
58 * kDst_Mode: to just keep the draw's color, ignoring the layer's
60 struct SK_API LayerInfo {
62 SkXfermode::Mode fColorMode;
64 bool fPostTranslate; //!< applies to fOffset
67 * Initial the LayerInfo. Defaults to settings that will draw the
68 * layer with no changes: e.g.
70 * fColorMode == kDst_Mode
76 SkDrawLooper::Context* createContext(SkCanvas*, void* storage) const SK_OVERRIDE;
78 size_t contextSize() const SK_OVERRIDE { return sizeof(LayerDrawLooperContext); }
80 bool asABlurShadow(BlurShadowRec* rec) const SK_OVERRIDE;
82 SK_TO_STRING_OVERRIDE()
84 Factory getFactory() const SK_OVERRIDE { return CreateProc; }
85 static SkFlattenable* CreateProc(SkReadBuffer& buffer);
90 void flatten(SkWriteBuffer&) const SK_OVERRIDE;
102 // state-machine during the init/next cycle
103 class LayerDrawLooperContext : public SkDrawLooper::Context {
105 explicit LayerDrawLooperContext(const SkLayerDrawLooper* looper);
108 bool next(SkCanvas*, SkPaint* paint) SK_OVERRIDE;
113 static void ApplyInfo(SkPaint* dst, const SkPaint& src, const LayerInfo&);
116 class MyRegistrar : public SkFlattenable::Registrar {
121 typedef SkDrawLooper INHERITED;
124 class SK_API Builder {
130 * Call for each layer you want to add (from top to bottom).
131 * This returns a paint you can modify, but that ptr is only valid until
132 * the next call made to addLayer().
134 SkPaint* addLayer(const LayerInfo&);
137 * This layer will draw with the original paint, at the specified offset
139 void addLayer(SkScalar dx, SkScalar dy);
142 * This layer will with the original paint and no offset.
144 void addLayer() { this->addLayer(0, 0); }
146 /// Similar to addLayer, but adds a layer to the top.
147 SkPaint* addLayerOnTop(const LayerInfo&);
150 * Pass list of layers on to newly built looper and return it. This will
151 * also reset the builder, so it can be used to build another looper.
153 SkLayerDrawLooper* detachLooper();