2 * Copyright 2015 Advanced Micro Devices, Inc.
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5 * copy of this software and associated documentation files (the "Software"),
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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24 #ifndef _DRM_GPU_SCHEDULER_H_
25 #define _DRM_GPU_SCHEDULER_H_
27 #include <drm/spsc_queue.h>
28 #include <linux/dma-fence.h>
29 #include <linux/completion.h>
30 #include <linux/xarray.h>
31 #include <linux/workqueue.h>
33 #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
36 * DRM_SCHED_FENCE_DONT_PIPELINE - Prefent dependency pipelining
38 * Setting this flag on a scheduler fence prevents pipelining of jobs depending
39 * on this fence. In other words we always insert a full CPU round trip before
40 * dependen jobs are pushed to the hw queue.
42 #define DRM_SCHED_FENCE_DONT_PIPELINE DMA_FENCE_FLAG_USER_BITS
45 * DRM_SCHED_FENCE_FLAG_HAS_DEADLINE_BIT - A fence deadline hint has been set
47 * Because we could have a deadline hint can be set before the backing hw
48 * fence is created, we need to keep track of whether a deadline has already
51 #define DRM_SCHED_FENCE_FLAG_HAS_DEADLINE_BIT (DMA_FENCE_FLAG_USER_BITS + 1)
55 struct drm_gem_object;
57 struct drm_gpu_scheduler;
62 /* These are often used as an (initial) index
63 * to an array, and as such should start at 0.
65 enum drm_sched_priority {
66 DRM_SCHED_PRIORITY_MIN,
67 DRM_SCHED_PRIORITY_NORMAL,
68 DRM_SCHED_PRIORITY_HIGH,
69 DRM_SCHED_PRIORITY_KERNEL,
71 DRM_SCHED_PRIORITY_COUNT
74 /* Used to chose between FIFO and RR jobs scheduling */
75 extern int drm_sched_policy;
77 #define DRM_SCHED_POLICY_RR 0
78 #define DRM_SCHED_POLICY_FIFO 1
81 * struct drm_sched_entity - A wrapper around a job queue (typically
82 * attached to the DRM file_priv).
84 * Entities will emit jobs in order to their corresponding hardware
85 * ring, and the scheduler will alternate between entities based on
88 struct drm_sched_entity {
92 * Used to append this struct to the list of entities in the runqueue
93 * @rq under &drm_sched_rq.entities.
95 * Protected by &drm_sched_rq.lock of @rq.
97 struct list_head list;
102 * Runqueue on which this entity is currently scheduled.
104 * FIXME: Locking is very unclear for this. Writers are protected by
105 * @rq_lock, but readers are generally lockless and seem to just race
106 * with not even a READ_ONCE.
108 struct drm_sched_rq *rq;
113 * A list of schedulers (struct drm_gpu_scheduler). Jobs from this entity can
114 * be scheduled on any scheduler on this list.
116 * This can be modified by calling drm_sched_entity_modify_sched().
117 * Locking is entirely up to the driver, see the above function for more
120 * This will be set to NULL if &num_sched_list equals 1 and @rq has been
123 * FIXME: This means priority changes through
124 * drm_sched_entity_set_priority() will be lost henceforth in this case.
126 struct drm_gpu_scheduler **sched_list;
131 * Number of drm_gpu_schedulers in the @sched_list.
133 unsigned int num_sched_list;
138 * Priority of the entity. This can be modified by calling
139 * drm_sched_entity_set_priority(). Protected by &rq_lock.
141 enum drm_sched_priority priority;
146 * Lock to modify the runqueue to which this entity belongs.
151 * @job_queue: the list of jobs of this entity.
153 struct spsc_queue job_queue;
158 * A linearly increasing seqno incremented with each new
159 * &drm_sched_fence which is part of the entity.
161 * FIXME: Callers of drm_sched_job_arm() need to ensure correct locking,
162 * this doesn't need to be atomic.
169 * A unique context for all the fences which belong to this entity. The
170 * &drm_sched_fence.scheduled uses the fence_context but
171 * &drm_sched_fence.finished uses fence_context + 1.
173 uint64_t fence_context;
178 * The dependency fence of the job which is on the top of the job queue.
180 struct dma_fence *dependency;
185 * Callback for the dependency fence above.
187 struct dma_fence_cb cb;
192 * Points to entities' guilty.
199 * Points to the finished fence of the last scheduled job. Only written
200 * by the scheduler thread, can be accessed locklessly from
201 * drm_sched_job_arm() iff the queue is empty.
203 struct dma_fence __rcu *last_scheduled;
206 * @last_user: last group leader pushing a job into the entity.
208 struct task_struct *last_user;
213 * Marks the enity as removed from rq and destined for
214 * termination. This is set by calling drm_sched_entity_flush() and by
222 * Signals when entity is not in use, used to sequence entity cleanup in
223 * drm_sched_entity_fini().
225 struct completion entity_idle;
228 * @oldest_job_waiting:
230 * Marks earliest job waiting in SW queue
232 ktime_t oldest_job_waiting;
237 * The node used to insert this entity into time based priority queue
239 struct rb_node rb_tree_node;
244 * struct drm_sched_rq - queue of entities to be scheduled.
246 * @lock: to modify the entities list.
247 * @sched: the scheduler to which this rq belongs to.
248 * @entities: list of the entities to be scheduled.
249 * @current_entity: the entity which is to be scheduled.
250 * @rb_tree_root: root of time based priory queue of entities for FIFO scheduling
252 * Run queue is a set of entities scheduling command submissions for
253 * one specific ring. It implements the scheduling policy that selects
254 * the next entity to emit commands from.
256 struct drm_sched_rq {
258 struct drm_gpu_scheduler *sched;
259 struct list_head entities;
260 struct drm_sched_entity *current_entity;
261 struct rb_root_cached rb_tree_root;
265 * struct drm_sched_fence - fences corresponding to the scheduling of a job.
267 struct drm_sched_fence {
269 * @scheduled: this fence is what will be signaled by the scheduler
270 * when the job is scheduled.
272 struct dma_fence scheduled;
275 * @finished: this fence is what will be signaled by the scheduler
276 * when the job is completed.
278 * When setting up an out fence for the job, you should use
279 * this, since it's available immediately upon
280 * drm_sched_job_init(), and the fence returned by the driver
281 * from run_job() won't be created until the dependencies have
284 struct dma_fence finished;
287 * @deadline: deadline set on &drm_sched_fence.finished which
288 * potentially needs to be propagated to &drm_sched_fence.parent
293 * @parent: the fence returned by &drm_sched_backend_ops.run_job
294 * when scheduling the job on hardware. We signal the
295 * &drm_sched_fence.finished fence once parent is signalled.
297 struct dma_fence *parent;
299 * @sched: the scheduler instance to which the job having this struct
302 struct drm_gpu_scheduler *sched;
304 * @lock: the lock used by the scheduled and the finished fences.
308 * @owner: job owner for debugging
313 struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
316 * struct drm_sched_job - A job to be run by an entity.
318 * @queue_node: used to append this struct to the queue of jobs in an entity.
319 * @list: a job participates in a "pending" and "done" lists.
320 * @sched: the scheduler instance on which this job is scheduled.
321 * @s_fence: contains the fences for the scheduling of job.
322 * @finish_cb: the callback for the finished fence.
323 * @work: Helper to reschdeule job kill to different context.
324 * @id: a unique id assigned to each job scheduled on the scheduler.
325 * @karma: increment on every hang caused by this job. If this exceeds the hang
326 * limit of the scheduler then the job is marked guilty and will not
327 * be scheduled further.
328 * @s_priority: the priority of the job.
329 * @entity: the entity to which this job belongs.
330 * @cb: the callback for the parent fence in s_fence.
332 * A job is created by the driver using drm_sched_job_init(), and
333 * should call drm_sched_entity_push_job() once it wants the scheduler
334 * to schedule the job.
336 struct drm_sched_job {
337 struct spsc_node queue_node;
338 struct list_head list;
339 struct drm_gpu_scheduler *sched;
340 struct drm_sched_fence *s_fence;
343 * work is used only after finish_cb has been used and will not be
347 struct dma_fence_cb finish_cb;
348 struct work_struct work;
353 enum drm_sched_priority s_priority;
354 struct drm_sched_entity *entity;
355 struct dma_fence_cb cb;
359 * Contains the dependencies as struct dma_fence for this job, see
360 * drm_sched_job_add_dependency() and
361 * drm_sched_job_add_implicit_dependencies().
363 struct xarray dependencies;
365 /** @last_dependency: tracks @dependencies as they signal */
366 unsigned long last_dependency;
371 * When the job was pushed into the entity queue.
376 static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
379 return s_job && atomic_inc_return(&s_job->karma) > threshold;
382 enum drm_gpu_sched_stat {
383 DRM_GPU_SCHED_STAT_NONE, /* Reserve 0 */
384 DRM_GPU_SCHED_STAT_NOMINAL,
385 DRM_GPU_SCHED_STAT_ENODEV,
389 * struct drm_sched_backend_ops - Define the backend operations
390 * called by the scheduler
392 * These functions should be implemented in the driver side.
394 struct drm_sched_backend_ops {
398 * Called when the scheduler is considering scheduling this job next, to
399 * get another struct dma_fence for this job to block on. Once it
400 * returns NULL, run_job() may be called.
402 * Can be NULL if no additional preparation to the dependencies are
403 * necessary. Skipped when jobs are killed instead of run.
405 struct dma_fence *(*prepare_job)(struct drm_sched_job *sched_job,
406 struct drm_sched_entity *s_entity);
409 * @run_job: Called to execute the job once all of the dependencies
410 * have been resolved. This may be called multiple times, if
411 * timedout_job() has happened and drm_sched_job_recovery()
412 * decides to try it again.
414 struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
417 * @timedout_job: Called when a job has taken too long to execute,
418 * to trigger GPU recovery.
420 * This method is called in a workqueue context.
422 * Drivers typically issue a reset to recover from GPU hangs, and this
423 * procedure usually follows the following workflow:
425 * 1. Stop the scheduler using drm_sched_stop(). This will park the
426 * scheduler thread and cancel the timeout work, guaranteeing that
427 * nothing is queued while we reset the hardware queue
428 * 2. Try to gracefully stop non-faulty jobs (optional)
429 * 3. Issue a GPU reset (driver-specific)
430 * 4. Re-submit jobs using drm_sched_resubmit_jobs()
431 * 5. Restart the scheduler using drm_sched_start(). At that point, new
432 * jobs can be queued, and the scheduler thread is unblocked
434 * Note that some GPUs have distinct hardware queues but need to reset
435 * the GPU globally, which requires extra synchronization between the
436 * timeout handler of the different &drm_gpu_scheduler. One way to
437 * achieve this synchronization is to create an ordered workqueue
438 * (using alloc_ordered_workqueue()) at the driver level, and pass this
439 * queue to drm_sched_init(), to guarantee that timeout handlers are
440 * executed sequentially. The above workflow needs to be slightly
441 * adjusted in that case:
443 * 1. Stop all schedulers impacted by the reset using drm_sched_stop()
444 * 2. Try to gracefully stop non-faulty jobs on all queues impacted by
445 * the reset (optional)
446 * 3. Issue a GPU reset on all faulty queues (driver-specific)
447 * 4. Re-submit jobs on all schedulers impacted by the reset using
448 * drm_sched_resubmit_jobs()
449 * 5. Restart all schedulers that were stopped in step #1 using
452 * Return DRM_GPU_SCHED_STAT_NOMINAL, when all is normal,
453 * and the underlying driver has started or completed recovery.
455 * Return DRM_GPU_SCHED_STAT_ENODEV, if the device is no longer
456 * available, i.e. has been unplugged.
458 enum drm_gpu_sched_stat (*timedout_job)(struct drm_sched_job *sched_job);
461 * @free_job: Called once the job's finished fence has been signaled
462 * and it's time to clean it up.
464 void (*free_job)(struct drm_sched_job *sched_job);
468 * struct drm_gpu_scheduler - scheduler instance-specific data
470 * @ops: backend operations provided by the driver.
471 * @hw_submission_limit: the max size of the hardware queue.
472 * @timeout: the time after which a job is removed from the scheduler.
473 * @name: name of the ring for which this scheduler is being used.
474 * @sched_rq: priority wise array of run queues.
475 * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
476 * is ready to be scheduled.
477 * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
478 * waits on this wait queue until all the scheduled jobs are
480 * @hw_rq_count: the number of jobs currently in the hardware queue.
481 * @job_id_count: used to assign unique id to the each job.
482 * @timeout_wq: workqueue used to queue @work_tdr
483 * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
484 * timeout interval is over.
485 * @thread: the kthread on which the scheduler which run.
486 * @pending_list: the list of jobs which are currently in the job queue.
487 * @job_list_lock: lock to protect the pending_list.
488 * @hang_limit: once the hangs by a job crosses this limit then it is marked
489 * guilty and it will no longer be considered for scheduling.
490 * @score: score to help loadbalancer pick a idle sched
491 * @_score: score used when the driver doesn't provide one
492 * @ready: marks if the underlying HW is ready to work
493 * @free_guilty: A hit to time out handler to free the guilty job.
494 * @dev: system &struct device
496 * One scheduler is implemented for each hardware ring.
498 struct drm_gpu_scheduler {
499 const struct drm_sched_backend_ops *ops;
500 uint32_t hw_submission_limit;
503 struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_COUNT];
504 wait_queue_head_t wake_up_worker;
505 wait_queue_head_t job_scheduled;
506 atomic_t hw_rq_count;
507 atomic64_t job_id_count;
508 struct workqueue_struct *timeout_wq;
509 struct delayed_work work_tdr;
510 struct task_struct *thread;
511 struct list_head pending_list;
512 spinlock_t job_list_lock;
521 int drm_sched_init(struct drm_gpu_scheduler *sched,
522 const struct drm_sched_backend_ops *ops,
523 uint32_t hw_submission, unsigned hang_limit,
524 long timeout, struct workqueue_struct *timeout_wq,
525 atomic_t *score, const char *name, struct device *dev);
527 void drm_sched_fini(struct drm_gpu_scheduler *sched);
528 int drm_sched_job_init(struct drm_sched_job *job,
529 struct drm_sched_entity *entity,
531 void drm_sched_job_arm(struct drm_sched_job *job);
532 int drm_sched_job_add_dependency(struct drm_sched_job *job,
533 struct dma_fence *fence);
534 int drm_sched_job_add_syncobj_dependency(struct drm_sched_job *job,
535 struct drm_file *file,
538 int drm_sched_job_add_resv_dependencies(struct drm_sched_job *job,
539 struct dma_resv *resv,
540 enum dma_resv_usage usage);
541 int drm_sched_job_add_implicit_dependencies(struct drm_sched_job *job,
542 struct drm_gem_object *obj,
546 void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
547 struct drm_gpu_scheduler **sched_list,
548 unsigned int num_sched_list);
550 void drm_sched_job_cleanup(struct drm_sched_job *job);
551 void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched);
552 void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
553 void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
554 void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
555 void drm_sched_increase_karma(struct drm_sched_job *bad);
556 void drm_sched_reset_karma(struct drm_sched_job *bad);
557 void drm_sched_increase_karma_ext(struct drm_sched_job *bad, int type);
558 bool drm_sched_dependency_optimized(struct dma_fence* fence,
559 struct drm_sched_entity *entity);
560 void drm_sched_fault(struct drm_gpu_scheduler *sched);
562 void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
563 struct drm_sched_entity *entity);
564 void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
565 struct drm_sched_entity *entity);
567 void drm_sched_rq_update_fifo(struct drm_sched_entity *entity, ktime_t ts);
569 int drm_sched_entity_init(struct drm_sched_entity *entity,
570 enum drm_sched_priority priority,
571 struct drm_gpu_scheduler **sched_list,
572 unsigned int num_sched_list,
574 long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
575 void drm_sched_entity_fini(struct drm_sched_entity *entity);
576 void drm_sched_entity_destroy(struct drm_sched_entity *entity);
577 void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
578 struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
579 void drm_sched_entity_push_job(struct drm_sched_job *sched_job);
580 void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
581 enum drm_sched_priority priority);
582 bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
583 int drm_sched_entity_error(struct drm_sched_entity *entity);
585 struct drm_sched_fence *drm_sched_fence_alloc(
586 struct drm_sched_entity *s_entity, void *owner);
587 void drm_sched_fence_init(struct drm_sched_fence *fence,
588 struct drm_sched_entity *entity);
589 void drm_sched_fence_free(struct drm_sched_fence *fence);
591 void drm_sched_fence_scheduled(struct drm_sched_fence *fence,
592 struct dma_fence *parent);
593 void drm_sched_fence_finished(struct drm_sched_fence *fence, int result);
595 unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
596 void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
597 unsigned long remaining);
598 struct drm_gpu_scheduler *
599 drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
600 unsigned int num_sched_list);