2 * Copyright 2015 Advanced Micro Devices, Inc.
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5 * copy of this software and associated documentation files (the "Software"),
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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24 #ifndef _DRM_GPU_SCHEDULER_H_
25 #define _DRM_GPU_SCHEDULER_H_
27 #include <drm/spsc_queue.h>
28 #include <linux/dma-fence.h>
29 #include <linux/completion.h>
31 #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
33 struct drm_gpu_scheduler;
36 /* These are often used as an (initial) index
37 * to an array, and as such should start at 0.
39 enum drm_sched_priority {
40 DRM_SCHED_PRIORITY_MIN,
41 DRM_SCHED_PRIORITY_NORMAL,
42 DRM_SCHED_PRIORITY_HIGH,
43 DRM_SCHED_PRIORITY_KERNEL,
45 DRM_SCHED_PRIORITY_COUNT,
46 DRM_SCHED_PRIORITY_UNSET = -2
50 * struct drm_sched_entity - A wrapper around a job queue (typically
51 * attached to the DRM file_priv).
53 * @list: used to append this struct to the list of entities in the
55 * @rq: runqueue on which this entity is currently scheduled.
56 * @sched_list: A list of schedulers (drm_gpu_schedulers).
57 * Jobs from this entity can be scheduled on any scheduler
59 * @num_sched_list: number of drm_gpu_schedulers in the sched_list.
60 * @priority: priority of the entity
61 * @rq_lock: lock to modify the runqueue to which this entity belongs.
62 * @job_queue: the list of jobs of this entity.
63 * @fence_seq: a linearly increasing seqno incremented with each
64 * new &drm_sched_fence which is part of the entity.
65 * @fence_context: a unique context for all the fences which belong
67 * The &drm_sched_fence.scheduled uses the
68 * fence_context but &drm_sched_fence.finished uses
70 * @dependency: the dependency fence of the job which is on the top
72 * @cb: callback for the dependency fence above.
73 * @guilty: points to ctx's guilty.
74 * @fini_status: contains the exit status in case the process was signalled.
75 * @last_scheduled: points to the finished fence of the last scheduled job.
76 * @last_user: last group leader pushing a job into the entity.
77 * @stopped: Marks the enity as removed from rq and destined for termination.
78 * @entity_idle: Signals when enityt is not in use
80 * Entities will emit jobs in order to their corresponding hardware
81 * ring, and the scheduler will alternate between entities based on
84 struct drm_sched_entity {
85 struct list_head list;
86 struct drm_sched_rq *rq;
87 struct drm_gpu_scheduler **sched_list;
88 unsigned int num_sched_list;
89 enum drm_sched_priority priority;
92 struct spsc_queue job_queue;
95 uint64_t fence_context;
97 struct dma_fence *dependency;
98 struct dma_fence_cb cb;
100 struct dma_fence *last_scheduled;
101 struct task_struct *last_user;
103 struct completion entity_idle;
107 * struct drm_sched_rq - queue of entities to be scheduled.
109 * @lock: to modify the entities list.
110 * @sched: the scheduler to which this rq belongs to.
111 * @entities: list of the entities to be scheduled.
112 * @current_entity: the entity which is to be scheduled.
114 * Run queue is a set of entities scheduling command submissions for
115 * one specific ring. It implements the scheduling policy that selects
116 * the next entity to emit commands from.
118 struct drm_sched_rq {
120 struct drm_gpu_scheduler *sched;
121 struct list_head entities;
122 struct drm_sched_entity *current_entity;
126 * struct drm_sched_fence - fences corresponding to the scheduling of a job.
128 struct drm_sched_fence {
130 * @scheduled: this fence is what will be signaled by the scheduler
131 * when the job is scheduled.
133 struct dma_fence scheduled;
136 * @finished: this fence is what will be signaled by the scheduler
137 * when the job is completed.
139 * When setting up an out fence for the job, you should use
140 * this, since it's available immediately upon
141 * drm_sched_job_init(), and the fence returned by the driver
142 * from run_job() won't be created until the dependencies have
145 struct dma_fence finished;
148 * @parent: the fence returned by &drm_sched_backend_ops.run_job
149 * when scheduling the job on hardware. We signal the
150 * &drm_sched_fence.finished fence once parent is signalled.
152 struct dma_fence *parent;
154 * @sched: the scheduler instance to which the job having this struct
157 struct drm_gpu_scheduler *sched;
159 * @lock: the lock used by the scheduled and the finished fences.
163 * @owner: job owner for debugging
168 struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
171 * struct drm_sched_job - A job to be run by an entity.
173 * @queue_node: used to append this struct to the queue of jobs in an entity.
174 * @list: a job participates in a "pending" and "done" lists.
175 * @sched: the scheduler instance on which this job is scheduled.
176 * @s_fence: contains the fences for the scheduling of job.
177 * @finish_cb: the callback for the finished fence.
178 * @id: a unique id assigned to each job scheduled on the scheduler.
179 * @karma: increment on every hang caused by this job. If this exceeds the hang
180 * limit of the scheduler then the job is marked guilty and will not
181 * be scheduled further.
182 * @s_priority: the priority of the job.
183 * @entity: the entity to which this job belongs.
184 * @cb: the callback for the parent fence in s_fence.
186 * A job is created by the driver using drm_sched_job_init(), and
187 * should call drm_sched_entity_push_job() once it wants the scheduler
188 * to schedule the job.
190 struct drm_sched_job {
191 struct spsc_node queue_node;
192 struct list_head list;
193 struct drm_gpu_scheduler *sched;
194 struct drm_sched_fence *s_fence;
195 struct dma_fence_cb finish_cb;
198 enum drm_sched_priority s_priority;
199 struct drm_sched_entity *entity;
200 struct dma_fence_cb cb;
203 static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
206 return s_job && atomic_inc_return(&s_job->karma) > threshold;
209 enum drm_gpu_sched_stat {
210 DRM_GPU_SCHED_STAT_NONE, /* Reserve 0 */
211 DRM_GPU_SCHED_STAT_NOMINAL,
212 DRM_GPU_SCHED_STAT_ENODEV,
216 * struct drm_sched_backend_ops
218 * Define the backend operations called by the scheduler,
219 * these functions should be implemented in driver side.
221 struct drm_sched_backend_ops {
223 * @dependency: Called when the scheduler is considering scheduling
224 * this job next, to get another struct dma_fence for this job to
225 * block on. Once it returns NULL, run_job() may be called.
227 struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
228 struct drm_sched_entity *s_entity);
231 * @run_job: Called to execute the job once all of the dependencies
232 * have been resolved. This may be called multiple times, if
233 * timedout_job() has happened and drm_sched_job_recovery()
234 * decides to try it again.
236 struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
239 * @timedout_job: Called when a job has taken too long to execute,
240 * to trigger GPU recovery.
242 * This method is called in a workqueue context.
244 * Drivers typically issue a reset to recover from GPU hangs, and this
245 * procedure usually follows the following workflow:
247 * 1. Stop the scheduler using drm_sched_stop(). This will park the
248 * scheduler thread and cancel the timeout work, guaranteeing that
249 * nothing is queued while we reset the hardware queue
250 * 2. Try to gracefully stop non-faulty jobs (optional)
251 * 3. Issue a GPU reset (driver-specific)
252 * 4. Re-submit jobs using drm_sched_resubmit_jobs()
253 * 5. Restart the scheduler using drm_sched_start(). At that point, new
254 * jobs can be queued, and the scheduler thread is unblocked
256 * Note that some GPUs have distinct hardware queues but need to reset
257 * the GPU globally, which requires extra synchronization between the
258 * timeout handler of the different &drm_gpu_scheduler. One way to
259 * achieve this synchronization is to create an ordered workqueue
260 * (using alloc_ordered_workqueue()) at the driver level, and pass this
261 * queue to drm_sched_init(), to guarantee that timeout handlers are
262 * executed sequentially. The above workflow needs to be slightly
263 * adjusted in that case:
265 * 1. Stop all schedulers impacted by the reset using drm_sched_stop()
266 * 2. Try to gracefully stop non-faulty jobs on all queues impacted by
267 * the reset (optional)
268 * 3. Issue a GPU reset on all faulty queues (driver-specific)
269 * 4. Re-submit jobs on all schedulers impacted by the reset using
270 * drm_sched_resubmit_jobs()
271 * 5. Restart all schedulers that were stopped in step #1 using
274 * Return DRM_GPU_SCHED_STAT_NOMINAL, when all is normal,
275 * and the underlying driver has started or completed recovery.
277 * Return DRM_GPU_SCHED_STAT_ENODEV, if the device is no longer
278 * available, i.e. has been unplugged.
280 enum drm_gpu_sched_stat (*timedout_job)(struct drm_sched_job *sched_job);
283 * @free_job: Called once the job's finished fence has been signaled
284 * and it's time to clean it up.
286 void (*free_job)(struct drm_sched_job *sched_job);
290 * struct drm_gpu_scheduler
292 * @ops: backend operations provided by the driver.
293 * @hw_submission_limit: the max size of the hardware queue.
294 * @timeout: the time after which a job is removed from the scheduler.
295 * @name: name of the ring for which this scheduler is being used.
296 * @sched_rq: priority wise array of run queues.
297 * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
298 * is ready to be scheduled.
299 * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
300 * waits on this wait queue until all the scheduled jobs are
302 * @hw_rq_count: the number of jobs currently in the hardware queue.
303 * @job_id_count: used to assign unique id to the each job.
304 * @timeout_wq: workqueue used to queue @work_tdr
305 * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
306 * timeout interval is over.
307 * @thread: the kthread on which the scheduler which run.
308 * @pending_list: the list of jobs which are currently in the job queue.
309 * @job_list_lock: lock to protect the pending_list.
310 * @hang_limit: once the hangs by a job crosses this limit then it is marked
311 * guilty and it will no longer be considered for scheduling.
312 * @score: score to help loadbalancer pick a idle sched
313 * @_score: score used when the driver doesn't provide one
314 * @ready: marks if the underlying HW is ready to work
315 * @free_guilty: A hit to time out handler to free the guilty job.
317 * One scheduler is implemented for each hardware ring.
319 struct drm_gpu_scheduler {
320 const struct drm_sched_backend_ops *ops;
321 uint32_t hw_submission_limit;
324 struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_COUNT];
325 wait_queue_head_t wake_up_worker;
326 wait_queue_head_t job_scheduled;
327 atomic_t hw_rq_count;
328 atomic64_t job_id_count;
329 struct workqueue_struct *timeout_wq;
330 struct delayed_work work_tdr;
331 struct task_struct *thread;
332 struct list_head pending_list;
333 spinlock_t job_list_lock;
341 int drm_sched_init(struct drm_gpu_scheduler *sched,
342 const struct drm_sched_backend_ops *ops,
343 uint32_t hw_submission, unsigned hang_limit,
344 long timeout, struct workqueue_struct *timeout_wq,
345 atomic_t *score, const char *name);
347 void drm_sched_fini(struct drm_gpu_scheduler *sched);
348 int drm_sched_job_init(struct drm_sched_job *job,
349 struct drm_sched_entity *entity,
351 void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
352 struct drm_gpu_scheduler **sched_list,
353 unsigned int num_sched_list);
355 void drm_sched_job_cleanup(struct drm_sched_job *job);
356 void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
357 void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
358 void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
359 void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
360 void drm_sched_resubmit_jobs_ext(struct drm_gpu_scheduler *sched, int max);
361 void drm_sched_increase_karma(struct drm_sched_job *bad);
362 void drm_sched_reset_karma(struct drm_sched_job *bad);
363 void drm_sched_increase_karma_ext(struct drm_sched_job *bad, int type);
364 bool drm_sched_dependency_optimized(struct dma_fence* fence,
365 struct drm_sched_entity *entity);
366 void drm_sched_fault(struct drm_gpu_scheduler *sched);
367 void drm_sched_job_kickout(struct drm_sched_job *s_job);
369 void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
370 struct drm_sched_entity *entity);
371 void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
372 struct drm_sched_entity *entity);
374 int drm_sched_entity_init(struct drm_sched_entity *entity,
375 enum drm_sched_priority priority,
376 struct drm_gpu_scheduler **sched_list,
377 unsigned int num_sched_list,
379 long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
380 void drm_sched_entity_fini(struct drm_sched_entity *entity);
381 void drm_sched_entity_destroy(struct drm_sched_entity *entity);
382 void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
383 struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
384 void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
385 struct drm_sched_entity *entity);
386 void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
387 enum drm_sched_priority priority);
388 bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
390 struct drm_sched_fence *drm_sched_fence_create(
391 struct drm_sched_entity *s_entity, void *owner);
392 void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
393 void drm_sched_fence_finished(struct drm_sched_fence *fence);
395 unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
396 void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
397 unsigned long remaining);
398 struct drm_gpu_scheduler *
399 drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
400 unsigned int num_sched_list);