2 * Copyright 2015 Advanced Micro Devices, Inc.
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5 * copy of this software and associated documentation files (the "Software"),
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
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24 #ifndef _DRM_GPU_SCHEDULER_H_
25 #define _DRM_GPU_SCHEDULER_H_
27 #include <drm/spsc_queue.h>
28 #include <linux/dma-fence.h>
29 #include <linux/completion.h>
30 #include <linux/xarray.h>
31 #include <linux/workqueue.h>
33 #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
36 * DRM_SCHED_FENCE_DONT_PIPELINE - Prefent dependency pipelining
38 * Setting this flag on a scheduler fence prevents pipelining of jobs depending
39 * on this fence. In other words we always insert a full CPU round trip before
40 * dependen jobs are pushed to the hw queue.
42 #define DRM_SCHED_FENCE_DONT_PIPELINE DMA_FENCE_FLAG_USER_BITS
44 struct drm_gem_object;
46 struct drm_gpu_scheduler;
49 /* These are often used as an (initial) index
50 * to an array, and as such should start at 0.
52 enum drm_sched_priority {
53 DRM_SCHED_PRIORITY_MIN,
54 DRM_SCHED_PRIORITY_NORMAL,
55 DRM_SCHED_PRIORITY_HIGH,
56 DRM_SCHED_PRIORITY_KERNEL,
58 DRM_SCHED_PRIORITY_COUNT,
59 DRM_SCHED_PRIORITY_UNSET = -2
63 * struct drm_sched_entity - A wrapper around a job queue (typically
64 * attached to the DRM file_priv).
66 * Entities will emit jobs in order to their corresponding hardware
67 * ring, and the scheduler will alternate between entities based on
70 struct drm_sched_entity {
74 * Used to append this struct to the list of entities in the runqueue
75 * @rq under &drm_sched_rq.entities.
77 * Protected by &drm_sched_rq.lock of @rq.
79 struct list_head list;
84 * Runqueue on which this entity is currently scheduled.
86 * FIXME: Locking is very unclear for this. Writers are protected by
87 * @rq_lock, but readers are generally lockless and seem to just race
88 * with not even a READ_ONCE.
90 struct drm_sched_rq *rq;
95 * A list of schedulers (struct drm_gpu_scheduler). Jobs from this entity can
96 * be scheduled on any scheduler on this list.
98 * This can be modified by calling drm_sched_entity_modify_sched().
99 * Locking is entirely up to the driver, see the above function for more
102 * This will be set to NULL if &num_sched_list equals 1 and @rq has been
105 * FIXME: This means priority changes through
106 * drm_sched_entity_set_priority() will be lost henceforth in this case.
108 struct drm_gpu_scheduler **sched_list;
113 * Number of drm_gpu_schedulers in the @sched_list.
115 unsigned int num_sched_list;
120 * Priority of the entity. This can be modified by calling
121 * drm_sched_entity_set_priority(). Protected by &rq_lock.
123 enum drm_sched_priority priority;
128 * Lock to modify the runqueue to which this entity belongs.
133 * @job_queue: the list of jobs of this entity.
135 struct spsc_queue job_queue;
140 * A linearly increasing seqno incremented with each new
141 * &drm_sched_fence which is part of the entity.
143 * FIXME: Callers of drm_sched_job_arm() need to ensure correct locking,
144 * this doesn't need to be atomic.
151 * A unique context for all the fences which belong to this entity. The
152 * &drm_sched_fence.scheduled uses the fence_context but
153 * &drm_sched_fence.finished uses fence_context + 1.
155 uint64_t fence_context;
160 * The dependency fence of the job which is on the top of the job queue.
162 struct dma_fence *dependency;
167 * Callback for the dependency fence above.
169 struct dma_fence_cb cb;
174 * Points to entities' guilty.
181 * Points to the finished fence of the last scheduled job. Only written
182 * by the scheduler thread, can be accessed locklessly from
183 * drm_sched_job_arm() iff the queue is empty.
185 struct dma_fence *last_scheduled;
188 * @last_user: last group leader pushing a job into the entity.
190 struct task_struct *last_user;
195 * Marks the enity as removed from rq and destined for
196 * termination. This is set by calling drm_sched_entity_flush() and by
204 * Signals when entity is not in use, used to sequence entity cleanup in
205 * drm_sched_entity_fini().
207 struct completion entity_idle;
211 * struct drm_sched_rq - queue of entities to be scheduled.
213 * @lock: to modify the entities list.
214 * @sched: the scheduler to which this rq belongs to.
215 * @entities: list of the entities to be scheduled.
216 * @current_entity: the entity which is to be scheduled.
218 * Run queue is a set of entities scheduling command submissions for
219 * one specific ring. It implements the scheduling policy that selects
220 * the next entity to emit commands from.
222 struct drm_sched_rq {
224 struct drm_gpu_scheduler *sched;
225 struct list_head entities;
226 struct drm_sched_entity *current_entity;
230 * struct drm_sched_fence - fences corresponding to the scheduling of a job.
232 struct drm_sched_fence {
234 * @scheduled: this fence is what will be signaled by the scheduler
235 * when the job is scheduled.
237 struct dma_fence scheduled;
240 * @finished: this fence is what will be signaled by the scheduler
241 * when the job is completed.
243 * When setting up an out fence for the job, you should use
244 * this, since it's available immediately upon
245 * drm_sched_job_init(), and the fence returned by the driver
246 * from run_job() won't be created until the dependencies have
249 struct dma_fence finished;
252 * @parent: the fence returned by &drm_sched_backend_ops.run_job
253 * when scheduling the job on hardware. We signal the
254 * &drm_sched_fence.finished fence once parent is signalled.
256 struct dma_fence *parent;
258 * @sched: the scheduler instance to which the job having this struct
261 struct drm_gpu_scheduler *sched;
263 * @lock: the lock used by the scheduled and the finished fences.
267 * @owner: job owner for debugging
272 struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
275 * struct drm_sched_job - A job to be run by an entity.
277 * @queue_node: used to append this struct to the queue of jobs in an entity.
278 * @list: a job participates in a "pending" and "done" lists.
279 * @sched: the scheduler instance on which this job is scheduled.
280 * @s_fence: contains the fences for the scheduling of job.
281 * @finish_cb: the callback for the finished fence.
282 * @work: Helper to reschdeule job kill to different context.
283 * @id: a unique id assigned to each job scheduled on the scheduler.
284 * @karma: increment on every hang caused by this job. If this exceeds the hang
285 * limit of the scheduler then the job is marked guilty and will not
286 * be scheduled further.
287 * @s_priority: the priority of the job.
288 * @entity: the entity to which this job belongs.
289 * @cb: the callback for the parent fence in s_fence.
291 * A job is created by the driver using drm_sched_job_init(), and
292 * should call drm_sched_entity_push_job() once it wants the scheduler
293 * to schedule the job.
295 struct drm_sched_job {
296 struct spsc_node queue_node;
297 struct list_head list;
298 struct drm_gpu_scheduler *sched;
299 struct drm_sched_fence *s_fence;
302 * work is used only after finish_cb has been used and will not be
306 struct dma_fence_cb finish_cb;
307 struct work_struct work;
312 enum drm_sched_priority s_priority;
313 struct drm_sched_entity *entity;
314 struct dma_fence_cb cb;
318 * Contains the dependencies as struct dma_fence for this job, see
319 * drm_sched_job_add_dependency() and
320 * drm_sched_job_add_implicit_dependencies().
322 struct xarray dependencies;
324 /** @last_dependency: tracks @dependencies as they signal */
325 unsigned long last_dependency;
328 static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
331 return s_job && atomic_inc_return(&s_job->karma) > threshold;
334 enum drm_gpu_sched_stat {
335 DRM_GPU_SCHED_STAT_NONE, /* Reserve 0 */
336 DRM_GPU_SCHED_STAT_NOMINAL,
337 DRM_GPU_SCHED_STAT_ENODEV,
341 * struct drm_sched_backend_ops - Define the backend operations
342 * called by the scheduler
344 * These functions should be implemented in the driver side.
346 struct drm_sched_backend_ops {
350 * Called when the scheduler is considering scheduling this job next, to
351 * get another struct dma_fence for this job to block on. Once it
352 * returns NULL, run_job() may be called.
354 * If a driver exclusively uses drm_sched_job_add_dependency() and
355 * drm_sched_job_add_implicit_dependencies() this can be ommitted and
358 struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
359 struct drm_sched_entity *s_entity);
362 * @run_job: Called to execute the job once all of the dependencies
363 * have been resolved. This may be called multiple times, if
364 * timedout_job() has happened and drm_sched_job_recovery()
365 * decides to try it again.
367 struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
370 * @timedout_job: Called when a job has taken too long to execute,
371 * to trigger GPU recovery.
373 * This method is called in a workqueue context.
375 * Drivers typically issue a reset to recover from GPU hangs, and this
376 * procedure usually follows the following workflow:
378 * 1. Stop the scheduler using drm_sched_stop(). This will park the
379 * scheduler thread and cancel the timeout work, guaranteeing that
380 * nothing is queued while we reset the hardware queue
381 * 2. Try to gracefully stop non-faulty jobs (optional)
382 * 3. Issue a GPU reset (driver-specific)
383 * 4. Re-submit jobs using drm_sched_resubmit_jobs()
384 * 5. Restart the scheduler using drm_sched_start(). At that point, new
385 * jobs can be queued, and the scheduler thread is unblocked
387 * Note that some GPUs have distinct hardware queues but need to reset
388 * the GPU globally, which requires extra synchronization between the
389 * timeout handler of the different &drm_gpu_scheduler. One way to
390 * achieve this synchronization is to create an ordered workqueue
391 * (using alloc_ordered_workqueue()) at the driver level, and pass this
392 * queue to drm_sched_init(), to guarantee that timeout handlers are
393 * executed sequentially. The above workflow needs to be slightly
394 * adjusted in that case:
396 * 1. Stop all schedulers impacted by the reset using drm_sched_stop()
397 * 2. Try to gracefully stop non-faulty jobs on all queues impacted by
398 * the reset (optional)
399 * 3. Issue a GPU reset on all faulty queues (driver-specific)
400 * 4. Re-submit jobs on all schedulers impacted by the reset using
401 * drm_sched_resubmit_jobs()
402 * 5. Restart all schedulers that were stopped in step #1 using
405 * Return DRM_GPU_SCHED_STAT_NOMINAL, when all is normal,
406 * and the underlying driver has started or completed recovery.
408 * Return DRM_GPU_SCHED_STAT_ENODEV, if the device is no longer
409 * available, i.e. has been unplugged.
411 enum drm_gpu_sched_stat (*timedout_job)(struct drm_sched_job *sched_job);
414 * @free_job: Called once the job's finished fence has been signaled
415 * and it's time to clean it up.
417 void (*free_job)(struct drm_sched_job *sched_job);
421 * struct drm_gpu_scheduler - scheduler instance-specific data
423 * @ops: backend operations provided by the driver.
424 * @hw_submission_limit: the max size of the hardware queue.
425 * @timeout: the time after which a job is removed from the scheduler.
426 * @name: name of the ring for which this scheduler is being used.
427 * @sched_rq: priority wise array of run queues.
428 * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
429 * is ready to be scheduled.
430 * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
431 * waits on this wait queue until all the scheduled jobs are
433 * @hw_rq_count: the number of jobs currently in the hardware queue.
434 * @job_id_count: used to assign unique id to the each job.
435 * @timeout_wq: workqueue used to queue @work_tdr
436 * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
437 * timeout interval is over.
438 * @thread: the kthread on which the scheduler which run.
439 * @pending_list: the list of jobs which are currently in the job queue.
440 * @job_list_lock: lock to protect the pending_list.
441 * @hang_limit: once the hangs by a job crosses this limit then it is marked
442 * guilty and it will no longer be considered for scheduling.
443 * @score: score to help loadbalancer pick a idle sched
444 * @_score: score used when the driver doesn't provide one
445 * @ready: marks if the underlying HW is ready to work
446 * @free_guilty: A hit to time out handler to free the guilty job.
447 * @dev: system &struct device
449 * One scheduler is implemented for each hardware ring.
451 struct drm_gpu_scheduler {
452 const struct drm_sched_backend_ops *ops;
453 uint32_t hw_submission_limit;
456 struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_COUNT];
457 wait_queue_head_t wake_up_worker;
458 wait_queue_head_t job_scheduled;
459 atomic_t hw_rq_count;
460 atomic64_t job_id_count;
461 struct workqueue_struct *timeout_wq;
462 struct delayed_work work_tdr;
463 struct task_struct *thread;
464 struct list_head pending_list;
465 spinlock_t job_list_lock;
474 int drm_sched_init(struct drm_gpu_scheduler *sched,
475 const struct drm_sched_backend_ops *ops,
476 uint32_t hw_submission, unsigned hang_limit,
477 long timeout, struct workqueue_struct *timeout_wq,
478 atomic_t *score, const char *name, struct device *dev);
480 void drm_sched_fini(struct drm_gpu_scheduler *sched);
481 int drm_sched_job_init(struct drm_sched_job *job,
482 struct drm_sched_entity *entity,
484 void drm_sched_job_arm(struct drm_sched_job *job);
485 int drm_sched_job_add_dependency(struct drm_sched_job *job,
486 struct dma_fence *fence);
487 int drm_sched_job_add_implicit_dependencies(struct drm_sched_job *job,
488 struct drm_gem_object *obj,
492 void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
493 struct drm_gpu_scheduler **sched_list,
494 unsigned int num_sched_list);
496 void drm_sched_job_cleanup(struct drm_sched_job *job);
497 void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
498 void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
499 void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
500 void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
501 void drm_sched_resubmit_jobs_ext(struct drm_gpu_scheduler *sched, int max);
502 void drm_sched_increase_karma(struct drm_sched_job *bad);
503 void drm_sched_reset_karma(struct drm_sched_job *bad);
504 void drm_sched_increase_karma_ext(struct drm_sched_job *bad, int type);
505 bool drm_sched_dependency_optimized(struct dma_fence* fence,
506 struct drm_sched_entity *entity);
507 void drm_sched_fault(struct drm_gpu_scheduler *sched);
508 void drm_sched_job_kickout(struct drm_sched_job *s_job);
510 void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
511 struct drm_sched_entity *entity);
512 void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
513 struct drm_sched_entity *entity);
515 int drm_sched_entity_init(struct drm_sched_entity *entity,
516 enum drm_sched_priority priority,
517 struct drm_gpu_scheduler **sched_list,
518 unsigned int num_sched_list,
520 long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
521 void drm_sched_entity_fini(struct drm_sched_entity *entity);
522 void drm_sched_entity_destroy(struct drm_sched_entity *entity);
523 void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
524 struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
525 void drm_sched_entity_push_job(struct drm_sched_job *sched_job);
526 void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
527 enum drm_sched_priority priority);
528 bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
530 struct drm_sched_fence *drm_sched_fence_alloc(
531 struct drm_sched_entity *s_entity, void *owner);
532 void drm_sched_fence_init(struct drm_sched_fence *fence,
533 struct drm_sched_entity *entity);
534 void drm_sched_fence_free(struct drm_sched_fence *fence);
536 void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
537 void drm_sched_fence_finished(struct drm_sched_fence *fence);
539 unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
540 void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
541 unsigned long remaining);
542 struct drm_gpu_scheduler *
543 drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
544 unsigned int num_sched_list);