Updating Xamarin/Microsoft file headers
[platform/upstream/libSkiaSharp.git] / include / c / sk_patheffect.h
1 /*
2  * Copyright 2014 Google Inc.
3  * Copyright 2015 Xamarin Inc.
4  * Copyright 2017 Microsoft Corporation. All rights reserved.
5  *
6  * Use of this source code is governed by a BSD-style license that can be
7  * found in the LICENSE file.
8  */
9
10 #ifndef sk_patheffect_DEFINED
11 #define sk_patheffect_DEFINED
12
13 #include "sk_types.h"
14
15 SK_C_PLUS_PLUS_BEGIN_GUARD
16
17 SK_C_API void sk_path_effect_unref(sk_path_effect_t* t); 
18 SK_C_API sk_path_effect_t* sk_path_effect_create_compose(sk_path_effect_t* outer, sk_path_effect_t* inner);
19 SK_C_API sk_path_effect_t* sk_path_effect_create_sum(sk_path_effect_t* first, sk_path_effect_t* second);
20 SK_C_API sk_path_effect_t* sk_path_effect_create_discrete(float segLength, float deviation, uint32_t seedAssist /*0*/);
21 SK_C_API sk_path_effect_t* sk_path_effect_create_corner(float radius);
22 SK_C_API sk_path_effect_t* sk_path_effect_create_arc_to(float radius);
23 SK_C_API sk_path_effect_t* sk_path_effect_create_1d_path(const sk_path_t* path, float advance, float phase, sk_path_effect_1d_style_t style);
24 SK_C_API sk_path_effect_t* sk_path_effect_create_2d_line(float width, const sk_matrix_t* matrix);
25 SK_C_API sk_path_effect_t* sk_path_effect_create_2d_path(const sk_matrix_t* matrix, const sk_path_t* path);
26 SK_C_API sk_path_effect_t* sk_path_effect_create_dash(const float intervals[], int count, float phase);
27
28 SK_C_PLUS_PLUS_END_GUARD
29
30 #endif