4 v3d_to_v2d (v3d * v3, int nbvertex, int width, int height, float distance,
9 for (i = 0; i < nbvertex; ++i) {
13 F2I ((distance * v3[i].x / v3[i].z), Xp);
14 F2I ((distance * v3[i].y / v3[i].z), Yp);
15 v2[i].x = Xp + (width >> 1);
16 v2[i].y = -Yp + (height >> 1);
18 v2[i].x = v2[i].y = -666;