Lay out object file sections when we add the symbols to the symbol
[external/binutils.git] / gold / readsyms.cc
1 // readsyms.cc -- read input file symbols for gold
2
3 #include "gold.h"
4
5 #include <cstring>
6
7 #include "elfcpp.h"
8 #include "options.h"
9 #include "dirsearch.h"
10 #include "object.h"
11 #include "archive.h"
12 #include "readsyms.h"
13
14 namespace gold
15 {
16
17 // Class read_symbols.
18
19 Read_symbols::~Read_symbols()
20 {
21   // The this_blocker_ and next_blocker_ pointers are passed on to the
22   // Add_symbols task.
23 }
24
25 // Return whether a Read_symbols task is runnable.  We need write
26 // access to the symbol table.  We can read an ordinary input file
27 // immediately.  For an archive specified using -l, we have to wait
28 // until the search path is complete.
29
30 Task::Is_runnable_type
31 Read_symbols::is_runnable(Workqueue*)
32 {
33   if (this->input_.is_lib() && this->dirpath_.token().is_blocked())
34     return IS_BLOCKED;
35
36   return IS_RUNNABLE;
37 }
38
39 // Return a Task_locker for a Read_symbols task.  We don't need any
40 // locks here.
41
42 Task_locker*
43 Read_symbols::locks(Workqueue*)
44 {
45   return NULL;
46 }
47
48 // Run a Read_symbols task.  This is where we actually read the
49 // symbols and relocations.
50
51 void
52 Read_symbols::run(Workqueue* workqueue)
53 {
54   Input_file* input_file = new Input_file(this->input_);
55   input_file->open(this->options_, this->dirpath_);
56
57   // Read enough of the file to pick up the entire ELF header.
58
59   int ehdr_size = elfcpp::Elf_sizes<64>::ehdr_size;
60   off_t bytes;
61   const unsigned char* p = input_file->file().get_view(0, ehdr_size, &bytes);
62   if (bytes >= 4)
63     {
64       static unsigned char elfmagic[4] =
65         {
66           elfcpp::ELFMAG0, elfcpp::ELFMAG1,
67           elfcpp::ELFMAG2, elfcpp::ELFMAG3
68         };
69       if (memcmp(p, elfmagic, 4) == 0)
70         {
71           // This is an ELF object.
72           Object* obj = make_elf_object(this->input_.name(), input_file, 0,
73                                         p, bytes);
74
75           this->input_objects_->add_object(obj);
76
77           Read_symbols_data* sd = new Read_symbols_data;
78           obj->read_symbols(sd);
79           workqueue->queue(new Add_symbols(this->symtab_, this->layout_,
80                                            obj, sd,
81                                            this->this_blocker_,
82                                            this->next_blocker_));
83
84           // Opening the file locked it, so now we need to unlock it.
85           input_file->file().unlock();
86
87           return;
88         }
89     }
90
91   if (bytes >= Archive::sarmag)
92     {
93       if (memcmp(p, Archive::armag, Archive::sarmag) == 0)
94         {
95           // This is an archive.
96           Archive* arch = new Archive(this->input_.name(), input_file);
97           arch->setup();
98           workqueue->queue(new Add_archive_symbols(this->symtab_,
99                                                    this->layout_,
100                                                    this->input_objects_,
101                                                    arch,
102                                                    this->this_blocker_,
103                                                    this->next_blocker_));
104           return;
105         }
106     }
107
108   // Here we have to handle archives and any other input file
109   // types we need.
110   fprintf(stderr, _("%s: %s: not an object or archive\n"),
111           program_name, input_file->file().filename().c_str());
112   gold_exit(false);
113 }
114
115 // Class Add_symbols.
116
117 Add_symbols::~Add_symbols()
118 {
119   if (this->this_blocker_ != NULL)
120     delete this->this_blocker_;
121   // next_blocker_ is deleted by the task associated with the next
122   // input file.
123 }
124
125 // We are blocked by this_blocker_.  We block next_blocker_.  We also
126 // lock the file.
127
128 Task::Is_runnable_type
129 Add_symbols::is_runnable(Workqueue*)
130 {
131   if (this->this_blocker_ != NULL && this->this_blocker_->is_blocked())
132     return IS_BLOCKED;
133   if (this->object_->is_locked())
134     return IS_LOCKED;
135   return IS_RUNNABLE;
136 }
137
138 class Add_symbols::Add_symbols_locker : public Task_locker
139 {
140  public:
141   Add_symbols_locker(Task_token& token, Workqueue* workqueue,
142                      Object* object)
143     : blocker_(token, workqueue), objlock_(*object)
144   { }
145
146  private:
147   Task_locker_block blocker_;
148   Task_locker_obj<Object> objlock_;
149 };
150
151 Task_locker*
152 Add_symbols::locks(Workqueue* workqueue)
153 {
154   return new Add_symbols_locker(*this->next_blocker_, workqueue,
155                                 this->object_);
156 }
157
158 void
159 Add_symbols::run(Workqueue*)
160 {
161   this->object_->layout(this->layout_, this->sd_);
162   this->object_->add_symbols(this->symtab_, this->sd_);
163   delete this->sd_;
164   this->sd_ = NULL;
165 }
166
167 } // End namespace gold.