remove SkFloatToScalar macro
[platform/upstream/libSkiaSharp.git] / gm / shaderbounds.cpp
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #include "gm.h"
8 #include "SkGradientShader.h"
9
10 namespace skiagm {
11
12 static SkShader* MakeLinear(SkScalar width, SkScalar height, bool alternate) {
13   SkPoint pts[2] = { {0, 0}, {width, height}};
14   SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN};
15   if (alternate) {
16     pts[1].fY = 0;
17     colors[0] = SK_ColorBLUE;
18     colors[1] = SK_ColorYELLOW;
19   }
20   return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
21                                         SkShader::kClamp_TileMode, NULL);
22 }
23
24 ///////////////////////////////////////////////////////////////////////////////
25
26 class ShaderBoundsGM : public GM {
27 public:
28     typedef SkShader* (*ShaderGenFunc)(SkScalar width, SkScalar height,
29                                        bool alternate);
30     ShaderBoundsGM(ShaderGenFunc maker, const SkString& name)
31         : fShaderMaker(maker),
32           fName(name) {
33     }
34
35 protected:
36     SkString onShortName() {
37         return fName;
38     }
39
40     virtual SkISize onISize() { return make_isize(320, 240); }
41
42     virtual SkMatrix onGetInitialTransform() const SK_OVERRIDE {
43         SkMatrix result;
44         SkScalar scale = 0.8f;
45         result.setScale(scale, scale);
46         result.postTranslate(SkIntToScalar(7), SkIntToScalar(23));
47         return result;
48     }
49
50     virtual void onDraw(SkCanvas* canvas) {
51         // The PDF device has already clipped to the content area, but we
52         // do it again here so that the raster and pdf results are consistent.
53         canvas->clipRect(SkRect::MakeWH(SkIntToScalar(320),
54                                         SkIntToScalar(240)));
55
56         SkMatrix canvasScale;
57         SkScalar scale = 0.7f;
58         canvasScale.setScale(scale, scale);
59         canvas->concat(canvasScale);
60
61         // Background shader.
62         SkPaint paint;
63         paint.setShader(MakeShader(559, 387, false))->unref();
64         SkRect r = SkRect::MakeXYWH(SkIntToScalar(-12), SkIntToScalar(-41),
65                                     SkIntToScalar(571), SkIntToScalar(428));
66         canvas->drawRect(r, paint);
67
68         // Constrained shader.
69         paint.setShader(MakeShader(101, 151, true))->unref();
70         r = SkRect::MakeXYWH(SkIntToScalar(43), SkIntToScalar(71),
71                              SkIntToScalar(101), SkIntToScalar(151));
72         canvas->clipRect(r);
73         canvas->drawRect(r, paint);
74     }
75
76     SkShader* MakeShader(int width, int height, bool background) {
77         SkScalar scale = 0.5f;
78         if (background) {
79             scale = 0.6f;
80         }
81         SkScalar shaderWidth = SkScalarDiv(SkIntToScalar(width), scale);
82         SkScalar shaderHeight = SkScalarDiv(SkIntToScalar(height), scale);
83         SkShader* shader = fShaderMaker(shaderWidth, shaderHeight, background);
84         SkMatrix shaderScale;
85         shaderScale.setScale(scale, scale);
86         shader->setLocalMatrix(shaderScale);
87         return shader;
88     }
89
90 private:
91     typedef GM INHERITED;
92
93     ShaderGenFunc fShaderMaker;
94     SkString fName;
95
96     SkShader* MakeShader(bool background);
97 };
98
99 ///////////////////////////////////////////////////////////////////////////////
100
101 static GM* MyFactory(void*) {
102     return new ShaderBoundsGM(MakeLinear, SkString("shaderbounds_linear"));
103 }
104 static GMRegistry reg(MyFactory);
105
106 }