Add fixes & test for isConfigTexturable and isConfigRenderable
[platform/upstream/libSkiaSharp.git] / gm / localmatriximageshader.cpp
1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "gm.h"
9 #include "SkCanvas.h"
10 #include "SkSurface.h"
11
12 static sk_sp<SkImage> make_image(SkCanvas* rootCanvas, SkColor color) {
13     SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
14     auto surface(rootCanvas->makeSurface(info));
15     if (!surface) {
16         surface = SkSurface::MakeRaster(info);
17     }
18
19     SkPaint paint;
20     paint.setAntiAlias(true);
21     paint.setColor(color);
22     surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint);
23     return surface->makeImageSnapshot();
24 }
25
26 DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) {
27     sk_sp<SkImage> redImage = make_image(canvas, SK_ColorRED);
28     SkMatrix translate = SkMatrix::MakeTrans(100.0f, 0.0f);
29     SkMatrix rotate;
30     rotate.setRotate(45.0f);
31     sk_sp<SkShader> redImageShader = redImage->makeShader(&translate);
32     sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(rotate);
33
34     // Rotate about the origin will happen first.
35     SkPaint paint;
36     paint.setShader(redLocalMatrixShader);
37     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
38
39     sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE);
40     sk_sp<SkShader> blueImageShader = blueImage->makeShader(&rotate);
41     sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(translate);
42
43     // Translate will happen first.
44     paint.setShader(blueLocalMatrixShader);
45     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
46
47     canvas->translate(100.0f, 0.0f);
48
49     // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100).
50     SkShader::TileMode mode[2];
51     SkMatrix matrix;
52     SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode);
53     paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
54     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
55     image = blueLocalMatrixShader->isAImage(&matrix, mode);
56     paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
57     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
58 }