2 * Copyright 2016 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
9 #include "sk_tool_utils.h"
11 #include "SkColorSpace_Base.h"
12 #include "SkGradientShader.h"
13 #include "SkImagePriv.h"
14 #include "SkPM4fPriv.h"
15 #include "SkSurface.h"
17 static const int gRectSize = 50;
18 static const SkScalar gScalarSize = SkIntToScalar(gRectSize);
19 static const int gTestWidth = 700;
20 static const int gTestHeight = 300;
23 virtual void draw(SkCanvas* canvas) = 0;
24 virtual const char* label() = 0;
25 virtual ~CellRenderer() {}
28 struct PaintColorCellRenderer : public CellRenderer {
29 PaintColorCellRenderer(SkColor color) : fColor(color) {}
30 void draw(SkCanvas* canvas) override {
31 canvas->drawColor(fColor);
33 const char* label() override {
40 struct BitmapCellRenderer : public CellRenderer {
41 BitmapCellRenderer(SkColor color, SkFilterQuality quality, float scale = 1.0f)
43 int scaledSize = SkFloatToIntRound(scale * gRectSize);
44 fBitmap.allocPixels(SkImageInfo::MakeS32(scaledSize, scaledSize, kPremul_SkAlphaType));
45 fBitmap.eraseColor(color);
46 const char* qualityNames[] = { "None", "Low", "Medium", "High" };
47 fLabel = SkStringPrintf("Bitmap (%s)", qualityNames[quality]);
49 void draw(SkCanvas* canvas) override {
51 paint.setFilterQuality(fQuality);
52 canvas->drawBitmapRect(fBitmap, SkRect::MakeIWH(gRectSize, gRectSize), &paint);
54 const char* label() override {
55 return fLabel.c_str();
58 SkFilterQuality fQuality;
63 struct GradientCellRenderer : public CellRenderer {
64 GradientCellRenderer(SkColor colorOne, SkColor colorTwo, bool manyStops) {
65 fColors[0] = colorOne;
66 fColors[1] = colorTwo;
67 fManyStops = manyStops;
69 void draw(SkCanvas* canvas) override {
72 SkPoint::Make(0, gScalarSize)
77 fColors[0], fColors[0], fColors[1], fColors[1]
79 paint.setShader(SkGradientShader::MakeLinear(points, colors, nullptr, 4,
80 SkShader::kClamp_TileMode));
82 paint.setShader(SkGradientShader::MakeLinear(points, fColors, nullptr, 2,
83 SkShader::kClamp_TileMode));
85 canvas->drawPaint(paint);
87 const char* label() override {
88 return "Linear Gradient";
95 struct VerticesCellRenderer : public CellRenderer {
96 VerticesCellRenderer(SkColor colorOne, SkColor colorTwo) {
97 fColors[0] = fColors[1] = colorOne;
98 fColors[2] = fColors[3] = colorTwo;
100 void draw(SkCanvas* canvas) override {
102 SkPoint vertices[4] = {
104 SkPoint::Make(gScalarSize, 0),
105 SkPoint::Make(gScalarSize, gScalarSize),
106 SkPoint::Make(0, gScalarSize)
108 canvas->drawVertices(SkCanvas::kTriangleFan_VertexMode, 4, vertices, nullptr, fColors,
109 SkBlendMode::kModulate, nullptr, 0, paint);
111 const char* label() override {
118 static void draw_gamut_grid(SkCanvas* canvas, SkTArray<std::unique_ptr<CellRenderer>>& renderers) {
119 // We want our colors in our wide gamut to be obviously visibly distorted from sRGB, so we use
120 // Wide Gamut RGB (with sRGB gamma, for HW acceleration) as the working space for this test:
121 const float gWideGamutRGB_toXYZD50[]{
122 0.7161046f, 0.1009296f, 0.1471858f, // -> X
123 0.2581874f, 0.7249378f, 0.0168748f, // -> Y
124 0.0000000f, 0.0517813f, 0.7734287f, // -> Z
127 SkMatrix44 wideGamutRGB_toXYZD50(SkMatrix44::kUninitialized_Constructor);
128 wideGamutRGB_toXYZD50.set3x3RowMajorf(gWideGamutRGB_toXYZD50);
130 // Use the original canvas' color type, but account for gamma requirements
131 SkImageInfo origInfo = canvas->imageInfo();
132 sk_sp<SkColorSpace> srgbCS;
133 sk_sp<SkColorSpace> wideCS;
134 switch (origInfo.colorType()) {
135 case kRGBA_8888_SkColorType:
136 case kBGRA_8888_SkColorType:
137 srgbCS = SkColorSpace::MakeSRGB();
138 wideCS = SkColorSpace::MakeRGB(SkColorSpace::kSRGB_RenderTargetGamma,
139 wideGamutRGB_toXYZD50);
141 case kRGBA_F16_SkColorType:
142 srgbCS = SkColorSpace::MakeSRGBLinear();
143 wideCS = SkColorSpace::MakeRGB(SkColorSpace::kLinear_RenderTargetGamma,
144 wideGamutRGB_toXYZD50);
152 // Make our two working surfaces (one sRGB, one Wide)
153 SkImageInfo srgbGamutInfo = SkImageInfo::Make(gRectSize, gRectSize, origInfo.colorType(),
154 kPremul_SkAlphaType, srgbCS);
155 SkImageInfo wideGamutInfo = SkImageInfo::Make(gRectSize, gRectSize, origInfo.colorType(),
156 kPremul_SkAlphaType, wideCS);
158 sk_sp<SkSurface> srgbGamutSurface = canvas->makeSurface(srgbGamutInfo);
159 sk_sp<SkSurface> wideGamutSurface = canvas->makeSurface(wideGamutInfo);
160 if (!srgbGamutSurface || !wideGamutSurface) {
163 SkCanvas* srgbGamutCanvas = srgbGamutSurface->getCanvas();
164 SkCanvas* wideGamutCanvas = wideGamutSurface->getCanvas();
167 textPaint.setAntiAlias(true);
168 textPaint.setColor(SK_ColorWHITE);
169 sk_tool_utils::set_portable_typeface(&textPaint);
171 SkScalar x = 0, y = 0;
172 SkScalar textHeight = textPaint.getFontSpacing();
174 for (const auto& renderer : renderers) {
175 srgbGamutCanvas->clear(SK_ColorBLACK);
176 renderer->draw(srgbGamutCanvas);
177 wideGamutCanvas->clear(SK_ColorBLACK);
178 renderer->draw(wideGamutCanvas);
180 canvas->drawText(renderer->label(), strlen(renderer->label()), x, y + textHeight,
183 // Re-interpret the off-screen images, so we can see the raw data (eg, Wide gamut squares
184 // will look desaturated, relative to sRGB).
185 auto srgbImage = srgbGamutSurface->makeImageSnapshot();
186 srgbImage = SkImageMakeRasterCopyAndAssignColorSpace(srgbImage.get(),
187 origInfo.colorSpace());
188 canvas->drawImage(srgbImage, x, y + textHeight + 5);
189 x += (gScalarSize + 1);
191 auto wideImage = wideGamutSurface->makeImageSnapshot();
192 wideImage = SkImageMakeRasterCopyAndAssignColorSpace(wideImage.get(),
193 origInfo.colorSpace());
194 canvas->drawImage(wideImage, x, y + textHeight + 5);
195 x += (gScalarSize + 10);
197 if (x + (2 * gScalarSize + 1) > gTestWidth) {
199 y += (textHeight + gScalarSize + 10);
204 DEF_SIMPLE_GM_BG(gamut, canvas, gTestWidth, gTestHeight, SK_ColorBLACK) {
205 SkTArray<std::unique_ptr<CellRenderer>> renderers;
207 // sRGB primaries, rendered as paint color
208 renderers.emplace_back(new PaintColorCellRenderer(SK_ColorRED));
209 renderers.emplace_back(new PaintColorCellRenderer(SK_ColorGREEN));
211 // sRGB primaries, rendered as bitmaps
212 renderers.emplace_back(new BitmapCellRenderer(SK_ColorRED, kNone_SkFilterQuality));
213 renderers.emplace_back(new BitmapCellRenderer(SK_ColorGREEN, kLow_SkFilterQuality));
214 // Larger bitmap to trigger mipmaps
215 renderers.emplace_back(new BitmapCellRenderer(SK_ColorRED, kMedium_SkFilterQuality, 2.0f));
216 // Smaller bitmap to trigger bicubic
217 renderers.emplace_back(new BitmapCellRenderer(SK_ColorGREEN, kHigh_SkFilterQuality, 0.5f));
219 // Various gradients involving sRGB primaries and white/black
221 // First with just two stops (implemented with uniforms on GPU)
222 renderers.emplace_back(new GradientCellRenderer(SK_ColorRED, SK_ColorGREEN, false));
223 renderers.emplace_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorBLACK, false));
224 renderers.emplace_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorWHITE, false));
226 // ... and then with four stops (implemented with textures on GPU)
227 renderers.emplace_back(new GradientCellRenderer(SK_ColorRED, SK_ColorGREEN, true));
228 renderers.emplace_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorBLACK, true));
229 renderers.emplace_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorWHITE, true));
232 renderers.emplace_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorRED));
233 renderers.emplace_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorGREEN));
235 draw_gamut_grid(canvas, renderers);