2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
11 #include "SkGradientShader.h"
12 #include "SkGraphics.h"
15 #include "SkXfermode.h"
17 static sk_sp<SkShader> make_shader(SkXfermode::Mode mode) {
22 pts[1].set(SkIntToScalar(100), 0);
23 colors[0] = SK_ColorRED;
24 colors[1] = SK_ColorBLUE;
25 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
28 pts[1].set(0, SkIntToScalar(100));
29 colors[0] = SK_ColorBLACK;
30 colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
31 auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
33 return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB),
34 SkXfermode::Make(mode));
37 class ComposeShaderGM : public skiagm::GM {
40 fShader = make_shader(SkXfermode::kDstIn_Mode);
44 SkString onShortName() override {
45 return SkString("composeshader");
48 SkISize onISize() override {
49 return SkISize::Make(120, 120);
52 void onDraw(SkCanvas* canvas) override {
54 paint.setColor(SK_ColorGREEN);
55 canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
56 paint.setShader(fShader);
57 canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
61 sk_sp<SkShader> fShader;
64 typedef GM INHERITED ;
67 class ComposeShaderAlphaGM : public skiagm::GM {
69 ComposeShaderAlphaGM() {}
72 SkString onShortName() override {
73 return SkString("composeshader_alpha");
76 SkISize onISize() override {
77 return SkISize::Make(750, 220);
80 void onDraw(SkCanvas* canvas) override {
81 sk_sp<SkShader> shaders[] = {
82 make_shader(SkXfermode::kDstIn_Mode),
83 make_shader(SkXfermode::kSrcOver_Mode),
87 paint.setColor(SK_ColorGREEN);
89 const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100);
91 for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
93 for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
95 paint.setShader(nullptr);
96 canvas->drawRect(r, paint);
98 paint.setAlpha(alpha);
99 paint.setShader(shaders[y]);
100 canvas->drawRect(r, paint);
102 canvas->translate(r.width() + 5, 0);
105 canvas->translate(0, r.height() + 5);
110 typedef GM INHERITED ;
114 // creates a square bitmap with red background and a green circle in the center
115 static void draw_color_bm(SkBitmap* bm, int length) {
117 paint.setColor(SK_ColorGREEN);
119 bm->allocN32Pixels(length, length);
120 bm->eraseColor(SK_ColorRED);
122 SkCanvas canvas(*bm);
123 canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/2),
127 // creates a square alpha8 bitmap with transparent background and an opaque circle in the center
128 static void draw_alpha8_bm(SkBitmap* bm, int length) {
130 circlePaint.setColor(SK_ColorBLACK);
132 bm->allocPixels(SkImageInfo::MakeA8(length, length));
133 bm->eraseColor(SK_ColorTRANSPARENT);
135 SkCanvas canvas(*bm);
136 canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/4),
140 // creates a linear gradient shader
141 static sk_sp<SkShader> make_linear_gradient_shader(int length) {
145 pts[1].set(SkIntToScalar(length), 0);
146 colors[0] = SK_ColorBLUE;
147 colors[1] = SkColorSetARGB(0, 0, 0, 0xFF);
148 return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
152 class ComposeShaderBitmapGM : public skiagm::GM {
154 ComposeShaderBitmapGM() {}
157 void onOnceBeforeDraw() override {
158 draw_color_bm(&fColorBitmap, squareLength);
159 draw_alpha8_bm(&fAlpha8Bitmap, squareLength);
162 fColorBitmapShader = SkShader::MakeBitmapShader(fColorBitmap, SkShader::kRepeat_TileMode,
163 SkShader::kRepeat_TileMode, &s);
164 fAlpha8BitmapShader = SkShader::MakeBitmapShader(fAlpha8Bitmap, SkShader::kRepeat_TileMode,
165 SkShader::kRepeat_TileMode, &s);
166 fLinearGradientShader = make_linear_gradient_shader(squareLength);
169 SkString onShortName() override {
170 return SkString("composeshader_bitmap");
173 SkISize onISize() override {
174 return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5));
177 void onDraw(SkCanvas* canvas) override {
178 auto xfer(SkXfermode::Make(SkXfermode::kDstOver_Mode));
180 sk_sp<SkShader> shaders[] = {
181 // gradient should appear over color bitmap
182 SkShader::MakeComposeShader(fLinearGradientShader, fColorBitmapShader, xfer),
183 // gradient should appear over alpha8 bitmap colorized by the paint color
184 SkShader::MakeComposeShader(fLinearGradientShader, fAlpha8BitmapShader, xfer),
188 paint.setColor(SK_ColorYELLOW);
190 const SkRect r = SkRect::MakeXYWH(0, 0, SkIntToScalar(squareLength),
191 SkIntToScalar(squareLength));
193 for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
195 for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
196 paint.setAlpha(alpha);
197 paint.setShader(shaders[y]);
198 canvas->drawRect(r, paint);
200 canvas->translate(r.width() + 5, 0);
203 canvas->translate(0, r.height() + 5);
208 /** This determines the length and width of the bitmaps used in the ComposeShaders. Values
209 * above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, larger values will
210 * work in a release build. You can change this parameter and then compile a release build
211 * to have this GM draw larger bitmaps for easier visual inspection.
213 static constexpr int squareLength = 20;
215 SkBitmap fColorBitmap;
216 SkBitmap fAlpha8Bitmap;
217 sk_sp<SkShader> fColorBitmapShader;
218 sk_sp<SkShader> fAlpha8BitmapShader;
219 sk_sp<SkShader> fLinearGradientShader;
221 typedef GM INHERITED;
224 DEF_SIMPLE_GM(composeshader_bitmap2, canvas, 200, 200) {
227 SkTDArray<uint8_t> dst8Storage;
228 dst8Storage.setCount(width * height);
229 SkTDArray<uint32_t> dst32Storage;
230 dst32Storage.setCount(width * height * sizeof(int32_t));
231 for (int y = 0; y < height; ++y) {
232 for (int x = 0; x < width; ++x) {
233 dst8Storage[y * width + x] = (y + x) / 2;
234 dst32Storage[y * width + x] = SkPackARGB32(0xFF, x, y, 0);
238 paint.setAntiAlias(true);
239 paint.setColor(SK_ColorBLUE);
240 SkRect r = {0, 0, SkIntToScalar(width), SkIntToScalar(height)};
241 canvas->drawRect(r, paint);
242 SkBitmap skBitmap, skMask;
243 SkImageInfo imageInfo = SkImageInfo::Make(width, height,
244 SkColorType::kN32_SkColorType, kPremul_SkAlphaType);
245 skBitmap.installPixels(imageInfo, dst32Storage.begin(), width * sizeof(int32_t),
246 nullptr, nullptr, nullptr);
247 imageInfo = SkImageInfo::Make(width, height,
248 SkColorType::kAlpha_8_SkColorType, kPremul_SkAlphaType);
249 skMask.installPixels(imageInfo, dst8Storage.begin(), width, nullptr, nullptr, nullptr);
250 sk_sp<SkImage> skSrc = SkImage::MakeFromBitmap(skBitmap);
251 sk_sp<SkShader> skSrcShader =
252 skSrc->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
253 sk_sp<SkImage> skMaskImage = SkImage::MakeFromBitmap(skMask);
254 sk_sp<SkShader> skMaskShader = skMaskImage->makeShader(
255 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
256 sk_sp<SkXfermode> dstInMode = SkXfermode::Make(SkXfermode::kSrcIn_Mode);
258 SkShader::MakeComposeShader(skMaskShader, skSrcShader, dstInMode));
259 canvas->drawRect(r, paint);
262 //////////////////////////////////////////////////////////////////////////////
264 DEF_GM( return new ComposeShaderGM; )
265 DEF_GM( return new ComposeShaderAlphaGM; )
266 DEF_GM( return new ComposeShaderBitmapGM; )