45a110315ffa6f246637230580fe417065f8bb2a
[platform/upstream/libSkiaSharp.git] / gm / blurroundrect.cpp
1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gm.h"
9 #include "SkBlurMask.h"
10 #include "SkBlurMaskFilter.h"
11 #include "SkCanvas.h"
12 #include "SkColorFilter.h"
13 #include "SkLayerDrawLooper.h"
14 #include "SkPaint.h"
15 #include "SkPath.h"
16 #include "SkPoint.h"
17 #include "SkRect.h"
18 #include "SkRRect.h"
19 #include "SkString.h"
20 #include "SkXfermode.h"
21
22 // This GM mimics a blurred RR seen in the wild.
23 class BlurRoundRectGM : public skiagm::GM {
24 public:
25     BlurRoundRectGM(int width, int height, int radius)
26         : fName("blurroundrect")
27     {
28         SkRect r = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
29         fRRect.setRectXY(r, SkIntToScalar(radius), SkIntToScalar(radius));
30         fName.appendf("-WH-%ix%i-corner-%i", width, height, radius);
31     }
32
33     BlurRoundRectGM(int width, int height)
34         : fName("blurroundrect") {
35         fName.appendf("-WH-%ix%i-unevenCorners", width,  height);
36         SkVector radii[4];
37         radii[0].set(SkIntToScalar(30), SkIntToScalar(30));
38         radii[1].set(SkIntToScalar(10), SkIntToScalar(10));
39         radii[2].set(SkIntToScalar(30), SkIntToScalar(30));
40         radii[3].set(SkIntToScalar(10), SkIntToScalar(10));
41         SkRect r = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
42         fRRect.setRectRadii(r, radii);
43     }
44
45     SkString onShortName() SK_OVERRIDE {
46         return fName;
47     }
48
49     SkISize onISize() SK_OVERRIDE {
50         return SkISize::Make(SkScalarCeilToInt(fRRect.rect().width()),
51                              SkScalarCeilToInt(fRRect.rect().height()));
52     }
53
54     void onDraw(SkCanvas* canvas) SK_OVERRIDE {
55         SkLayerDrawLooper::Builder looperBuilder;
56         {
57             SkLayerDrawLooper::LayerInfo info;
58             info.fPaintBits = SkLayerDrawLooper::kMaskFilter_Bit
59                               | SkLayerDrawLooper::kColorFilter_Bit;
60             info.fColorMode = SkXfermode::kSrc_Mode;
61             info.fOffset = SkPoint::Make(SkIntToScalar(-1), SkIntToScalar(0));
62             info.fPostTranslate = false;
63             SkPaint* paint = looperBuilder.addLayerOnTop(info);
64             SkMaskFilter* maskFilter = SkBlurMaskFilter::Create(
65                     kNormal_SkBlurStyle,
66                     SkBlurMask::ConvertRadiusToSigma(SK_ScalarHalf),
67                     SkBlurMaskFilter::kHighQuality_BlurFlag);
68             paint->setMaskFilter(maskFilter)->unref();
69             SkColorFilter* colorFilter = SkColorFilter::CreateModeFilter(SK_ColorLTGRAY,
70                     SkXfermode::kSrcIn_Mode);
71             paint->setColorFilter(colorFilter)->unref();
72             paint->setColor(SK_ColorGRAY);
73         }
74         {
75             SkLayerDrawLooper::LayerInfo info;
76             looperBuilder.addLayerOnTop(info);
77         }
78         SkPaint paint;
79         canvas->drawRect(fRRect.rect(), paint);
80
81         paint.setLooper(looperBuilder.detachLooper())->unref();
82         paint.setColor(SK_ColorCYAN);
83         paint.setAntiAlias(true);
84
85         canvas->drawRRect(fRRect, paint);
86     }
87
88 private:
89     SkString        fName;
90     SkRRect         fRRect;
91
92     typedef skiagm::GM INHERITED;
93 };
94
95 #include "SkGradientShader.h"
96 /*
97  * Spits out a dummy gradient to test blur with shader on paint
98  */
99 static SkShader* MakeRadial() {
100     SkPoint pts[2] = {
101         { 0, 0 },
102         { SkIntToScalar(100), SkIntToScalar(100) }
103     };
104     SkShader::TileMode tm = SkShader::kClamp_TileMode;
105     const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, };
106     const SkScalar pos[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
107     SkMatrix scale;
108     scale.setScale(0.5f, 0.5f);
109     scale.postTranslate(5.f, 5.f);
110     SkPoint center0, center1;
111     center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
112                 SkScalarAve(pts[0].fY, pts[1].fY));
113     center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
114                 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
115     return SkGradientShader::CreateTwoPointRadial(center1, (pts[1].fX - pts[0].fX) / 7,
116                                                   center0, (pts[1].fX - pts[0].fX) / 2,
117                                                   colors, pos, SK_ARRAY_COUNT(colors), tm,
118                                                   0, &scale);
119 }
120
121 // Simpler blurred RR test cases where all the radii are the same.
122 class SimpleBlurRoundRectGM : public skiagm::GM {
123 public:
124     SimpleBlurRoundRectGM()
125         : fName("simpleblurroundrect") {
126     }
127
128 protected:
129
130     SkString onShortName() SK_OVERRIDE {
131         return fName;
132     }
133
134     SkISize onISize() SK_OVERRIDE {
135         return SkISize::Make(1000, 500);
136     }
137
138     void onDraw(SkCanvas* canvas) SK_OVERRIDE {
139         canvas->scale(1.5f, 1.5f);
140         canvas->translate(50,50);
141
142         const float blurRadii[] = { 1,5,10,20 };
143         const int cornerRadii[] = { 1,5,10,20 };
144         const SkRect r = SkRect::MakeWH(SkIntToScalar(25), SkIntToScalar(25));
145         for (size_t i = 0; i < SK_ARRAY_COUNT(blurRadii); ++i) {
146             SkAutoCanvasRestore autoRestore(canvas, true);
147             canvas->translate(0, (r.height() + SkIntToScalar(50)) * i);
148             for (size_t j = 0; j < SK_ARRAY_COUNT(cornerRadii); ++j) {
149                 for (int k = 0; k <= 1; k++) {
150                     SkMaskFilter* filter = SkBlurMaskFilter::Create(
151                         kNormal_SkBlurStyle,
152                         SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(blurRadii[i])),
153                         SkBlurMaskFilter::kHighQuality_BlurFlag);
154                     SkPaint paint;
155                     paint.setColor(SK_ColorBLACK);
156                     paint.setMaskFilter(filter)->unref();
157
158                     bool useRadial = SkToBool(k);
159                     if (useRadial) {
160                         paint.setShader(MakeRadial())->unref();
161                     }
162
163                     SkRRect rrect;
164                     rrect.setRectXY(r, SkIntToScalar(cornerRadii[j]),
165                                     SkIntToScalar(cornerRadii[j]));
166                     canvas->drawRRect(rrect, paint);
167                     canvas->translate(r.width() + SkIntToScalar(50), 0);
168                 }
169             }
170         }
171     }
172 private:
173     const SkString  fName;
174
175     typedef         skiagm::GM INHERITED;
176 };
177
178 // Create one with dimensions/rounded corners based on the skp
179 //
180 // TODO(scroggo): Disabled in an attempt to rememdy
181 // https://code.google.com/p/skia/issues/detail?id=1801 ('Win7 Test bots all failing GenerateGMs:
182 // ran wrong number of tests')
183 //DEF_GM(return new BlurRoundRectGM(600, 5514, 6);)
184
185 // Rounded rect with two opposite corners with large radii, the other two
186 // small.
187 DEF_GM(return new BlurRoundRectGM(100, 100);)
188
189 DEF_GM(return new SimpleBlurRoundRectGM();)