7fd2a152095e5ce8588e61e3296007512110585c
[platform/upstream/libSkiaSharp.git] / gm / bleed.cpp
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "gm.h"
9 #include "SkBlurMask.h"
10 #include "SkBlurMaskFilter.h"
11 #include "SkCanvas.h"
12
13 #if SK_SUPPORT_GPU
14 #include "GrContext.h"
15 #endif
16
17 // Create a black&white checked texture with 2 1-pixel rings
18 // around the outside edge. The inner ring is red and the outer ring is blue.
19 static void make_ringed_bitmap(SkBitmap* result, int width, int height) {
20     SkASSERT(0 == width % 2 && 0 == height % 2);
21
22     static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED);
23     static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE);
24     static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK);
25     static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE);
26
27     result->allocN32Pixels(width, height, true);
28
29     SkPMColor* scanline = result->getAddr32(0, 0);
30     for (int x = 0; x < width; ++x) {
31         scanline[x] = kBlue;
32     }
33     scanline = result->getAddr32(0, 1);
34     scanline[0] = kBlue;
35     for (int x = 1; x < width - 1; ++x) {
36         scanline[x] = kRed;
37     }
38     scanline[width-1] = kBlue;
39
40     for (int y = 2; y < height/2; ++y) {
41         scanline = result->getAddr32(0, y);
42         scanline[0] = kBlue;
43         scanline[1] = kRed;
44         for (int x = 2; x < width/2; ++x) {
45             scanline[x] = kBlack;
46         }
47         for (int x = width/2; x < width-2; ++x) {
48             scanline[x] = kWhite;
49         }
50         scanline[width-2] = kRed;
51         scanline[width-1] = kBlue;
52     }
53
54     for (int y = height/2; y < height-2; ++y) {
55         scanline = result->getAddr32(0, y);
56         scanline[0] = kBlue;
57         scanline[1] = kRed;
58         for (int x = 2; x < width/2; ++x) {
59             scanline[x] = kWhite;
60         }
61         for (int x = width/2; x < width-2; ++x) {
62             scanline[x] = kBlack;
63         }
64         scanline[width-2] = kRed;
65         scanline[width-1] = kBlue;
66     }
67
68     scanline = result->getAddr32(0, height-2);
69     scanline[0] = kBlue;
70     for (int x = 1; x < width - 1; ++x) {
71         scanline[x] = kRed;
72     }
73     scanline[width-1] = kBlue;
74
75     scanline = result->getAddr32(0, height-1);
76     for (int x = 0; x < width; ++x) {
77         scanline[x] = kBlue;
78     }
79     result->setImmutable();
80 }
81
82 // This GM exercises the drawBitmapRectToRect "bleed" flag
83 class BleedGM : public skiagm::GM {
84 public:
85     BleedGM() {}
86
87 protected:
88
89     SkString onShortName() SK_OVERRIDE {
90         return SkString("bleed");
91     }
92
93     SkISize onISize() SK_OVERRIDE {
94         return SkISize::Make(kWidth, 780);
95     }
96
97     void onOnceBeforeDraw() SK_OVERRIDE {
98         make_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize);
99
100         // To exercise the GPU's tiling path we need a texture
101         // too big for the GPU to handle in one go
102         make_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize);
103     }
104
105     // Draw only the center of the small bitmap
106     void drawCase1(SkCanvas* canvas, int transX, int transY,
107                    SkCanvas::DrawBitmapRectFlags flags, SkFilterQuality filter) {
108         SkRect src = SkRect::MakeXYWH(2, 2,
109                                       SkIntToScalar(kSmallTextureSize-4),
110                                       SkIntToScalar(kSmallTextureSize-4));
111         SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
112
113         SkPaint paint;
114         paint.setFilterQuality(filter);
115
116         canvas->save();
117         canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
118         canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint, flags);
119         canvas->restore();
120     }
121
122     // Draw almost all of the large bitmap
123     void drawCase2(SkCanvas* canvas, int transX, int transY,
124                    SkCanvas::DrawBitmapRectFlags flags, SkFilterQuality filter) {
125         SkRect src = SkRect::MakeXYWH(2, 2,
126                                       SkIntToScalar(fBitmapBig.width()-4),
127                                       SkIntToScalar(fBitmapBig.height()-4));
128         SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
129
130         SkPaint paint;
131         paint.setFilterQuality(filter);
132
133         canvas->save();
134         canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
135         canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint, flags);
136         canvas->restore();
137     }
138
139     // Draw ~1/4 of the large bitmap
140     void drawCase3(SkCanvas* canvas, int transX, int transY,
141                    SkCanvas::DrawBitmapRectFlags flags, SkFilterQuality filter) {
142         SkRect src = SkRect::MakeXYWH(2, 2,
143                                       SkIntToScalar(fBitmapBig.width()/2-2),
144                                       SkIntToScalar(fBitmapBig.height()/2-2));
145         SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
146
147         SkPaint paint;
148         paint.setFilterQuality(filter);
149
150         canvas->save();
151         canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
152         canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint, flags);
153         canvas->restore();
154     }
155
156     // Draw the center of the small bitmap with a mask filter
157     void drawCase4(SkCanvas* canvas, int transX, int transY,
158                    SkCanvas::DrawBitmapRectFlags flags, SkFilterQuality filter) {
159         SkRect src = SkRect::MakeXYWH(2, 2,
160                                       SkIntToScalar(kSmallTextureSize-4),
161                                       SkIntToScalar(kSmallTextureSize-4));
162         SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
163
164         SkPaint paint;
165         paint.setFilterQuality(filter);
166         SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
167                                          SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(3)));
168         paint.setMaskFilter(mf)->unref();
169
170         canvas->save();
171         canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
172         canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint, flags);
173         canvas->restore();
174     }
175
176     void onDraw(SkCanvas* canvas) SK_OVERRIDE {
177
178         canvas->clear(SK_ColorGRAY);
179
180         for (int m = 0; m < 2; ++m) {
181             canvas->save();
182             if (m) {
183                 static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSize + kBlockSpacing);
184                 canvas->translate(0, kBottom);
185                 SkMatrix rotate;
186                 rotate.setRotate(15.f, 0, kBottom + kBlockSpacing);
187                 canvas->concat(rotate);
188                 canvas->scale(0.71f, 1.22f);
189             }
190
191             // First draw a column with no bleeding, tiling, or filtering
192             this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, kNone_SkFilterQuality);
193             this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, kNone_SkFilterQuality);
194             this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, kNone_SkFilterQuality);
195             this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, kNone_SkFilterQuality);
196
197             // Then draw a column with no bleeding or tiling but with low filtering
198             this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
199             this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
200             this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
201             this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
202
203             // Then draw a column with no bleeding or tiling but with high filtering
204             this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
205             this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
206             this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
207             this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
208
209 #if SK_SUPPORT_GPU
210             GrContext* ctx = canvas->getGrContext();
211             int oldMaxTextureSize = 0;
212             if (ctx) {
213                 // shrink the max texture size so all our textures can be reasonably sized
214                 oldMaxTextureSize = ctx->getMaxTextureSize();
215                 ctx->setMaxTextureSizeOverride(kMaxTextureSize);
216             }
217 #endif
218
219             // Then draw a column with no bleeding but with tiling and low filtering
220             this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
221             this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
222             this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
223             this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
224
225             // Then draw a column with no bleeding but with tiling and high filtering
226             this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
227             this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
228             this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
229             this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
230
231             // Then draw a column with bleeding, tiling, and low filtering
232             this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, kLow_SkFilterQuality);
233             this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, kLow_SkFilterQuality);
234             this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, kLow_SkFilterQuality);
235             this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, kLow_SkFilterQuality);
236
237             // Finally draw a column with bleeding, tiling, and high filtering
238             this->drawCase1(canvas, kCol6X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, kHigh_SkFilterQuality);
239             this->drawCase2(canvas, kCol6X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, kHigh_SkFilterQuality);
240             this->drawCase3(canvas, kCol6X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, kHigh_SkFilterQuality);
241             this->drawCase4(canvas, kCol6X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, kHigh_SkFilterQuality);
242
243 #if SK_SUPPORT_GPU
244             if (ctx) {
245                 ctx->setMaxTextureSizeOverride(oldMaxTextureSize);
246             }
247 #endif
248             canvas->restore();
249         }
250     }
251
252 private:
253     static const int kBlockSize = 70;
254     static const int kBlockSpacing = 5;
255
256     static const int kCol0X = kBlockSpacing;
257     static const int kCol1X = 2*kBlockSpacing + kBlockSize;
258     static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize;
259     static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize;
260     static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize;
261     static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize;
262     static const int kCol6X = 7*kBlockSpacing + 6*kBlockSize;
263     static const int kWidth = 8*kBlockSpacing + 7*kBlockSize;
264
265     static const int kRow0Y = kBlockSpacing;
266     static const int kRow1Y = 2*kBlockSpacing + kBlockSize;
267     static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize;
268     static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize;
269
270     static const int kSmallTextureSize = 6;
271     static const int kMaxTextureSize = 32;
272
273     SkBitmap fBitmapSmall;
274     SkBitmap fBitmapBig;
275
276     typedef GM INHERITED;
277 };
278
279 DEF_GM( return new BleedGM(); )