2 * Copyright 2013 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "sk_tool_utils.h"
16 static void draw_bm(SkBitmap* bm) {
18 bluePaint.setColor(SK_ColorBLUE);
20 bm->allocN32Pixels(20, 20);
21 bm->eraseColor(SK_ColorRED);
24 canvas.drawCircle(10, 10, 5, bluePaint);
27 static void draw_mask(SkBitmap* bm) {
29 circlePaint.setColor(SK_ColorBLACK);
31 bm->allocPixels(SkImageInfo::MakeA8(20, 20));
32 bm->eraseColor(SK_ColorTRANSPARENT);
35 canvas.drawCircle(10, 10, 10, circlePaint);
38 class BitmapShaderGM : public GM {
41 void onOnceBeforeDraw() override {
42 this->setBGColor(sk_tool_utils::color_to_565(SK_ColorGRAY));
47 SkString onShortName() override {
48 return SkString("bitmapshaders");
51 SkISize onISize() override {
52 return SkISize::Make(150, 100);
55 void onDraw(SkCanvas* canvas) override {
58 for (int i = 0; i < 2; i++) {
62 s.setScale(1.5f, 1.5f);
63 s.postTranslate(2, 2);
67 paint.setShader(SkShader::MakeBitmapShader(fBitmap, SkShader::kClamp_TileMode,
68 SkShader::kClamp_TileMode, &s));
70 // draw the shader with a bitmap mask
71 canvas->drawBitmap(fMask, 0, 0, &paint);
72 canvas->drawBitmap(fMask, 30, 0, &paint);
74 canvas->translate(0, 25);
76 canvas->drawCircle(10, 10, 10, paint);
77 canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
79 canvas->translate(0, 25);
81 // clear the shader, colorized by a solid color with a bitmap mask
82 paint.setShader(nullptr);
83 paint.setColor(SK_ColorGREEN);
84 canvas->drawBitmap(fMask, 0, 0, &paint);
85 canvas->drawBitmap(fMask, 30, 0, &paint);
87 canvas->translate(0, 25);
89 paint.setShader(SkShader::MakeBitmapShader(fMask, SkShader::kRepeat_TileMode,
90 SkShader::kRepeat_TileMode, &s));
91 paint.setColor(SK_ColorRED);
93 // draw the mask using the shader and a color
94 canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
95 canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
97 canvas->translate(60, 0);
105 typedef GM INHERITED;
108 //////////////////////////////////////////////////////////////////////////////
110 static GM* MyFactory(void*) { return new BitmapShaderGM; }
111 static GMRegistry reg(MyFactory);