3 * Copyright 2013 Google Inc.
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
16 static void draw_bm(SkBitmap* bm) {
18 bluePaint.setColor(SK_ColorBLUE);
20 bm->allocN32Pixels(20, 20);
21 bm->eraseColor(SK_ColorRED);
24 canvas.drawCircle(10, 10, 5, bluePaint);
27 static void draw_mask(SkBitmap* bm) {
29 circlePaint.setColor(SK_ColorBLACK);
31 bm->allocPixels(SkImageInfo::MakeA8(20, 20));
32 bm->eraseColor(SK_ColorTRANSPARENT);
35 canvas.drawCircle(10, 10, 10, circlePaint);
38 static void adopt_shader(SkPaint* paint, SkShader* shader) {
39 paint->setShader(shader);
43 class BitmapShaderGM : public GM {
46 void onOnceBeforeDraw() override {
47 this->setBGColor(SK_ColorGRAY);
52 virtual SkString onShortName() {
53 return SkString("bitmapshaders");
56 virtual SkISize onISize() {
57 return SkISize::Make(150, 100);
60 virtual void onDraw(SkCanvas* canvas) {
63 for (int i = 0; i < 2; i++) {
67 s.setScale(1.5f, 1.5f);
68 s.postTranslate(2, 2);
72 adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode,
73 SkShader::kClamp_TileMode, &s));
75 // draw the shader with a bitmap mask
76 canvas->drawBitmap(fMask, 0, 0, &paint);
77 canvas->drawBitmap(fMask, 30, 0, &paint);
79 canvas->translate(0, 25);
81 canvas->drawCircle(10, 10, 10, paint);
82 canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
84 canvas->translate(0, 25);
86 // clear the shader, colorized by a solid color with a bitmap mask
87 paint.setShader(NULL);
88 paint.setColor(SK_ColorGREEN);
89 canvas->drawBitmap(fMask, 0, 0, &paint);
90 canvas->drawBitmap(fMask, 30, 0, &paint);
92 canvas->translate(0, 25);
94 adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode,
95 SkShader::kRepeat_TileMode, &s));
96 paint.setColor(SK_ColorRED);
98 // draw the mask using the shader and a color
99 canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
100 canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
102 canvas->translate(60, 0);
110 typedef GM INHERITED;
113 //////////////////////////////////////////////////////////////////////////////
115 static GM* MyFactory(void*) { return new BitmapShaderGM; }
116 static GMRegistry reg(MyFactory);