1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/glheader.h"
29 #include "main/macros.h"
30 #include "main/mtypes.h"
31 #include "main/simple_list.h"
32 #include "main/enums.h"
35 #include "intel_screen.h"
36 #include "intel_tex.h"
38 #include "i830_context.h"
42 /* ================================================================
43 * Texture combine functions
46 pass_through(GLuint * state, GLuint blendUnit)
48 state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
50 ENABLE_TEXOUTPUT_WRT_SEL |
51 TEXOP_OUTPUT_CURRENT |
52 DISABLE_TEX_CNTRL_STAGE |
53 TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
54 state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
56 ENABLE_TEXOUTPUT_WRT_SEL |
57 TEXOP_OUTPUT_CURRENT |
58 TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
59 state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
62 TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT);
63 state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
66 TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT);
72 emit_factor(GLuint blendUnit, GLuint * state, GLuint count,
73 const GLfloat * factor)
79 fprintf(stderr, "emit constant %d: %.2f %.2f %.2f %.2f\n",
80 blendUnit, factor[0], factor[1], factor[2], factor[3]);
82 UNCLAMPED_FLOAT_TO_UBYTE(r, factor[0]);
83 UNCLAMPED_FLOAT_TO_UBYTE(g, factor[1]);
84 UNCLAMPED_FLOAT_TO_UBYTE(b, factor[2]);
85 UNCLAMPED_FLOAT_TO_UBYTE(a, factor[3]);
87 col = ((a << 24) | (r << 16) | (g << 8) | b);
89 state[count++] = _3DSTATE_COLOR_FACTOR_N_CMD(blendUnit);
97 GetTexelOp(GLint unit)
101 return TEXBLENDARG_TEXEL0;
103 return TEXBLENDARG_TEXEL1;
105 return TEXBLENDARG_TEXEL2;
107 return TEXBLENDARG_TEXEL3;
109 return TEXBLENDARG_TEXEL0;
115 * Calculate the hardware instuctions to setup the current texture enviromnemt
116 * settings. Since \c gl_texture_unit::_CurrentCombine is used, both
117 * "classic" texture enviroments and GL_ARB_texture_env_combine type texture
118 * environments are treated identically.
121 * This function should return \c bool. When \c false is returned,
122 * it means that an environment is selected that the hardware cannot do. This
123 * is the way the Radeon and R200 drivers work.
126 * Looking at i830_3d_regs.h, it seems the i830 can do part of
127 * GL_ATI_texture_env_combine3. It can handle using \c GL_ONE and
128 * \c GL_ZERO as combine inputs (which the code already supports). It can
129 * also handle the \c GL_MODULATE_ADD_ATI mode. Is it worth investigating
130 * partial support for the extension?
133 i830SetTexEnvCombine(struct i830_context * i830,
134 const struct gl_tex_env_combine_state * combine,
136 GLuint texel_op, GLuint * state, const GLfloat * factor)
138 const GLuint numColorArgs = combine->_NumArgsRGB;
139 const GLuint numAlphaArgs = combine->_NumArgsA;
147 bool need_factor = 0;
150 static const GLuint tex_blend_rgb[3] = {
151 TEXPIPE_COLOR | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS,
152 TEXPIPE_COLOR | TEXBLEND_ARG2 | TEXBLENDARG_MODIFY_PARMS,
153 TEXPIPE_COLOR | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS,
155 static const GLuint tex_blend_a[3] = {
156 TEXPIPE_ALPHA | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS,
157 TEXPIPE_ALPHA | TEXBLEND_ARG2 | TEXBLENDARG_MODIFY_PARMS,
158 TEXPIPE_ALPHA | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS,
161 if (INTEL_DEBUG & DEBUG_TEXTURE)
162 fprintf(stderr, "%s\n", __FUNCTION__);
165 /* The EXT version of the DOT3 extension does not support the
166 * scale factor, but the ARB version (and the version in OpenGL
169 switch (combine->ModeRGB) {
170 case GL_DOT3_RGB_EXT:
171 alpha_shift = combine->ScaleShiftA;
175 case GL_DOT3_RGBA_EXT:
181 rgb_shift = combine->ScaleShiftRGB;
182 alpha_shift = combine->ScaleShiftA;
187 switch (combine->ModeRGB) {
189 blendop = TEXBLENDOP_ARG1;
192 blendop = TEXBLENDOP_MODULATE;
195 blendop = TEXBLENDOP_ADD;
198 blendop = TEXBLENDOP_ADDSIGNED;
201 blendop = TEXBLENDOP_BLEND;
204 blendop = TEXBLENDOP_SUBTRACT;
206 case GL_DOT3_RGB_EXT:
208 blendop = TEXBLENDOP_DOT3;
210 case GL_DOT3_RGBA_EXT:
212 blendop = TEXBLENDOP_DOT3;
215 return pass_through(state, blendUnit);
218 blendop |= (rgb_shift << TEXOP_SCALE_SHIFT);
221 /* Handle RGB args */
222 for (i = 0; i < 3; i++) {
223 switch (combine->SourceRGB[i]) {
225 args_RGB[i] = texel_op;
231 args_RGB[i] = GetTexelOp(combine->SourceRGB[i] - GL_TEXTURE0);
234 args_RGB[i] = TEXBLENDARG_FACTOR_N;
237 case GL_PRIMARY_COLOR:
238 args_RGB[i] = TEXBLENDARG_DIFFUSE;
241 args_RGB[i] = TEXBLENDARG_CURRENT;
244 return pass_through(state, blendUnit);
247 switch (combine->OperandRGB[i]) {
251 case GL_ONE_MINUS_SRC_COLOR:
252 args_RGB[i] |= TEXBLENDARG_INV_ARG;
255 args_RGB[i] |= TEXBLENDARG_REPLICATE_ALPHA;
257 case GL_ONE_MINUS_SRC_ALPHA:
258 args_RGB[i] |= (TEXBLENDARG_REPLICATE_ALPHA | TEXBLENDARG_INV_ARG);
261 return pass_through(state, blendUnit);
266 /* Need to knobble the alpha calculations of TEXBLENDOP_DOT4 to
267 * match the spec. Can't use DOT3 as it won't propogate values
268 * into alpha as required:
270 * Note - the global factor is set up with alpha == .5, so
271 * the alpha part of the DOT4 calculation should be zero.
273 if (combine->ModeRGB == GL_DOT3_RGBA_EXT ||
274 combine->ModeRGB == GL_DOT3_RGBA) {
275 ablendop = TEXBLENDOP_DOT4;
276 args_A[0] = TEXBLENDARG_FACTOR; /* the global factor */
277 args_A[1] = TEXBLENDARG_FACTOR;
278 args_A[2] = TEXBLENDARG_FACTOR;
281 switch (combine->ModeA) {
283 ablendop = TEXBLENDOP_ARG1;
286 ablendop = TEXBLENDOP_MODULATE;
289 ablendop = TEXBLENDOP_ADD;
292 ablendop = TEXBLENDOP_ADDSIGNED;
295 ablendop = TEXBLENDOP_BLEND;
298 ablendop = TEXBLENDOP_SUBTRACT;
301 return pass_through(state, blendUnit);
305 ablendop |= (alpha_shift << TEXOP_SCALE_SHIFT);
308 for (i = 0; i < 3; i++) {
309 switch (combine->SourceA[i]) {
311 args_A[i] = texel_op;
317 args_A[i] = GetTexelOp(combine->SourceA[i] - GL_TEXTURE0);
320 args_A[i] = TEXBLENDARG_FACTOR_N;
323 case GL_PRIMARY_COLOR:
324 args_A[i] = TEXBLENDARG_DIFFUSE;
327 args_A[i] = TEXBLENDARG_CURRENT;
330 return pass_through(state, blendUnit);
333 switch (combine->OperandA[i]) {
337 case GL_ONE_MINUS_SRC_ALPHA:
338 args_A[i] |= TEXBLENDARG_INV_ARG;
341 return pass_through(state, blendUnit);
348 /* Native Arg1 == Arg0 in GL_EXT_texture_env_combine spec */
349 /* Native Arg2 == Arg1 in GL_EXT_texture_env_combine spec */
350 /* Native Arg0 == Arg2 in GL_EXT_texture_env_combine spec */
352 /* When we render we need to figure out which is the last really enabled
353 * tex unit, and put last stage on it
357 /* Build color & alpha pipelines */
360 state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
362 ENABLE_TEXOUTPUT_WRT_SEL |
363 TEXOP_OUTPUT_CURRENT |
364 DISABLE_TEX_CNTRL_STAGE | TEXOP_MODIFY_PARMS | blendop);
365 state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
367 ENABLE_TEXOUTPUT_WRT_SEL |
368 TEXOP_OUTPUT_CURRENT | TEXOP_MODIFY_PARMS | ablendop);
370 for (i = 0; i < numColorArgs; i++) {
371 state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
372 tex_blend_rgb[i] | args_RGB[i]);
375 for (i = 0; i < numAlphaArgs; i++) {
376 state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
377 tex_blend_a[i] | args_A[i]);
382 return emit_factor(blendUnit, state, used, factor);
389 emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit,
392 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
393 GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz;
397 fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
399 /* Update i830->state.TexBlend
401 tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit,
402 GetTexelOp(unit), tmp, texUnit->EnvColor);
405 tmp[0] |= TEXOP_LAST_STAGE;
407 if (tmp_sz != i830->state.TexBlendWordsUsed[blendUnit] ||
408 memcmp(tmp, i830->state.TexBlend[blendUnit],
409 tmp_sz * sizeof(GLuint))) {
411 I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(blendUnit));
412 memcpy(i830->state.TexBlend[blendUnit], tmp, tmp_sz * sizeof(GLuint));
413 i830->state.TexBlendWordsUsed[blendUnit] = tmp_sz;
416 I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(blendUnit), true);
420 emit_passthrough(struct i830_context *i830)
422 GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz;
425 tmp_sz = pass_through(tmp, unit);
426 tmp[0] |= TEXOP_LAST_STAGE;
428 if (tmp_sz != i830->state.TexBlendWordsUsed[unit] ||
429 memcmp(tmp, i830->state.TexBlend[unit], tmp_sz * sizeof(GLuint))) {
431 I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(unit));
432 memcpy(i830->state.TexBlend[unit], tmp, tmp_sz * sizeof(GLuint));
433 i830->state.TexBlendWordsUsed[unit] = tmp_sz;
436 I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(unit), true);
440 i830EmitTextureBlend(struct i830_context *i830)
442 struct gl_context *ctx = &i830->intel.ctx;
443 GLuint unit, last_stage = 0, blendunit = 0;
445 I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, false);
447 if (ctx->Texture._EnabledUnits) {
448 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++)
449 if (ctx->Texture.Unit[unit]._ReallyEnabled)
452 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++)
453 if (ctx->Texture.Unit[unit]._ReallyEnabled)
454 emit_texblend(i830, unit, blendunit++, last_stage == unit);
457 emit_passthrough(i830);