2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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8 * copy of this software and associated documentation files (the "Software"),
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19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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26 * \file glapi_getproc.c
28 * Code for implementing glXGetProcAddress(), etc.
29 * This was originally in glapi.c but refactored out.
33 #include "glapi/glapi_priv.h"
34 #include "glapi/glapitable.h"
37 #define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
40 /**********************************************************************
41 * Static function management.
45 #if !defined(DISPATCH_FUNCTION_SIZE)
46 # define NEED_FUNCTION_POINTER
48 #include "glapi/glprocs.h"
52 * Search the table of static entrypoint functions for the named function
53 * and return the corresponding glprocs_table_t entry.
55 static const glprocs_table_t *
56 get_static_proc( const char * n )
59 for (i = 0; static_functions[i].Name_offset >= 0; i++) {
60 const char *testName = gl_string_table + static_functions[i].Name_offset;
62 /* skip the prefix on the name */
63 if (strcmp(testName, n + 1) == 0)
65 if (strcmp(testName, n) == 0)
68 return &static_functions[i];
76 * Return dispatch table offset of the named static (built-in) function.
77 * Return -1 if function not found.
80 get_static_proc_offset(const char *funcName)
82 const glprocs_table_t * const f = get_static_proc( funcName );
93 * Return dispatch function address for the named static (built-in) function.
94 * Return NULL if function not found.
97 get_static_proc_address(const char *funcName)
99 const glprocs_table_t * const f = get_static_proc( funcName );
104 #if defined(DISPATCH_FUNCTION_SIZE) && defined(GLX_INDIRECT_RENDERING)
105 return (f->Address == NULL)
106 ? get_entrypoint_address(f->Offset)
108 #elif defined(DISPATCH_FUNCTION_SIZE)
109 return get_entrypoint_address(f->Offset);
118 * Return the name of the function at the given offset in the dispatch
119 * table. For debugging only.
122 get_static_proc_name( GLuint offset )
125 for (i = 0; static_functions[i].Name_offset >= 0; i++) {
126 if (static_functions[i].Offset == offset) {
127 return gl_string_table + static_functions[i].Name_offset;
135 /**********************************************************************
136 * Extension function management.
141 * Track information about a function added to the GL API.
143 struct _glapi_function {
145 * Name of the function.
151 * Text string that describes the types of the parameters passed to the
152 * named function. Parameter types are converted to characters using the
154 * - 'i' for \c GLint, \c GLuint, and \c GLenum
155 * - 'p' for any pointer type
156 * - 'f' for \c GLfloat and \c GLclampf
157 * - 'd' for \c GLdouble and \c GLclampd
159 const char * parameter_signature;
163 * Offset in the dispatch table where the pointer to the real function is
164 * located. If the driver has not requested that the named function be
165 * added to the dispatch table, this will have the value ~0.
167 unsigned dispatch_offset;
171 * Pointer to the dispatch stub for the named function.
174 * The semantic of this field should be changed slightly. Currently, it
175 * is always expected to be non-\c NULL. However, it would be better to
176 * only allocate the entry-point stub when the application requests the
177 * function via \c glXGetProcAddress. This would save memory for all the
178 * functions that the driver exports but that the application never wants
181 _glapi_proc dispatch_stub;
185 static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
186 static GLuint NumExtEntryPoints = 0;
189 static struct _glapi_function *
190 get_extension_proc(const char *funcName)
193 for (i = 0; i < NumExtEntryPoints; i++) {
194 if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
195 return & ExtEntryTable[i];
203 get_extension_proc_offset(const char *funcName)
205 const struct _glapi_function * const f = get_extension_proc( funcName );
210 return f->dispatch_offset;
215 get_extension_proc_address(const char *funcName)
217 const struct _glapi_function * const f = get_extension_proc( funcName );
222 return f->dispatch_stub;
227 get_extension_proc_name(GLuint offset)
230 for (i = 0; i < NumExtEntryPoints; i++) {
231 if (ExtEntryTable[i].dispatch_offset == offset) {
232 return ExtEntryTable[i].name;
240 * strdup() is actually not a standard ANSI C or POSIX routine.
241 * Irix will not define it if ANSI mode is in effect.
244 str_dup(const char *str)
247 copy = (char*) malloc(strlen(str) + 1);
256 * Generate new entrypoint
258 * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
259 * calls \c _glapi_add_dispatch we'll put in the proper offset. If that
260 * never happens, and the user calls this function, he'll segfault. That's
261 * what you get when you try calling a GL function that doesn't really exist.
263 * \param funcName Name of the function to create an entry-point for.
265 * \sa _glapi_add_entrypoint
268 static struct _glapi_function *
269 add_function_name( const char * funcName )
271 struct _glapi_function * entry = NULL;
272 _glapi_proc entrypoint = NULL;
273 char * name_dup = NULL;
275 if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS)
278 if (funcName == NULL)
281 name_dup = str_dup(funcName);
282 if (name_dup == NULL)
285 entrypoint = generate_entrypoint(~0);
287 if (entrypoint == NULL) {
292 entry = & ExtEntryTable[NumExtEntryPoints];
295 entry->name = name_dup;
296 entry->parameter_signature = NULL;
297 entry->dispatch_offset = ~0;
298 entry->dispatch_stub = entrypoint;
304 static struct _glapi_function *
305 set_entry_info( struct _glapi_function * entry, const char * signature, unsigned offset )
307 char * sig_dup = NULL;
309 if (signature == NULL)
312 sig_dup = str_dup(signature);
316 fill_in_entrypoint_offset(entry->dispatch_stub, offset);
318 entry->parameter_signature = sig_dup;
319 entry->dispatch_offset = offset;
326 * Fill-in the dispatch stub for the named function.
328 * This function is intended to be called by a hardware driver. When called,
329 * a dispatch stub may be created created for the function. A pointer to this
330 * dispatch function will be returned by glXGetProcAddress.
332 * \param function_names Array of pointers to function names that should
333 * share a common dispatch offset.
334 * \param parameter_signature String representing the types of the parameters
335 * passed to the named function. Parameter types
336 * are converted to characters using the following
338 * - 'i' for \c GLint, \c GLuint, and \c GLenum
339 * - 'p' for any pointer type
340 * - 'f' for \c GLfloat and \c GLclampf
341 * - 'd' for \c GLdouble and \c GLclampd
344 * The offset in the dispatch table of the named function. A pointer to the
345 * driver's implementation of the named function should be stored at
346 * \c dispatch_table[\c offset]. Return -1 if error/problem.
348 * \sa glXGetProcAddress
351 * This function can only handle up to 8 names at a time. As far as I know,
352 * the maximum number of names ever associated with an existing GL function is
353 * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
354 * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
355 * too painful of a limitation.
358 * Determine whether or not \c parameter_signature should be allowed to be
359 * \c NULL. It doesn't seem like much of a hardship for drivers to have to
360 * pass in an empty string.
363 * Determine if code should be added to reject function names that start with
367 * Add code to compare \c parameter_signature with the parameter signature of
368 * a static function. In order to do that, we need to find a way to \b get
369 * the parameter signature of a static function.
373 _glapi_add_dispatch( const char * const * function_names,
374 const char * parameter_signature )
376 static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
377 const char * const real_sig = (parameter_signature != NULL)
378 ? parameter_signature : "";
379 struct _glapi_function * entry[8];
380 GLboolean is_static[8];
384 init_glapi_relocs_once();
386 (void) memset( is_static, 0, sizeof( is_static ) );
387 (void) memset( entry, 0, sizeof( entry ) );
389 /* Find the _single_ dispatch offset for all function names that already
390 * exist (and have a dispatch offset).
393 for ( i = 0 ; function_names[i] != NULL ; i++ ) {
394 const char * funcName = function_names[i];
396 int extension_offset;
398 if (funcName[0] != 'g' || funcName[1] != 'l')
401 /* search built-in functions */
402 static_offset = get_static_proc_offset(funcName);
404 if (static_offset >= 0) {
406 is_static[i] = GL_TRUE;
408 /* FIXME: Make sure the parameter signatures match! How do we get
409 * FIXME: the parameter signature for static functions?
412 if ( (offset != ~0) && (static_offset != offset) ) {
416 offset = static_offset;
421 /* search added extension functions */
422 entry[i] = get_extension_proc(funcName);
424 if (entry[i] != NULL) {
425 extension_offset = entry[i]->dispatch_offset;
427 /* The offset may be ~0 if the function name was added by
428 * glXGetProcAddress but never filled in by the driver.
431 if (extension_offset == ~0) {
435 if (strcmp(real_sig, entry[i]->parameter_signature) != 0) {
439 if ( (offset != ~0) && (extension_offset != offset) ) {
443 offset = extension_offset;
447 /* If all function names are either new (or with no dispatch offset),
448 * allocate a new dispatch offset.
452 offset = next_dynamic_offset;
453 next_dynamic_offset++;
456 /* Fill in the dispatch offset for the new function names (and those with
457 * no dispatch offset).
460 for ( i = 0 ; function_names[i] != NULL ; i++ ) {
465 /* generate entrypoints for new function names */
466 if (entry[i] == NULL) {
467 entry[i] = add_function_name( function_names[i] );
468 if (entry[i] == NULL) {
469 /* FIXME: Possible memory leak here. */
474 if (entry[i]->dispatch_offset == ~0) {
475 set_entry_info( entry[i], real_sig, offset );
484 * Return offset of entrypoint for named function within dispatch table.
487 _glapi_get_proc_offset(const char *funcName)
491 /* search extension functions first */
492 offset = get_extension_proc_offset(funcName);
496 /* search static functions */
497 return get_static_proc_offset(funcName);
503 * Return pointer to the named function. If the function name isn't found
504 * in the name of static functions, try generating a new API entrypoint on
505 * the fly with assembly language.
508 _glapi_get_proc_address(const char *funcName)
511 struct _glapi_function * entry;
513 init_glapi_relocs_once();
516 /* skip the prefix on the name */
517 if (funcName[1] != 'g' || funcName[2] != 'l')
520 if (funcName[0] != 'g' || funcName[1] != 'l')
524 /* search extension functions first */
525 func = get_extension_proc_address(funcName);
529 /* search static functions */
530 func = get_static_proc_address(funcName);
534 /* generate entrypoint, dispatch offset must be filled in by the driver */
535 entry = add_function_name(funcName);
539 return entry->dispatch_stub;
545 * Return the name of the function at the given dispatch offset.
546 * This is only intended for debugging.
549 _glapi_get_proc_name(GLuint offset)
553 /* search built-in functions */
554 n = get_static_proc_name(offset);
559 /* search added extension functions */
560 return get_extension_proc_name(offset);
565 /**********************************************************************
566 * GL API table functions.
571 * Return size of dispatch table struct as number of functions (or
575 _glapi_get_dispatch_table_size(void)
578 * The dispatch table size (number of entries) is the size of the
579 * _glapi_table struct plus the number of dynamic entries we can add.
580 * The extra slots can be filled in by DRI drivers that register new
581 * extension functions.
583 return FIRST_DYNAMIC_OFFSET + MAX_EXTENSION_FUNCS;
588 * Make sure there are no NULL pointers in the given dispatch table.
589 * Intended for debugging purposes.
592 _glapi_check_table_not_null(const struct _glapi_table *table)
594 #ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */
595 const GLuint entries = _glapi_get_dispatch_table_size();
596 const void **tab = (const void **) table;
598 for (i = 1; i < entries; i++) {
608 * Do some spot checks to be sure that the dispatch table
609 * slots are assigned correctly. For debugging only.
612 _glapi_check_table(const struct _glapi_table *table)
614 #ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */
616 GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
617 char *BeginFunc = (char*) &table->Begin;
618 GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
619 assert(BeginOffset == offset);
622 GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
623 char *viewportFunc = (char*) &table->Viewport;
624 GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
625 assert(viewportOffset == offset);
628 GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
629 char *VertexPointerFunc = (char*) &table->VertexPointer;
630 GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
631 assert(VertexPointerOffset == offset);
634 GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
635 char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
636 GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
637 assert(ResetMinMaxOffset == offset);
640 GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
641 char *blendColorFunc = (char*) &table->BlendColor;
642 GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
643 assert(blendColorOffset == offset);
646 GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
647 char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
648 GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
649 assert(secondaryColor3fOffset == offset);
652 GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
653 char *pointParameterivFunc = (char*) &table->PointParameterivNV;
654 GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
655 assert(pointParameterivOffset == offset);
658 GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
659 char *setFenceFunc = (char*) &table->SetFenceNV;
660 GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
661 assert(setFenceOffset == offset);