1 /**************************************************************************
3 * Copyright 2010 Luca Barbieri
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
30 import "d3dcommon.idl";
32 const unsigned int D3D10_1_SDK_VERSION = 0x20;
34 cpp_quote("#ifndef _D3D10_1_CONSTANTS")
35 cpp_quote("#define _D3D10_1_CONSTANTS")
36 const unsigned int D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff;
37 const float D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
38 const float D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
39 const unsigned int D3D10_1_GS_INPUT_REGISTER_COUNT = 32;
40 const unsigned int D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
41 const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
42 const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
43 const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
44 const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
45 const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
46 const unsigned int D3D10_1_SHADER_MAJOR_VERSION = 4;
47 const unsigned int D3D10_1_SHADER_MINOR_VERSION = 1;
48 const unsigned int D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
49 const unsigned int D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
50 const unsigned int D3D10_1_SO_BUFFER_SLOT_COUNT = 4;
51 const unsigned int D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
52 const unsigned int D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
53 const unsigned int D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32;
54 const unsigned int D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
55 const unsigned int D3D10_1_VS_INPUT_REGISTER_COUNT = 32;
56 const unsigned int D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32;
59 typedef enum D3D10_FEATURE_LEVEL1
61 D3D10_FEATURE_LEVEL_10_0 = 0xa000,
62 D3D10_FEATURE_LEVEL_10_1 = 0xa100,
63 D3D10_FEATURE_LEVEL_9_1 = 0x9100,
64 D3D10_FEATURE_LEVEL_9_2 = 0x9200,
65 D3D10_FEATURE_LEVEL_9_3 = 0x9300
66 } D3D10_FEATURE_LEVEL1;
68 typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
72 D3D10_BLEND DestBlend;
73 D3D10_BLEND_OP BlendOp;
74 D3D10_BLEND SrcBlendAlpha;
75 D3D10_BLEND DestBlendAlpha;
76 D3D10_BLEND_OP BlendOpAlpha;
77 UINT8 RenderTargetWriteMask;
78 } D3D10_RENDER_TARGET_BLEND_DESC1;
80 typedef struct D3D10_BLEND_DESC1
82 BOOL AlphaToCoverageEnable;
83 BOOL IndependentBlendEnable;
84 D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
87 typedef struct D3D10_TEXCUBE_ARRAY_SRV1
91 UINT First2DArrayFace;
93 } D3D10_TEXCUBE_ARRAY_SRV1;
95 typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
97 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
100 D3D10_SRV_DIMENSION1 ViewDimension;
103 D3D10_BUFFER_SRV Buffer;
104 D3D10_TEX1D_SRV Texture1D;
105 D3D10_TEX1D_ARRAY_SRV Texture1DArray;
106 D3D10_TEX2D_SRV Texture2D;
107 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
108 D3D10_TEX2DMS_SRV Texture2DMS;
109 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
110 D3D10_TEX3D_SRV Texture3D;
111 D3D10_TEXCUBE_SRV TextureCube;
112 D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
114 } D3D10_SHADER_RESOURCE_VIEW_DESC1;
116 typedef enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS
118 D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
119 D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
120 } D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
122 [object, local, uuid("EDAD8D99-8A35-4d6d-8566-2EA276CDE161")]
123 interface ID3D10BlendState1 : ID3D10BlendState
126 [out] D3D10_BLEND_DESC1 *a
130 [object, local, uuid("9B7E4C87-342C-4106-A19F-4F2704F689F0")]
131 interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
134 [out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *a
138 [object, local, uuid("9B7E4C8F-342C-4106-A19F-4F2704F689F0")]
139 interface ID3D10Device1 : ID3D10Device
141 HRESULT CreateShaderResourceView1(
142 [in] ID3D10Resource *a,
143 [in] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *b,
144 [out,optional] ID3D10ShaderResourceView1 **c
147 HRESULT CreateBlendState1(
148 [in] const D3D10_BLEND_DESC1 *a,
149 [out, optional] ID3D10BlendState1 **b
152 D3D10_FEATURE_LEVEL1 GetFeatureLevel();
155 //cpp_quote("#include \"d3d10_1shader.h\"")
157 typedef enum D3D10_DRIVER_TYPE D3D10_DRIVER_TYPE;
159 HRESULT D3D10CreateDevice1(
160 [in,optional] IDXGIAdapter* a,
161 [in] D3D10_DRIVER_TYPE b,
164 [in] D3D10_FEATURE_LEVEL1 e,
166 [out,optional] ID3D10Device1** g
169 typedef HRESULT (* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)(
170 [in,optional] IDXGIAdapter*,
174 D3D10_FEATURE_LEVEL1,
176 [in, optional] DXGI_SWAP_CHAIN_DESC*,
177 [out,optional] IDXGISwapChain**,
178 [out,optional] ID3D10Device1**
181 HRESULT D3D10CreateDeviceAndSwapChain1(
182 [in,optional] IDXGIAdapter* a,
183 [in] D3D10_DRIVER_TYPE b,
186 [in] D3D10_FEATURE_LEVEL1 e,
188 [in,optional] DXGI_SWAP_CHAIN_DESC* g,
189 [out,optional] IDXGISwapChain** h,
190 [out,optional] ID3D10Device1** i