1 /**************************************************************************
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sub license, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
16 * The above copyright notice and this permission notice (including the
17 * next paragraph) shall be included in all copies or substantial portions
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
23 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
24 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
25 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
26 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
32 * Texture mapping utility functions.
38 #include "pipe/p_defines.h"
40 #include "util/u_debug.h"
41 #include "util/u_texture.h"
43 void util_map_texcoords2d_onto_cubemap(unsigned face,
44 const float *in_st, unsigned in_stride,
45 float *out_str, unsigned out_stride)
50 /* loop over quad verts */
51 for (i = 0; i < 4; i++) {
52 /* Compute sc = +/-scale and tc = +/-scale.
53 * Not +/-1 to avoid cube face selection ambiguity near the edges,
54 * though that can still sometimes happen with this scale factor...
56 const float scale = 0.9999f;
57 const float sc = (2 * in_st[0] - 1) * scale;
58 const float tc = (2 * in_st[1] - 1) * scale;
61 case PIPE_TEX_FACE_POS_X:
66 case PIPE_TEX_FACE_NEG_X:
71 case PIPE_TEX_FACE_POS_Y:
76 case PIPE_TEX_FACE_NEG_Y:
81 case PIPE_TEX_FACE_POS_Z:
86 case PIPE_TEX_FACE_NEG_Z:
96 out_str[0] = rx; /*s*/
97 out_str[1] = ry; /*t*/
98 out_str[2] = rz; /*r*/
101 out_str += out_stride;