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[sdk/emulator/qemu.git] / gl / mesa / src / gallium / auxiliary / util / u_simple_shaders.h
1 /**************************************************************************
2  *
3  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
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6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
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10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
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14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
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18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28
29 #ifndef U_SIMPLE_SHADERS_H
30 #define U_SIMPLE_SHADERS_H
31
32
33 #include "pipe/p_compiler.h"
34
35
36 struct pipe_context;
37 struct pipe_shader_state;
38 struct pipe_stream_output_info;
39
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45
46 extern void *
47 util_make_vertex_passthrough_shader(struct pipe_context *pipe,
48                                     uint num_attribs,
49                                     const uint *semantic_names,
50                                     const uint *semantic_indexes);
51
52 extern void *
53 util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
54                                     uint num_attribs,
55                                     const uint *semantic_names,
56                                     const uint *semantic_indexes,
57                                     const struct pipe_stream_output_info *so);
58
59
60 extern void *
61 util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, 
62                                         unsigned tex_target,
63                                         unsigned interp_mode,
64                                         unsigned writemask);
65
66 extern void *
67 util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
68                               unsigned interp_mode);
69
70
71 extern void *
72 util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
73                                          unsigned tex_target,
74                                          unsigned interp_mode);
75
76
77 extern void *
78 util_make_fragment_passthrough_shader(struct pipe_context *pipe);
79
80
81 extern void *
82 util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
83                                      int input_semantic,
84                                      int input_interpolate);
85
86 #ifdef __cplusplus
87 }
88 #endif
89
90
91 #endif