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28 #include "pipe/p_screen.h"
29 #include "util/u_format.h"
30 #include "util/u_debug.h"
34 * Iterates over a list of caps checks as defined in u_caps.h. Should
35 * all checks pass returns TRUE and out is set to the last element of
36 * the list (TERMINATE). Should any check fail returns FALSE and set
37 * out to the index of the start of the first failing check.
40 util_check_caps_out(struct pipe_screen *screen, const unsigned *list, int *out)
45 for (i = 0; list[i];) {
47 case UTIL_CAPS_CHECK_CAP:
48 if (!screen->get_param(screen, list[i++])) {
53 case UTIL_CAPS_CHECK_INT:
54 tmpi = screen->get_param(screen, list[i++]);
55 if (tmpi < (int)list[i++]) {
60 case UTIL_CAPS_CHECK_FLOAT:
61 tmpf = screen->get_paramf(screen, list[i++]);
62 if (tmpf < (float)list[i++]) {
67 case UTIL_CAPS_CHECK_FORMAT:
68 if (!screen->is_format_supported(screen,
72 PIPE_BIND_SAMPLER_VIEW)) {
77 case UTIL_CAPS_CHECK_SHADER:
78 tmpi = screen->get_shader_param(screen, list[i] >> 24, list[i] & ((1 << 24) - 1));
80 if (tmpi < (int)list[i++]) {
85 case UTIL_CAPS_CHECK_UNIMPLEMENTED:
89 assert(!"Unsupported check");
99 * Iterates over a list of caps checks as defined in u_caps.h.
100 * Returns TRUE if all caps checks pass returns FALSE otherwise.
103 util_check_caps(struct pipe_screen *screen, const unsigned *list)
106 return util_check_caps_out(screen, list, &out);
111 * Below follows some demo lists.
113 * None of these lists are exhausting lists of what is
114 * actually needed to support said API and more here for
115 * as example on how to uses the above functions. Especially
116 * for DX10 and DX11 where Gallium is missing features.
120 static unsigned caps_dx_9_1[] = {
121 UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1),
122 UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */
123 UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */
124 UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
125 UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 2),
130 static unsigned caps_dx_9_2[] = {
131 UTIL_CHECK_CAP(OCCLUSION_QUERY),
132 UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE),
133 UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1),
134 UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */
135 UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */
136 UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
137 UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 16),
142 static unsigned caps_dx_9_3[] = {
144 //UTIL_CHECK_CAP(INSTANCING),
145 UTIL_CHECK_CAP(OCCLUSION_QUERY),
146 UTIL_CHECK_INT(MAX_RENDER_TARGETS, 4),
147 UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13), /* 4096 */
148 UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */
149 UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
150 UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 16),
155 static unsigned caps_dx_10[] = {
157 //UTIL_CHECK_CAP(INSTANCING),
158 UTIL_CHECK_CAP(OCCLUSION_QUERY),
159 UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8),
160 UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 14), /* 8192 */
161 UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 12), /* 2048 */
162 UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 14), /* 8192 */
163 UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 16),
164 UTIL_CHECK_UNIMPLEMENTED, /* XXX Unimplemented features in Gallium */
169 static unsigned caps_dx_11[] = {
171 //UTIL_CHECK_CAP(INSTANCING),
172 UTIL_CHECK_CAP(OCCLUSION_QUERY),
173 UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8),
174 UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 14), /* 16384 */
175 UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 12), /* 2048 */
176 UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 14), /* 16384 */
177 UTIL_CHECK_FLOAT(MAX_TEXTURE_ANISOTROPY, 16),
178 UTIL_CHECK_FORMAT(B8G8R8A8_UNORM),
179 UTIL_CHECK_UNIMPLEMENTED, /* XXX Unimplemented features in Gallium */
184 static unsigned caps_opengl_2_1[] = {
185 UTIL_CHECK_CAP(OCCLUSION_QUERY),
186 UTIL_CHECK_CAP(TWO_SIDED_STENCIL),
187 UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE),
188 UTIL_CHECK_INT(MAX_RENDER_TARGETS, 2),
193 /* UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8), */
196 static unsigned caps_sm3[] = {
197 UTIL_CHECK_SHADER(FRAGMENT, MAX_INSTRUCTIONS, 512),
198 UTIL_CHECK_SHADER(FRAGMENT, MAX_INPUTS, 10),
199 UTIL_CHECK_SHADER(FRAGMENT, MAX_TEMPS, 32),
200 UTIL_CHECK_SHADER(FRAGMENT, MAX_ADDRS, 1),
201 UTIL_CHECK_SHADER(FRAGMENT, MAX_CONSTS, 224),
203 UTIL_CHECK_SHADER(VERTEX, MAX_INSTRUCTIONS, 512),
204 UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16),
205 UTIL_CHECK_SHADER(VERTEX, MAX_TEMPS, 32),
206 UTIL_CHECK_SHADER(VERTEX, MAX_ADDRS, 2),
207 UTIL_CHECK_SHADER(VERTEX, MAX_CONSTS, 256),
213 * Demo function which checks against theoretical caps needed for different APIs.
215 void util_caps_demo_print(struct pipe_screen *screen)
221 {"DX 9.1", caps_dx_9_1},
222 {"DX 9.2", caps_dx_9_2},
223 {"DX 9.3", caps_dx_9_3},
224 {"DX 10", caps_dx_10},
225 {"DX 11", caps_dx_11},
226 {"OpenGL 2.1", caps_opengl_2_1},
227 /* {"OpenGL 3.0", caps_opengl_3_0},*/
233 for (i = 0; list[i].name; i++) {
234 if (util_check_caps_out(screen, list[i].list, &out)) {
235 debug_printf("%s: %s yes\n", __FUNCTION__, list[i].name);
238 switch (list[i].list[out]) {
239 case UTIL_CAPS_CHECK_CAP:
240 debug_printf("%s: %s no (cap %u not supported)\n", __FUNCTION__,
242 list[i].list[out + 1]);
244 case UTIL_CAPS_CHECK_INT:
245 debug_printf("%s: %s no (cap %u less then %u)\n", __FUNCTION__,
247 list[i].list[out + 1],
248 list[i].list[out + 2]);
250 case UTIL_CAPS_CHECK_FLOAT:
251 debug_printf("%s: %s no (cap %u less then %f)\n", __FUNCTION__,
253 list[i].list[out + 1],
254 (double)(int)list[i].list[out + 2]);
256 case UTIL_CAPS_CHECK_FORMAT:
257 debug_printf("%s: %s no (format %s not supported)\n", __FUNCTION__,
259 util_format_name(list[i].list[out + 1]) + 12);
261 case UTIL_CAPS_CHECK_UNIMPLEMENTED:
262 debug_printf("%s: %s no (not implemented in gallium or state tracker)\n",
263 __FUNCTION__, list[i].name);
266 assert(!"Unsupported check");