Add 'change-state' signal to GSimpleAction
[platform/upstream/glib.git] / gio / gsimpleaction.c
1 /*
2  * Copyright © 2010 Codethink Limited
3  *
4  * This program is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published
6  * by the Free Software Foundation; either version 2 of the licence or (at
7  * your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General
15  * Public License along with this library; if not, write to the
16  * Free Software Foundation, Inc., 59 Temple Place, Suite 330,
17  * Boston, MA 02111-1307, USA.
18  *
19  * Authors: Ryan Lortie <desrt@desrt.ca>
20  */
21
22 #include "config.h"
23
24 #include "gsimpleaction.h"
25
26 #include "gaction.h"
27 #include "glibintl.h"
28
29 /**
30  * SECTION:gsimpleaction
31  * @title: GSimpleAction
32  * @short_description: A simple GSimpleAction
33  *
34  * A #GSimpleAction is the obvious simple implementation of the #GAction
35  * interface.  This is the easiest way to create an action for purposes of
36  * adding it to a #GSimpleActionGroup.
37  *
38  * See also #GtkAction.
39  **/
40 struct _GSimpleAction
41 {
42   GObject       parent_instance;
43
44   gchar        *name;
45   GVariantType *parameter_type;
46   gboolean      enabled;
47   GVariant     *state;
48 };
49
50 typedef GObjectClass GSimpleActionClass;
51
52 static void g_simple_action_iface_init (GActionInterface *iface);
53 G_DEFINE_TYPE_WITH_CODE (GSimpleAction, g_simple_action, G_TYPE_OBJECT,
54   G_IMPLEMENT_INTERFACE (G_TYPE_ACTION, g_simple_action_iface_init))
55
56 enum
57 {
58   PROP_NONE,
59   PROP_NAME,
60   PROP_PARAMETER_TYPE,
61   PROP_ENABLED,
62   PROP_STATE_TYPE,
63   PROP_STATE
64 };
65
66 enum
67 {
68   SIGNAL_CHANGE_STATE,
69   SIGNAL_ACTIVATE,
70   NR_SIGNALS
71 };
72
73 static guint g_simple_action_signals[NR_SIGNALS];
74
75 static const gchar *
76 g_simple_action_get_name (GAction *action)
77 {
78   GSimpleAction *simple = G_SIMPLE_ACTION (action);
79
80   return simple->name;
81 }
82
83 const GVariantType *
84 g_simple_action_get_parameter_type (GAction *action)
85 {
86   GSimpleAction *simple = G_SIMPLE_ACTION (action);
87
88   return simple->parameter_type;
89 }
90
91 static const GVariantType *
92 g_simple_action_get_state_type (GAction *action)
93 {
94   GSimpleAction *simple = G_SIMPLE_ACTION (action);
95
96   if (simple->state != NULL)
97     return g_variant_get_type (simple->state);
98   else
99     return NULL;
100 }
101
102 static GVariant *
103 g_simple_action_get_state_hint (GAction *action)
104 {
105   return NULL;
106 }
107
108 static gboolean
109 g_simple_action_get_enabled (GAction *action)
110 {
111   GSimpleAction *simple = G_SIMPLE_ACTION (action);
112
113   return simple->enabled;
114 }
115
116 static void
117 g_simple_action_change_state (GAction  *action,
118                               GVariant *value)
119 {
120   GSimpleAction *simple = G_SIMPLE_ACTION (action);
121
122   /* If the user connected a signal handler then they are responsible
123    * for handling state changes.
124    */
125   if (g_signal_has_handler_pending (action, g_simple_action_signals[SIGNAL_CHANGE_STATE], 0, TRUE))
126     g_signal_emit (action, g_simple_action_signals[SIGNAL_CHANGE_STATE], 0, value);
127
128   /* If not, then the default behaviour is to just set the state. */
129   else
130     g_simple_action_set_state (simple, value);
131 }
132
133 /**
134  * g_simple_action_set_state:
135  * @simple: a #GSimpleAction
136  * @value: the new #GVariant for the state
137  *
138  * Sets the state of the action.
139  *
140  * This directly updates the 'state' property to the given value.
141  *
142  * This should only be called by the implementor of the action.  Users
143  * of the action should not attempt to directly modify the 'state'
144  * property.  Instead, they should call g_action_change_state() to
145  * request the change.
146  *
147  * Since: 2.30
148  **/
149 void
150 g_simple_action_set_state (GSimpleAction *simple,
151                            GVariant      *value)
152 {
153   g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
154   g_return_if_fail (value != NULL);
155
156   {
157     const GVariantType *state_type;
158
159     state_type = simple->state ?
160                    g_variant_get_type (simple->state) : NULL;
161     g_return_if_fail (state_type != NULL);
162     g_return_if_fail (g_variant_is_of_type (value, state_type));
163   }
164
165   g_variant_ref_sink (value);
166
167   if (!simple->state || !g_variant_equal (simple->state, value))
168     {
169       if (simple->state)
170         g_variant_unref (simple->state);
171
172       simple->state = g_variant_ref (value);
173
174       g_object_notify (G_OBJECT (simple), "state");
175     }
176
177   g_variant_unref (value);
178 }
179
180 static GVariant *
181 g_simple_action_get_state (GAction *action)
182 {
183   GSimpleAction *simple = G_SIMPLE_ACTION (action);
184
185   return simple->state ? g_variant_ref (simple->state) : NULL;
186 }
187
188 static void
189 g_simple_action_activate (GAction  *action,
190                           GVariant *parameter)
191 {
192   GSimpleAction *simple = G_SIMPLE_ACTION (action);
193
194   g_return_if_fail (simple->parameter_type == NULL ?
195                       parameter == NULL :
196                     (parameter != NULL &&
197                      g_variant_is_of_type (parameter,
198                                            simple->parameter_type)));
199
200   if (parameter != NULL)
201     g_variant_ref_sink (parameter);
202
203   if (simple->enabled)
204     g_signal_emit (simple, g_simple_action_signals[SIGNAL_ACTIVATE], 0, parameter);
205
206   if (parameter != NULL)
207     g_variant_unref (parameter);
208 }
209
210 static void
211 g_simple_action_set_property (GObject      *object,
212                               guint         prop_id,
213                               const GValue *value,
214                               GParamSpec   *pspec)
215 {
216   GSimpleAction *simple = G_SIMPLE_ACTION (object);
217
218   switch (prop_id)
219     {
220     case PROP_NAME:
221       g_assert (simple->name == NULL);
222       simple->name = g_value_dup_string (value);
223       break;
224
225     case PROP_PARAMETER_TYPE:
226       g_assert (simple->parameter_type == NULL);
227       simple->parameter_type = g_value_dup_boxed (value);
228       break;
229
230     case PROP_ENABLED:
231       g_simple_action_set_enabled (simple, g_value_get_boolean (value));
232       break;
233
234     default:
235       g_assert_not_reached ();
236     }
237 }
238
239 static void
240 g_simple_action_get_property (GObject    *object,
241                               guint       prop_id,
242                               GValue     *value,
243                               GParamSpec *pspec)
244 {
245   GAction *action = G_ACTION (object);
246
247   switch (prop_id)
248     {
249     case PROP_NAME:
250       g_value_set_string (value, g_simple_action_get_name (action));
251       break;
252
253     case PROP_PARAMETER_TYPE:
254       g_value_set_boxed (value, g_simple_action_get_parameter_type (action));
255       break;
256
257     case PROP_ENABLED:
258       g_value_set_boolean (value, g_simple_action_get_enabled (action));
259       break;
260
261     case PROP_STATE_TYPE:
262       g_value_set_boxed (value, g_simple_action_get_state_type (action));
263       break;
264
265     case PROP_STATE:
266       g_value_take_variant (value, g_simple_action_get_state (action));
267       break;
268
269     default:
270       g_assert_not_reached ();
271     }
272 }
273
274 static void
275 g_simple_action_finalize (GObject *object)
276 {
277   GSimpleAction *simple = G_SIMPLE_ACTION (object);
278
279   g_free (simple->name);
280   if (simple->parameter_type)
281     g_variant_type_free (simple->parameter_type);
282   if (simple->state)
283     g_variant_unref (simple->state);
284
285   G_OBJECT_CLASS (g_simple_action_parent_class)
286     ->finalize (object);
287 }
288
289 void
290 g_simple_action_init (GSimpleAction *simple)
291 {
292 }
293
294 void
295 g_simple_action_iface_init (GActionInterface *iface)
296 {
297   iface->get_name = g_simple_action_get_name;
298   iface->get_parameter_type = g_simple_action_get_parameter_type;
299   iface->get_state_type = g_simple_action_get_state_type;
300   iface->get_state_hint = g_simple_action_get_state_hint;
301   iface->get_enabled = g_simple_action_get_enabled;
302   iface->get_state = g_simple_action_get_state;
303   iface->change_state = g_simple_action_change_state;
304   iface->activate = g_simple_action_activate;
305 }
306
307 void
308 g_simple_action_class_init (GSimpleActionClass *class)
309 {
310   GObjectClass *object_class = G_OBJECT_CLASS (class);
311
312   object_class->get_property = g_simple_action_get_property;
313   object_class->set_property = g_simple_action_set_property;
314   object_class->finalize = g_simple_action_finalize;
315
316   /**
317    * GSimpleAction::activate:
318    * @simple: the #GSimpleAction
319    * @parameter: (allow-none): the parameter to the activation
320    *
321    * Indicates that the action was just activated.
322    *
323    * @parameter will always be of the expected type.  In the event that
324    * an incorrect type was given, no signal will be emitted.
325    *
326    * Since: 2.28
327    */
328   g_simple_action_signals[SIGNAL_ACTIVATE] =
329     g_signal_new (I_("activate"),
330                   G_TYPE_SIMPLE_ACTION,
331                   G_SIGNAL_RUN_LAST | G_SIGNAL_MUST_COLLECT,
332                   0, NULL, NULL,
333                   g_cclosure_marshal_VOID__VARIANT,
334                   G_TYPE_NONE, 1,
335                   G_TYPE_VARIANT);
336
337   /**
338    * GSimpleAction::change-state:
339    * @simple: the #GSimpleAction
340    * @value: (allow-none): the requested value for the state
341    *
342    * Indicates that the action just received a request to change its
343    * state.
344    *
345    * @value will always be of the correct state type.  In the event that
346    * an incorrect type was given, no signal will be emitted.
347    *
348    * If no handler is connected to this signal then the default
349    * behaviour is to call g_simple_action_set_state() to set the state
350    * to the requested value.  If you connect a signal handler then no
351    * default action is taken.  If the state should change then you must
352    * call g_simple_action_set_state() from the handler.
353    *
354    * Since: 2.30
355    */
356   g_simple_action_signals[SIGNAL_CHANGE_STATE] =
357     g_signal_new (I_("change-state"),
358                   G_TYPE_SIMPLE_ACTION,
359                   G_SIGNAL_RUN_LAST | G_SIGNAL_MUST_COLLECT,
360                   0, NULL, NULL,
361                   g_cclosure_marshal_VOID__VARIANT,
362                   G_TYPE_NONE, 1,
363                   G_TYPE_VARIANT);
364
365   /**
366    * GSimpleAction:name:
367    *
368    * The name of the action.  This is mostly meaningful for identifying
369    * the action once it has been added to a #GSimpleActionGroup.
370    *
371    * Since: 2.28
372    **/
373   g_object_class_install_property (object_class, PROP_NAME,
374                                    g_param_spec_string ("name",
375                                                         P_("Action Name"),
376                                                         P_("The name used to invoke the action"),
377                                                         NULL,
378                                                         G_PARAM_READWRITE |
379                                                         G_PARAM_CONSTRUCT_ONLY |
380                                                         G_PARAM_STATIC_STRINGS));
381
382   /**
383    * GSimpleAction:parameter-type:
384    *
385    * The type of the parameter that must be given when activating the
386    * action.
387    *
388    * Since: 2.28
389    **/
390   g_object_class_install_property (object_class, PROP_PARAMETER_TYPE,
391                                    g_param_spec_boxed ("parameter-type",
392                                                        P_("Parameter Type"),
393                                                        P_("The type of GVariant passed to activate()"),
394                                                        G_TYPE_VARIANT_TYPE,
395                                                        G_PARAM_READWRITE |
396                                                        G_PARAM_CONSTRUCT_ONLY |
397                                                        G_PARAM_STATIC_STRINGS));
398
399   /**
400    * GSimpleAction:enabled:
401    *
402    * If @action is currently enabled.
403    *
404    * If the action is disabled then calls to g_simple_action_activate() and
405    * g_simple_action_change_state() have no effect.
406    *
407    * Since: 2.28
408    **/
409   g_object_class_install_property (object_class, PROP_ENABLED,
410                                    g_param_spec_boolean ("enabled",
411                                                          P_("Enabled"),
412                                                          P_("If the action can be activated"),
413                                                          TRUE,
414                                                          G_PARAM_CONSTRUCT |
415                                                          G_PARAM_READWRITE |
416                                                          G_PARAM_STATIC_STRINGS));
417
418   /**
419    * GSimpleAction:state-type:
420    *
421    * The #GVariantType of the state that the action has, or %NULL if the
422    * action is stateless.
423    *
424    * Since: 2.28
425    **/
426   g_object_class_install_property (object_class, PROP_STATE_TYPE,
427                                    g_param_spec_boxed ("state-type",
428                                                        P_("State Type"),
429                                                        P_("The type of the state kept by the action"),
430                                                        G_TYPE_VARIANT_TYPE,
431                                                        G_PARAM_READABLE |
432                                                        G_PARAM_STATIC_STRINGS));
433
434   /**
435    * GSimpleAction:state:
436    *
437    * The state of the action, or %NULL if the action is stateless.
438    *
439    * Since: 2.28
440    **/
441   g_object_class_install_property (object_class, PROP_STATE,
442                                    g_param_spec_variant ("state",
443                                                          P_("State"),
444                                                          P_("The state the action is in"),
445                                                          G_VARIANT_TYPE_ANY,
446                                                          NULL,
447                                                          G_PARAM_READABLE |
448                                                          G_PARAM_STATIC_STRINGS));
449 }
450
451 /**
452  * g_simple_action_set_enabled:
453  * @simple: a #GSimpleAction
454  * @enabled: whether the action is enabled
455  *
456  * Sets the action as enabled or not.
457  *
458  * An action must be enabled in order to be activated or in order to
459  * have its state changed from outside callers.
460  *
461  * This should only be called by the implementor of the action.  Users
462  * of the action should not attempt to modify its enabled flag.
463  *
464  * Since: 2.28
465  **/
466 void
467 g_simple_action_set_enabled (GSimpleAction *simple,
468                              gboolean       enabled)
469 {
470   g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
471
472   enabled = !!enabled;
473
474   if (simple->enabled != enabled)
475     {
476       simple->enabled = enabled;
477       g_object_notify (G_OBJECT (simple), "enabled");
478     }
479 }
480 /**
481  * g_simple_action_new:
482  * @name: the name of the action
483  * @parameter_type: (allow-none): the type of parameter to the activate function
484  *
485  * Creates a new action.
486  *
487  * The created action is stateless.  See g_simple_action_new_stateful().
488  *
489  * Returns: a new #GSimpleAction
490  *
491  * Since: 2.28
492  **/
493 GSimpleAction *
494 g_simple_action_new (const gchar        *name,
495                      const GVariantType *parameter_type)
496 {
497   return g_object_new (G_TYPE_SIMPLE_ACTION,
498                        "name", name,
499                        "parameter-type", parameter_type,
500                        NULL);
501 }
502
503 /**
504  * g_simple_action_new_stateful:
505  * @name: the name of the action
506  * @parameter_type: (allow-none): the type of the parameter to the activate function
507  * @state: the initial state of the action
508  *
509  * Creates a new stateful action.
510  *
511  * @state is the initial state of the action.  All future state values
512  * must have the same #GVariantType as the initial state.
513  *
514  * If the @state GVariant is floating, it is consumed.
515  *
516  * Returns: a new #GSimpleAction
517  *
518  * Since: 2.28
519  **/
520 GSimpleAction *
521 g_simple_action_new_stateful (const gchar        *name,
522                               const GVariantType *parameter_type,
523                               GVariant           *state)
524 {
525   GSimpleAction *simple;
526
527   simple = g_object_new (G_TYPE_SIMPLE_ACTION,
528                          "name", name,
529                          "parameter-type", parameter_type,
530                          NULL);
531
532   if (state)
533     simple->state = g_variant_ref_sink (state);
534
535   return simple;
536 }