Add CTS_ARB_gl_spirv test implementation
[platform/upstream/VK-GL-CTS.git] / framework / referencerenderer / rrVertexPacket.hpp
1 #ifndef _RRVERTEXPACKET_HPP
2 #define _RRVERTEXPACKET_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program Reference Renderer
5  * -----------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Vertex packet and Vertex packet allocator
24  *//*--------------------------------------------------------------------*/
25
26 #include "rrDefs.hpp"
27 #include "rrGenericVector.hpp"
28 #include "tcuVector.hpp"
29
30 #include <vector>
31
32 namespace rr
33 {
34
35 class VertexPacketAllocator;
36
37 /*--------------------------------------------------------------------*//*!
38  * \brief Vertex packet
39  *
40  * Vertex packet contains inputs and outputs for vertex shading.
41  *
42  * Inputs consist of per-vertex vertex and instance indices. Attribute
43  * list that can be accessed using those indices is provided as separate
44  * pointer for VS.
45  *
46  * Outputs include position, optional point size, and list of generic
47  * outputs that shader can write to. Number of VS outputs is specified
48  * in ProgramInfo.
49  *
50  * VertexPacket instance must be created by VertexPacketAllocator as
51  * outputs must be allocated memory after the instance.
52  *//*--------------------------------------------------------------------*/
53 struct VertexPacket
54 {
55         // Inputs.
56         int                             instanceNdx;    //!< Instance index.
57         int                             vertexNdx;              //!< Vertex index.
58
59         // Outputs.
60         tcu::Vec4               position;               //!< Transformed position - must be written always.
61         float                   pointSize;              //!< Point size, required when rendering points.
62         int                             primitiveID;    //!< Geometry shader output
63
64         GenericVec4             outputs[1];             //!< Generic vertex shader outputs - passed to subsequent shader stages. Array length is the number of outputs.
65         // --- DO NOT ADD ANY MEMBER VARIABLES AFTER OUTPUTS, OUTPUTS IS VARIABLE-SIZED --- //
66
67 private:
68         // Allow creation and destruction only for Allocator
69                                         VertexPacket    (void);
70                                         VertexPacket    (const VertexPacket&);  // disabled, non-copyable
71                                         ~VertexPacket   (void);
72
73         // Assignment cannot work without knowing the output array length => prevent assignment
74         VertexPacket&   operator=               (const VertexPacket&);  // disabled, non-copyable
75
76
77         friend class VertexPacketAllocator;
78 } DE_WARN_UNUSED_TYPE;
79
80
81 /*--------------------------------------------------------------------*//*!
82  * \brief Vertex packet allocator
83  *
84  * Allocates vertex packets.
85  *
86  * Vertex packet must have enough space allocated for its outputs.
87  *
88  * All memory allocated for vertex packets is released when VertexPacketAllocator
89  * is destroyed. Allocated vertex packets should not be accessed after
90  * allocator is destroyed.
91  *
92  * alloc and allocArray will throw bad_alloc if allocation fails.
93  *//*--------------------------------------------------------------------*/
94 class VertexPacketAllocator
95 {
96 public:
97                                                                 VertexPacketAllocator   (const size_t numberOfVertexOutputs);
98                                                                 ~VertexPacketAllocator  (void);
99
100         std::vector<VertexPacket*>      allocArray                              (size_t count); // throws bad_alloc
101         VertexPacket*                           alloc                                   (void);                 // throws bad_alloc
102
103         inline size_t                           getNumVertexOutputs             (void) const    { return m_numberOfVertexOutputs; }
104
105 private:
106                                                                 VertexPacketAllocator   (const VertexPacketAllocator&); // disabled, non-copyable
107         VertexPacketAllocator&          operator=                               (const VertexPacketAllocator&); // disabled, non-copyable
108
109         const size_t                            m_numberOfVertexOutputs;
110         std::vector<deInt8*>            m_allocations;
111         std::vector<VertexPacket*>      m_singleAllocPool;
112 } DE_WARN_UNUSED_TYPE;
113
114 } // rr
115
116 #endif // _RRVERTEXPACKET_HPP