Merge "Drop incorrect framebuffer texture subtests." into nougat-cts-dev
[platform/upstream/VK-GL-CTS.git] / framework / referencerenderer / rrRenderState.hpp
1 #ifndef _RRRENDERSTATE_HPP
2 #define _RRRENDERSTATE_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program Reference Renderer
5  * -----------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Reference renderer render state.
24  *//*--------------------------------------------------------------------*/
25
26 #include "rrDefs.hpp"
27 #include "rrMultisamplePixelBufferAccess.hpp"
28 #include "tcuTexture.hpp"
29
30 namespace rr
31 {
32
33 //! Horizontal fill rule
34 enum HorizontalFill
35 {
36         FILL_LEFT,
37         FILL_RIGHT
38 };
39
40 //! Vertical fill rule
41 enum VerticalFill
42 {
43         FILL_TOP,
44         FILL_BOTTOM,
45 };
46
47 //! Winding mode
48 enum Winding
49 {
50         WINDING_CCW = 0,        //!< Counter-clockwise winding
51         WINDING_CW,                     //!< Clockwise winding
52
53         WINDING_LAST
54 };
55
56 //! Triangle cull mode
57 enum CullMode
58 {
59         CULLMODE_NONE,
60         CULLMODE_BACK,
61         CULLMODE_FRONT,
62
63         CULLMODE_LAST
64 };
65
66 struct RasterizationState
67 {
68         RasterizationState (void)
69                 : winding                       (WINDING_CCW)
70                 , horizontalFill        (FILL_LEFT)
71                 , verticalFill          (FILL_BOTTOM)
72         {
73         }
74
75         Winding                 winding;
76         HorizontalFill  horizontalFill;
77         VerticalFill    verticalFill;
78 };
79
80 enum TestFunc
81 {
82         TESTFUNC_NEVER = 0,
83         TESTFUNC_ALWAYS,
84         TESTFUNC_LESS,
85         TESTFUNC_LEQUAL,
86         TESTFUNC_GREATER,
87         TESTFUNC_GEQUAL,
88         TESTFUNC_EQUAL,
89         TESTFUNC_NOTEQUAL,
90
91         TESTFUNC_LAST
92 };
93
94 enum StencilOp
95 {
96         STENCILOP_KEEP = 0,
97         STENCILOP_ZERO,
98         STENCILOP_REPLACE,
99         STENCILOP_INCR, //!< Increment with saturation.
100         STENCILOP_DECR, //!< Decrement with saturation.
101         STENCILOP_INCR_WRAP,
102         STENCILOP_DECR_WRAP,
103         STENCILOP_INVERT,
104
105         STENCILOP_LAST
106 };
107
108 enum BlendMode
109 {
110         BLENDMODE_NONE = 0,             //!< No blending.
111         BLENDMODE_STANDARD,             //!< Standard blending.
112         BLENDMODE_ADVANCED,             //!< Advanced blending mode, as defined in GL_KHR_blend_equation_advanced.
113
114         BLENDMODE_LAST
115 };
116
117 enum BlendEquation
118 {
119         BLENDEQUATION_ADD = 0,
120         BLENDEQUATION_SUBTRACT,
121         BLENDEQUATION_REVERSE_SUBTRACT,
122         BLENDEQUATION_MIN,
123         BLENDEQUATION_MAX,
124
125         BLENDEQUATION_LAST
126 };
127
128 enum BlendEquationAdvanced
129 {
130         BLENDEQUATION_ADVANCED_MULTIPLY = 0,
131         BLENDEQUATION_ADVANCED_SCREEN,
132         BLENDEQUATION_ADVANCED_OVERLAY,
133         BLENDEQUATION_ADVANCED_DARKEN,
134         BLENDEQUATION_ADVANCED_LIGHTEN,
135         BLENDEQUATION_ADVANCED_COLORDODGE,
136         BLENDEQUATION_ADVANCED_COLORBURN,
137         BLENDEQUATION_ADVANCED_HARDLIGHT,
138         BLENDEQUATION_ADVANCED_SOFTLIGHT,
139         BLENDEQUATION_ADVANCED_DIFFERENCE,
140         BLENDEQUATION_ADVANCED_EXCLUSION,
141         BLENDEQUATION_ADVANCED_HSL_HUE,
142         BLENDEQUATION_ADVANCED_HSL_SATURATION,
143         BLENDEQUATION_ADVANCED_HSL_COLOR,
144         BLENDEQUATION_ADVANCED_HSL_LUMINOSITY,
145
146         BLENDEQUATION_ADVANCED_LAST
147 };
148
149 enum BlendFunc
150 {
151         BLENDFUNC_ZERO = 0,
152         BLENDFUNC_ONE,
153         BLENDFUNC_SRC_COLOR,
154         BLENDFUNC_ONE_MINUS_SRC_COLOR,
155         BLENDFUNC_DST_COLOR,
156         BLENDFUNC_ONE_MINUS_DST_COLOR,
157         BLENDFUNC_SRC_ALPHA,
158         BLENDFUNC_ONE_MINUS_SRC_ALPHA,
159         BLENDFUNC_DST_ALPHA,
160         BLENDFUNC_ONE_MINUS_DST_ALPHA,
161         BLENDFUNC_CONSTANT_COLOR,
162         BLENDFUNC_ONE_MINUS_CONSTANT_COLOR,
163         BLENDFUNC_CONSTANT_ALPHA,
164         BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA,
165         BLENDFUNC_SRC_ALPHA_SATURATE,
166         BLENDFUNC_SRC1_COLOR,
167         BLENDFUNC_ONE_MINUS_SRC1_COLOR,
168         BLENDFUNC_SRC1_ALPHA,
169         BLENDFUNC_ONE_MINUS_SRC1_ALPHA,
170
171         BLENDFUNC_LAST
172 };
173
174 struct StencilState
175 {
176         TestFunc        func;
177         int                     ref;
178         deUint32        compMask;
179         StencilOp       sFail;
180         StencilOp       dpFail;
181         StencilOp       dpPass;
182         deUint32        writeMask;
183
184         StencilState (void)
185                 : func          (TESTFUNC_ALWAYS)
186                 , ref           (0)
187                 , compMask      (~0U)
188                 , sFail         (STENCILOP_KEEP)
189                 , dpFail        (STENCILOP_KEEP)
190                 , dpPass        (STENCILOP_KEEP)
191                 , writeMask     (~0U)
192         {
193         }
194 };
195
196 struct BlendState
197 {
198         BlendEquation   equation;
199         BlendFunc               srcFunc;
200         BlendFunc               dstFunc;
201
202         BlendState (void)
203                 : equation      (BLENDEQUATION_ADD)
204                 , srcFunc       (BLENDFUNC_ONE)
205                 , dstFunc       (BLENDFUNC_ZERO)
206         {
207         }
208 };
209
210 struct WindowRectangle
211 {
212         int left;
213         int bottom;
214         int width;
215         int height;
216
217         WindowRectangle (int left_, int bottom_, int width_, int height_)
218                 : left          (left_)
219                 , bottom        (bottom_)
220                 , width         (width_)
221                 , height        (height_)
222         {
223         }
224 };
225
226 struct FragmentOperationState
227 {
228         // Variables corresponding to GL state variables.
229
230         bool                                            scissorTestEnabled;
231         WindowRectangle                         scissorRectangle;
232
233         bool                                            stencilTestEnabled;
234         StencilState                            stencilStates[2];       //!< Indexed with FACETYPE_FRONT and FACETYPE_BACK.
235
236         bool                                            depthTestEnabled;
237         TestFunc                                        depthFunc;
238         bool                                            depthMask;
239
240         BlendMode                                       blendMode;
241
242         // Standard blending state
243         BlendState                                      blendRGBState;
244         BlendState                                      blendAState;
245         tcu::Vec4                                       blendColor;                     //!< Components should be in range [0, 1].
246
247         BlendEquationAdvanced           blendEquationAdvaced;
248
249         bool                                            sRGBEnabled;
250
251         bool                                            depthClampEnabled;
252
253         bool                                            polygonOffsetEnabled;
254         float                                           polygonOffsetFactor;
255         float                                           polygonOffsetUnits;
256
257         tcu::BVec4                                      colorMask;
258
259         // Variables not corresponding to configurable GL state, but other GL variables.
260
261         int                                                     numStencilBits;
262
263         FragmentOperationState (void)
264                 : scissorTestEnabled    (false)
265                 , scissorRectangle              (0, 0, 1, 1)
266
267                 , stencilTestEnabled    (false)
268                 // \note stencilStates[] members get default-constructed.
269
270                 , depthTestEnabled              (false)
271                 , depthFunc                             (TESTFUNC_LESS)
272                 , depthMask                             (true)
273
274                 , blendMode                             (BLENDMODE_NONE)
275                 , blendRGBState                 ()
276                 , blendAState                   ()
277                 , blendColor                    (0.0f)
278                 , blendEquationAdvaced  (BLENDEQUATION_ADVANCED_LAST)
279
280                 , sRGBEnabled                   (true)
281
282                 , depthClampEnabled             (false)
283
284                 , polygonOffsetEnabled  (false)
285                 , polygonOffsetFactor   (0.0f)
286                 , polygonOffsetUnits    (0.0f)
287
288                 , colorMask                             (true)
289
290                 , numStencilBits                (8)
291         {
292         }
293 };
294
295 struct PointState
296 {
297         float   pointSize;
298
299         PointState (void)
300                 : pointSize(1.0f)
301         {
302         }
303 };
304
305 struct LineState
306 {
307         float   lineWidth;
308
309         LineState (void)
310                 : lineWidth(1.0f)
311         {
312         }
313 };
314
315
316 struct ViewportState
317 {
318         WindowRectangle rect;
319         float                   zn;
320         float                   zf;
321
322         explicit ViewportState (const WindowRectangle& rect_)
323                 : rect  (rect_)
324                 , zn    (0.0f)
325                 , zf    (1.0f)
326         {
327         }
328
329         explicit ViewportState (const rr::MultisampleConstPixelBufferAccess& multisampleBuffer)
330                 : rect  (0, 0, multisampleBuffer.raw().getHeight(), multisampleBuffer.raw().getDepth())
331                 , zn    (0.0f)
332                 , zf    (1.0f)
333         {
334         }
335 };
336
337 struct RestartState
338 {
339         bool            enabled;
340         deUint32        restartIndex;
341
342         RestartState (void)
343                 : enabled               (false)
344                 , restartIndex  (0xFFFFFFFFul)
345         {
346         }
347 };
348
349 struct RenderState
350 {
351         explicit RenderState (const ViewportState& viewport_)
352                 : cullMode                                      (CULLMODE_NONE)
353                 , provokingVertexConvention     (PROVOKINGVERTEX_LAST)
354                 , viewport                                      (viewport_)
355         {
356         }
357
358         CullMode                                        cullMode;
359         ProvokingVertex                         provokingVertexConvention;
360         RasterizationState                      rasterization;
361         FragmentOperationState          fragOps;
362         PointState                                      point;
363         ViewportState                           viewport;
364         LineState                                       line;
365         RestartState                            restart;
366 };
367
368 } // rr
369
370 #endif // _RRRENDERSTATE_HPP