1 #ifndef _RSGSAMPLERS_HPP
2 #define _RSGSAMPLERS_HPP
3 /*-------------------------------------------------------------------------
4 * drawElements Quality Program Random Shader Generator
5 * ----------------------------------------------------
7 * Copyright 2014 The Android Open Source Project
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
13 * http://www.apache.org/licenses/LICENSE-2.0
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
24 *//*--------------------------------------------------------------------*/
26 #include "rsgDefs.hpp"
27 #include "tcuTexture.hpp"
43 Sampler2D (const tcu::Texture2D* texture, const tcu::Sampler& sampler)
49 inline tcu::Vec4 sample (float s, float t, float lod) const
51 return m_texture->sample(m_sampler, s, t, lod);
55 const tcu::Texture2D* m_texture;
56 tcu::Sampler m_sampler;
68 SamplerCube (const tcu::TextureCube* texture, const tcu::Sampler& sampler)
74 inline tcu::Vec4 sample (float s, float t, float r, float lod) const
76 return m_texture->sample(m_sampler, s, t, r, lod);
80 const tcu::TextureCube* m_texture;
81 tcu::Sampler m_sampler;
84 typedef std::map<int, Sampler2D> Sampler2DMap;
85 typedef std::map<int, SamplerCube> SamplerCubeMap;
89 #endif // _RSGSAMPLERS_HPP