Fix negative CompressedTexImage2D tests
[platform/upstream/VK-GL-CTS.git] / framework / randomshaders / rsgNameAllocator.hpp
1 #ifndef _RSGNAMEALLOCATOR_HPP
2 #define _RSGNAMEALLOCATOR_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program Random Shader Generator
5  * ----------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Name Allocator.
24  *//*--------------------------------------------------------------------*/
25
26 #include "rsgDefs.hpp"
27
28 #include <string>
29
30 namespace rsg
31 {
32
33 // \todo [2011-02-03 pyry] Name allocation should be done as a post-pass to better control symbol name
34 //                                                 randomization, re-use etc...
35 class NameAllocator
36 {
37 public:
38                                                                         NameAllocator                                   (void);
39                                                                         ~NameAllocator                                  (void);
40
41         std::string                                             allocate                                                (void);
42
43 private:
44         deUint32                                                m_nextName;
45 };
46
47 } // rsg
48
49 #endif // _RSGNAMEALLOCATOR_HPP