Add CTS_ARB_gl_spirv test implementation
[platform/upstream/VK-GL-CTS.git] / framework / randomshaders / rsgExpressionGenerator.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program Random Shader Generator
3  * ----------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Expression generator.
22  *//*--------------------------------------------------------------------*/
23
24 #include "rsgExpressionGenerator.hpp"
25
26 namespace rsg
27 {
28
29 ExpressionGenerator::ExpressionGenerator (GeneratorState& state)
30         : m_state(state)
31 {
32 }
33
34 ExpressionGenerator::~ExpressionGenerator (void)
35 {
36 }
37
38 Expression* ExpressionGenerator::generate (const ValueRange& valueRange, int initialDepth)
39 {
40         // Create root
41         m_state.setExpressionDepth(initialDepth);
42         Expression* root = Expression::createRandom(m_state, valueRange);
43
44         try
45         {
46                 // Generate full expression
47                 generate(root);
48         }
49         catch (const std::exception&)
50         {
51                 delete root;
52                 m_expressionStack.clear();
53                 throw;
54         }
55
56         return root;
57 }
58
59 void ExpressionGenerator::generate (Expression* root)
60 {
61         DE_ASSERT(m_expressionStack.empty());
62
63         // Initialize stack
64         m_expressionStack.push_back(root);
65         m_state.setExpressionDepth(m_state.getExpressionDepth()+1);
66
67         // Process until done
68         while (!m_expressionStack.empty())
69         {
70                 DE_ASSERT(m_state.getExpressionDepth() <= m_state.getShaderParameters().maxExpressionDepth);
71
72                 Expression* curExpr = m_expressionStack[m_expressionStack.size()-1];
73                 Expression*     child   = curExpr->createNextChild(m_state);
74
75                 if (child)
76                 {
77                         m_expressionStack.push_back(child);
78                         m_state.setExpressionDepth(m_state.getExpressionDepth()+1);
79                 }
80                 else
81                 {
82                         m_expressionStack.pop_back();
83                         m_state.setExpressionDepth(m_state.getExpressionDepth()-1);
84                 }
85         }
86 }
87
88 } // rsg