Merge "DEPTH_STENCIL_OES as tex format requires OES_depth_texture" into nougat-cts...
[platform/upstream/VK-GL-CTS.git] / framework / randomshaders / rsgExpression.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program Random Shader Generator
3  * ----------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Expressions.
22  *//*--------------------------------------------------------------------*/
23
24 #include "rsgExpression.hpp"
25 #include "rsgVariableManager.hpp"
26 #include "rsgBinaryOps.hpp"
27 #include "rsgBuiltinFunctions.hpp"
28 #include "rsgUtils.hpp"
29 #include "deMath.h"
30
31 using std::vector;
32
33 namespace rsg
34 {
35
36 namespace
37 {
38
39 class IsReadableEntry
40 {
41 public:
42         typedef ValueEntryIterator<IsReadableEntry> Iterator;
43
44         IsReadableEntry (deUint32 exprFlags)
45                 : m_exprFlags(exprFlags)
46         {
47         }
48
49         bool operator() (const ValueEntry* entry) const
50         {
51                 if ((m_exprFlags & CONST_EXPR) && (entry->getVariable()->getStorage() != Variable::STORAGE_CONST))
52                         return false;
53
54                 return true;
55         }
56
57 private:
58         deUint32 m_exprFlags;
59 };
60
61 class IsReadableIntersectingEntry : public IsReadableEntry
62 {
63 public:
64         typedef ValueEntryIterator<IsReadableIntersectingEntry> Iterator;
65
66         IsReadableIntersectingEntry (ConstValueRangeAccess valueRange, deUint32 exprFlags)
67                 : IsReadableEntry       (exprFlags)
68                 , m_valueRange          (valueRange)
69         {
70         }
71
72         bool operator() (const ValueEntry* entry) const
73         {
74                 if (!IsReadableEntry::operator()(entry))
75                         return false;
76
77                 if (entry->getValueRange().getType() != m_valueRange.getType())
78                         return false;
79
80                 if (!entry->getValueRange().intersects(m_valueRange))
81                         return false;
82
83                 return true;
84         }
85
86 private:
87         ConstValueRangeAccess m_valueRange;
88 };
89
90 class IsWritableIntersectingEntry : public IsWritableEntry
91 {
92 public:
93         typedef ValueEntryIterator<IsWritableIntersectingEntry> Iterator;
94
95         IsWritableIntersectingEntry (ConstValueRangeAccess valueRange)
96                 : m_valueRange(valueRange)
97         {
98         }
99
100         bool operator() (const ValueEntry* entry) const
101         {
102                 return IsWritableEntry::operator()(entry) &&
103                            entry->getVariable()->getType() == m_valueRange.getType() &&
104                            entry->getValueRange().intersects(m_valueRange);
105         }
106
107 private:
108         ConstValueRangeAccess m_valueRange;
109 };
110
111 class IsWritableSupersetEntry : public IsWritableEntry
112 {
113 public:
114         typedef ValueEntryIterator<IsWritableSupersetEntry> Iterator;
115
116         IsWritableSupersetEntry (ConstValueRangeAccess valueRange)
117                 : m_valueRange(valueRange)
118         {
119         }
120
121         bool operator() (const ValueEntry* entry) const
122         {
123                 return IsWritableEntry()(entry) &&
124                            entry->getVariable()->getType() == m_valueRange.getType() &&
125                            entry->getValueRange().isSupersetOf(m_valueRange);
126         }
127
128 private:
129         ConstValueRangeAccess m_valueRange;
130 };
131
132 class IsSamplerEntry
133 {
134 public:
135         typedef ValueEntryIterator<IsSamplerEntry> Iterator;
136
137         IsSamplerEntry (VariableType::Type type)
138                 : m_type(type)
139         {
140                 DE_ASSERT(m_type == VariableType::TYPE_SAMPLER_2D || m_type == VariableType::TYPE_SAMPLER_CUBE);
141         }
142
143         bool operator() (const ValueEntry* entry) const
144         {
145                 if (entry->getVariable()->getType() == VariableType(m_type, 1))
146                 {
147                         DE_ASSERT(entry->getVariable()->getStorage() == Variable::STORAGE_UNIFORM);
148                         return true;
149                 }
150                 else
151                         return false;
152         }
153
154 private:
155         VariableType::Type m_type;
156 };
157
158 inline bool getWeightedBool (de::Random& random, float trueWeight)
159 {
160         DE_ASSERT(de::inRange<float>(trueWeight, 0.0f, 1.0f));
161         return (random.getFloat() < trueWeight);
162 }
163
164 void computeRandomValueRangeForInfElements (GeneratorState& state, ValueRangeAccess valueRange)
165 {
166         const VariableType&     type    = valueRange.getType();
167         de::Random&             rnd             = state.getRandom();
168
169         switch (type.getBaseType())
170         {
171                 case VariableType::TYPE_BOOL:
172                         // No need to handle bool as it will be false, true
173                         break;
174
175                 case VariableType::TYPE_INT:
176                         for (int ndx = 0; ndx < type.getNumElements(); ndx++)
177                         {
178                                 if (valueRange.getMin().component(ndx).asScalar() != Scalar::min<int>() ||
179                                         valueRange.getMax().component(ndx).asScalar() != Scalar::max<int>())
180                                         continue;
181
182                                 const int minIntVal             = -16;
183                                 const int maxIntVal             =  16;
184                                 const int maxRangeLen   = maxIntVal - minIntVal;
185
186                                 int rangeLen    = rnd.getInt(0, maxRangeLen);
187                                 int minVal              = minIntVal + rnd.getInt(0, maxRangeLen-rangeLen);
188                                 int maxVal              = minVal + rangeLen;
189
190                                 valueRange.getMin().component(ndx).asInt() = minVal;
191                                 valueRange.getMax().component(ndx).asInt() = maxVal;
192                         }
193                         break;
194
195                 case VariableType::TYPE_FLOAT:
196                         for (int ndx = 0; ndx < type.getNumElements(); ndx++)
197                         {
198                                 if (valueRange.getMin().component(ndx).asScalar() != Scalar::min<float>() ||
199                                         valueRange.getMax().component(ndx).asScalar() != Scalar::max<float>())
200                                         continue;
201
202                                 const float step                        = 0.1f;
203                                 const int       maxSteps                = 320;
204                                 const float minFloatVal         = -16.0f;
205
206                                 int rangeLen    = rnd.getInt(0, maxSteps);
207                                 int minStep             = rnd.getInt(0, maxSteps-rangeLen);
208
209                                 float minVal    = minFloatVal + step*(float)minStep;
210                                 float maxVal    = minVal + step*(float)rangeLen;
211
212                                 valueRange.getMin().component(ndx).asFloat() = minVal;
213                                 valueRange.getMax().component(ndx).asFloat() = maxVal;
214                         }
215                         break;
216
217                 default:
218                         DE_ASSERT(DE_FALSE);
219                         throw Exception("computeRandomValueRangeForInfElements(): unsupported type");
220         }
221 }
222
223 void setInfiniteRange (ValueRangeAccess valueRange)
224 {
225         const VariableType& type = valueRange.getType();
226
227         switch (type.getBaseType())
228         {
229                 case VariableType::TYPE_BOOL:
230                         for (int ndx = 0; ndx < type.getNumElements(); ndx++)
231                         {
232                                 valueRange.getMin().component(ndx) = Scalar::min<bool>();
233                                 valueRange.getMax().component(ndx) = Scalar::max<bool>();
234                         }
235                         break;
236
237                 case VariableType::TYPE_INT:
238                         for (int ndx = 0; ndx < type.getNumElements(); ndx++)
239                         {
240                                 valueRange.getMin().component(ndx) = Scalar::min<int>();
241                                 valueRange.getMax().component(ndx) = Scalar::max<int>();
242                         }
243                         break;
244
245                 case VariableType::TYPE_FLOAT:
246                         for (int ndx = 0; ndx < type.getNumElements(); ndx++)
247                         {
248                                 valueRange.getMin().component(ndx) = Scalar::min<float>();
249                                 valueRange.getMax().component(ndx) = Scalar::max<float>();
250                         }
251                         break;
252
253                 default:
254                         DE_ASSERT(DE_FALSE);
255                         throw Exception("setInfiniteRange(): unsupported type");
256         }
257 }
258
259 bool canAllocateVariable (const GeneratorState& state, const VariableType& type)
260 {
261         DE_ASSERT(!type.isVoid());
262
263         if (state.getExpressionFlags() & NO_VAR_ALLOCATION)
264                 return false;
265
266         if (state.getVariableManager().getNumAllocatedScalars() + type.getScalarSize() > state.getShaderParameters().maxCombinedVariableScalars)
267                 return false;
268
269         return true;
270 }
271
272 template <class T> float                getWeight       (const GeneratorState& state, ConstValueRangeAccess valueRange) { return T::getWeight(state, valueRange);       }
273 template <class T> Expression*  create          (GeneratorState& state, ConstValueRangeAccess valueRange)               { return new T(state, valueRange);                      }
274
275 struct ExpressionSpec
276 {
277         float                   (*getWeight)            (const GeneratorState& state, ConstValueRangeAccess valueRange);
278         Expression*             (*create)                       (GeneratorState& state, ConstValueRangeAccess valueRange);
279 };
280
281 static const ExpressionSpec s_expressionSpecs[] =
282 {
283         { getWeight<FloatLiteral>,              create<FloatLiteral>            },
284         { getWeight<IntLiteral>,                create<IntLiteral>                      },
285         { getWeight<BoolLiteral>,               create<BoolLiteral>                     },
286         { getWeight<ConstructorOp>,             create<ConstructorOp>           },
287         { getWeight<AssignOp>,                  create<AssignOp>                        },
288         { getWeight<VariableRead>,              create<VariableRead>            },
289         { getWeight<MulOp>,                             create<MulOp>                           },
290         { getWeight<AddOp>,                             create<AddOp>                           },
291         { getWeight<SubOp>,                             create<SubOp>                           },
292         { getWeight<LessThanOp>,                create<LessThanOp>                      },
293         { getWeight<LessOrEqualOp>,             create<LessOrEqualOp>           },
294         { getWeight<GreaterThanOp>,             create<GreaterThanOp>           },
295         { getWeight<GreaterOrEqualOp>,  create<GreaterOrEqualOp>        },
296         { getWeight<EqualOp>,                   create<EqualOp>                         },
297         { getWeight<NotEqualOp>,                create<NotEqualOp>                      },
298         { getWeight<SwizzleOp>,                 create<SwizzleOp>                       },
299         { getWeight<SinOp>,                             create<SinOp>                           },
300         { getWeight<CosOp>,                             create<CosOp>                           },
301         { getWeight<TanOp>,                             create<TanOp>                           },
302         { getWeight<AsinOp>,                    create<AsinOp>                          },
303         { getWeight<AcosOp>,                    create<AcosOp>                          },
304         { getWeight<AtanOp>,                    create<AtanOp>                          },
305         { getWeight<ExpOp>,                             create<ExpOp>                           },
306         { getWeight<LogOp>,                             create<LogOp>                           },
307         { getWeight<Exp2Op>,                    create<Exp2Op>                          },
308         { getWeight<Log2Op>,                    create<Log2Op>                          },
309         { getWeight<SqrtOp>,                    create<SqrtOp>                          },
310         { getWeight<InvSqrtOp>,                 create<InvSqrtOp>                       },
311         { getWeight<ParenOp>,                   create<ParenOp>                         },
312         { getWeight<TexLookup>,                 create<TexLookup>                       }
313 };
314
315 static const ExpressionSpec s_lvalueSpecs[] =
316 {
317         { getWeight<VariableWrite>,             create<VariableWrite>   }
318 };
319
320 #if !defined(DE_MAX)
321 #       define DE_MAX(a, b) ((b) > (a) ? (b) : (a))
322 #endif
323
324 enum
325 {
326         MAX_EXPRESSION_SPECS = (int)DE_MAX(DE_LENGTH_OF_ARRAY(s_expressionSpecs), DE_LENGTH_OF_ARRAY(s_lvalueSpecs))
327 };
328
329 const ExpressionSpec* chooseExpression (GeneratorState& state, const ExpressionSpec* specs, int numSpecs, ConstValueRangeAccess valueRange)
330 {
331         float weights[MAX_EXPRESSION_SPECS];
332
333         DE_ASSERT(numSpecs <= (int)DE_LENGTH_OF_ARRAY(weights));
334
335         // Compute weights
336         for (int ndx = 0; ndx < numSpecs; ndx++)
337                 weights[ndx] = specs[ndx].getWeight(state, valueRange);
338
339         // Choose
340         return &state.getRandom().chooseWeighted<const ExpressionSpec&>(specs, specs+numSpecs, weights);
341 }
342
343 } // anonymous
344
345 Expression::~Expression (void)
346 {
347 }
348
349 Expression* Expression::createRandom (GeneratorState& state, ConstValueRangeAccess valueRange)
350 {
351         return chooseExpression(state, s_expressionSpecs, (int)DE_LENGTH_OF_ARRAY(s_expressionSpecs), valueRange)->create(state, valueRange);
352 }
353
354 Expression* Expression::createRandomLValue (GeneratorState& state, ConstValueRangeAccess valueRange)
355 {
356         return chooseExpression(state, s_lvalueSpecs, (int)DE_LENGTH_OF_ARRAY(s_lvalueSpecs), valueRange)->create(state, valueRange);
357 }
358
359 FloatLiteral::FloatLiteral (GeneratorState& state, ConstValueRangeAccess valueRange)
360         : m_value(VariableType::getScalarType(VariableType::TYPE_FLOAT))
361 {
362         float minVal    = -10.0f;
363         float maxVal    = +10.0f;
364         float step              = 0.25f;
365
366         if (valueRange.getType() == VariableType(VariableType::TYPE_FLOAT, 1))
367         {
368                 minVal = valueRange.getMin().component(0).asFloat();
369                 maxVal = valueRange.getMax().component(0).asFloat();
370
371                 if (Scalar::min<float>() == minVal)
372                         minVal = -10.0f;
373
374                 if (Scalar::max<float>() == maxVal)
375                         maxVal = +10.0f;
376         }
377
378         int numSteps = (int)((maxVal-minVal)/step) + 1;
379
380         const float             value   = deFloatClamp(minVal + step*(float)state.getRandom().getInt(0, numSteps), minVal, maxVal);
381         ExecValueAccess access  = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT));
382
383         for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
384                 access.asFloat(ndx) = value;
385 }
386
387 float FloatLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
388 {
389         DE_UNREF(state);
390         const VariableType& type = valueRange.getType();
391         if (type == VariableType(VariableType::TYPE_FLOAT, 1))
392         {
393                 float minVal = valueRange.getMin().asFloat();
394                 float maxVal = valueRange.getMax().asFloat();
395
396                 if (Scalar::min<float>() == minVal && Scalar::max<float>() == maxVal)
397                         return 0.1f;
398
399                 // Weight based on value range length
400                 float rangeLength = maxVal - minVal;
401
402                 DE_ASSERT(rangeLength >= 0.0f);
403                 return deFloatMax(0.1f, 1.0f - rangeLength);
404         }
405         else if (type.isVoid())
406                 return unusedValueWeight;
407         else
408                 return 0.0f;
409 }
410
411 void FloatLiteral::tokenize (GeneratorState& state, TokenStream& str) const
412 {
413         DE_UNREF(state);
414         str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT)).asFloat(0));
415 }
416
417 IntLiteral::IntLiteral (GeneratorState& state, ConstValueRangeAccess valueRange)
418         : m_value(VariableType::getScalarType(VariableType::TYPE_INT))
419 {
420         int minVal = -16;
421         int maxVal = +16;
422
423         if (valueRange.getType() == VariableType(VariableType::TYPE_INT, 1))
424         {
425                 minVal = valueRange.getMin().component(0).asInt();
426                 maxVal = valueRange.getMax().component(0).asInt();
427
428                 if (Scalar::min<int>() == minVal)
429                         minVal = -16;
430
431                 if (Scalar::max<int>() == maxVal)
432                         maxVal = 16;
433         }
434
435         int                             value   = state.getRandom().getInt(minVal, maxVal);
436         ExecValueAccess access  = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_INT));
437
438         for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
439                 access.asInt(ndx) = value;
440 }
441
442 float IntLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
443 {
444         DE_UNREF(state);
445         const VariableType& type = valueRange.getType();
446         if (type == VariableType(VariableType::TYPE_INT, 1))
447         {
448                 int minVal = valueRange.getMin().asInt();
449                 int maxVal = valueRange.getMax().asInt();
450
451                 if (Scalar::min<int>() == minVal && Scalar::max<int>() == maxVal)
452                         return 0.1f;
453
454                 int rangeLength = maxVal - minVal;
455
456                 DE_ASSERT(rangeLength >= 0);
457                 return deFloatMax(0.1f, 1.0f - (float)rangeLength/4.0f);
458         }
459         else if (type.isVoid())
460                 return unusedValueWeight;
461         else
462                 return 0.0f;
463 }
464
465 void IntLiteral::tokenize (GeneratorState& state, TokenStream& str) const
466 {
467         DE_UNREF(state);
468         str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_INT)).asInt(0));
469 }
470
471 BoolLiteral::BoolLiteral (GeneratorState& state, ConstValueRangeAccess valueRange)
472         : m_value(VariableType::getScalarType(VariableType::TYPE_BOOL))
473 {
474         int minVal = 0;
475         int maxVal = 1;
476
477         if (valueRange.getType() == VariableType(VariableType::TYPE_BOOL, 1))
478         {
479                 minVal = valueRange.getMin().component(0).asBool() ? 1 : 0;
480                 maxVal = valueRange.getMax().component(0).asBool() ? 1 : 0;
481         }
482
483         bool                    value   = state.getRandom().getInt(minVal, maxVal) == 1;
484         ExecValueAccess access  = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL));
485
486         for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
487                 access.asBool(ndx) = value;
488 }
489
490 float BoolLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
491 {
492         DE_UNREF(state);
493         const VariableType& type = valueRange.getType();
494         if (type == VariableType(VariableType::TYPE_BOOL, 1))
495                 return 0.5f;
496         else if (type.isVoid())
497                 return unusedValueWeight;
498         else
499                 return 0.0f;
500 }
501
502 void BoolLiteral::tokenize (GeneratorState& state, TokenStream& str) const
503 {
504         DE_UNREF(state);
505         str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL)).asBool(0));
506 }
507
508 namespace
509 {
510
511 // \note int-bool and float-bool conversions handled in a special way.
512 template <typename SrcType, typename DstType>
513 inline DstType convert (SrcType src)
514 {
515         if (Scalar::min<SrcType>() == src)
516                 return Scalar::min<DstType>().template as<DstType>();
517         else if (Scalar::max<SrcType>() == src)
518                 return Scalar::max<DstType>().template as<DstType>();
519         else
520                 return DstType(src);
521 }
522
523 // According to GLSL ES spec.
524 template <> inline bool         convert<float, bool>    (float src)     { return src != 0.0f;                                   }
525 template <> inline bool         convert<int, bool>              (int src)       { return src != 0;                                              }
526 template <> inline bool         convert<bool, bool>             (bool src)      { return src;                                                   }
527 template <> inline float        convert<bool, float>    (bool src)      { return src ? 1.0f : 0.0f;                             }
528 template <> inline int          convert<bool, int>              (bool src)      { return src ? 1 : 0;                                   }
529
530 template <> inline int convert<float, int> (float src)
531 {
532         if (Scalar::min<float>() == src)
533                 return Scalar::min<int>().as<int>();
534         else if (Scalar::max<float>() == src)
535                 return Scalar::max<int>().as<int>();
536         else if (src > 0.0f)
537                 return (int)deFloatFloor(src);
538         else
539                 return (int)deFloatCeil(src);
540 }
541
542 template <typename SrcType, typename DstType>
543 inline void convertValueRange (SrcType srcMin, SrcType srcMax, DstType& dstMin, DstType& dstMax)
544 {
545         dstMin = convert<SrcType, DstType>(srcMin);
546         dstMax = convert<SrcType, DstType>(srcMax);
547 }
548
549 template <>
550 inline void convertValueRange<float, int> (float srcMin, float srcMax, int& dstMin, int& dstMax)
551 {
552         if (Scalar::min<float>() == srcMin)
553                 dstMin = Scalar::min<int>().as<int>();
554         else
555                 dstMin = (int)deFloatCeil(srcMin);
556
557         if (Scalar::max<float>() == srcMax)
558                 dstMax = Scalar::max<int>().as<int>();
559         else
560                 dstMax = (int)deFloatFloor(srcMax);
561 }
562
563 template <>
564 inline void convertValueRange<float, bool> (float srcMin, float srcMax, bool& dstMin, bool& dstMax)
565 {
566         dstMin = srcMin > 0.0f;
567         dstMax = srcMax > 0.0f;
568 }
569
570 // \todo [pyry] More special cases?
571
572 // Returns whether it is possible to convert some SrcType value range to given DstType valueRange
573 template <typename SrcType, typename DstType>
574 bool isConversionOk (DstType min, DstType max)
575 {
576         SrcType sMin, sMax;
577         convertValueRange(min, max, sMin, sMax);
578         return sMin <= sMax &&
579                    de::inRange(convert<SrcType, DstType>(sMin), min, max) &&
580                    de::inRange(convert<SrcType, DstType>(sMax), min, max);
581 }
582
583 // Work-around for non-deterministic float behavior
584 template <> bool isConversionOk<float, float> (float, float) { return true; }
585
586 // \todo [2011-03-26 pyry] Provide this in ValueAccess?
587 template <typename T>   T                               getValueAccessValue                     (ConstValueAccess access);
588 template<>                              inline float    getValueAccessValue<float>      (ConstValueAccess access) { return access.asFloat();    }
589 template<>                              inline int              getValueAccessValue<int>        (ConstValueAccess access) { return access.asInt();              }
590 template<>                              inline bool             getValueAccessValue<bool>       (ConstValueAccess access) { return access.asBool();             }
591
592 template <typename T>   T&                              getValueAccessValue                     (ValueAccess access);
593 template<>                              inline float&   getValueAccessValue<float>      (ValueAccess access) { return access.asFloat();         }
594 template<>                              inline int&             getValueAccessValue<int>        (ValueAccess access) { return access.asInt();           }
595 template<>                              inline bool&    getValueAccessValue<bool>       (ValueAccess access) { return access.asBool();          }
596
597 template <typename SrcType, typename DstType>
598 bool isConversionOk (ConstValueRangeAccess valueRange)
599 {
600         return isConversionOk<SrcType>(getValueAccessValue<DstType>(valueRange.getMin()), getValueAccessValue<DstType>(valueRange.getMax()));
601 }
602
603 template <typename SrcType, typename DstType>
604 void convertValueRangeTempl (ConstValueRangeAccess src, ValueRangeAccess dst)
605 {
606         DstType dMin, dMax;
607         convertValueRange(getValueAccessValue<SrcType>(src.getMin()), getValueAccessValue<SrcType>(src.getMax()), dMin, dMax);
608         getValueAccessValue<DstType>(dst.getMin()) = dMin;
609         getValueAccessValue<DstType>(dst.getMax()) = dMax;
610 }
611
612 template <typename SrcType, typename DstType>
613 void convertExecValueTempl (ExecConstValueAccess src, ExecValueAccess dst)
614 {
615         for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
616                 dst.as<DstType>(ndx) = convert<SrcType, DstType>(src.as<SrcType>(ndx));
617 }
618
619 typedef bool (*IsConversionOkFunc)              (ConstValueRangeAccess);
620 typedef void (*ConvertValueRangeFunc)   (ConstValueRangeAccess, ValueRangeAccess);
621 typedef void (*ConvertExecValueFunc)    (ExecConstValueAccess, ExecValueAccess);
622
623 inline int getBaseTypeConvNdx (VariableType::Type type)
624 {
625         switch (type)
626         {
627                 case VariableType::TYPE_FLOAT:  return 0;
628                 case VariableType::TYPE_INT:    return 1;
629                 case VariableType::TYPE_BOOL:   return 2;
630                 default:                                                return -1;
631         }
632 }
633
634 bool isConversionOk (VariableType::Type srcType, VariableType::Type dstType, ConstValueRangeAccess valueRange)
635 {
636         // [src][dst]
637         static const IsConversionOkFunc convTable[3][3] =
638         {
639                 { isConversionOk<float, float>, isConversionOk<float,   int>,   isConversionOk<float,   bool>   },
640                 { isConversionOk<int,   float>, isConversionOk<int,             int>,   isConversionOk<int,             bool>   },
641                 { isConversionOk<bool,  float>, isConversionOk<bool,    int>,   isConversionOk<bool,    bool>   }
642         };
643         return convTable[getBaseTypeConvNdx(srcType)][getBaseTypeConvNdx(dstType)](valueRange);
644 }
645
646 void convertValueRange (ConstValueRangeAccess src, ValueRangeAccess dst)
647 {
648         // [src][dst]
649         static const ConvertValueRangeFunc convTable[3][3] =
650         {
651                 { convertValueRangeTempl<float, float>, convertValueRangeTempl<float,   int>,   convertValueRangeTempl<float,   bool>   },
652                 { convertValueRangeTempl<int,   float>, convertValueRangeTempl<int,             int>,   convertValueRangeTempl<int,             bool>   },
653                 { convertValueRangeTempl<bool,  float>, convertValueRangeTempl<bool,    int>,   convertValueRangeTempl<bool,    bool>   }
654         };
655
656         convTable[getBaseTypeConvNdx(src.getType().getBaseType())][getBaseTypeConvNdx(dst.getType().getBaseType())](src, dst);
657 }
658
659 void convertExecValue (ExecConstValueAccess src, ExecValueAccess dst)
660 {
661         // [src][dst]
662         static const ConvertExecValueFunc convTable[3][3] =
663         {
664                 { convertExecValueTempl<float,  float>, convertExecValueTempl<float,    int>,   convertExecValueTempl<float,    bool>   },
665                 { convertExecValueTempl<int,    float>, convertExecValueTempl<int,              int>,   convertExecValueTempl<int,              bool>   },
666                 { convertExecValueTempl<bool,   float>, convertExecValueTempl<bool,             int>,   convertExecValueTempl<bool,             bool>   }
667         };
668
669         convTable[getBaseTypeConvNdx(src.getType().getBaseType())][getBaseTypeConvNdx(dst.getType().getBaseType())](src, dst);
670 }
671
672 } // anonymous
673
674 ConstructorOp::ConstructorOp (GeneratorState& state, ConstValueRangeAccess valueRange)
675         : m_valueRange(valueRange)
676 {
677         if (valueRange.getType().isVoid())
678         {
679                 // Use random range
680                 const int maxScalars = 4; // We don't have to be able to assign this value to anywhere
681                 m_valueRange = ValueRange(computeRandomType(state, maxScalars));
682                 computeRandomValueRange(state, m_valueRange.asAccess());
683         }
684
685         // \todo [2011-03-26 pyry] Vector conversions
686 //      int                                             remainingDepth  = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
687
688         const VariableType&             type                    = m_valueRange.getType();
689         VariableType::Type              baseType                = type.getBaseType();
690         int                                             numScalars              = type.getNumElements();
691         int                                             curScalarNdx    = 0;
692
693         // \todo [2011-03-26 pyry] Separate op for struct constructors!
694         DE_ASSERT(type.isFloatOrVec() || type.isIntOrVec() || type.isBoolOrVec());
695
696         bool scalarConversions = state.getProgramParameters().useScalarConversions;
697
698         while (curScalarNdx < numScalars)
699         {
700                 ConstValueRangeAccess comp = m_valueRange.asAccess().component(curScalarNdx);
701
702                 if (scalarConversions)
703                 {
704                         int                                     numInTypes = 0;
705                         VariableType::Type      inTypes[3];
706
707                         if (isConversionOk(VariableType::TYPE_FLOAT, baseType, comp))   inTypes[numInTypes++] = VariableType::TYPE_FLOAT;
708                         if (isConversionOk(VariableType::TYPE_INT, baseType, comp))             inTypes[numInTypes++] = VariableType::TYPE_INT;
709                         if (isConversionOk(VariableType::TYPE_BOOL, baseType, comp))    inTypes[numInTypes++] = VariableType::TYPE_BOOL;
710
711                         DE_ASSERT(numInTypes > 0); // At least nop conversion should be ok
712
713                         // Choose random
714                         VariableType::Type inType = state.getRandom().choose<VariableType::Type>(&inTypes[0], &inTypes[0] + numInTypes);
715
716                         // Compute converted value range
717                         ValueRange inValueRange(VariableType(inType, 1));
718                         convertValueRange(comp, inValueRange);
719                         m_inputValueRanges.push_back(inValueRange);
720
721                         curScalarNdx += 1;
722                 }
723                 else
724                 {
725                         m_inputValueRanges.push_back(ValueRange(comp));
726                         curScalarNdx += 1;
727                 }
728         }
729 }
730
731 ConstructorOp::~ConstructorOp (void)
732 {
733         for (vector<Expression*>::iterator i = m_inputExpressions.begin(); i != m_inputExpressions.end(); i++)
734                 delete *i;
735 }
736
737 Expression* ConstructorOp::createNextChild (GeneratorState& state)
738 {
739         int                                     numChildren     = (int)m_inputExpressions.size();
740         Expression*                     child           = DE_NULL;
741
742         // \note Created in reverse order!
743         if (numChildren < (int)m_inputValueRanges.size())
744         {
745                 const ValueRange& inValueRange = m_inputValueRanges[m_inputValueRanges.size()-1-numChildren];
746                 child = Expression::createRandom(state, inValueRange);
747                 try
748                 {
749                         m_inputExpressions.push_back(child);
750                 }
751                 catch (const std::exception&)
752                 {
753                         delete child;
754                         throw;
755                 }
756         }
757
758         return child;
759 }
760
761 float ConstructorOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
762 {
763         if (valueRange.getType().isVoid())
764                 return unusedValueWeight;
765
766         if (!valueRange.getType().isFloatOrVec() && !valueRange.getType().isIntOrVec() && !valueRange.getType().isBoolOrVec())
767                 return 0.0f;
768
769         if (state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) > state.getShaderParameters().maxExpressionDepth)
770                 return 0.0f;
771
772         return 1.0f;
773 }
774
775 void ConstructorOp::tokenize (GeneratorState& state, TokenStream& str) const
776 {
777         const VariableType& type = m_valueRange.getType();
778         DE_ASSERT(type.getPrecision() == VariableType::PRECISION_NONE);
779         type.tokenizeShortType(str);
780
781         str << Token::LEFT_PAREN;
782
783         for (vector<Expression*>::const_reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++)
784         {
785                 if (i != m_inputExpressions.rbegin())
786                         str << Token::COMMA;
787                 (*i)->tokenize(state, str);
788         }
789
790         str << Token::RIGHT_PAREN;
791 }
792
793 void ConstructorOp::evaluate (ExecutionContext& evalCtx)
794 {
795         // Evaluate children
796         for (vector<Expression*>::reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++)
797                 (*i)->evaluate(evalCtx);
798
799         // Compute value
800         const VariableType& type = m_valueRange.getType();
801         m_value.setStorage(type);
802
803         ExecValueAccess dst                             = m_value.getValue(type);
804         int                             curScalarNdx    = 0;
805
806         for (vector<Expression*>::reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++)
807         {
808                 ExecConstValueAccess src = (*i)->getValue();
809
810                 for (int elemNdx = 0; elemNdx < src.getType().getNumElements(); elemNdx++)
811                         convertExecValue(src.component(elemNdx), dst.component(curScalarNdx++));
812         }
813 }
814
815 AssignOp::AssignOp (GeneratorState& state, ConstValueRangeAccess valueRange)
816         : m_valueRange  (valueRange)
817         , m_lvalueExpr  (DE_NULL)
818         , m_rvalueExpr  (DE_NULL)
819 {
820         if (m_valueRange.getType().isVoid())
821         {
822                 // Compute random value range
823                 int             maxScalars              = state.getShaderParameters().maxCombinedVariableScalars - state.getVariableManager().getNumAllocatedScalars();
824                 bool    useRandomRange  = !state.getVariableManager().hasEntry<IsWritableEntry>() || ((maxScalars > 0) && getWeightedBool(state.getRandom(), 0.1f));
825
826                 if (useRandomRange)
827                 {
828                         DE_ASSERT(maxScalars > 0);
829                         m_valueRange = ValueRange(computeRandomType(state, maxScalars));
830                         computeRandomValueRange(state, m_valueRange.asAccess());
831                 }
832                 else
833                 {
834                         // Use value range from random entry
835                         // \todo [2011-02-28 pyry] Give lower weight to entries without range? Choose subtype range?
836                         const ValueEntry* entry = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin<IsWritableEntry>(), state.getVariableManager().getEnd<IsWritableEntry>());
837                         m_valueRange = ValueRange(entry->getValueRange());
838
839                         computeRandomValueRangeForInfElements(state, m_valueRange.asAccess());
840
841                         DE_ASSERT(state.getVariableManager().hasEntry(IsWritableIntersectingEntry(m_valueRange.asAccess())));
842                 }
843         }
844
845         IsWritableIntersectingEntry::Iterator first     = state.getVariableManager().getBegin(IsWritableIntersectingEntry(m_valueRange.asAccess()));
846         IsWritableIntersectingEntry::Iterator end       = state.getVariableManager().getEnd(IsWritableIntersectingEntry(m_valueRange.asAccess()));
847
848         bool possiblyCreateVar = canAllocateVariable(state, m_valueRange.getType()) &&
849                                                          (first == end || getWeightedBool(state.getRandom(), 0.5f));
850
851         if (!possiblyCreateVar)
852         {
853                 // Find all possible valueranges matching given type and intersecting with valuerange
854                 // \todo [pyry] Actually collect all ValueRanges, currently operates only on whole variables
855                 DE_ASSERT(first != end);
856
857                 // Try to select one closest to given range but bigger (eg. superset)
858                 bool supersetExists = false;
859                 for (IsWritableIntersectingEntry::Iterator i = first; i != end; i++)
860                 {
861                         if ((*i)->getValueRange().isSupersetOf(m_valueRange.asAccess()))
862                         {
863                                 supersetExists = true;
864                                 break;
865                         }
866                 }
867
868                 if (!supersetExists)
869                 {
870                         // Select some other range and compute intersection
871                         // \todo [2011-02-03 pyry] Use some heuristics to select the range?
872                         ConstValueRangeAccess selectedRange = state.getRandom().choose<const ValueEntry*>(first, end)->getValueRange();
873
874                         ValueRange::computeIntersection(m_valueRange.asAccess(), m_valueRange.asAccess(), selectedRange);
875                 }
876         }
877 }
878
879 AssignOp::~AssignOp (void)
880 {
881         delete m_lvalueExpr;
882         delete m_rvalueExpr;
883 }
884
885 float AssignOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
886 {
887         if (!valueRange.getType().isVoid() &&
888                 !canAllocateVariable(state, valueRange.getType()) &&
889                 !state.getVariableManager().hasEntry(IsWritableIntersectingEntry(valueRange)))
890                 return 0.0f; // Would require creating a new variable
891
892         if (!valueRange.getType().isVoid() && state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) + 1 >= state.getShaderParameters().maxExpressionDepth)
893                 return 0.0f;
894
895         if (valueRange.getType().isVoid() &&
896                 !state.getVariableManager().hasEntry<IsWritableEntry>() &&
897                 state.getVariableManager().getNumAllocatedScalars() >= state.getShaderParameters().maxCombinedVariableScalars)
898                 return 0.0f; // Can not allocate a new entry
899
900         if (state.getExpressionDepth() == 0)
901                 return 4.0f;
902         else
903                 return 0.0f; // \todo [pyry] Fix assign ops
904 }
905
906 Expression* AssignOp::createNextChild (GeneratorState& state)
907 {
908         if (m_lvalueExpr == DE_NULL)
909         {
910                 // Construct lvalue
911                 // \todo [2011-03-14 pyry] Proper l-value generation:
912                 //  - pure L-value part is generated first
913                 //  - variable valuerange is made unbound
914                 //  - R-value is generated
915                 //  - R-values in L-value are generated
916                 m_lvalueExpr = Expression::createRandomLValue(state, m_valueRange.asAccess());
917                 return m_lvalueExpr;
918         }
919         else if (m_rvalueExpr == DE_NULL)
920         {
921                 // Construct value expr
922                 m_rvalueExpr = Expression::createRandom(state, m_valueRange.asAccess());
923                 return m_rvalueExpr;
924         }
925         else
926                 return DE_NULL;
927 }
928
929 void AssignOp::tokenize (GeneratorState& state, TokenStream& str) const
930 {
931         m_lvalueExpr->tokenize(state, str);
932         str << Token::EQUAL;
933         m_rvalueExpr->tokenize(state, str);
934 }
935
936 void AssignOp::evaluate (ExecutionContext& evalCtx)
937 {
938         // Evaluate l-value
939         m_lvalueExpr->evaluate(evalCtx);
940
941         // Evaluate value
942         m_rvalueExpr->evaluate(evalCtx);
943         m_value.setStorage(m_valueRange.getType());
944         m_value.getValue(m_valueRange.getType()) = m_rvalueExpr->getValue().value();
945
946         // Assign
947         assignMasked(m_lvalueExpr->getLValue(), m_value.getValue(m_valueRange.getType()), evalCtx.getExecutionMask());
948 }
949
950 namespace
951 {
952
953 inline bool isShaderInOutSupportedType (const VariableType& type)
954 {
955         // \todo [2011-03-11 pyry] Float arrays, structs?
956         return type.getBaseType() == VariableType::TYPE_FLOAT;
957 }
958
959 Variable* allocateNewVariable (GeneratorState& state, ConstValueRangeAccess valueRange)
960 {
961         Variable* variable = state.getVariableManager().allocate(valueRange.getType());
962
963         // Update value range
964         state.getVariableManager().setValue(variable, valueRange);
965
966         // Random storage \todo [pyry] Check that scalar count in uniform/input classes is not exceeded
967         static const Variable::Storage storages[] =
968         {
969                 Variable::STORAGE_CONST,
970                 Variable::STORAGE_UNIFORM,
971                 Variable::STORAGE_LOCAL,
972                 Variable::STORAGE_SHADER_IN
973         };
974         float weights[DE_LENGTH_OF_ARRAY(storages)];
975
976         // Dynamic vs. constant weight.
977         float   dynWeight       = computeDynamicRangeWeight(valueRange);
978         int             numScalars      = valueRange.getType().getScalarSize();
979         bool    uniformOk       = state.getVariableManager().getNumAllocatedUniformScalars() + numScalars <= state.getShaderParameters().maxUniformScalars;
980         bool    shaderInOk      = isShaderInOutSupportedType(valueRange.getType()) &&
981                                                   (state.getVariableManager().getNumAllocatedShaderInVariables() + NUM_RESERVED_SHADER_INPUTS < state.getShaderParameters().maxInputVariables);
982
983         weights[0] = de::max(1.0f-dynWeight, 0.1f);
984         weights[1] = uniformOk ? dynWeight*0.5f : 0.0f;
985         weights[2] = dynWeight;
986         weights[3] = shaderInOk ? dynWeight*2.0f : 0.0f;
987
988         state.getVariableManager().setStorage(variable, state.getRandom().chooseWeighted<Variable::Storage>(&storages[0], &storages[DE_LENGTH_OF_ARRAY(storages)], &weights[0]));
989
990         return variable;
991 }
992
993 inline float combineWeight (float curCombinedWeight, float partialWeight)
994 {
995         return curCombinedWeight * partialWeight;
996 }
997
998 float computeEntryReadWeight (ConstValueRangeAccess entryValueRange, ConstValueRangeAccess readValueRange)
999 {
1000         const VariableType& type = entryValueRange.getType();
1001         DE_ASSERT(type == readValueRange.getType());
1002
1003         float weight = 1.0f;
1004
1005         switch (type.getBaseType())
1006         {
1007                 case VariableType::TYPE_FLOAT:
1008                 {
1009                         for (int elemNdx = 0; elemNdx < type.getNumElements(); elemNdx++)
1010                         {
1011                                 float entryMin  = entryValueRange.component(elemNdx).getMin().asFloat();
1012                                 float entryMax  = entryValueRange.component(elemNdx).getMax().asFloat();
1013                                 float readMin   = readValueRange.component(elemNdx).getMin().asFloat();
1014                                 float readMax   = readValueRange.component(elemNdx).getMax().asFloat();
1015
1016                                 // Check for -inf..inf ranges - they don't bring down the weight.
1017                                 if (Scalar::min<float>() == entryMin && Scalar::max<float>() == entryMax)
1018                                         continue;
1019
1020                                 // Intersection to entry value range length ratio.
1021                                 float intersectionMin           = deFloatMax(entryMin, readMin);
1022                                 float intersectionMax           = deFloatMin(entryMax, readMax);
1023                                 float entryRangeLen                     = entryMax - entryMin;
1024                                 float readRangeLen                      = readMax - readMin;
1025                                 float intersectionLen           = intersectionMax - intersectionMin;
1026                                 float entryRatio                        = (entryRangeLen        > 0.0f) ? (intersectionLen / entryRangeLen)     : 1.0f;
1027                                 float readRatio                         = (readRangeLen         > 0.0f) ? (intersectionLen / readRangeLen)      : 1.0f;
1028                                 float elementWeight                     = 0.5f*readRatio + 0.5f*entryRatio;
1029
1030                                 weight = combineWeight(weight, elementWeight);
1031                         }
1032                         break;
1033                 }
1034
1035                 case VariableType::TYPE_INT:
1036                 {
1037                         for (int elemNdx = 0; elemNdx < type.getNumElements(); elemNdx++)
1038                         {
1039                                 int entryMin    = entryValueRange.component(elemNdx).getMin().asInt();
1040                                 int entryMax    = entryValueRange.component(elemNdx).getMax().asInt();
1041                                 int readMin             = readValueRange.component(elemNdx).getMin().asInt();
1042                                 int readMax             = readValueRange.component(elemNdx).getMax().asInt();
1043
1044                                 // Check for -inf..inf ranges - they don't bring down the weight.
1045                                 if (Scalar::min<int>() == entryMin && Scalar::max<int>() == entryMax)
1046                                         continue;
1047
1048                                 // Intersection to entry value range length ratio.
1049                                 int             intersectionMin                 = deMax32(entryMin, readMin);
1050                                 int             intersectionMax                 = deMin32(entryMax, readMax);
1051                                 deInt64 entryRangeLen                   = (deInt64)entryMax - (deInt64)entryMin;
1052                                 deInt64 readRangeLen                    = (deInt64)readMax - (deInt64)readMin;
1053                                 deInt64 intersectionLen                 = (deInt64)intersectionMax - (deInt64)intersectionMin;
1054                                 float   entryRatio                              = (entryRangeLen        > 0) ? ((float)intersectionLen / (float)entryRangeLen)  : 1.0f;
1055                                 float   readRatio                               = (readRangeLen         > 0) ? ((float)intersectionLen / (float)readRangeLen)   : 1.0f;
1056                                 float   elementWeight                   = 0.5f*readRatio + 0.5f*entryRatio;
1057
1058                                 weight = combineWeight(weight, elementWeight);
1059                         }
1060                         break;
1061                 }
1062
1063                 case VariableType::TYPE_BOOL:
1064                 {
1065                         // \todo
1066                         break;
1067                 }
1068
1069
1070                 case VariableType::TYPE_ARRAY:
1071                 case VariableType::TYPE_STRUCT:
1072
1073                 default:
1074                         TCU_FAIL("Unsupported type");
1075         }
1076
1077         return deFloatMax(weight, 0.01f);
1078 }
1079
1080 } // anonymous
1081
1082 VariableRead::VariableRead (GeneratorState& state, ConstValueRangeAccess valueRange)
1083 {
1084         if (valueRange.getType().isVoid())
1085         {
1086                 IsReadableEntry filter                  = IsReadableEntry(state.getExpressionFlags());
1087                 int                             maxScalars              = state.getShaderParameters().maxCombinedVariableScalars - state.getVariableManager().getNumAllocatedScalars();
1088                 bool                    useRandomRange  = !state.getVariableManager().hasEntry(filter) || ((maxScalars > 0) && getWeightedBool(state.getRandom(), 0.5f));
1089
1090                 if (useRandomRange)
1091                 {
1092                         // Allocate a new variable
1093                         DE_ASSERT(maxScalars > 0);
1094                         ValueRange newVarRange(computeRandomType(state, maxScalars));
1095                         computeRandomValueRange(state, newVarRange.asAccess());
1096
1097                         m_variable = allocateNewVariable(state, newVarRange.asAccess());
1098                 }
1099                 else
1100                 {
1101                         // Use random entry \todo [pyry] Handle -inf..inf ranges?
1102                         m_variable = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(filter), state.getVariableManager().getEnd(filter))->getVariable();
1103                 }
1104         }
1105         else
1106         {
1107                 // Find variable that has value range that intersects with given range
1108                 IsReadableIntersectingEntry::Iterator   first   = state.getVariableManager().getBegin(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags()));
1109                 IsReadableIntersectingEntry::Iterator   end             = state.getVariableManager().getEnd(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags()));
1110
1111                 const float     createOnReadWeight              = 0.5f;
1112                 bool            createVar                               = canAllocateVariable(state, valueRange.getType()) && (first == end || getWeightedBool(state.getRandom(), createOnReadWeight));
1113
1114                 if (createVar)
1115                 {
1116                         m_variable = allocateNewVariable(state, valueRange);
1117                 }
1118                 else
1119                 {
1120                         // Copy value entries for computing weights.
1121                         std::vector<const ValueEntry*>  availableVars;
1122                         std::vector<float>                              weights;
1123
1124                         std::copy(first, end, std::inserter(availableVars, availableVars.begin()));
1125
1126                         // Compute weights.
1127                         weights.resize(availableVars.size());
1128                         for (int ndx = 0; ndx < (int)availableVars.size(); ndx++)
1129                                 weights[ndx] = computeEntryReadWeight(availableVars[ndx]->getValueRange(), valueRange);
1130
1131                         // Select.
1132                         const ValueEntry* entry = state.getRandom().chooseWeighted<const ValueEntry*>(availableVars.begin(), availableVars.end(), weights.begin());
1133                         m_variable = entry->getVariable();
1134
1135                         // Compute intersection
1136                         ValueRange intersection(m_variable->getType());
1137                         ValueRange::computeIntersection(intersection, entry->getValueRange(), valueRange);
1138                         state.getVariableManager().setValue(m_variable, intersection.asAccess());
1139                 }
1140         }
1141 }
1142
1143 VariableRead::VariableRead (const Variable* variable)
1144 {
1145         m_variable = variable;
1146 }
1147
1148 float VariableRead::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1149 {
1150         if (valueRange.getType().isVoid())
1151         {
1152                 if (state.getVariableManager().hasEntry(IsReadableEntry(state.getExpressionFlags())) ||
1153                         state.getVariableManager().getNumAllocatedScalars() < state.getShaderParameters().maxCombinedVariableScalars)
1154                         return unusedValueWeight;
1155                 else
1156                         return 0.0f;
1157         }
1158
1159         if (!canAllocateVariable(state, valueRange.getType()) &&
1160                 !state.getVariableManager().hasEntry(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags())))
1161                 return 0.0f;
1162         else
1163                 return 1.0f;
1164 }
1165
1166 VariableWrite::VariableWrite (GeneratorState& state, ConstValueRangeAccess valueRange)
1167 {
1168         DE_ASSERT(!valueRange.getType().isVoid());
1169
1170         // Find variable with range that is superset of given range
1171         IsWritableSupersetEntry::Iterator       first   = state.getVariableManager().getBegin(IsWritableSupersetEntry(valueRange));
1172         IsWritableSupersetEntry::Iterator       end             = state.getVariableManager().getEnd(IsWritableSupersetEntry(valueRange));
1173
1174         const float     createOnAssignWeight    = 0.1f; // Will essentially create an unused variable
1175         bool            createVar                               = canAllocateVariable(state, valueRange.getType()) && (first == end || getWeightedBool(state.getRandom(), createOnAssignWeight));
1176
1177         if (createVar)
1178         {
1179                 m_variable = state.getVariableManager().allocate(valueRange.getType());
1180                 // \note Storage will be LOCAL
1181         }
1182         else
1183         {
1184                 // Choose random
1185                 DE_ASSERT(first != end);
1186                 const ValueEntry* entry = state.getRandom().choose<const ValueEntry*>(first, end);
1187                 m_variable = entry->getVariable();
1188         }
1189
1190         DE_ASSERT(m_variable);
1191
1192         // Reset value range.
1193         const ValueEntry* parentEntry = state.getVariableManager().getParentValue(m_variable);
1194         if (parentEntry)
1195         {
1196                 // Use parent value range.
1197                 state.getVariableManager().setValue(m_variable, parentEntry->getValueRange());
1198         }
1199         else
1200         {
1201                 // Use infinite range.
1202                 ValueRange infRange(m_variable->getType());
1203                 setInfiniteRange(infRange);
1204
1205                 state.getVariableManager().setValue(m_variable, infRange.asAccess());
1206         }
1207 }
1208
1209 float VariableWrite::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1210 {
1211         if (!canAllocateVariable(state, valueRange.getType()) &&
1212                 !state.getVariableManager().hasEntry(IsWritableSupersetEntry(valueRange)))
1213                 return 0.0f;
1214         else
1215                 return 1.0f;
1216 }
1217
1218 void VariableAccess::evaluate (ExecutionContext& evalCtx)
1219 {
1220         m_valueAccess = evalCtx.getValue(m_variable);
1221 }
1222
1223 ParenOp::ParenOp (GeneratorState& state, ConstValueRangeAccess valueRange)
1224         : m_valueRange  (valueRange)
1225         , m_child               (DE_NULL)
1226 {
1227         DE_UNREF(state);
1228 }
1229
1230 ParenOp::~ParenOp (void)
1231 {
1232         delete m_child;
1233 }
1234
1235 Expression* ParenOp::createNextChild (GeneratorState& state)
1236 {
1237         if (m_child == DE_NULL)
1238         {
1239                 m_child = Expression::createRandom(state, m_valueRange.asAccess());
1240                 return m_child;
1241         }
1242         else
1243                 return DE_NULL;
1244 }
1245
1246 void ParenOp::tokenize (GeneratorState& state, TokenStream& str) const
1247 {
1248         str << Token::LEFT_PAREN;
1249         m_child->tokenize(state, str);
1250         str << Token::RIGHT_PAREN;
1251 }
1252
1253 float ParenOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1254 {
1255         if (valueRange.getType().isVoid())
1256                 return state.getExpressionDepth() + 2 <= state.getShaderParameters().maxExpressionDepth ? unusedValueWeight : 0.0f;
1257         else
1258         {
1259                 int requiredDepth = 1 + getConservativeValueExprDepth(state, valueRange);
1260                 return state.getExpressionDepth() + requiredDepth <= state.getShaderParameters().maxExpressionDepth ? 1.0f : 0.0f;
1261         }
1262 }
1263
1264 const int swizzlePrecedence = 2;
1265
1266 SwizzleOp::SwizzleOp (GeneratorState& state, ConstValueRangeAccess valueRange)
1267         : m_outValueRange               (valueRange)
1268         , m_numInputElements    (0)
1269         , m_child                               (DE_NULL)
1270 {
1271         DE_ASSERT(!m_outValueRange.getType().isVoid()); // \todo [2011-06-13 pyry] Void support
1272         DE_ASSERT(m_outValueRange.getType().isFloatOrVec()      ||
1273                           m_outValueRange.getType().isIntOrVec()        ||
1274                           m_outValueRange.getType().isBoolOrVec());
1275
1276         m_value.setStorage(m_outValueRange.getType());
1277
1278         int numOutputElements   = m_outValueRange.getType().getNumElements();
1279
1280         // \note Swizzle works for vector types only.
1281         // \todo [2011-06-13 pyry] Use components multiple times.
1282         m_numInputElements              = state.getRandom().getInt(deMax32(numOutputElements, 2), 4);
1283
1284         std::set<int> availableElements;
1285         for (int ndx = 0; ndx < m_numInputElements; ndx++)
1286                 availableElements.insert(ndx);
1287
1288         // Randomize swizzle.
1289         for (int elemNdx = 0; elemNdx < (int)DE_LENGTH_OF_ARRAY(m_swizzle); elemNdx++)
1290         {
1291                 if (elemNdx < numOutputElements)
1292                 {
1293                         int inElemNdx = state.getRandom().choose<int>(availableElements.begin(), availableElements.end());
1294                         availableElements.erase(inElemNdx);
1295                         m_swizzle[elemNdx] = (deUint8)inElemNdx;
1296                 }
1297                 else
1298                         m_swizzle[elemNdx] = 0;
1299         }
1300 }
1301
1302 SwizzleOp::~SwizzleOp (void)
1303 {
1304         delete m_child;
1305 }
1306
1307 Expression* SwizzleOp::createNextChild (GeneratorState& state)
1308 {
1309         if (m_child)
1310                 return DE_NULL;
1311
1312         // Compute input value range.
1313         VariableType    inVarType               = VariableType(m_outValueRange.getType().getBaseType(), m_numInputElements);
1314         ValueRange              inValueRange    = ValueRange(inVarType);
1315
1316         // Initialize all inputs to -inf..inf
1317         setInfiniteRange(inValueRange);
1318
1319         // Compute intersections.
1320         int numOutputElements = m_outValueRange.getType().getNumElements();
1321         for (int outElemNdx = 0; outElemNdx < numOutputElements; outElemNdx++)
1322         {
1323                 int inElemNdx = m_swizzle[outElemNdx];
1324                 ValueRange::computeIntersection(inValueRange.asAccess().component(inElemNdx), inValueRange.asAccess().component(inElemNdx), m_outValueRange.asAccess().component(outElemNdx));
1325         }
1326
1327         // Create child.
1328         state.pushPrecedence(swizzlePrecedence);
1329         m_child = Expression::createRandom(state, inValueRange.asAccess());
1330         state.popPrecedence();
1331
1332         return m_child;
1333 }
1334
1335 void SwizzleOp::tokenize (GeneratorState& state, TokenStream& str) const
1336 {
1337         const char*             rgbaSet[]       = { "r", "g", "b", "a" };
1338         const char*             xyzwSet[]       = { "x", "y", "z", "w" };
1339         const char*             stpqSet[]       = { "s", "t", "p", "q" };
1340         const char**    swizzleSet      = DE_NULL;
1341
1342         switch (state.getRandom().getInt(0, 2))
1343         {
1344                 case 0: swizzleSet = rgbaSet; break;
1345                 case 1: swizzleSet = xyzwSet; break;
1346                 case 2: swizzleSet = stpqSet; break;
1347                 default: DE_ASSERT(DE_FALSE);
1348         }
1349
1350         std::string swizzleStr;
1351         for (int elemNdx = 0; elemNdx < m_outValueRange.getType().getNumElements(); elemNdx++)
1352                 swizzleStr += swizzleSet[m_swizzle[elemNdx]];
1353
1354         m_child->tokenize(state, str);
1355         str << Token::DOT << Token(swizzleStr.c_str());
1356 }
1357
1358 float SwizzleOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1359 {
1360         if (!state.getProgramParameters().useSwizzle)
1361                 return 0.0f;
1362
1363         if (state.getPrecedence() < swizzlePrecedence)
1364                 return 0.0f;
1365
1366         if (!valueRange.getType().isFloatOrVec()        &&
1367                 !valueRange.getType().isIntOrVec()              &&
1368                 !valueRange.getType().isBoolOrVec())
1369                 return 0.0f;
1370
1371         int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
1372
1373         // Swizzle + Constructor + Values
1374         if (availableLevels < 3)
1375                 return 0.0f;
1376
1377         return 1.0f;
1378 }
1379
1380 void SwizzleOp::evaluate (ExecutionContext& execCtx)
1381 {
1382         m_child->evaluate(execCtx);
1383
1384         ExecConstValueAccess    inValue         = m_child->getValue();
1385         ExecValueAccess                 outValue        = m_value.getValue(m_outValueRange.getType());
1386
1387         for (int outElemNdx = 0; outElemNdx < outValue.getType().getNumElements(); outElemNdx++)
1388         {
1389                 int inElemNdx = m_swizzle[outElemNdx];
1390                 outValue.component(outElemNdx) = inValue.component(inElemNdx).value();
1391         }
1392 }
1393
1394 static int countSamplers (const VariableManager& varManager, VariableType::Type samplerType)
1395 {
1396         int numSamplers = 0;
1397
1398         IsSamplerEntry::Iterator        i               = varManager.getBegin(IsSamplerEntry(samplerType));
1399         IsSamplerEntry::Iterator        end             = varManager.getEnd(IsSamplerEntry(samplerType));
1400
1401         for (; i != end; i++)
1402                 numSamplers += 1;
1403
1404         return numSamplers;
1405 }
1406
1407 TexLookup::TexLookup (GeneratorState& state, ConstValueRangeAccess valueRange)
1408         : m_type                        (TYPE_LAST)
1409         , m_coordExpr           (DE_NULL)
1410         , m_lodBiasExpr         (DE_NULL)
1411         , m_valueType           (VariableType::TYPE_FLOAT, 4)
1412         , m_value                       (m_valueType)
1413 {
1414         DE_ASSERT(valueRange.getType() == VariableType(VariableType::TYPE_FLOAT, 4));
1415         DE_UNREF(valueRange); // Texture output value range is constant.
1416
1417         // Select type.
1418         vector<Type> typeCandidates;
1419         if (state.getShaderParameters().useTexture2D)
1420         {
1421                 typeCandidates.push_back(TYPE_TEXTURE2D);
1422                 typeCandidates.push_back(TYPE_TEXTURE2D_LOD);
1423                 typeCandidates.push_back(TYPE_TEXTURE2D_PROJ);
1424                 typeCandidates.push_back(TYPE_TEXTURE2D_PROJ_LOD);
1425         }
1426
1427         if (state.getShaderParameters().useTextureCube)
1428         {
1429                 typeCandidates.push_back(TYPE_TEXTURECUBE);
1430                 typeCandidates.push_back(TYPE_TEXTURECUBE_LOD);
1431         }
1432
1433         m_type = state.getRandom().choose<Type>(typeCandidates.begin(), typeCandidates.end());
1434
1435         // Select or allocate sampler.
1436         VariableType::Type samplerType = VariableType::TYPE_LAST;
1437         switch (m_type)
1438         {
1439                 case TYPE_TEXTURE2D:
1440                 case TYPE_TEXTURE2D_LOD:
1441                 case TYPE_TEXTURE2D_PROJ:
1442                 case TYPE_TEXTURE2D_PROJ_LOD:
1443                         samplerType = VariableType::TYPE_SAMPLER_2D;
1444                         break;
1445
1446                 case TYPE_TEXTURECUBE:
1447                 case TYPE_TEXTURECUBE_LOD:
1448                         samplerType = VariableType::TYPE_SAMPLER_CUBE;
1449                         break;
1450
1451                 default:
1452                         DE_ASSERT(DE_FALSE);
1453         }
1454
1455         int             sampler2DCount          = countSamplers(state.getVariableManager(), VariableType::TYPE_SAMPLER_2D);
1456         int             samplerCubeCount        = countSamplers(state.getVariableManager(), VariableType::TYPE_SAMPLER_CUBE);
1457         bool    canAllocSampler         = sampler2DCount + samplerCubeCount < state.getShaderParameters().maxSamplers;
1458         bool    hasSampler                      = samplerType == VariableType::TYPE_SAMPLER_2D ? (sampler2DCount > 0) : (samplerCubeCount > 0);
1459         bool    allocSampler            = !hasSampler || (canAllocSampler && state.getRandom().getBool());
1460
1461         if (allocSampler)
1462         {
1463                 Variable* sampler = state.getVariableManager().allocate(VariableType(samplerType, 1));
1464                 state.getVariableManager().setStorage(sampler, Variable::STORAGE_UNIFORM); // Samplers are always uniforms.
1465                 m_sampler = sampler;
1466         }
1467         else
1468                 m_sampler = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(IsSamplerEntry(samplerType)),
1469                                                                                                                             state.getVariableManager().getEnd(IsSamplerEntry(samplerType)))->getVariable();
1470 }
1471
1472 TexLookup::~TexLookup (void)
1473 {
1474         delete m_coordExpr;
1475         delete m_lodBiasExpr;
1476 }
1477
1478 Expression* TexLookup::createNextChild (GeneratorState& state)
1479 {
1480         bool hasLodBias         = m_type == TYPE_TEXTURE2D_LOD ||
1481                                                   m_type == TYPE_TEXTURE2D_PROJ_LOD ||
1482                                                   m_type == TYPE_TEXTURECUBE_LOD;
1483
1484         if (hasLodBias && !m_lodBiasExpr)
1485         {
1486                 ValueRange lodRange(VariableType(VariableType::TYPE_FLOAT, 1));
1487                 setInfiniteRange(lodRange); // Any value is valid.
1488
1489                 m_lodBiasExpr = Expression::createRandom(state, lodRange.asAccess());
1490                 return m_lodBiasExpr;
1491         }
1492
1493         if (!m_coordExpr)
1494         {
1495                 if (m_type == TYPE_TEXTURECUBE || m_type == TYPE_TEXTURECUBE_LOD)
1496                 {
1497                         // Make sure major axis selection can be done.
1498                         int majorAxisNdx = state.getRandom().getInt(0, 2);
1499
1500                         ValueRange coordRange(VariableType(VariableType::TYPE_FLOAT, 3));
1501
1502                         for (int ndx = 0; ndx < 3; ndx++)
1503                         {
1504                                 if (ndx == majorAxisNdx)
1505                                 {
1506                                         bool neg = state.getRandom().getBool();
1507                                         coordRange.getMin().component(ndx) = neg ? -4.0f        : 2.25f;
1508                                         coordRange.getMax().component(ndx) = neg ? -2.25f       : 4.0f;
1509                                 }
1510                                 else
1511                                 {
1512                                         coordRange.getMin().component(ndx) = -2.0f;
1513                                         coordRange.getMax().component(ndx) =  2.0f;
1514                                 }
1515                         }
1516
1517                         m_coordExpr = Expression::createRandom(state, coordRange.asAccess());
1518                 }
1519                 else
1520                 {
1521                         bool    isProj                          = m_type == TYPE_TEXTURE2D_PROJ || m_type == TYPE_TEXTURE2D_PROJ_LOD;
1522                         int             coordScalarSize         = isProj ? 3 : 2;
1523
1524                         ValueRange coordRange(VariableType(VariableType::TYPE_FLOAT, coordScalarSize));
1525                         setInfiniteRange(coordRange); // Initialize base range with -inf..inf
1526
1527                         if (isProj)
1528                         {
1529                                 // w coordinate must be something sane, and not 0.
1530                                 bool neg = state.getRandom().getBool();
1531                                 coordRange.getMin().component(2) = neg ? -4.0f  : 0.25f;
1532                                 coordRange.getMax().component(2) = neg ? -0.25f : 4.0f;
1533                         }
1534
1535                         m_coordExpr = Expression::createRandom(state, coordRange.asAccess());
1536                 }
1537
1538                 DE_ASSERT(m_coordExpr);
1539                 return m_coordExpr;
1540         }
1541
1542         return DE_NULL; // Done.
1543 }
1544
1545 void TexLookup::tokenize (GeneratorState& state, TokenStream& str) const
1546 {
1547         bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX;
1548
1549         if (state.getProgramParameters().version == VERSION_300)
1550         {
1551                 switch (m_type)
1552                 {
1553                         case TYPE_TEXTURE2D:                    str << "texture";                                                                               break;
1554                         case TYPE_TEXTURE2D_LOD:                str << (isVertex ? "textureLod" : "texture");                   break;
1555                         case TYPE_TEXTURE2D_PROJ:               str << "textureProj";                                                                   break;
1556                         case TYPE_TEXTURE2D_PROJ_LOD:   str << (isVertex ? "textureProjLod" : "textureProj");   break;
1557                         case TYPE_TEXTURECUBE:                  str << "texture";                                                                               break;
1558                         case TYPE_TEXTURECUBE_LOD:              str << (isVertex ? "textureLod" : "texture");                   break;
1559                         default:
1560                                 DE_ASSERT(DE_FALSE);
1561                 }
1562         }
1563         else
1564         {
1565                 switch (m_type)
1566                 {
1567                         case TYPE_TEXTURE2D:                    str << "texture2D";                                                                                     break;
1568                         case TYPE_TEXTURE2D_LOD:                str << (isVertex ? "texture2DLod" : "texture2D");                       break;
1569                         case TYPE_TEXTURE2D_PROJ:               str << "texture2DProj";                                                                         break;
1570                         case TYPE_TEXTURE2D_PROJ_LOD:   str << (isVertex ? "texture2DProjLod" : "texture2DProj");       break;
1571                         case TYPE_TEXTURECUBE:                  str << "textureCube";                                                                           break;
1572                         case TYPE_TEXTURECUBE_LOD:              str << (isVertex ? "textureCubeLod" : "textureCube");           break;
1573                         default:
1574                                 DE_ASSERT(DE_FALSE);
1575                 }
1576         }
1577
1578         str << Token::LEFT_PAREN;
1579         str << m_sampler->getName();
1580         str << Token::COMMA;
1581         m_coordExpr->tokenize(state, str);
1582
1583         if (m_lodBiasExpr)
1584         {
1585                 str << Token::COMMA;
1586                 m_lodBiasExpr->tokenize(state, str);
1587         }
1588
1589         str << Token::RIGHT_PAREN;
1590 }
1591
1592 float TexLookup::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1593 {
1594         if (state.getShaderParameters().texLookupBaseWeight <= 0.0f)
1595                 return 0.0f;
1596
1597         int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
1598
1599         // Lookup + Constructor + Values
1600         if (availableLevels < 3)
1601                 return 0.0f;
1602
1603         if (state.getExpressionFlags() & (CONST_EXPR|NO_VAR_ALLOCATION))
1604                 return 0.0f;
1605
1606         if (valueRange.getType() != VariableType(VariableType::TYPE_FLOAT, 4))
1607                 return 0.0f;
1608
1609         ValueRange texOutputRange(VariableType(VariableType::TYPE_FLOAT, 4));
1610         for (int ndx = 0; ndx < 4; ndx++)
1611         {
1612                 texOutputRange.getMin().component(ndx) = 0.0f;
1613                 texOutputRange.getMax().component(ndx) = 1.0f;
1614         }
1615
1616         if (!valueRange.isSupersetOf(texOutputRange.asAccess()))
1617                 return 0.0f;
1618
1619         return state.getShaderParameters().texLookupBaseWeight;
1620 }
1621
1622 void TexLookup::evaluate (ExecutionContext& execCtx)
1623 {
1624         // Evaluate coord and bias.
1625         m_coordExpr->evaluate(execCtx);
1626         if (m_lodBiasExpr)
1627                 m_lodBiasExpr->evaluate(execCtx);
1628
1629         ExecConstValueAccess    coords  = m_coordExpr->getValue();
1630         ExecValueAccess                 dst             = m_value.getValue(m_valueType);
1631
1632         switch (m_type)
1633         {
1634                 case TYPE_TEXTURE2D:
1635                 {
1636                         const Sampler2D& tex = execCtx.getSampler2D(m_sampler);
1637                         for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1638                         {
1639                                 float           s       = coords.component(0).asFloat(i);
1640                                 float           t       = coords.component(1).asFloat(i);
1641                                 tcu::Vec4       p       = tex.sample(s, t, 0.0f);
1642
1643                                 for (int comp = 0; comp < 4; comp++)
1644                                         dst.component(comp).asFloat(i) = p[comp];
1645                         }
1646                         break;
1647                 }
1648
1649                 case TYPE_TEXTURE2D_LOD:
1650                 {
1651                         ExecConstValueAccess    lod             = m_lodBiasExpr->getValue();
1652                         const Sampler2D&                tex             = execCtx.getSampler2D(m_sampler);
1653                         for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1654                         {
1655                                 float           s       = coords.component(0).asFloat(i);
1656                                 float           t       = coords.component(1).asFloat(i);
1657                                 float           l       = lod.component(0).asFloat(i);
1658                                 tcu::Vec4       p       = tex.sample(s, t, l);
1659
1660                                 for (int comp = 0; comp < 4; comp++)
1661                                         dst.component(comp).asFloat(i) = p[comp];
1662                         }
1663                         break;
1664                 }
1665
1666                 case TYPE_TEXTURE2D_PROJ:
1667                 {
1668                         const Sampler2D& tex = execCtx.getSampler2D(m_sampler);
1669                         for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1670                         {
1671                                 float           s       = coords.component(0).asFloat(i);
1672                                 float           t       = coords.component(1).asFloat(i);
1673                                 float           w       = coords.component(2).asFloat(i);
1674                                 tcu::Vec4       p       = tex.sample(s/w, t/w, 0.0f);
1675
1676                                 for (int comp = 0; comp < 4; comp++)
1677                                         dst.component(comp).asFloat(i) = p[comp];
1678                         }
1679                         break;
1680                 }
1681
1682                 case TYPE_TEXTURE2D_PROJ_LOD:
1683                 {
1684                         ExecConstValueAccess    lod             = m_lodBiasExpr->getValue();
1685                         const Sampler2D&                tex             = execCtx.getSampler2D(m_sampler);
1686                         for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1687                         {
1688                                 float           s       = coords.component(0).asFloat(i);
1689                                 float           t       = coords.component(1).asFloat(i);
1690                                 float           w       = coords.component(2).asFloat(i);
1691                                 float           l       = lod.component(0).asFloat(i);
1692                                 tcu::Vec4       p       = tex.sample(s/w, t/w, l);
1693
1694                                 for (int comp = 0; comp < 4; comp++)
1695                                         dst.component(comp).asFloat(i) = p[comp];
1696                         }
1697                         break;
1698                 }
1699
1700                 case TYPE_TEXTURECUBE:
1701                 {
1702                         const SamplerCube& tex = execCtx.getSamplerCube(m_sampler);
1703                         for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1704                         {
1705                                 float           s       = coords.component(0).asFloat(i);
1706                                 float           t       = coords.component(1).asFloat(i);
1707                                 float           r       = coords.component(2).asFloat(i);
1708                                 tcu::Vec4       p       = tex.sample(s, t, r, 0.0f);
1709
1710                                 for (int comp = 0; comp < 4; comp++)
1711                                         dst.component(comp).asFloat(i) = p[comp];
1712                         }
1713                         break;
1714                 }
1715
1716                 case TYPE_TEXTURECUBE_LOD:
1717                 {
1718                         ExecConstValueAccess    lod             = m_lodBiasExpr->getValue();
1719                         const SamplerCube&              tex             = execCtx.getSamplerCube(m_sampler);
1720                         for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1721                         {
1722                                 float           s       = coords.component(0).asFloat(i);
1723                                 float           t       = coords.component(1).asFloat(i);
1724                                 float           r       = coords.component(2).asFloat(i);
1725                                 float           l       = lod.component(0).asFloat(i);
1726                                 tcu::Vec4       p       = tex.sample(s, t, r, l);
1727
1728                                 for (int comp = 0; comp < 4; comp++)
1729                                         dst.component(comp).asFloat(i) = p[comp];
1730                         }
1731                         break;
1732                 }
1733
1734                 default:
1735                         DE_ASSERT(DE_FALSE);
1736         }
1737 }
1738
1739 } // rsg