253c6327fb0f70f9dc267215fea050567f01abae
[platform/upstream/VK-GL-CTS.git] / framework / platform / win32 / tcuWGLContextFactory.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program Tester Core
3  * ----------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief WGL GL context factory.
22  *//*--------------------------------------------------------------------*/
23
24 #include "tcuWGLContextFactory.hpp"
25
26 #include "gluRenderConfig.hpp"
27 #include "tcuRenderTarget.hpp"
28 #include "tcuWin32Window.hpp"
29 #include "glwFunctions.hpp"
30 #include "glwInitFunctions.hpp"
31 #include "deString.h"
32
33 using std::vector;
34
35 namespace tcu
36 {
37 namespace
38 {
39
40 enum
41 {
42         DEFAULT_WINDOW_WIDTH    = 400,
43         DEFAULT_WINDOW_HEIGHT   = 300
44 };
45
46 class WGLFunctionLoader : public glw::FunctionLoader
47 {
48 public:
49         WGLFunctionLoader (const wgl::Context& context)
50                 : m_context(context)
51         {
52         }
53
54         glw::GenericFuncType get (const char* name) const
55         {
56                 return (glw::GenericFuncType)m_context.getGLFunction(name);
57         }
58
59 private:
60         const wgl::Context& m_context;
61 };
62
63 class WGLContext : public glu::RenderContext
64 {
65 public:
66                                                                         WGLContext                      (HINSTANCE instance, const wgl::Core& wglCore, const glu::RenderConfig& config);
67                                                                         ~WGLContext                     (void);
68
69         glu::ContextType                                getType                         (void) const    { return m_contextType;                 }
70         const RenderTarget&                             getRenderTarget         (void) const    { return m_renderTarget;                }
71         void                                                    postIterate                     (void);
72         const glw::Functions&                   getFunctions            (void) const    { return m_functions;                   }
73
74 private:
75                                                                         WGLContext                      (const WGLContext& other);
76         WGLContext&                                             operator=                       (const WGLContext& other);
77
78         glu::ContextType                                m_contextType;
79
80         Win32Window                                             m_window;
81         wgl::Context*                                   m_context;
82
83         tcu::RenderTarget                               m_renderTarget;
84         glw::Functions                                  m_functions;
85 };
86
87 WGLContext::WGLContext (HINSTANCE instance, const wgl::Core& wglCore, const glu::RenderConfig& config)
88         : m_contextType (config.type)
89         , m_window              (instance,
90                                          config.width   != glu::RenderConfig::DONT_CARE ? config.width  : DEFAULT_WINDOW_WIDTH,
91                                          config.height  != glu::RenderConfig::DONT_CARE ? config.height : DEFAULT_WINDOW_HEIGHT)
92         , m_context             (DE_NULL)
93 {
94         if (config.surfaceType != glu::RenderConfig::SURFACETYPE_WINDOW &&
95                 config.surfaceType != glu::RenderConfig::SURFACETYPE_DONT_CARE)
96                 throw NotSupportedError("Unsupported surface type");
97
98         HDC             deviceCtx       = m_window.getDeviceContext();
99         int             pixelFormat     = 0;
100
101         if (config.id != glu::RenderConfig::DONT_CARE)
102                 pixelFormat = config.id;
103         else
104                 pixelFormat = wgl::choosePixelFormat(wglCore, deviceCtx, config);
105
106         if (pixelFormat < 0)
107                 throw NotSupportedError("Compatible WGL pixel format not found");
108
109         m_context = new wgl::Context(&wglCore, deviceCtx, config.type, pixelFormat);
110
111         try
112         {
113                 // Describe selected config & get render target props.
114                 const wgl::PixelFormatInfo      info    = wglCore.getPixelFormatInfo(deviceCtx, pixelFormat);
115                 const IVec2                                     size    = m_window.getSize();
116
117                 m_renderTarget = tcu::RenderTarget(size.x(), size.y(),
118                                                                                    tcu::PixelFormat(info.redBits, info.greenBits, info.blueBits, info.alphaBits),
119                                                                                    info.depthBits, info.stencilBits,
120                                                                                    info.sampleBuffers ? info.samples : 0);
121
122                 // Load functions
123                 {
124                         WGLFunctionLoader funcLoader(*m_context);
125                         glu::initFunctions(&m_functions, &funcLoader, config.type.getAPI());
126                 }
127
128                 if (config.windowVisibility != glu::RenderConfig::VISIBILITY_VISIBLE &&
129                         config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN)
130                         throw NotSupportedError("Unsupported window visibility mode");
131
132                 m_window.setVisible(config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN);
133         }
134         catch (...)
135         {
136                 delete m_context;
137                 throw;
138         }
139 }
140
141 WGLContext::~WGLContext (void)
142 {
143         delete m_context;
144 }
145
146 void WGLContext::postIterate (void)
147 {
148         m_context->swapBuffers();
149         m_window.processEvents();
150 }
151
152 } // anonymous
153
154 WGLContextFactory::WGLContextFactory (HINSTANCE instance)
155         : glu::ContextFactory   ("wgl", "Windows WGL OpenGL context")
156         , m_instance                    (instance)
157         , m_wglCore                             (instance)
158 {
159 }
160
161 glu::RenderContext* WGLContextFactory::createContext (const glu::RenderConfig& config, const tcu::CommandLine&) const
162 {
163         return new WGLContext(m_instance, m_wglCore, config);
164 }
165
166 } // tcu