Merge "Fix internal format/type for ES3 3D + depth/stencil negative API tests." into...
[platform/upstream/VK-GL-CTS.git] / framework / platform / win32 / tcuWGLContextFactory.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program Tester Core
3  * ----------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief WGL GL context factory.
22  *//*--------------------------------------------------------------------*/
23
24 #include "tcuWGLContextFactory.hpp"
25
26 #include "gluRenderConfig.hpp"
27 #include "tcuRenderTarget.hpp"
28 #include "tcuWin32Window.hpp"
29 #include "glwFunctions.hpp"
30 #include "glwInitFunctions.hpp"
31 #include "deString.h"
32
33 using std::vector;
34
35 namespace tcu
36 {
37 namespace wgl
38 {
39 namespace
40 {
41
42 enum
43 {
44         DEFAULT_WINDOW_WIDTH    = 400,
45         DEFAULT_WINDOW_HEIGHT   = 300
46 };
47
48 class WGLFunctionLoader : public glw::FunctionLoader
49 {
50 public:
51         WGLFunctionLoader (const wgl::Context& context)
52                 : m_context(context)
53         {
54         }
55
56         glw::GenericFuncType get (const char* name) const
57         {
58                 return (glw::GenericFuncType)m_context.getGLFunction(name);
59         }
60
61 private:
62         const wgl::Context& m_context;
63 };
64
65 class WGLContext : public glu::RenderContext
66 {
67 public:
68                                                                         WGLContext                      (HINSTANCE instance, const wgl::Core& wglCore, const glu::RenderConfig& config);
69                                                                         ~WGLContext                     (void);
70
71         glu::ContextType                                getType                         (void) const    { return m_contextType;                 }
72         const RenderTarget&                             getRenderTarget         (void) const    { return m_renderTarget;                }
73         void                                                    postIterate                     (void);
74         const glw::Functions&                   getFunctions            (void) const    { return m_functions;                   }
75
76 private:
77                                                                         WGLContext                      (const WGLContext& other);
78         WGLContext&                                             operator=                       (const WGLContext& other);
79
80         glu::ContextType                                m_contextType;
81
82         win32::Window                                   m_window;
83         wgl::Context*                                   m_context;
84
85         tcu::RenderTarget                               m_renderTarget;
86         glw::Functions                                  m_functions;
87 };
88
89 WGLContext::WGLContext (HINSTANCE instance, const wgl::Core& wglCore, const glu::RenderConfig& config)
90         : m_contextType (config.type)
91         , m_window              (instance,
92                                          config.width   != glu::RenderConfig::DONT_CARE ? config.width  : DEFAULT_WINDOW_WIDTH,
93                                          config.height  != glu::RenderConfig::DONT_CARE ? config.height : DEFAULT_WINDOW_HEIGHT)
94         , m_context             (DE_NULL)
95 {
96         if (config.surfaceType != glu::RenderConfig::SURFACETYPE_WINDOW &&
97                 config.surfaceType != glu::RenderConfig::SURFACETYPE_DONT_CARE)
98                 throw NotSupportedError("Unsupported surface type");
99
100         HDC             deviceCtx       = m_window.getDeviceContext();
101         int             pixelFormat     = 0;
102
103         if (config.id != glu::RenderConfig::DONT_CARE)
104                 pixelFormat = config.id;
105         else
106                 pixelFormat = wgl::choosePixelFormat(wglCore, deviceCtx, config);
107
108         if (pixelFormat < 0)
109                 throw NotSupportedError("Compatible WGL pixel format not found");
110
111         m_context = new wgl::Context(&wglCore, deviceCtx, config.type, pixelFormat);
112
113         try
114         {
115                 // Describe selected config & get render target props.
116                 const wgl::PixelFormatInfo      info    = wglCore.getPixelFormatInfo(deviceCtx, pixelFormat);
117                 const IVec2                                     size    = m_window.getSize();
118
119                 m_renderTarget = tcu::RenderTarget(size.x(), size.y(),
120                                                                                    tcu::PixelFormat(info.redBits, info.greenBits, info.blueBits, info.alphaBits),
121                                                                                    info.depthBits, info.stencilBits,
122                                                                                    info.sampleBuffers ? info.samples : 0);
123
124                 // Load functions
125                 {
126                         WGLFunctionLoader funcLoader(*m_context);
127                         glu::initFunctions(&m_functions, &funcLoader, config.type.getAPI());
128                 }
129
130                 if (config.windowVisibility != glu::RenderConfig::VISIBILITY_VISIBLE &&
131                         config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN)
132                         throw NotSupportedError("Unsupported window visibility mode");
133
134                 m_window.setVisible(config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN);
135         }
136         catch (...)
137         {
138                 delete m_context;
139                 throw;
140         }
141 }
142
143 WGLContext::~WGLContext (void)
144 {
145         delete m_context;
146 }
147
148 void WGLContext::postIterate (void)
149 {
150         m_context->swapBuffers();
151         m_window.processEvents();
152 }
153
154 } // anonymous
155
156 ContextFactory::ContextFactory (HINSTANCE instance)
157         : glu::ContextFactory   ("wgl", "Windows WGL OpenGL context")
158         , m_instance                    (instance)
159         , m_wglCore                             (instance)
160 {
161 }
162
163 glu::RenderContext* ContextFactory::createContext (const glu::RenderConfig& config, const tcu::CommandLine&) const
164 {
165         return new WGLContext(m_instance, m_wglCore, config);
166 }
167
168 } // wgl
169 } // tcu