Lower correlation threshold in flush-finish tests again am: 6455e6f987 am: 84373d7748...
[platform/upstream/VK-GL-CTS.git] / framework / platform / null / tcuNullRenderContextInitFuncs.inl
1 /* WARNING: This is auto-generated file. Do not modify, since changes will
2  * be lost! Modify the generating script instead.
3  *
4  * Generated from Khronos GL API description (gl.xml) revision 7ac9c857db1e3a6065485e4e2144151f48a4f1c4.
5  */
6 gl->activeShaderProgram                                                 = glActiveShaderProgram;
7 gl->activeTexture                                                               = glActiveTexture;
8 gl->attachShader                                                                = glAttachShader;
9 gl->beginConditionalRender                                              = glBeginConditionalRender;
10 gl->beginQuery                                                                  = glBeginQuery;
11 gl->beginQueryIndexed                                                   = glBeginQueryIndexed;
12 gl->beginTransformFeedback                                              = glBeginTransformFeedback;
13 gl->bindAttribLocation                                                  = glBindAttribLocation;
14 gl->bindBuffer                                                                  = glBindBuffer;
15 gl->bindBufferBase                                                              = glBindBufferBase;
16 gl->bindBufferRange                                                             = glBindBufferRange;
17 gl->bindBuffersBase                                                             = glBindBuffersBase;
18 gl->bindBuffersRange                                                    = glBindBuffersRange;
19 gl->bindFragDataLocation                                                = glBindFragDataLocation;
20 gl->bindFragDataLocationIndexed                                 = glBindFragDataLocationIndexed;
21 gl->bindFramebuffer                                                             = glBindFramebuffer;
22 gl->bindImageTexture                                                    = glBindImageTexture;
23 gl->bindImageTextures                                                   = glBindImageTextures;
24 gl->bindProgramPipeline                                                 = glBindProgramPipeline;
25 gl->bindRenderbuffer                                                    = glBindRenderbuffer;
26 gl->bindSampler                                                                 = glBindSampler;
27 gl->bindSamplers                                                                = glBindSamplers;
28 gl->bindTexture                                                                 = glBindTexture;
29 gl->bindTextureUnit                                                             = glBindTextureUnit;
30 gl->bindTextures                                                                = glBindTextures;
31 gl->bindTransformFeedback                                               = glBindTransformFeedback;
32 gl->bindVertexArray                                                             = glBindVertexArray;
33 gl->bindVertexBuffer                                                    = glBindVertexBuffer;
34 gl->bindVertexBuffers                                                   = glBindVertexBuffers;
35 gl->blendBarrier                                                                = glBlendBarrier;
36 gl->blendColor                                                                  = glBlendColor;
37 gl->blendEquation                                                               = glBlendEquation;
38 gl->blendEquationSeparate                                               = glBlendEquationSeparate;
39 gl->blendEquationSeparatei                                              = glBlendEquationSeparatei;
40 gl->blendEquationi                                                              = glBlendEquationi;
41 gl->blendFunc                                                                   = glBlendFunc;
42 gl->blendFuncSeparate                                                   = glBlendFuncSeparate;
43 gl->blendFuncSeparatei                                                  = glBlendFuncSeparatei;
44 gl->blendFunci                                                                  = glBlendFunci;
45 gl->blitFramebuffer                                                             = glBlitFramebuffer;
46 gl->blitNamedFramebuffer                                                = glBlitNamedFramebuffer;
47 gl->bufferData                                                                  = glBufferData;
48 gl->bufferStorage                                                               = glBufferStorage;
49 gl->bufferSubData                                                               = glBufferSubData;
50 gl->checkFramebufferStatus                                              = glCheckFramebufferStatus;
51 gl->checkNamedFramebufferStatus                                 = glCheckNamedFramebufferStatus;
52 gl->clampColor                                                                  = glClampColor;
53 gl->clear                                                                               = glClear;
54 gl->clearBufferData                                                             = glClearBufferData;
55 gl->clearBufferSubData                                                  = glClearBufferSubData;
56 gl->clearBufferfi                                                               = glClearBufferfi;
57 gl->clearBufferfv                                                               = glClearBufferfv;
58 gl->clearBufferiv                                                               = glClearBufferiv;
59 gl->clearBufferuiv                                                              = glClearBufferuiv;
60 gl->clearColor                                                                  = glClearColor;
61 gl->clearDepth                                                                  = glClearDepth;
62 gl->clearDepthf                                                                 = glClearDepthf;
63 gl->clearNamedBufferData                                                = glClearNamedBufferData;
64 gl->clearNamedBufferSubData                                             = glClearNamedBufferSubData;
65 gl->clearNamedFramebufferfi                                             = glClearNamedFramebufferfi;
66 gl->clearNamedFramebufferfv                                             = glClearNamedFramebufferfv;
67 gl->clearNamedFramebufferiv                                             = glClearNamedFramebufferiv;
68 gl->clearNamedFramebufferuiv                                    = glClearNamedFramebufferuiv;
69 gl->clearStencil                                                                = glClearStencil;
70 gl->clearTexImage                                                               = glClearTexImage;
71 gl->clearTexSubImage                                                    = glClearTexSubImage;
72 gl->clientWaitSync                                                              = glClientWaitSync;
73 gl->clipControl                                                                 = glClipControl;
74 gl->colorMask                                                                   = glColorMask;
75 gl->colorMaski                                                                  = glColorMaski;
76 gl->compileShader                                                               = glCompileShader;
77 gl->compressedTexImage1D                                                = glCompressedTexImage1D;
78 gl->compressedTexImage2D                                                = glCompressedTexImage2D;
79 gl->compressedTexImage3D                                                = glCompressedTexImage3D;
80 gl->compressedTexSubImage1D                                             = glCompressedTexSubImage1D;
81 gl->compressedTexSubImage2D                                             = glCompressedTexSubImage2D;
82 gl->compressedTexSubImage3D                                             = glCompressedTexSubImage3D;
83 gl->compressedTextureSubImage1D                                 = glCompressedTextureSubImage1D;
84 gl->compressedTextureSubImage2D                                 = glCompressedTextureSubImage2D;
85 gl->compressedTextureSubImage3D                                 = glCompressedTextureSubImage3D;
86 gl->copyBufferSubData                                                   = glCopyBufferSubData;
87 gl->copyImageSubData                                                    = glCopyImageSubData;
88 gl->copyNamedBufferSubData                                              = glCopyNamedBufferSubData;
89 gl->copyTexImage1D                                                              = glCopyTexImage1D;
90 gl->copyTexImage2D                                                              = glCopyTexImage2D;
91 gl->copyTexSubImage1D                                                   = glCopyTexSubImage1D;
92 gl->copyTexSubImage2D                                                   = glCopyTexSubImage2D;
93 gl->copyTexSubImage3D                                                   = glCopyTexSubImage3D;
94 gl->copyTextureSubImage1D                                               = glCopyTextureSubImage1D;
95 gl->copyTextureSubImage2D                                               = glCopyTextureSubImage2D;
96 gl->copyTextureSubImage3D                                               = glCopyTextureSubImage3D;
97 gl->createBuffers                                                               = glCreateBuffers;
98 gl->createFramebuffers                                                  = glCreateFramebuffers;
99 gl->createProgram                                                               = glCreateProgram;
100 gl->createProgramPipelines                                              = glCreateProgramPipelines;
101 gl->createQueries                                                               = glCreateQueries;
102 gl->createRenderbuffers                                                 = glCreateRenderbuffers;
103 gl->createSamplers                                                              = glCreateSamplers;
104 gl->createShader                                                                = glCreateShader;
105 gl->createShaderProgramv                                                = glCreateShaderProgramv;
106 gl->createTextures                                                              = glCreateTextures;
107 gl->createTransformFeedbacks                                    = glCreateTransformFeedbacks;
108 gl->createVertexArrays                                                  = glCreateVertexArrays;
109 gl->cullFace                                                                    = glCullFace;
110 gl->debugMessageCallback                                                = glDebugMessageCallback;
111 gl->debugMessageControl                                                 = glDebugMessageControl;
112 gl->debugMessageInsert                                                  = glDebugMessageInsert;
113 gl->deleteBuffers                                                               = glDeleteBuffers;
114 gl->deleteFramebuffers                                                  = glDeleteFramebuffers;
115 gl->deleteProgram                                                               = glDeleteProgram;
116 gl->deleteProgramPipelines                                              = glDeleteProgramPipelines;
117 gl->deleteQueries                                                               = glDeleteQueries;
118 gl->deleteRenderbuffers                                                 = glDeleteRenderbuffers;
119 gl->deleteSamplers                                                              = glDeleteSamplers;
120 gl->deleteShader                                                                = glDeleteShader;
121 gl->deleteSync                                                                  = glDeleteSync;
122 gl->deleteTextures                                                              = glDeleteTextures;
123 gl->deleteTransformFeedbacks                                    = glDeleteTransformFeedbacks;
124 gl->deleteVertexArrays                                                  = glDeleteVertexArrays;
125 gl->depthFunc                                                                   = glDepthFunc;
126 gl->depthMask                                                                   = glDepthMask;
127 gl->depthRange                                                                  = glDepthRange;
128 gl->depthRangeArrayv                                                    = glDepthRangeArrayv;
129 gl->depthRangeIndexed                                                   = glDepthRangeIndexed;
130 gl->depthRangef                                                                 = glDepthRangef;
131 gl->detachShader                                                                = glDetachShader;
132 gl->disable                                                                             = glDisable;
133 gl->disableVertexArrayAttrib                                    = glDisableVertexArrayAttrib;
134 gl->disableVertexAttribArray                                    = glDisableVertexAttribArray;
135 gl->disablei                                                                    = glDisablei;
136 gl->dispatchCompute                                                             = glDispatchCompute;
137 gl->dispatchComputeIndirect                                             = glDispatchComputeIndirect;
138 gl->drawArrays                                                                  = glDrawArrays;
139 gl->drawArraysIndirect                                                  = glDrawArraysIndirect;
140 gl->drawArraysInstanced                                                 = glDrawArraysInstanced;
141 gl->drawArraysInstancedBaseInstance                             = glDrawArraysInstancedBaseInstance;
142 gl->drawBuffer                                                                  = glDrawBuffer;
143 gl->drawBuffers                                                                 = glDrawBuffers;
144 gl->drawElements                                                                = glDrawElements;
145 gl->drawElementsBaseVertex                                              = glDrawElementsBaseVertex;
146 gl->drawElementsIndirect                                                = glDrawElementsIndirect;
147 gl->drawElementsInstanced                                               = glDrawElementsInstanced;
148 gl->drawElementsInstancedBaseInstance                   = glDrawElementsInstancedBaseInstance;
149 gl->drawElementsInstancedBaseVertex                             = glDrawElementsInstancedBaseVertex;
150 gl->drawElementsInstancedBaseVertexBaseInstance = glDrawElementsInstancedBaseVertexBaseInstance;
151 gl->drawRangeElements                                                   = glDrawRangeElements;
152 gl->drawRangeElementsBaseVertex                                 = glDrawRangeElementsBaseVertex;
153 gl->drawTransformFeedback                                               = glDrawTransformFeedback;
154 gl->drawTransformFeedbackInstanced                              = glDrawTransformFeedbackInstanced;
155 gl->drawTransformFeedbackStream                                 = glDrawTransformFeedbackStream;
156 gl->drawTransformFeedbackStreamInstanced                = glDrawTransformFeedbackStreamInstanced;
157 gl->eglImageTargetRenderbufferStorageOES                = glEGLImageTargetRenderbufferStorageOES;
158 gl->eglImageTargetTexture2DOES                                  = glEGLImageTargetTexture2DOES;
159 gl->enable                                                                              = glEnable;
160 gl->enableVertexArrayAttrib                                             = glEnableVertexArrayAttrib;
161 gl->enableVertexAttribArray                                             = glEnableVertexAttribArray;
162 gl->enablei                                                                             = glEnablei;
163 gl->endConditionalRender                                                = glEndConditionalRender;
164 gl->endQuery                                                                    = glEndQuery;
165 gl->endQueryIndexed                                                             = glEndQueryIndexed;
166 gl->endTransformFeedback                                                = glEndTransformFeedback;
167 gl->fenceSync                                                                   = glFenceSync;
168 gl->finish                                                                              = glFinish;
169 gl->flush                                                                               = glFlush;
170 gl->flushMappedBufferRange                                              = glFlushMappedBufferRange;
171 gl->flushMappedNamedBufferRange                                 = glFlushMappedNamedBufferRange;
172 gl->framebufferParameteri                                               = glFramebufferParameteri;
173 gl->framebufferRenderbuffer                                             = glFramebufferRenderbuffer;
174 gl->framebufferTexture                                                  = glFramebufferTexture;
175 gl->framebufferTexture1D                                                = glFramebufferTexture1D;
176 gl->framebufferTexture2D                                                = glFramebufferTexture2D;
177 gl->framebufferTexture3D                                                = glFramebufferTexture3D;
178 gl->framebufferTextureLayer                                             = glFramebufferTextureLayer;
179 gl->frontFace                                                                   = glFrontFace;
180 gl->genBuffers                                                                  = glGenBuffers;
181 gl->genFramebuffers                                                             = glGenFramebuffers;
182 gl->genProgramPipelines                                                 = glGenProgramPipelines;
183 gl->genQueries                                                                  = glGenQueries;
184 gl->genRenderbuffers                                                    = glGenRenderbuffers;
185 gl->genSamplers                                                                 = glGenSamplers;
186 gl->genTextures                                                                 = glGenTextures;
187 gl->genTransformFeedbacks                                               = glGenTransformFeedbacks;
188 gl->genVertexArrays                                                             = glGenVertexArrays;
189 gl->generateMipmap                                                              = glGenerateMipmap;
190 gl->generateTextureMipmap                                               = glGenerateTextureMipmap;
191 gl->getActiveAtomicCounterBufferiv                              = glGetActiveAtomicCounterBufferiv;
192 gl->getActiveAttrib                                                             = glGetActiveAttrib;
193 gl->getActiveSubroutineName                                             = glGetActiveSubroutineName;
194 gl->getActiveSubroutineUniformName                              = glGetActiveSubroutineUniformName;
195 gl->getActiveSubroutineUniformiv                                = glGetActiveSubroutineUniformiv;
196 gl->getActiveUniform                                                    = glGetActiveUniform;
197 gl->getActiveUniformBlockName                                   = glGetActiveUniformBlockName;
198 gl->getActiveUniformBlockiv                                             = glGetActiveUniformBlockiv;
199 gl->getActiveUniformName                                                = glGetActiveUniformName;
200 gl->getActiveUniformsiv                                                 = glGetActiveUniformsiv;
201 gl->getAttachedShaders                                                  = glGetAttachedShaders;
202 gl->getAttribLocation                                                   = glGetAttribLocation;
203 gl->getBooleani_v                                                               = glGetBooleani_v;
204 gl->getBooleanv                                                                 = glGetBooleanv;
205 gl->getBufferParameteri64v                                              = glGetBufferParameteri64v;
206 gl->getBufferParameteriv                                                = glGetBufferParameteriv;
207 gl->getBufferPointerv                                                   = glGetBufferPointerv;
208 gl->getBufferSubData                                                    = glGetBufferSubData;
209 gl->getCompressedTexImage                                               = glGetCompressedTexImage;
210 gl->getCompressedTextureImage                                   = glGetCompressedTextureImage;
211 gl->getCompressedTextureSubImage                                = glGetCompressedTextureSubImage;
212 gl->getDebugMessageLog                                                  = glGetDebugMessageLog;
213 gl->getDoublei_v                                                                = glGetDoublei_v;
214 gl->getDoublev                                                                  = glGetDoublev;
215 gl->getError                                                                    = glGetError;
216 gl->getFloati_v                                                                 = glGetFloati_v;
217 gl->getFloatv                                                                   = glGetFloatv;
218 gl->getFragDataIndex                                                    = glGetFragDataIndex;
219 gl->getFragDataLocation                                                 = glGetFragDataLocation;
220 gl->getFramebufferAttachmentParameteriv                 = glGetFramebufferAttachmentParameteriv;
221 gl->getFramebufferParameteriv                                   = glGetFramebufferParameteriv;
222 gl->getGraphicsResetStatus                                              = glGetGraphicsResetStatus;
223 gl->getInteger64i_v                                                             = glGetInteger64i_v;
224 gl->getInteger64v                                                               = glGetInteger64v;
225 gl->getIntegeri_v                                                               = glGetIntegeri_v;
226 gl->getIntegerv                                                                 = glGetIntegerv;
227 gl->getInternalformati64v                                               = glGetInternalformati64v;
228 gl->getInternalformativ                                                 = glGetInternalformativ;
229 gl->getMultisamplefv                                                    = glGetMultisamplefv;
230 gl->getNamedBufferParameteri64v                                 = glGetNamedBufferParameteri64v;
231 gl->getNamedBufferParameteriv                                   = glGetNamedBufferParameteriv;
232 gl->getNamedBufferPointerv                                              = glGetNamedBufferPointerv;
233 gl->getNamedBufferSubData                                               = glGetNamedBufferSubData;
234 gl->getNamedFramebufferAttachmentParameteriv    = glGetNamedFramebufferAttachmentParameteriv;
235 gl->getNamedFramebufferParameteriv                              = glGetNamedFramebufferParameteriv;
236 gl->getNamedRenderbufferParameteriv                             = glGetNamedRenderbufferParameteriv;
237 gl->getObjectLabel                                                              = glGetObjectLabel;
238 gl->getObjectPtrLabel                                                   = glGetObjectPtrLabel;
239 gl->getPointerv                                                                 = glGetPointerv;
240 gl->getProgramBinary                                                    = glGetProgramBinary;
241 gl->getProgramInfoLog                                                   = glGetProgramInfoLog;
242 gl->getProgramInterfaceiv                                               = glGetProgramInterfaceiv;
243 gl->getProgramPipelineInfoLog                                   = glGetProgramPipelineInfoLog;
244 gl->getProgramPipelineiv                                                = glGetProgramPipelineiv;
245 gl->getProgramResourceIndex                                             = glGetProgramResourceIndex;
246 gl->getProgramResourceLocation                                  = glGetProgramResourceLocation;
247 gl->getProgramResourceLocationIndex                             = glGetProgramResourceLocationIndex;
248 gl->getProgramResourceName                                              = glGetProgramResourceName;
249 gl->getProgramResourceiv                                                = glGetProgramResourceiv;
250 gl->getProgramStageiv                                                   = glGetProgramStageiv;
251 gl->getProgramiv                                                                = glGetProgramiv;
252 gl->getQueryBufferObjecti64v                                    = glGetQueryBufferObjecti64v;
253 gl->getQueryBufferObjectiv                                              = glGetQueryBufferObjectiv;
254 gl->getQueryBufferObjectui64v                                   = glGetQueryBufferObjectui64v;
255 gl->getQueryBufferObjectuiv                                             = glGetQueryBufferObjectuiv;
256 gl->getQueryIndexediv                                                   = glGetQueryIndexediv;
257 gl->getQueryObjecti64v                                                  = glGetQueryObjecti64v;
258 gl->getQueryObjectiv                                                    = glGetQueryObjectiv;
259 gl->getQueryObjectui64v                                                 = glGetQueryObjectui64v;
260 gl->getQueryObjectuiv                                                   = glGetQueryObjectuiv;
261 gl->getQueryiv                                                                  = glGetQueryiv;
262 gl->getRenderbufferParameteriv                                  = glGetRenderbufferParameteriv;
263 gl->getSamplerParameterIiv                                              = glGetSamplerParameterIiv;
264 gl->getSamplerParameterIuiv                                             = glGetSamplerParameterIuiv;
265 gl->getSamplerParameterfv                                               = glGetSamplerParameterfv;
266 gl->getSamplerParameteriv                                               = glGetSamplerParameteriv;
267 gl->getShaderInfoLog                                                    = glGetShaderInfoLog;
268 gl->getShaderPrecisionFormat                                    = glGetShaderPrecisionFormat;
269 gl->getShaderSource                                                             = glGetShaderSource;
270 gl->getShaderiv                                                                 = glGetShaderiv;
271 gl->getString                                                                   = glGetString;
272 gl->getStringi                                                                  = glGetStringi;
273 gl->getSubroutineIndex                                                  = glGetSubroutineIndex;
274 gl->getSubroutineUniformLocation                                = glGetSubroutineUniformLocation;
275 gl->getSynciv                                                                   = glGetSynciv;
276 gl->getTexImage                                                                 = glGetTexImage;
277 gl->getTexLevelParameterfv                                              = glGetTexLevelParameterfv;
278 gl->getTexLevelParameteriv                                              = glGetTexLevelParameteriv;
279 gl->getTexParameterIiv                                                  = glGetTexParameterIiv;
280 gl->getTexParameterIuiv                                                 = glGetTexParameterIuiv;
281 gl->getTexParameterfv                                                   = glGetTexParameterfv;
282 gl->getTexParameteriv                                                   = glGetTexParameteriv;
283 gl->getTextureImage                                                             = glGetTextureImage;
284 gl->getTextureLevelParameterfv                                  = glGetTextureLevelParameterfv;
285 gl->getTextureLevelParameteriv                                  = glGetTextureLevelParameteriv;
286 gl->getTextureParameterIiv                                              = glGetTextureParameterIiv;
287 gl->getTextureParameterIuiv                                             = glGetTextureParameterIuiv;
288 gl->getTextureParameterfv                                               = glGetTextureParameterfv;
289 gl->getTextureParameteriv                                               = glGetTextureParameteriv;
290 gl->getTextureSubImage                                                  = glGetTextureSubImage;
291 gl->getTransformFeedbackVarying                                 = glGetTransformFeedbackVarying;
292 gl->getTransformFeedbacki64_v                                   = glGetTransformFeedbacki64_v;
293 gl->getTransformFeedbacki_v                                             = glGetTransformFeedbacki_v;
294 gl->getTransformFeedbackiv                                              = glGetTransformFeedbackiv;
295 gl->getUniformBlockIndex                                                = glGetUniformBlockIndex;
296 gl->getUniformIndices                                                   = glGetUniformIndices;
297 gl->getUniformLocation                                                  = glGetUniformLocation;
298 gl->getUniformSubroutineuiv                                             = glGetUniformSubroutineuiv;
299 gl->getUniformdv                                                                = glGetUniformdv;
300 gl->getUniformfv                                                                = glGetUniformfv;
301 gl->getUniformiv                                                                = glGetUniformiv;
302 gl->getUniformuiv                                                               = glGetUniformuiv;
303 gl->getVertexArrayIndexed64iv                                   = glGetVertexArrayIndexed64iv;
304 gl->getVertexArrayIndexediv                                             = glGetVertexArrayIndexediv;
305 gl->getVertexArrayiv                                                    = glGetVertexArrayiv;
306 gl->getVertexAttribIiv                                                  = glGetVertexAttribIiv;
307 gl->getVertexAttribIuiv                                                 = glGetVertexAttribIuiv;
308 gl->getVertexAttribLdv                                                  = glGetVertexAttribLdv;
309 gl->getVertexAttribPointerv                                             = glGetVertexAttribPointerv;
310 gl->getVertexAttribdv                                                   = glGetVertexAttribdv;
311 gl->getVertexAttribfv                                                   = glGetVertexAttribfv;
312 gl->getVertexAttribiv                                                   = glGetVertexAttribiv;
313 gl->getnCompressedTexImage                                              = glGetnCompressedTexImage;
314 gl->getnTexImage                                                                = glGetnTexImage;
315 gl->getnUniformdv                                                               = glGetnUniformdv;
316 gl->getnUniformfv                                                               = glGetnUniformfv;
317 gl->getnUniformiv                                                               = glGetnUniformiv;
318 gl->getnUniformuiv                                                              = glGetnUniformuiv;
319 gl->hint                                                                                = glHint;
320 gl->insertEventMarkerEXT                                                = glInsertEventMarkerEXT;
321 gl->invalidateBufferData                                                = glInvalidateBufferData;
322 gl->invalidateBufferSubData                                             = glInvalidateBufferSubData;
323 gl->invalidateFramebuffer                                               = glInvalidateFramebuffer;
324 gl->invalidateNamedFramebufferData                              = glInvalidateNamedFramebufferData;
325 gl->invalidateNamedFramebufferSubData                   = glInvalidateNamedFramebufferSubData;
326 gl->invalidateSubFramebuffer                                    = glInvalidateSubFramebuffer;
327 gl->invalidateTexImage                                                  = glInvalidateTexImage;
328 gl->invalidateTexSubImage                                               = glInvalidateTexSubImage;
329 gl->isBuffer                                                                    = glIsBuffer;
330 gl->isEnabled                                                                   = glIsEnabled;
331 gl->isEnabledi                                                                  = glIsEnabledi;
332 gl->isFramebuffer                                                               = glIsFramebuffer;
333 gl->isProgram                                                                   = glIsProgram;
334 gl->isProgramPipeline                                                   = glIsProgramPipeline;
335 gl->isQuery                                                                             = glIsQuery;
336 gl->isRenderbuffer                                                              = glIsRenderbuffer;
337 gl->isSampler                                                                   = glIsSampler;
338 gl->isShader                                                                    = glIsShader;
339 gl->isSync                                                                              = glIsSync;
340 gl->isTexture                                                                   = glIsTexture;
341 gl->isTransformFeedback                                                 = glIsTransformFeedback;
342 gl->isVertexArray                                                               = glIsVertexArray;
343 gl->lineWidth                                                                   = glLineWidth;
344 gl->linkProgram                                                                 = glLinkProgram;
345 gl->logicOp                                                                             = glLogicOp;
346 gl->mapBuffer                                                                   = glMapBuffer;
347 gl->mapBufferRange                                                              = glMapBufferRange;
348 gl->mapNamedBuffer                                                              = glMapNamedBuffer;
349 gl->mapNamedBufferRange                                                 = glMapNamedBufferRange;
350 gl->memoryBarrier                                                               = glMemoryBarrier;
351 gl->memoryBarrierByRegion                                               = glMemoryBarrierByRegion;
352 gl->minSampleShading                                                    = glMinSampleShading;
353 gl->multiDrawArrays                                                             = glMultiDrawArrays;
354 gl->multiDrawArraysIndirect                                             = glMultiDrawArraysIndirect;
355 gl->multiDrawElements                                                   = glMultiDrawElements;
356 gl->multiDrawElementsBaseVertex                                 = glMultiDrawElementsBaseVertex;
357 gl->multiDrawElementsIndirect                                   = glMultiDrawElementsIndirect;
358 gl->namedBufferData                                                             = glNamedBufferData;
359 gl->namedBufferStorage                                                  = glNamedBufferStorage;
360 gl->namedBufferSubData                                                  = glNamedBufferSubData;
361 gl->namedFramebufferDrawBuffer                                  = glNamedFramebufferDrawBuffer;
362 gl->namedFramebufferDrawBuffers                                 = glNamedFramebufferDrawBuffers;
363 gl->namedFramebufferParameteri                                  = glNamedFramebufferParameteri;
364 gl->namedFramebufferReadBuffer                                  = glNamedFramebufferReadBuffer;
365 gl->namedFramebufferRenderbuffer                                = glNamedFramebufferRenderbuffer;
366 gl->namedFramebufferTexture                                             = glNamedFramebufferTexture;
367 gl->namedFramebufferTextureLayer                                = glNamedFramebufferTextureLayer;
368 gl->namedRenderbufferStorage                                    = glNamedRenderbufferStorage;
369 gl->namedRenderbufferStorageMultisample                 = glNamedRenderbufferStorageMultisample;
370 gl->objectLabel                                                                 = glObjectLabel;
371 gl->objectPtrLabel                                                              = glObjectPtrLabel;
372 gl->patchParameterfv                                                    = glPatchParameterfv;
373 gl->patchParameteri                                                             = glPatchParameteri;
374 gl->pauseTransformFeedback                                              = glPauseTransformFeedback;
375 gl->pixelStoref                                                                 = glPixelStoref;
376 gl->pixelStorei                                                                 = glPixelStorei;
377 gl->pointParameterf                                                             = glPointParameterf;
378 gl->pointParameterfv                                                    = glPointParameterfv;
379 gl->pointParameteri                                                             = glPointParameteri;
380 gl->pointParameteriv                                                    = glPointParameteriv;
381 gl->pointSize                                                                   = glPointSize;
382 gl->polygonMode                                                                 = glPolygonMode;
383 gl->polygonOffset                                                               = glPolygonOffset;
384 gl->popDebugGroup                                                               = glPopDebugGroup;
385 gl->popGroupMarkerEXT                                                   = glPopGroupMarkerEXT;
386 gl->primitiveBoundingBox                                                = glPrimitiveBoundingBox;
387 gl->primitiveRestartIndex                                               = glPrimitiveRestartIndex;
388 gl->programBinary                                                               = glProgramBinary;
389 gl->programParameteri                                                   = glProgramParameteri;
390 gl->programUniform1d                                                    = glProgramUniform1d;
391 gl->programUniform1dv                                                   = glProgramUniform1dv;
392 gl->programUniform1f                                                    = glProgramUniform1f;
393 gl->programUniform1fv                                                   = glProgramUniform1fv;
394 gl->programUniform1i                                                    = glProgramUniform1i;
395 gl->programUniform1iv                                                   = glProgramUniform1iv;
396 gl->programUniform1ui                                                   = glProgramUniform1ui;
397 gl->programUniform1uiv                                                  = glProgramUniform1uiv;
398 gl->programUniform2d                                                    = glProgramUniform2d;
399 gl->programUniform2dv                                                   = glProgramUniform2dv;
400 gl->programUniform2f                                                    = glProgramUniform2f;
401 gl->programUniform2fv                                                   = glProgramUniform2fv;
402 gl->programUniform2i                                                    = glProgramUniform2i;
403 gl->programUniform2iv                                                   = glProgramUniform2iv;
404 gl->programUniform2ui                                                   = glProgramUniform2ui;
405 gl->programUniform2uiv                                                  = glProgramUniform2uiv;
406 gl->programUniform3d                                                    = glProgramUniform3d;
407 gl->programUniform3dv                                                   = glProgramUniform3dv;
408 gl->programUniform3f                                                    = glProgramUniform3f;
409 gl->programUniform3fv                                                   = glProgramUniform3fv;
410 gl->programUniform3i                                                    = glProgramUniform3i;
411 gl->programUniform3iv                                                   = glProgramUniform3iv;
412 gl->programUniform3ui                                                   = glProgramUniform3ui;
413 gl->programUniform3uiv                                                  = glProgramUniform3uiv;
414 gl->programUniform4d                                                    = glProgramUniform4d;
415 gl->programUniform4dv                                                   = glProgramUniform4dv;
416 gl->programUniform4f                                                    = glProgramUniform4f;
417 gl->programUniform4fv                                                   = glProgramUniform4fv;
418 gl->programUniform4i                                                    = glProgramUniform4i;
419 gl->programUniform4iv                                                   = glProgramUniform4iv;
420 gl->programUniform4ui                                                   = glProgramUniform4ui;
421 gl->programUniform4uiv                                                  = glProgramUniform4uiv;
422 gl->programUniformMatrix2dv                                             = glProgramUniformMatrix2dv;
423 gl->programUniformMatrix2fv                                             = glProgramUniformMatrix2fv;
424 gl->programUniformMatrix2x3dv                                   = glProgramUniformMatrix2x3dv;
425 gl->programUniformMatrix2x3fv                                   = glProgramUniformMatrix2x3fv;
426 gl->programUniformMatrix2x4dv                                   = glProgramUniformMatrix2x4dv;
427 gl->programUniformMatrix2x4fv                                   = glProgramUniformMatrix2x4fv;
428 gl->programUniformMatrix3dv                                             = glProgramUniformMatrix3dv;
429 gl->programUniformMatrix3fv                                             = glProgramUniformMatrix3fv;
430 gl->programUniformMatrix3x2dv                                   = glProgramUniformMatrix3x2dv;
431 gl->programUniformMatrix3x2fv                                   = glProgramUniformMatrix3x2fv;
432 gl->programUniformMatrix3x4dv                                   = glProgramUniformMatrix3x4dv;
433 gl->programUniformMatrix3x4fv                                   = glProgramUniformMatrix3x4fv;
434 gl->programUniformMatrix4dv                                             = glProgramUniformMatrix4dv;
435 gl->programUniformMatrix4fv                                             = glProgramUniformMatrix4fv;
436 gl->programUniformMatrix4x2dv                                   = glProgramUniformMatrix4x2dv;
437 gl->programUniformMatrix4x2fv                                   = glProgramUniformMatrix4x2fv;
438 gl->programUniformMatrix4x3dv                                   = glProgramUniformMatrix4x3dv;
439 gl->programUniformMatrix4x3fv                                   = glProgramUniformMatrix4x3fv;
440 gl->provokingVertex                                                             = glProvokingVertex;
441 gl->pushDebugGroup                                                              = glPushDebugGroup;
442 gl->pushGroupMarkerEXT                                                  = glPushGroupMarkerEXT;
443 gl->queryCounter                                                                = glQueryCounter;
444 gl->readBuffer                                                                  = glReadBuffer;
445 gl->readPixels                                                                  = glReadPixels;
446 gl->readnPixels                                                                 = glReadnPixels;
447 gl->releaseShaderCompiler                                               = glReleaseShaderCompiler;
448 gl->renderbufferStorage                                                 = glRenderbufferStorage;
449 gl->renderbufferStorageMultisample                              = glRenderbufferStorageMultisample;
450 gl->resumeTransformFeedback                                             = glResumeTransformFeedback;
451 gl->sampleCoverage                                                              = glSampleCoverage;
452 gl->sampleMaski                                                                 = glSampleMaski;
453 gl->samplerParameterIiv                                                 = glSamplerParameterIiv;
454 gl->samplerParameterIuiv                                                = glSamplerParameterIuiv;
455 gl->samplerParameterf                                                   = glSamplerParameterf;
456 gl->samplerParameterfv                                                  = glSamplerParameterfv;
457 gl->samplerParameteri                                                   = glSamplerParameteri;
458 gl->samplerParameteriv                                                  = glSamplerParameteriv;
459 gl->scissor                                                                             = glScissor;
460 gl->scissorArrayv                                                               = glScissorArrayv;
461 gl->scissorIndexed                                                              = glScissorIndexed;
462 gl->scissorIndexedv                                                             = glScissorIndexedv;
463 gl->shaderBinary                                                                = glShaderBinary;
464 gl->shaderSource                                                                = glShaderSource;
465 gl->shaderStorageBlockBinding                                   = glShaderStorageBlockBinding;
466 gl->stencilFunc                                                                 = glStencilFunc;
467 gl->stencilFuncSeparate                                                 = glStencilFuncSeparate;
468 gl->stencilMask                                                                 = glStencilMask;
469 gl->stencilMaskSeparate                                                 = glStencilMaskSeparate;
470 gl->stencilOp                                                                   = glStencilOp;
471 gl->stencilOpSeparate                                                   = glStencilOpSeparate;
472 gl->texBuffer                                                                   = glTexBuffer;
473 gl->texBufferRange                                                              = glTexBufferRange;
474 gl->texImage1D                                                                  = glTexImage1D;
475 gl->texImage2D                                                                  = glTexImage2D;
476 gl->texImage2DMultisample                                               = glTexImage2DMultisample;
477 gl->texImage3D                                                                  = glTexImage3D;
478 gl->texImage3DMultisample                                               = glTexImage3DMultisample;
479 gl->texParameterIiv                                                             = glTexParameterIiv;
480 gl->texParameterIuiv                                                    = glTexParameterIuiv;
481 gl->texParameterf                                                               = glTexParameterf;
482 gl->texParameterfv                                                              = glTexParameterfv;
483 gl->texParameteri                                                               = glTexParameteri;
484 gl->texParameteriv                                                              = glTexParameteriv;
485 gl->texStorage1D                                                                = glTexStorage1D;
486 gl->texStorage2D                                                                = glTexStorage2D;
487 gl->texStorage2DMultisample                                             = glTexStorage2DMultisample;
488 gl->texStorage3D                                                                = glTexStorage3D;
489 gl->texStorage3DMultisample                                             = glTexStorage3DMultisample;
490 gl->texSubImage1D                                                               = glTexSubImage1D;
491 gl->texSubImage2D                                                               = glTexSubImage2D;
492 gl->texSubImage3D                                                               = glTexSubImage3D;
493 gl->textureBarrier                                                              = glTextureBarrier;
494 gl->textureBuffer                                                               = glTextureBuffer;
495 gl->textureBufferRange                                                  = glTextureBufferRange;
496 gl->textureParameterIiv                                                 = glTextureParameterIiv;
497 gl->textureParameterIuiv                                                = glTextureParameterIuiv;
498 gl->textureParameterf                                                   = glTextureParameterf;
499 gl->textureParameterfv                                                  = glTextureParameterfv;
500 gl->textureParameteri                                                   = glTextureParameteri;
501 gl->textureParameteriv                                                  = glTextureParameteriv;
502 gl->textureStorage1D                                                    = glTextureStorage1D;
503 gl->textureStorage2D                                                    = glTextureStorage2D;
504 gl->textureStorage2DMultisample                                 = glTextureStorage2DMultisample;
505 gl->textureStorage3D                                                    = glTextureStorage3D;
506 gl->textureStorage3DMultisample                                 = glTextureStorage3DMultisample;
507 gl->textureSubImage1D                                                   = glTextureSubImage1D;
508 gl->textureSubImage2D                                                   = glTextureSubImage2D;
509 gl->textureSubImage3D                                                   = glTextureSubImage3D;
510 gl->textureView                                                                 = glTextureView;
511 gl->transformFeedbackBufferBase                                 = glTransformFeedbackBufferBase;
512 gl->transformFeedbackBufferRange                                = glTransformFeedbackBufferRange;
513 gl->transformFeedbackVaryings                                   = glTransformFeedbackVaryings;
514 gl->uniform1d                                                                   = glUniform1d;
515 gl->uniform1dv                                                                  = glUniform1dv;
516 gl->uniform1f                                                                   = glUniform1f;
517 gl->uniform1fv                                                                  = glUniform1fv;
518 gl->uniform1i                                                                   = glUniform1i;
519 gl->uniform1iv                                                                  = glUniform1iv;
520 gl->uniform1ui                                                                  = glUniform1ui;
521 gl->uniform1uiv                                                                 = glUniform1uiv;
522 gl->uniform2d                                                                   = glUniform2d;
523 gl->uniform2dv                                                                  = glUniform2dv;
524 gl->uniform2f                                                                   = glUniform2f;
525 gl->uniform2fv                                                                  = glUniform2fv;
526 gl->uniform2i                                                                   = glUniform2i;
527 gl->uniform2iv                                                                  = glUniform2iv;
528 gl->uniform2ui                                                                  = glUniform2ui;
529 gl->uniform2uiv                                                                 = glUniform2uiv;
530 gl->uniform3d                                                                   = glUniform3d;
531 gl->uniform3dv                                                                  = glUniform3dv;
532 gl->uniform3f                                                                   = glUniform3f;
533 gl->uniform3fv                                                                  = glUniform3fv;
534 gl->uniform3i                                                                   = glUniform3i;
535 gl->uniform3iv                                                                  = glUniform3iv;
536 gl->uniform3ui                                                                  = glUniform3ui;
537 gl->uniform3uiv                                                                 = glUniform3uiv;
538 gl->uniform4d                                                                   = glUniform4d;
539 gl->uniform4dv                                                                  = glUniform4dv;
540 gl->uniform4f                                                                   = glUniform4f;
541 gl->uniform4fv                                                                  = glUniform4fv;
542 gl->uniform4i                                                                   = glUniform4i;
543 gl->uniform4iv                                                                  = glUniform4iv;
544 gl->uniform4ui                                                                  = glUniform4ui;
545 gl->uniform4uiv                                                                 = glUniform4uiv;
546 gl->uniformBlockBinding                                                 = glUniformBlockBinding;
547 gl->uniformMatrix2dv                                                    = glUniformMatrix2dv;
548 gl->uniformMatrix2fv                                                    = glUniformMatrix2fv;
549 gl->uniformMatrix2x3dv                                                  = glUniformMatrix2x3dv;
550 gl->uniformMatrix2x3fv                                                  = glUniformMatrix2x3fv;
551 gl->uniformMatrix2x4dv                                                  = glUniformMatrix2x4dv;
552 gl->uniformMatrix2x4fv                                                  = glUniformMatrix2x4fv;
553 gl->uniformMatrix3dv                                                    = glUniformMatrix3dv;
554 gl->uniformMatrix3fv                                                    = glUniformMatrix3fv;
555 gl->uniformMatrix3x2dv                                                  = glUniformMatrix3x2dv;
556 gl->uniformMatrix3x2fv                                                  = glUniformMatrix3x2fv;
557 gl->uniformMatrix3x4dv                                                  = glUniformMatrix3x4dv;
558 gl->uniformMatrix3x4fv                                                  = glUniformMatrix3x4fv;
559 gl->uniformMatrix4dv                                                    = glUniformMatrix4dv;
560 gl->uniformMatrix4fv                                                    = glUniformMatrix4fv;
561 gl->uniformMatrix4x2dv                                                  = glUniformMatrix4x2dv;
562 gl->uniformMatrix4x2fv                                                  = glUniformMatrix4x2fv;
563 gl->uniformMatrix4x3dv                                                  = glUniformMatrix4x3dv;
564 gl->uniformMatrix4x3fv                                                  = glUniformMatrix4x3fv;
565 gl->uniformSubroutinesuiv                                               = glUniformSubroutinesuiv;
566 gl->unmapBuffer                                                                 = glUnmapBuffer;
567 gl->unmapNamedBuffer                                                    = glUnmapNamedBuffer;
568 gl->useProgram                                                                  = glUseProgram;
569 gl->useProgramStages                                                    = glUseProgramStages;
570 gl->validateProgram                                                             = glValidateProgram;
571 gl->validateProgramPipeline                                             = glValidateProgramPipeline;
572 gl->vertexArrayAttribBinding                                    = glVertexArrayAttribBinding;
573 gl->vertexArrayAttribFormat                                             = glVertexArrayAttribFormat;
574 gl->vertexArrayAttribIFormat                                    = glVertexArrayAttribIFormat;
575 gl->vertexArrayAttribLFormat                                    = glVertexArrayAttribLFormat;
576 gl->vertexArrayBindingDivisor                                   = glVertexArrayBindingDivisor;
577 gl->vertexArrayElementBuffer                                    = glVertexArrayElementBuffer;
578 gl->vertexArrayVertexBuffer                                             = glVertexArrayVertexBuffer;
579 gl->vertexArrayVertexBuffers                                    = glVertexArrayVertexBuffers;
580 gl->vertexAttrib1d                                                              = glVertexAttrib1d;
581 gl->vertexAttrib1dv                                                             = glVertexAttrib1dv;
582 gl->vertexAttrib1f                                                              = glVertexAttrib1f;
583 gl->vertexAttrib1fv                                                             = glVertexAttrib1fv;
584 gl->vertexAttrib1s                                                              = glVertexAttrib1s;
585 gl->vertexAttrib1sv                                                             = glVertexAttrib1sv;
586 gl->vertexAttrib2d                                                              = glVertexAttrib2d;
587 gl->vertexAttrib2dv                                                             = glVertexAttrib2dv;
588 gl->vertexAttrib2f                                                              = glVertexAttrib2f;
589 gl->vertexAttrib2fv                                                             = glVertexAttrib2fv;
590 gl->vertexAttrib2s                                                              = glVertexAttrib2s;
591 gl->vertexAttrib2sv                                                             = glVertexAttrib2sv;
592 gl->vertexAttrib3d                                                              = glVertexAttrib3d;
593 gl->vertexAttrib3dv                                                             = glVertexAttrib3dv;
594 gl->vertexAttrib3f                                                              = glVertexAttrib3f;
595 gl->vertexAttrib3fv                                                             = glVertexAttrib3fv;
596 gl->vertexAttrib3s                                                              = glVertexAttrib3s;
597 gl->vertexAttrib3sv                                                             = glVertexAttrib3sv;
598 gl->vertexAttrib4Nbv                                                    = glVertexAttrib4Nbv;
599 gl->vertexAttrib4Niv                                                    = glVertexAttrib4Niv;
600 gl->vertexAttrib4Nsv                                                    = glVertexAttrib4Nsv;
601 gl->vertexAttrib4Nub                                                    = glVertexAttrib4Nub;
602 gl->vertexAttrib4Nubv                                                   = glVertexAttrib4Nubv;
603 gl->vertexAttrib4Nuiv                                                   = glVertexAttrib4Nuiv;
604 gl->vertexAttrib4Nusv                                                   = glVertexAttrib4Nusv;
605 gl->vertexAttrib4bv                                                             = glVertexAttrib4bv;
606 gl->vertexAttrib4d                                                              = glVertexAttrib4d;
607 gl->vertexAttrib4dv                                                             = glVertexAttrib4dv;
608 gl->vertexAttrib4f                                                              = glVertexAttrib4f;
609 gl->vertexAttrib4fv                                                             = glVertexAttrib4fv;
610 gl->vertexAttrib4iv                                                             = glVertexAttrib4iv;
611 gl->vertexAttrib4s                                                              = glVertexAttrib4s;
612 gl->vertexAttrib4sv                                                             = glVertexAttrib4sv;
613 gl->vertexAttrib4ubv                                                    = glVertexAttrib4ubv;
614 gl->vertexAttrib4uiv                                                    = glVertexAttrib4uiv;
615 gl->vertexAttrib4usv                                                    = glVertexAttrib4usv;
616 gl->vertexAttribBinding                                                 = glVertexAttribBinding;
617 gl->vertexAttribDivisor                                                 = glVertexAttribDivisor;
618 gl->vertexAttribFormat                                                  = glVertexAttribFormat;
619 gl->vertexAttribI1i                                                             = glVertexAttribI1i;
620 gl->vertexAttribI1iv                                                    = glVertexAttribI1iv;
621 gl->vertexAttribI1ui                                                    = glVertexAttribI1ui;
622 gl->vertexAttribI1uiv                                                   = glVertexAttribI1uiv;
623 gl->vertexAttribI2i                                                             = glVertexAttribI2i;
624 gl->vertexAttribI2iv                                                    = glVertexAttribI2iv;
625 gl->vertexAttribI2ui                                                    = glVertexAttribI2ui;
626 gl->vertexAttribI2uiv                                                   = glVertexAttribI2uiv;
627 gl->vertexAttribI3i                                                             = glVertexAttribI3i;
628 gl->vertexAttribI3iv                                                    = glVertexAttribI3iv;
629 gl->vertexAttribI3ui                                                    = glVertexAttribI3ui;
630 gl->vertexAttribI3uiv                                                   = glVertexAttribI3uiv;
631 gl->vertexAttribI4bv                                                    = glVertexAttribI4bv;
632 gl->vertexAttribI4i                                                             = glVertexAttribI4i;
633 gl->vertexAttribI4iv                                                    = glVertexAttribI4iv;
634 gl->vertexAttribI4sv                                                    = glVertexAttribI4sv;
635 gl->vertexAttribI4ubv                                                   = glVertexAttribI4ubv;
636 gl->vertexAttribI4ui                                                    = glVertexAttribI4ui;
637 gl->vertexAttribI4uiv                                                   = glVertexAttribI4uiv;
638 gl->vertexAttribI4usv                                                   = glVertexAttribI4usv;
639 gl->vertexAttribIFormat                                                 = glVertexAttribIFormat;
640 gl->vertexAttribIPointer                                                = glVertexAttribIPointer;
641 gl->vertexAttribL1d                                                             = glVertexAttribL1d;
642 gl->vertexAttribL1dv                                                    = glVertexAttribL1dv;
643 gl->vertexAttribL2d                                                             = glVertexAttribL2d;
644 gl->vertexAttribL2dv                                                    = glVertexAttribL2dv;
645 gl->vertexAttribL3d                                                             = glVertexAttribL3d;
646 gl->vertexAttribL3dv                                                    = glVertexAttribL3dv;
647 gl->vertexAttribL4d                                                             = glVertexAttribL4d;
648 gl->vertexAttribL4dv                                                    = glVertexAttribL4dv;
649 gl->vertexAttribLFormat                                                 = glVertexAttribLFormat;
650 gl->vertexAttribLPointer                                                = glVertexAttribLPointer;
651 gl->vertexAttribP1ui                                                    = glVertexAttribP1ui;
652 gl->vertexAttribP1uiv                                                   = glVertexAttribP1uiv;
653 gl->vertexAttribP2ui                                                    = glVertexAttribP2ui;
654 gl->vertexAttribP2uiv                                                   = glVertexAttribP2uiv;
655 gl->vertexAttribP3ui                                                    = glVertexAttribP3ui;
656 gl->vertexAttribP3uiv                                                   = glVertexAttribP3uiv;
657 gl->vertexAttribP4ui                                                    = glVertexAttribP4ui;
658 gl->vertexAttribP4uiv                                                   = glVertexAttribP4uiv;
659 gl->vertexAttribPointer                                                 = glVertexAttribPointer;
660 gl->vertexBindingDivisor                                                = glVertexBindingDivisor;
661 gl->viewport                                                                    = glViewport;
662 gl->viewportArrayv                                                              = glViewportArrayv;
663 gl->viewportIndexedf                                                    = glViewportIndexedf;
664 gl->viewportIndexedfv                                                   = glViewportIndexedfv;
665 gl->waitSync                                                                    = glWaitSync;