am 7d804783: (-s ours) am 7d8984f7: Remove fragment_out.basic.uint.rgba8ui_* from...
[platform/upstream/VK-GL-CTS.git] / framework / platform / null / tcuNullRenderContext.cpp
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES Utilities
3  * ------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Render context implementation that does no rendering.
22  *//*--------------------------------------------------------------------*/
23
24 #include "tcuNullRenderContext.hpp"
25 #include "tcuTexture.hpp"
26 #include "tcuTextureUtil.hpp"
27 #include "deThreadLocal.hpp"
28 #include "gluRenderConfig.hpp"
29 #include "gluTextureUtil.hpp"
30 #include "glwEnums.hpp"
31
32 #include <string>
33 #include <vector>
34
35 namespace tcu
36 {
37 namespace null
38 {
39
40 using namespace glw;
41
42 #include "tcuNullRenderContextFuncs.inl"
43
44 using namespace glu;
45 using std::string;
46 using std::vector;
47
48 class ObjectManager
49 {
50 public:
51         ObjectManager (void)
52                 : m_lastObject(0)
53         {
54         }
55
56         deUint32 allocate (void)
57         {
58                 deUint32 object = ++m_lastObject;
59                 if (object == 0)
60                         object = ++m_lastObject; // Just ignore overflow.
61                 return object;
62         }
63
64         void free (deUint32 object)
65         {
66                 DE_UNREF(object);
67         }
68
69 private:
70         deUint32 m_lastObject;
71 };
72
73 class Context
74 {
75 public:
76                                                         Context                         (ContextType ctxType_);
77                                                         ~Context                        (void);
78
79 private:
80                                                         Context                         (const Context&);
81         Context&                                operator=                       (const Context&);
82
83         void                                    addExtension            (const char* name);
84
85 public:
86         // GL state exposed to implementation functions.
87         const ContextType               ctxType;
88
89         string                                  vendor;
90         string                                  version;
91         string                                  renderer;
92         string                                  shadingLanguageVersion;
93         string                                  extensions;
94         vector<string>                  extensionList;
95         vector<deUint32>                compressedTextureList;
96
97         GLenum                                  lastError;
98
99         int                                             pixelPackRowLength;
100         int                                             pixelPackSkipRows;
101         int                                             pixelPackSkipPixels;
102         int                                             pixelPackAlignment;
103
104         GLuint                                  pixelPackBufferBufferBinding;
105
106         ObjectManager                   shaders;
107         ObjectManager                   programs;
108         ObjectManager                   textures;
109         ObjectManager                   buffers;
110         ObjectManager                   renderbuffers;
111         ObjectManager                   framebuffers;
112         ObjectManager                   samplers;
113         ObjectManager                   vertexArrays;
114         ObjectManager                   queries;
115         ObjectManager                   transformFeedbacks;
116         ObjectManager                   programPipelines;
117 };
118
119 Context::Context (ContextType ctxType_)
120         : ctxType                                               (ctxType_)
121         , vendor                                                ("drawElements")
122         , renderer                                              ("dummy")
123         , lastError                                             (GL_NO_ERROR)
124         , pixelPackRowLength                    (0)
125         , pixelPackSkipRows                             (0)
126         , pixelPackSkipPixels                   (0)
127         , pixelPackAlignment                    (0)
128         , pixelPackBufferBufferBinding  (0)
129 {
130         using glu::ApiType;
131
132         if (ctxType.getAPI() == ApiType::es(2, 0))
133         {
134                 version                                 = "OpenGL ES 2.0";
135                 shadingLanguageVersion  = "OpenGL ES GLSL ES 1.0";
136         }
137         else if (ctxType.getAPI() == ApiType::es(3, 0))
138         {
139                 version                                 = "OpenGL ES 3.0";
140                 shadingLanguageVersion  = "OpenGL ES GLSL ES 3.0";
141         }
142         else if (ctxType.getAPI() == ApiType::es(3, 1))
143         {
144                 version                                 = "OpenGL ES 3.1";
145                 shadingLanguageVersion  = "OpenGL ES GLSL ES 3.1";
146                 addExtension("GL_OES_texture_stencil8");
147                 addExtension("GL_OES_sample_shading");
148                 addExtension("GL_OES_sample_variables");
149                 addExtension("GL_OES_shader_multisample_interpolation");
150                 addExtension("GL_OES_shader_image_atomic");
151                 addExtension("GL_OES_texture_storage_multisample_2d_array");
152                 addExtension("GL_KHR_blend_equation_advanced");
153                 addExtension("GL_KHR_blend_equation_advanced_coherent");
154                 addExtension("GL_EXT_shader_io_blocks");
155                 addExtension("GL_EXT_geometry_shader");
156                 addExtension("GL_EXT_geometry_point_size");
157                 addExtension("GL_EXT_tessellation_shader");
158                 addExtension("GL_EXT_tessellation_point_size");
159                 addExtension("GL_EXT_gpu_shader5");
160                 addExtension("GL_EXT_shader_implicit_conversions");
161                 addExtension("GL_EXT_texture_buffer");
162                 addExtension("GL_EXT_texture_cube_map_array");
163                 addExtension("GL_EXT_draw_buffers_indexed");
164                 addExtension("GL_EXT_texture_sRGB_decode");
165                 addExtension("GL_EXT_texture_border_clamp");
166                 addExtension("GL_KHR_debug");
167                 addExtension("GL_EXT_primitive_bounding_box");
168                 addExtension("GL_ANDROID_extension_pack_es31a");
169                 addExtension("GL_EXT_copy_image");
170         }
171         else if (glu::isContextTypeGLCore(ctxType) && ctxType.getMajorVersion() == 3)
172         {
173                 version                                 = "3.3.0";
174                 shadingLanguageVersion  = "3.30";
175         }
176         else if (glu::isContextTypeGLCore(ctxType) && ctxType.getMajorVersion() == 4 && ctxType.getMinorVersion() <= 4)
177         {
178                 version                                 = "4.4.0";
179                 shadingLanguageVersion  = "4.40";
180         }
181         else
182                 throw tcu::NotSupportedError("Unsupported GL version", "", __FILE__, __LINE__);
183
184         if (isContextTypeES(ctxType))
185         {
186                 addExtension("GL_EXT_color_buffer_float");
187                 addExtension("GL_EXT_color_buffer_half_float");
188         }
189
190         // support compressed formats
191         {
192                 static deUint32 compressedFormats[] =
193                 {
194                         GL_ETC1_RGB8_OES,
195                         GL_COMPRESSED_R11_EAC,
196                         GL_COMPRESSED_SIGNED_R11_EAC,
197                         GL_COMPRESSED_RG11_EAC,
198                         GL_COMPRESSED_SIGNED_RG11_EAC,
199                         GL_COMPRESSED_RGB8_ETC2,
200                         GL_COMPRESSED_SRGB8_ETC2,
201                         GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
202                         GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
203                         GL_COMPRESSED_RGBA8_ETC2_EAC,
204                         GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
205                         GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
206                         GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
207                         GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
208                         GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
209                         GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
210                         GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
211                         GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
212                         GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
213                         GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
214                         GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
215                         GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
216                         GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
217                         GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
218                         GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
219                         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
220                         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
221                         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
222                         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
223                         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
224                         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
225                         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
226                         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
227                         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
228                         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
229                         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
230                         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
231                         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
232                         GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
233                 };
234
235                 addExtension("GL_KHR_texture_compression_astc_hdr");
236                 addExtension("GL_KHR_texture_compression_astc_ldr");
237                 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(compressedFormats); ++ndx)
238                         compressedTextureList.push_back(compressedFormats[ndx]);
239         }
240 }
241
242 Context::~Context (void)
243 {
244 }
245
246 void Context::addExtension (const char* name)
247 {
248         if (!extensions.empty())
249                 extensions += " ";
250         extensions += name;
251
252         extensionList.push_back(name);
253 }
254
255 static de::ThreadLocal s_currentCtx;
256
257 void setCurrentContext (Context* context)
258 {
259         s_currentCtx.set((void*)context);
260 }
261
262 Context* getCurrentContext (void)
263 {
264         return (Context*)s_currentCtx.get();
265 }
266
267 GLW_APICALL GLenum GLW_APIENTRY glGetError (void)
268 {
269         Context* const  ctx             = getCurrentContext();
270         const GLenum    lastErr = ctx->lastError;
271
272         ctx->lastError = GL_NO_ERROR;
273
274         return lastErr;
275 }
276
277 GLW_APICALL void GLW_APIENTRY glGetIntegerv (GLenum pname, GLint* params)
278 {
279         Context* const ctx = getCurrentContext();
280
281         switch (pname)
282         {
283                 case GL_NUM_EXTENSIONS:
284                         *params = (int)ctx->extensionList.size();
285                         break;
286
287                 case GL_MAX_VERTEX_ATTRIBS:
288                         *params = 32;
289                         break;
290
291                 case GL_MAX_DRAW_BUFFERS:
292                 case GL_MAX_COLOR_ATTACHMENTS:
293                         *params = 8;
294                         break;
295
296                 case GL_MAX_TEXTURE_IMAGE_UNITS:
297                 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
298                 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
299                 case GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
300                 case GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS:
301                 case GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS:
302                         *params = 32;
303                         break;
304
305                 case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
306                 case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
307                 case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS:
308                 case GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS:
309                 case GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS:
310                 case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
311                         *params = 8;
312                         break;
313
314                 case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
315                 case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
316                 case GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS:
317                 case GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS:
318                 case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS:
319                 case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
320                         *params = 8;
321                         break;
322
323                 case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
324                         *params = 1u << 25;
325                         break;
326
327                 case GL_MAX_GEOMETRY_OUTPUT_VERTICES:
328                         *params = 256;
329                         break;
330
331                 case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
332                         *params = 2048;
333                         break;
334
335                 case GL_MAX_GEOMETRY_SHADER_INVOCATIONS:
336                         *params = 4;
337                         break;
338
339                 case GL_MAX_COLOR_TEXTURE_SAMPLES:
340                         *params = 8;
341                         break;
342
343                 case GL_MAX_TEXTURE_SIZE:
344                 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
345                 case GL_MAX_3D_TEXTURE_SIZE:
346                 case GL_MAX_RENDERBUFFER_SIZE:
347                 case GL_MAX_TEXTURE_BUFFER_SIZE:
348                         *params = 2048;
349                         break;
350
351                 case GL_MAX_ARRAY_TEXTURE_LAYERS:
352                         *params = 128;
353                         break;
354
355                 case GL_NUM_SHADER_BINARY_FORMATS:
356                         *params = 0;
357                         break;
358
359                 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
360                         *params = (int)ctx->compressedTextureList.size();
361                         break;
362
363                 case GL_COMPRESSED_TEXTURE_FORMATS:
364                         deMemcpy(params, &ctx->compressedTextureList[0], (int)ctx->compressedTextureList.size());
365                         break;
366
367                 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
368                         *params = 16;
369                         break;
370
371                 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
372                         *params = 32;
373                         break;
374
375                 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
376                         *params = 16;
377                         break;
378
379                 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
380                         *params = GL_RGBA;
381                         break;
382
383                 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
384                         *params = GL_UNSIGNED_BYTE;
385                         break;
386
387                 case GL_SAMPLE_BUFFERS:
388                         *params = 0;
389                         break;
390
391                 default:
392                         break;
393         }
394 }
395
396 GLW_APICALL void GLW_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params)
397 {
398         switch (pname)
399         {
400                 case GL_SHADER_COMPILER:
401                         *params = GL_TRUE;
402                         break;
403
404                 default:
405                         break;
406         }
407 }
408
409 GLW_APICALL void GLW_APIENTRY glGetFloatv (GLenum pname, GLfloat* params)
410 {
411         switch (pname)
412         {
413                 case GL_ALIASED_LINE_WIDTH_RANGE:
414                 case GL_ALIASED_POINT_SIZE_RANGE:
415                         params[0] = 0.0f;
416                         params[1] = 64.0f;
417                         break;
418
419                 default:
420                         break;
421         }
422 }
423
424 GLW_APICALL void GLW_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
425 {
426         static const int s_sampleCounts[] = { 16, 8, 4, 2, 1 };
427
428         DE_UNREF(internalformat);
429         DE_UNREF(target);
430
431         switch (pname)
432         {
433                 case GL_NUM_SAMPLE_COUNTS:
434                         if (bufSize >= 1)
435                                 *params = DE_LENGTH_OF_ARRAY(s_sampleCounts);
436                         break;
437
438                 case GL_SAMPLES:
439                         deMemcpy(params, s_sampleCounts, de::min(bufSize, DE_LENGTH_OF_ARRAY(s_sampleCounts)));
440                         break;
441
442                 default:
443                         break;
444         }
445 }
446
447 GLW_APICALL const glw::GLubyte* GLW_APIENTRY glGetString (GLenum name)
448 {
449         Context* const ctx = getCurrentContext();
450
451         switch (name)
452         {
453                 case GL_VENDOR:                                         return (const glw::GLubyte*)ctx->vendor.c_str();
454                 case GL_VERSION:                                        return (const glw::GLubyte*)ctx->version.c_str();
455                 case GL_RENDERER:                                       return (const glw::GLubyte*)ctx->renderer.c_str();
456                 case GL_SHADING_LANGUAGE_VERSION:       return (const glw::GLubyte*)ctx->shadingLanguageVersion.c_str();
457                 case GL_EXTENSIONS:                                     return (const glw::GLubyte*)ctx->extensions.c_str();
458                 default:
459                         ctx->lastError = GL_INVALID_ENUM;
460                         return DE_NULL;
461         }
462 }
463
464 GLW_APICALL const glw::GLubyte* GLW_APIENTRY glGetStringi (GLenum name, GLuint index)
465 {
466         Context* const ctx = getCurrentContext();
467
468         if (name == GL_EXTENSIONS)
469         {
470                 if ((size_t)index < ctx->extensionList.size())
471                         return (const glw::GLubyte*)ctx->extensionList[index].c_str();
472                 else
473                 {
474                         ctx->lastError = GL_INVALID_VALUE;
475                         return DE_NULL;
476                 }
477         }
478         else
479         {
480                 ctx->lastError = GL_INVALID_ENUM;
481                 return DE_NULL;
482         }
483 }
484
485 GLW_APICALL GLuint GLW_APIENTRY glCreateProgram ()
486 {
487         Context* const ctx = getCurrentContext();
488         return (GLuint)ctx->programs.allocate();
489 }
490
491 GLW_APICALL GLuint GLW_APIENTRY glCreateShader (GLenum type)
492 {
493         Context* const ctx = getCurrentContext();
494         DE_UNREF(type);
495         return (GLuint)ctx->shaders.allocate();
496 }
497
498 GLW_APICALL void GLW_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params)
499 {
500         DE_UNREF(shader);
501
502         if (pname == GL_COMPILE_STATUS)
503                 *params = GL_TRUE;
504 }
505
506 GLW_APICALL void GLW_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params)
507 {
508         DE_UNREF(program);
509
510         if (pname == GL_LINK_STATUS)
511                 *params = GL_TRUE;
512 }
513
514 GLW_APICALL void GLW_APIENTRY glGenTextures (GLsizei n, GLuint* textures)
515 {
516         Context* const ctx = getCurrentContext();
517
518         if (textures)
519         {
520                 for (int ndx = 0; ndx < n; ndx++)
521                         textures[ndx] = ctx->textures.allocate();
522         }
523 }
524
525 GLW_APICALL void GLW_APIENTRY glGenQueries (GLsizei n, GLuint* ids)
526 {
527         Context* const ctx = getCurrentContext();
528
529         if (ids)
530         {
531                 for (int ndx = 0; ndx < n; ndx++)
532                         ids[ndx] = ctx->queries.allocate();
533         }
534 }
535
536 GLW_APICALL void GLW_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers)
537 {
538         Context* const ctx = getCurrentContext();
539
540         if (buffers)
541         {
542                 for (int ndx = 0; ndx < n; ndx++)
543                         buffers[ndx] = ctx->buffers.allocate();
544         }
545 }
546
547 GLW_APICALL void GLW_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers)
548 {
549         Context* const ctx = getCurrentContext();
550
551         if (renderbuffers)
552         {
553                 for (int ndx = 0; ndx < n; ndx++)
554                         renderbuffers[ndx] = ctx->renderbuffers.allocate();
555         }
556 }
557
558 GLW_APICALL void GLW_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers)
559 {
560         Context* const ctx = getCurrentContext();
561
562         if (framebuffers)
563         {
564                 for (int ndx = 0; ndx < n; ndx++)
565                         framebuffers[ndx] = ctx->framebuffers.allocate();
566         }
567 }
568
569 GLW_APICALL void GLW_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays)
570 {
571         Context* const ctx = getCurrentContext();
572
573         if (arrays)
574         {
575                 for (int ndx = 0; ndx < n; ndx++)
576                         arrays[ndx] = ctx->vertexArrays.allocate();
577         }
578 }
579
580 GLW_APICALL void GLW_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers)
581 {
582         Context* const ctx = getCurrentContext();
583
584         if (samplers)
585         {
586                 for (int ndx = 0; ndx < count; ndx++)
587                         samplers[ndx] = ctx->samplers.allocate();
588         }
589 }
590
591 GLW_APICALL void GLW_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids)
592 {
593         Context* const ctx = getCurrentContext();
594
595         if (ids)
596         {
597                 for (int ndx = 0; ndx < n; ndx++)
598                         ids[ndx] = ctx->transformFeedbacks.allocate();
599         }
600 }
601
602 GLW_APICALL void GLW_APIENTRY glGenProgramPipelines (GLsizei n, GLuint* pipelines)
603 {
604         Context* const ctx = getCurrentContext();
605
606         if (pipelines)
607         {
608                 for (int ndx = 0; ndx < n; ndx++)
609                         pipelines[ndx] = ctx->programPipelines.allocate();
610         }
611 }
612
613 GLW_APICALL GLvoid* GLW_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
614 {
615         Context* const ctx = getCurrentContext();
616
617         DE_UNREF(target);
618         DE_UNREF(offset);
619         DE_UNREF(length);
620         DE_UNREF(access);
621
622         if (ctx->lastError == GL_NO_ERROR)
623                 ctx->lastError = GL_INVALID_OPERATION;
624
625         return (GLvoid*)0;
626 }
627
628 GLW_APICALL GLenum GLW_APIENTRY glCheckFramebufferStatus (GLenum target)
629 {
630         DE_UNREF(target);
631         return GL_FRAMEBUFFER_COMPLETE;
632 }
633
634 GLW_APICALL void GLW_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
635 {
636         DE_UNREF(x);
637         DE_UNREF(y);
638
639         Context* const                                  ctx                                     = getCurrentContext();
640         const tcu::Vec4                                 clearColor                      (0.0f, 0.0f, 0.0f, 1.0f); // black
641         const tcu::TextureFormat                transferFormat          = glu::mapGLTransferFormat(format, type);
642
643         // invalid formats
644         if (transferFormat.order == TextureFormat::CHANNELORDER_LAST || transferFormat.type == TextureFormat::CHANNELTYPE_LAST)
645         {
646                 if (ctx->lastError == GL_NO_ERROR)
647                         ctx->lastError = GL_INVALID_ENUM;
648                 return;
649         }
650
651         // unsupported formats
652         if (!(format == GL_RGBA                 && type == GL_UNSIGNED_BYTE)    &&
653                 !(format == GL_RGBA_INTEGER     && type == GL_INT)                              &&
654                 !(format == GL_RGBA_INTEGER     && type == GL_UNSIGNED_INT)             &&
655                 !(format == GL_RGBA                     && type == GL_FLOAT))
656         {
657                 if (ctx->lastError == GL_NO_ERROR)
658                         ctx->lastError = GL_INVALID_ENUM;
659                 return;
660         }
661
662         // invalid arguments
663         if (width < 0 || height < 0)
664         {
665                 if (ctx->lastError == GL_NO_ERROR)
666                         ctx->lastError = GL_INVALID_OPERATION;
667                 return;
668         }
669
670         // read to buffer
671         if (ctx->pixelPackBufferBufferBinding)
672                 return;
673
674         // read to use pointer
675         {
676                 const int                                               targetRowLength         = (ctx->pixelPackRowLength != 0) ? (ctx->pixelPackRowLength) : (width);
677                 const int                                               targetSkipRows          = ctx->pixelPackSkipRows;
678                 const int                                               targetSkipPixels        = ctx->pixelPackSkipPixels;
679                 const int                                               infiniteHeight          = targetSkipRows + height; // as much as needed
680                 const int                                               targetRowPitch          = (ctx->pixelPackAlignment == 0) ? (targetRowLength * transferFormat.getPixelSize()) : (deAlign32(targetRowLength * transferFormat.getPixelSize(), ctx->pixelPackAlignment));
681
682                 // Create access to the whole copy target
683                 const tcu::PixelBufferAccess    targetAccess            (transferFormat, targetRowLength, infiniteHeight, 1, targetRowPitch, 0, pixels);
684
685                 // Select (skip_pixels, skip_rows, width, height) subregion from it. Clip to horizontal boundaries
686                 const tcu::PixelBufferAccess    targetRectAccess        = tcu::getSubregion(targetAccess,
687                                                                                                                                                                 de::clamp(targetSkipPixels, 0, targetAccess.getWidth()-1),
688                                                                                                                                                                 targetSkipRows,
689                                                                                                                                                                 de::clamp(width, 0, de::max(0, targetAccess.getWidth() - targetSkipPixels)),
690                                                                                                                                                                 height);
691
692                 tcu::clear(targetRectAccess, clearColor);
693         }
694 }
695
696 GLW_APICALL void GLW_APIENTRY glBindBuffer (GLenum target, GLuint buffer)
697 {
698         Context* const ctx = getCurrentContext();
699
700         if (target == GL_PIXEL_PACK_BUFFER)
701                 ctx->pixelPackBufferBufferBinding = buffer;
702 }
703
704 GLW_APICALL void GLW_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers)
705 {
706         Context* const ctx = getCurrentContext();
707
708         for (GLsizei ndx = 0; ndx < n; ++ndx)
709                 if (buffers[ndx] && buffers[ndx] == ctx->pixelPackBufferBufferBinding)
710                         ctx->pixelPackBufferBufferBinding = 0;
711 }
712
713 GLW_APICALL GLint GLW_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name)
714 {
715         DE_UNREF(program);
716         return (GLint)(deStringHash(name) & 0x7FFFFFFF);
717 }
718
719 void initFunctions (glw::Functions* gl)
720 {
721 #       include "tcuNullRenderContextInitFuncs.inl"
722 }
723
724 static tcu::RenderTarget toRenderTarget (const RenderConfig& renderCfg)
725 {
726         const int               width                   = getValueOrDefault(renderCfg, &RenderConfig::width,            256);
727         const int               height                  = getValueOrDefault(renderCfg, &RenderConfig::height,           256);
728         const int               redBits                 = getValueOrDefault(renderCfg, &RenderConfig::redBits,          8);
729         const int               greenBits               = getValueOrDefault(renderCfg, &RenderConfig::greenBits,        8);
730         const int               blueBits                = getValueOrDefault(renderCfg, &RenderConfig::blueBits,         8);
731         const int               alphaBits               = getValueOrDefault(renderCfg, &RenderConfig::alphaBits,        8);
732         const int               depthBits               = getValueOrDefault(renderCfg, &RenderConfig::depthBits,        24);
733         const int               stencilBits             = getValueOrDefault(renderCfg, &RenderConfig::stencilBits,      8);
734         const int               numSamples              = getValueOrDefault(renderCfg, &RenderConfig::numSamples,       0);
735
736         return tcu::RenderTarget(width, height, tcu::PixelFormat(redBits, greenBits, blueBits, alphaBits), depthBits, stencilBits, numSamples);
737 }
738
739 RenderContext::RenderContext (const RenderConfig& renderCfg)
740         : m_ctxType                     (renderCfg.type)
741         , m_renderTarget        (toRenderTarget(renderCfg))
742         , m_context                     (DE_NULL)
743 {
744         m_context = new Context(m_ctxType);
745
746         initFunctions(&m_functions);
747         setCurrentContext(m_context);
748 }
749
750 RenderContext::~RenderContext (void)
751 {
752         setCurrentContext(DE_NULL);
753         delete m_context;
754 }
755
756 void RenderContext::postIterate (void)
757 {
758 }
759
760 } // null
761 } // tcu