Lower correlation threshold in flush-finish tests again am: 6455e6f987 am: 84373d7748...
[platform/upstream/VK-GL-CTS.git] / framework / opengl / wrapper / glwInitES31Direct.inl
1 /* WARNING: This is auto-generated file. Do not modify, since changes will
2  * be lost! Modify the generating script instead.
3  *
4  * Generated from Khronos GL API description (gl.xml) revision 7ac9c857db1e3a6065485e4e2144151f48a4f1c4.
5  */
6 gl->activeShaderProgram                                 = &glActiveShaderProgram;
7 gl->activeTexture                                               = &glActiveTexture;
8 gl->attachShader                                                = &glAttachShader;
9 gl->beginQuery                                                  = &glBeginQuery;
10 gl->beginTransformFeedback                              = &glBeginTransformFeedback;
11 gl->bindAttribLocation                                  = &glBindAttribLocation;
12 gl->bindBuffer                                                  = &glBindBuffer;
13 gl->bindBufferBase                                              = &glBindBufferBase;
14 gl->bindBufferRange                                             = &glBindBufferRange;
15 gl->bindFramebuffer                                             = &glBindFramebuffer;
16 gl->bindImageTexture                                    = &glBindImageTexture;
17 gl->bindProgramPipeline                                 = &glBindProgramPipeline;
18 gl->bindRenderbuffer                                    = &glBindRenderbuffer;
19 gl->bindSampler                                                 = &glBindSampler;
20 gl->bindTexture                                                 = &glBindTexture;
21 gl->bindTransformFeedback                               = &glBindTransformFeedback;
22 gl->bindVertexArray                                             = &glBindVertexArray;
23 gl->bindVertexBuffer                                    = &glBindVertexBuffer;
24 gl->blendColor                                                  = &glBlendColor;
25 gl->blendEquation                                               = &glBlendEquation;
26 gl->blendEquationSeparate                               = &glBlendEquationSeparate;
27 gl->blendFunc                                                   = &glBlendFunc;
28 gl->blendFuncSeparate                                   = &glBlendFuncSeparate;
29 gl->blitFramebuffer                                             = &glBlitFramebuffer;
30 gl->bufferData                                                  = &glBufferData;
31 gl->bufferSubData                                               = &glBufferSubData;
32 gl->checkFramebufferStatus                              = &glCheckFramebufferStatus;
33 gl->clear                                                               = &glClear;
34 gl->clearBufferfi                                               = &glClearBufferfi;
35 gl->clearBufferfv                                               = &glClearBufferfv;
36 gl->clearBufferiv                                               = &glClearBufferiv;
37 gl->clearBufferuiv                                              = &glClearBufferuiv;
38 gl->clearColor                                                  = &glClearColor;
39 gl->clearDepthf                                                 = &glClearDepthf;
40 gl->clearStencil                                                = &glClearStencil;
41 gl->clientWaitSync                                              = &glClientWaitSync;
42 gl->colorMask                                                   = &glColorMask;
43 gl->compileShader                                               = &glCompileShader;
44 gl->compressedTexImage2D                                = &glCompressedTexImage2D;
45 gl->compressedTexImage3D                                = &glCompressedTexImage3D;
46 gl->compressedTexSubImage2D                             = &glCompressedTexSubImage2D;
47 gl->compressedTexSubImage3D                             = &glCompressedTexSubImage3D;
48 gl->copyBufferSubData                                   = &glCopyBufferSubData;
49 gl->copyTexImage2D                                              = &glCopyTexImage2D;
50 gl->copyTexSubImage2D                                   = &glCopyTexSubImage2D;
51 gl->copyTexSubImage3D                                   = &glCopyTexSubImage3D;
52 gl->createProgram                                               = &glCreateProgram;
53 gl->createShader                                                = &glCreateShader;
54 gl->createShaderProgramv                                = &glCreateShaderProgramv;
55 gl->cullFace                                                    = &glCullFace;
56 gl->deleteBuffers                                               = &glDeleteBuffers;
57 gl->deleteFramebuffers                                  = &glDeleteFramebuffers;
58 gl->deleteProgram                                               = &glDeleteProgram;
59 gl->deleteProgramPipelines                              = &glDeleteProgramPipelines;
60 gl->deleteQueries                                               = &glDeleteQueries;
61 gl->deleteRenderbuffers                                 = &glDeleteRenderbuffers;
62 gl->deleteSamplers                                              = &glDeleteSamplers;
63 gl->deleteShader                                                = &glDeleteShader;
64 gl->deleteSync                                                  = &glDeleteSync;
65 gl->deleteTextures                                              = &glDeleteTextures;
66 gl->deleteTransformFeedbacks                    = &glDeleteTransformFeedbacks;
67 gl->deleteVertexArrays                                  = &glDeleteVertexArrays;
68 gl->depthFunc                                                   = &glDepthFunc;
69 gl->depthMask                                                   = &glDepthMask;
70 gl->depthRangef                                                 = &glDepthRangef;
71 gl->detachShader                                                = &glDetachShader;
72 gl->disable                                                             = &glDisable;
73 gl->disableVertexAttribArray                    = &glDisableVertexAttribArray;
74 gl->dispatchCompute                                             = &glDispatchCompute;
75 gl->dispatchComputeIndirect                             = &glDispatchComputeIndirect;
76 gl->drawArrays                                                  = &glDrawArrays;
77 gl->drawArraysIndirect                                  = &glDrawArraysIndirect;
78 gl->drawArraysInstanced                                 = &glDrawArraysInstanced;
79 gl->drawBuffers                                                 = &glDrawBuffers;
80 gl->drawElements                                                = &glDrawElements;
81 gl->drawElementsIndirect                                = &glDrawElementsIndirect;
82 gl->drawElementsInstanced                               = &glDrawElementsInstanced;
83 gl->drawRangeElements                                   = &glDrawRangeElements;
84 gl->enable                                                              = &glEnable;
85 gl->enableVertexAttribArray                             = &glEnableVertexAttribArray;
86 gl->endQuery                                                    = &glEndQuery;
87 gl->endTransformFeedback                                = &glEndTransformFeedback;
88 gl->fenceSync                                                   = &glFenceSync;
89 gl->finish                                                              = &glFinish;
90 gl->flush                                                               = &glFlush;
91 gl->flushMappedBufferRange                              = &glFlushMappedBufferRange;
92 gl->framebufferParameteri                               = &glFramebufferParameteri;
93 gl->framebufferRenderbuffer                             = &glFramebufferRenderbuffer;
94 gl->framebufferTexture2D                                = &glFramebufferTexture2D;
95 gl->framebufferTextureLayer                             = &glFramebufferTextureLayer;
96 gl->frontFace                                                   = &glFrontFace;
97 gl->genBuffers                                                  = &glGenBuffers;
98 gl->genFramebuffers                                             = &glGenFramebuffers;
99 gl->genProgramPipelines                                 = &glGenProgramPipelines;
100 gl->genQueries                                                  = &glGenQueries;
101 gl->genRenderbuffers                                    = &glGenRenderbuffers;
102 gl->genSamplers                                                 = &glGenSamplers;
103 gl->genTextures                                                 = &glGenTextures;
104 gl->genTransformFeedbacks                               = &glGenTransformFeedbacks;
105 gl->genVertexArrays                                             = &glGenVertexArrays;
106 gl->generateMipmap                                              = &glGenerateMipmap;
107 gl->getActiveAttrib                                             = &glGetActiveAttrib;
108 gl->getActiveUniform                                    = &glGetActiveUniform;
109 gl->getActiveUniformBlockName                   = &glGetActiveUniformBlockName;
110 gl->getActiveUniformBlockiv                             = &glGetActiveUniformBlockiv;
111 gl->getActiveUniformsiv                                 = &glGetActiveUniformsiv;
112 gl->getAttachedShaders                                  = &glGetAttachedShaders;
113 gl->getAttribLocation                                   = &glGetAttribLocation;
114 gl->getBooleani_v                                               = &glGetBooleani_v;
115 gl->getBooleanv                                                 = &glGetBooleanv;
116 gl->getBufferParameteri64v                              = &glGetBufferParameteri64v;
117 gl->getBufferParameteriv                                = &glGetBufferParameteriv;
118 gl->getBufferPointerv                                   = &glGetBufferPointerv;
119 gl->getError                                                    = &glGetError;
120 gl->getFloatv                                                   = &glGetFloatv;
121 gl->getFragDataLocation                                 = &glGetFragDataLocation;
122 gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv;
123 gl->getFramebufferParameteriv                   = &glGetFramebufferParameteriv;
124 gl->getInteger64i_v                                             = &glGetInteger64i_v;
125 gl->getInteger64v                                               = &glGetInteger64v;
126 gl->getIntegeri_v                                               = &glGetIntegeri_v;
127 gl->getIntegerv                                                 = &glGetIntegerv;
128 gl->getInternalformativ                                 = &glGetInternalformativ;
129 gl->getMultisamplefv                                    = &glGetMultisamplefv;
130 gl->getProgramBinary                                    = &glGetProgramBinary;
131 gl->getProgramInfoLog                                   = &glGetProgramInfoLog;
132 gl->getProgramInterfaceiv                               = &glGetProgramInterfaceiv;
133 gl->getProgramPipelineInfoLog                   = &glGetProgramPipelineInfoLog;
134 gl->getProgramPipelineiv                                = &glGetProgramPipelineiv;
135 gl->getProgramResourceIndex                             = &glGetProgramResourceIndex;
136 gl->getProgramResourceLocation                  = &glGetProgramResourceLocation;
137 gl->getProgramResourceName                              = &glGetProgramResourceName;
138 gl->getProgramResourceiv                                = &glGetProgramResourceiv;
139 gl->getProgramiv                                                = &glGetProgramiv;
140 gl->getQueryObjectuiv                                   = &glGetQueryObjectuiv;
141 gl->getQueryiv                                                  = &glGetQueryiv;
142 gl->getRenderbufferParameteriv                  = &glGetRenderbufferParameteriv;
143 gl->getSamplerParameterfv                               = &glGetSamplerParameterfv;
144 gl->getSamplerParameteriv                               = &glGetSamplerParameteriv;
145 gl->getShaderInfoLog                                    = &glGetShaderInfoLog;
146 gl->getShaderPrecisionFormat                    = &glGetShaderPrecisionFormat;
147 gl->getShaderSource                                             = &glGetShaderSource;
148 gl->getShaderiv                                                 = &glGetShaderiv;
149 gl->getString                                                   = &glGetString;
150 gl->getStringi                                                  = &glGetStringi;
151 gl->getSynciv                                                   = &glGetSynciv;
152 gl->getTexLevelParameterfv                              = &glGetTexLevelParameterfv;
153 gl->getTexLevelParameteriv                              = &glGetTexLevelParameteriv;
154 gl->getTexParameterfv                                   = &glGetTexParameterfv;
155 gl->getTexParameteriv                                   = &glGetTexParameteriv;
156 gl->getTransformFeedbackVarying                 = &glGetTransformFeedbackVarying;
157 gl->getUniformBlockIndex                                = &glGetUniformBlockIndex;
158 gl->getUniformIndices                                   = &glGetUniformIndices;
159 gl->getUniformLocation                                  = &glGetUniformLocation;
160 gl->getUniformfv                                                = &glGetUniformfv;
161 gl->getUniformiv                                                = &glGetUniformiv;
162 gl->getUniformuiv                                               = &glGetUniformuiv;
163 gl->getVertexAttribIiv                                  = &glGetVertexAttribIiv;
164 gl->getVertexAttribIuiv                                 = &glGetVertexAttribIuiv;
165 gl->getVertexAttribPointerv                             = &glGetVertexAttribPointerv;
166 gl->getVertexAttribfv                                   = &glGetVertexAttribfv;
167 gl->getVertexAttribiv                                   = &glGetVertexAttribiv;
168 gl->hint                                                                = &glHint;
169 gl->invalidateFramebuffer                               = &glInvalidateFramebuffer;
170 gl->invalidateSubFramebuffer                    = &glInvalidateSubFramebuffer;
171 gl->isBuffer                                                    = &glIsBuffer;
172 gl->isEnabled                                                   = &glIsEnabled;
173 gl->isFramebuffer                                               = &glIsFramebuffer;
174 gl->isProgram                                                   = &glIsProgram;
175 gl->isProgramPipeline                                   = &glIsProgramPipeline;
176 gl->isQuery                                                             = &glIsQuery;
177 gl->isRenderbuffer                                              = &glIsRenderbuffer;
178 gl->isSampler                                                   = &glIsSampler;
179 gl->isShader                                                    = &glIsShader;
180 gl->isSync                                                              = &glIsSync;
181 gl->isTexture                                                   = &glIsTexture;
182 gl->isTransformFeedback                                 = &glIsTransformFeedback;
183 gl->isVertexArray                                               = &glIsVertexArray;
184 gl->lineWidth                                                   = &glLineWidth;
185 gl->linkProgram                                                 = &glLinkProgram;
186 gl->mapBufferRange                                              = &glMapBufferRange;
187 gl->memoryBarrier                                               = &glMemoryBarrier;
188 gl->memoryBarrierByRegion                               = &glMemoryBarrierByRegion;
189 gl->pauseTransformFeedback                              = &glPauseTransformFeedback;
190 gl->pixelStorei                                                 = &glPixelStorei;
191 gl->polygonOffset                                               = &glPolygonOffset;
192 gl->programBinary                                               = &glProgramBinary;
193 gl->programParameteri                                   = &glProgramParameteri;
194 gl->programUniform1f                                    = &glProgramUniform1f;
195 gl->programUniform1fv                                   = &glProgramUniform1fv;
196 gl->programUniform1i                                    = &glProgramUniform1i;
197 gl->programUniform1iv                                   = &glProgramUniform1iv;
198 gl->programUniform1ui                                   = &glProgramUniform1ui;
199 gl->programUniform1uiv                                  = &glProgramUniform1uiv;
200 gl->programUniform2f                                    = &glProgramUniform2f;
201 gl->programUniform2fv                                   = &glProgramUniform2fv;
202 gl->programUniform2i                                    = &glProgramUniform2i;
203 gl->programUniform2iv                                   = &glProgramUniform2iv;
204 gl->programUniform2ui                                   = &glProgramUniform2ui;
205 gl->programUniform2uiv                                  = &glProgramUniform2uiv;
206 gl->programUniform3f                                    = &glProgramUniform3f;
207 gl->programUniform3fv                                   = &glProgramUniform3fv;
208 gl->programUniform3i                                    = &glProgramUniform3i;
209 gl->programUniform3iv                                   = &glProgramUniform3iv;
210 gl->programUniform3ui                                   = &glProgramUniform3ui;
211 gl->programUniform3uiv                                  = &glProgramUniform3uiv;
212 gl->programUniform4f                                    = &glProgramUniform4f;
213 gl->programUniform4fv                                   = &glProgramUniform4fv;
214 gl->programUniform4i                                    = &glProgramUniform4i;
215 gl->programUniform4iv                                   = &glProgramUniform4iv;
216 gl->programUniform4ui                                   = &glProgramUniform4ui;
217 gl->programUniform4uiv                                  = &glProgramUniform4uiv;
218 gl->programUniformMatrix2fv                             = &glProgramUniformMatrix2fv;
219 gl->programUniformMatrix2x3fv                   = &glProgramUniformMatrix2x3fv;
220 gl->programUniformMatrix2x4fv                   = &glProgramUniformMatrix2x4fv;
221 gl->programUniformMatrix3fv                             = &glProgramUniformMatrix3fv;
222 gl->programUniformMatrix3x2fv                   = &glProgramUniformMatrix3x2fv;
223 gl->programUniformMatrix3x4fv                   = &glProgramUniformMatrix3x4fv;
224 gl->programUniformMatrix4fv                             = &glProgramUniformMatrix4fv;
225 gl->programUniformMatrix4x2fv                   = &glProgramUniformMatrix4x2fv;
226 gl->programUniformMatrix4x3fv                   = &glProgramUniformMatrix4x3fv;
227 gl->readBuffer                                                  = &glReadBuffer;
228 gl->readPixels                                                  = &glReadPixels;
229 gl->releaseShaderCompiler                               = &glReleaseShaderCompiler;
230 gl->renderbufferStorage                                 = &glRenderbufferStorage;
231 gl->renderbufferStorageMultisample              = &glRenderbufferStorageMultisample;
232 gl->resumeTransformFeedback                             = &glResumeTransformFeedback;
233 gl->sampleCoverage                                              = &glSampleCoverage;
234 gl->sampleMaski                                                 = &glSampleMaski;
235 gl->samplerParameterf                                   = &glSamplerParameterf;
236 gl->samplerParameterfv                                  = &glSamplerParameterfv;
237 gl->samplerParameteri                                   = &glSamplerParameteri;
238 gl->samplerParameteriv                                  = &glSamplerParameteriv;
239 gl->scissor                                                             = &glScissor;
240 gl->shaderBinary                                                = &glShaderBinary;
241 gl->shaderSource                                                = (glShaderSourceFunc)&glShaderSource;
242 gl->stencilFunc                                                 = &glStencilFunc;
243 gl->stencilFuncSeparate                                 = &glStencilFuncSeparate;
244 gl->stencilMask                                                 = &glStencilMask;
245 gl->stencilMaskSeparate                                 = &glStencilMaskSeparate;
246 gl->stencilOp                                                   = &glStencilOp;
247 gl->stencilOpSeparate                                   = &glStencilOpSeparate;
248 gl->texImage2D                                                  = &glTexImage2D;
249 gl->texImage3D                                                  = &glTexImage3D;
250 gl->texParameterf                                               = &glTexParameterf;
251 gl->texParameterfv                                              = &glTexParameterfv;
252 gl->texParameteri                                               = &glTexParameteri;
253 gl->texParameteriv                                              = &glTexParameteriv;
254 gl->texStorage2D                                                = &glTexStorage2D;
255 gl->texStorage2DMultisample                             = &glTexStorage2DMultisample;
256 gl->texStorage3D                                                = &glTexStorage3D;
257 gl->texSubImage2D                                               = &glTexSubImage2D;
258 gl->texSubImage3D                                               = &glTexSubImage3D;
259 gl->transformFeedbackVaryings                   = &glTransformFeedbackVaryings;
260 gl->uniform1f                                                   = &glUniform1f;
261 gl->uniform1fv                                                  = &glUniform1fv;
262 gl->uniform1i                                                   = &glUniform1i;
263 gl->uniform1iv                                                  = &glUniform1iv;
264 gl->uniform1ui                                                  = &glUniform1ui;
265 gl->uniform1uiv                                                 = &glUniform1uiv;
266 gl->uniform2f                                                   = &glUniform2f;
267 gl->uniform2fv                                                  = &glUniform2fv;
268 gl->uniform2i                                                   = &glUniform2i;
269 gl->uniform2iv                                                  = &glUniform2iv;
270 gl->uniform2ui                                                  = &glUniform2ui;
271 gl->uniform2uiv                                                 = &glUniform2uiv;
272 gl->uniform3f                                                   = &glUniform3f;
273 gl->uniform3fv                                                  = &glUniform3fv;
274 gl->uniform3i                                                   = &glUniform3i;
275 gl->uniform3iv                                                  = &glUniform3iv;
276 gl->uniform3ui                                                  = &glUniform3ui;
277 gl->uniform3uiv                                                 = &glUniform3uiv;
278 gl->uniform4f                                                   = &glUniform4f;
279 gl->uniform4fv                                                  = &glUniform4fv;
280 gl->uniform4i                                                   = &glUniform4i;
281 gl->uniform4iv                                                  = &glUniform4iv;
282 gl->uniform4ui                                                  = &glUniform4ui;
283 gl->uniform4uiv                                                 = &glUniform4uiv;
284 gl->uniformBlockBinding                                 = &glUniformBlockBinding;
285 gl->uniformMatrix2fv                                    = &glUniformMatrix2fv;
286 gl->uniformMatrix2x3fv                                  = &glUniformMatrix2x3fv;
287 gl->uniformMatrix2x4fv                                  = &glUniformMatrix2x4fv;
288 gl->uniformMatrix3fv                                    = &glUniformMatrix3fv;
289 gl->uniformMatrix3x2fv                                  = &glUniformMatrix3x2fv;
290 gl->uniformMatrix3x4fv                                  = &glUniformMatrix3x4fv;
291 gl->uniformMatrix4fv                                    = &glUniformMatrix4fv;
292 gl->uniformMatrix4x2fv                                  = &glUniformMatrix4x2fv;
293 gl->uniformMatrix4x3fv                                  = &glUniformMatrix4x3fv;
294 gl->unmapBuffer                                                 = &glUnmapBuffer;
295 gl->useProgram                                                  = &glUseProgram;
296 gl->useProgramStages                                    = &glUseProgramStages;
297 gl->validateProgram                                             = &glValidateProgram;
298 gl->validateProgramPipeline                             = &glValidateProgramPipeline;
299 gl->vertexAttrib1f                                              = &glVertexAttrib1f;
300 gl->vertexAttrib1fv                                             = &glVertexAttrib1fv;
301 gl->vertexAttrib2f                                              = &glVertexAttrib2f;
302 gl->vertexAttrib2fv                                             = &glVertexAttrib2fv;
303 gl->vertexAttrib3f                                              = &glVertexAttrib3f;
304 gl->vertexAttrib3fv                                             = &glVertexAttrib3fv;
305 gl->vertexAttrib4f                                              = &glVertexAttrib4f;
306 gl->vertexAttrib4fv                                             = &glVertexAttrib4fv;
307 gl->vertexAttribBinding                                 = &glVertexAttribBinding;
308 gl->vertexAttribDivisor                                 = &glVertexAttribDivisor;
309 gl->vertexAttribFormat                                  = &glVertexAttribFormat;
310 gl->vertexAttribI4i                                             = &glVertexAttribI4i;
311 gl->vertexAttribI4iv                                    = &glVertexAttribI4iv;
312 gl->vertexAttribI4ui                                    = &glVertexAttribI4ui;
313 gl->vertexAttribI4uiv                                   = &glVertexAttribI4uiv;
314 gl->vertexAttribIFormat                                 = &glVertexAttribIFormat;
315 gl->vertexAttribIPointer                                = &glVertexAttribIPointer;
316 gl->vertexAttribPointer                                 = &glVertexAttribPointer;
317 gl->vertexBindingDivisor                                = &glVertexBindingDivisor;
318 gl->viewport                                                    = &glViewport;
319 gl->waitSync                                                    = &glWaitSync;