1 /* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
4 * Generated from Khronos GL API description (gl.xml) revision 32093.
6 gl->activeTexture = &glActiveTexture;
7 gl->attachShader = &glAttachShader;
8 gl->beginQuery = &glBeginQuery;
9 gl->beginTransformFeedback = &glBeginTransformFeedback;
10 gl->bindAttribLocation = &glBindAttribLocation;
11 gl->bindBuffer = &glBindBuffer;
12 gl->bindBufferBase = &glBindBufferBase;
13 gl->bindBufferRange = &glBindBufferRange;
14 gl->bindFramebuffer = &glBindFramebuffer;
15 gl->bindRenderbuffer = &glBindRenderbuffer;
16 gl->bindSampler = &glBindSampler;
17 gl->bindTexture = &glBindTexture;
18 gl->bindTransformFeedback = &glBindTransformFeedback;
19 gl->bindVertexArray = &glBindVertexArray;
20 gl->blendColor = &glBlendColor;
21 gl->blendEquation = &glBlendEquation;
22 gl->blendEquationSeparate = &glBlendEquationSeparate;
23 gl->blendFunc = &glBlendFunc;
24 gl->blendFuncSeparate = &glBlendFuncSeparate;
25 gl->blitFramebuffer = &glBlitFramebuffer;
26 gl->bufferData = &glBufferData;
27 gl->bufferSubData = &glBufferSubData;
28 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
30 gl->clearBufferfi = &glClearBufferfi;
31 gl->clearBufferfv = &glClearBufferfv;
32 gl->clearBufferiv = &glClearBufferiv;
33 gl->clearBufferuiv = &glClearBufferuiv;
34 gl->clearColor = &glClearColor;
35 gl->clearDepthf = &glClearDepthf;
36 gl->clearStencil = &glClearStencil;
37 gl->clientWaitSync = &glClientWaitSync;
38 gl->colorMask = &glColorMask;
39 gl->compileShader = &glCompileShader;
40 gl->compressedTexImage2D = &glCompressedTexImage2D;
41 gl->compressedTexImage3D = &glCompressedTexImage3D;
42 gl->compressedTexSubImage2D = &glCompressedTexSubImage2D;
43 gl->compressedTexSubImage3D = &glCompressedTexSubImage3D;
44 gl->copyBufferSubData = &glCopyBufferSubData;
45 gl->copyTexImage2D = &glCopyTexImage2D;
46 gl->copyTexSubImage2D = &glCopyTexSubImage2D;
47 gl->copyTexSubImage3D = &glCopyTexSubImage3D;
48 gl->createProgram = &glCreateProgram;
49 gl->createShader = &glCreateShader;
50 gl->cullFace = &glCullFace;
51 gl->deleteBuffers = &glDeleteBuffers;
52 gl->deleteFramebuffers = &glDeleteFramebuffers;
53 gl->deleteProgram = &glDeleteProgram;
54 gl->deleteQueries = &glDeleteQueries;
55 gl->deleteRenderbuffers = &glDeleteRenderbuffers;
56 gl->deleteSamplers = &glDeleteSamplers;
57 gl->deleteShader = &glDeleteShader;
58 gl->deleteSync = &glDeleteSync;
59 gl->deleteTextures = &glDeleteTextures;
60 gl->deleteTransformFeedbacks = &glDeleteTransformFeedbacks;
61 gl->deleteVertexArrays = &glDeleteVertexArrays;
62 gl->depthFunc = &glDepthFunc;
63 gl->depthMask = &glDepthMask;
64 gl->depthRangef = &glDepthRangef;
65 gl->detachShader = &glDetachShader;
66 gl->disable = &glDisable;
67 gl->disableVertexAttribArray = &glDisableVertexAttribArray;
68 gl->drawArrays = &glDrawArrays;
69 gl->drawArraysInstanced = &glDrawArraysInstanced;
70 gl->drawBuffers = &glDrawBuffers;
71 gl->drawElements = &glDrawElements;
72 gl->drawElementsInstanced = &glDrawElementsInstanced;
73 gl->drawRangeElements = &glDrawRangeElements;
74 gl->enable = &glEnable;
75 gl->enableVertexAttribArray = &glEnableVertexAttribArray;
76 gl->endQuery = &glEndQuery;
77 gl->endTransformFeedback = &glEndTransformFeedback;
78 gl->fenceSync = &glFenceSync;
79 gl->finish = &glFinish;
81 gl->flushMappedBufferRange = &glFlushMappedBufferRange;
82 gl->framebufferRenderbuffer = &glFramebufferRenderbuffer;
83 gl->framebufferTexture2D = &glFramebufferTexture2D;
84 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
85 gl->frontFace = &glFrontFace;
86 gl->genBuffers = &glGenBuffers;
87 gl->genFramebuffers = &glGenFramebuffers;
88 gl->genQueries = &glGenQueries;
89 gl->genRenderbuffers = &glGenRenderbuffers;
90 gl->genSamplers = &glGenSamplers;
91 gl->genTextures = &glGenTextures;
92 gl->genTransformFeedbacks = &glGenTransformFeedbacks;
93 gl->genVertexArrays = &glGenVertexArrays;
94 gl->generateMipmap = &glGenerateMipmap;
95 gl->getActiveAttrib = &glGetActiveAttrib;
96 gl->getActiveUniform = &glGetActiveUniform;
97 gl->getActiveUniformBlockName = &glGetActiveUniformBlockName;
98 gl->getActiveUniformBlockiv = &glGetActiveUniformBlockiv;
99 gl->getActiveUniformsiv = &glGetActiveUniformsiv;
100 gl->getAttachedShaders = &glGetAttachedShaders;
101 gl->getAttribLocation = &glGetAttribLocation;
102 gl->getBooleanv = &glGetBooleanv;
103 gl->getBufferParameteri64v = &glGetBufferParameteri64v;
104 gl->getBufferParameteriv = &glGetBufferParameteriv;
105 gl->getBufferPointerv = &glGetBufferPointerv;
106 gl->getError = &glGetError;
107 gl->getFloatv = &glGetFloatv;
108 gl->getFragDataLocation = &glGetFragDataLocation;
109 gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv;
110 gl->getInteger64i_v = &glGetInteger64i_v;
111 gl->getInteger64v = &glGetInteger64v;
112 gl->getIntegeri_v = &glGetIntegeri_v;
113 gl->getIntegerv = &glGetIntegerv;
114 gl->getInternalformativ = &glGetInternalformativ;
115 gl->getProgramBinary = &glGetProgramBinary;
116 gl->getProgramInfoLog = &glGetProgramInfoLog;
117 gl->getProgramiv = &glGetProgramiv;
118 gl->getQueryObjectuiv = &glGetQueryObjectuiv;
119 gl->getQueryiv = &glGetQueryiv;
120 gl->getRenderbufferParameteriv = &glGetRenderbufferParameteriv;
121 gl->getSamplerParameterfv = &glGetSamplerParameterfv;
122 gl->getSamplerParameteriv = &glGetSamplerParameteriv;
123 gl->getShaderInfoLog = &glGetShaderInfoLog;
124 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
125 gl->getShaderSource = &glGetShaderSource;
126 gl->getShaderiv = &glGetShaderiv;
127 gl->getString = &glGetString;
128 gl->getStringi = &glGetStringi;
129 gl->getSynciv = &glGetSynciv;
130 gl->getTexParameterfv = &glGetTexParameterfv;
131 gl->getTexParameteriv = &glGetTexParameteriv;
132 gl->getTransformFeedbackVarying = &glGetTransformFeedbackVarying;
133 gl->getUniformBlockIndex = &glGetUniformBlockIndex;
134 gl->getUniformIndices = &glGetUniformIndices;
135 gl->getUniformLocation = &glGetUniformLocation;
136 gl->getUniformfv = &glGetUniformfv;
137 gl->getUniformiv = &glGetUniformiv;
138 gl->getUniformuiv = &glGetUniformuiv;
139 gl->getVertexAttribIiv = &glGetVertexAttribIiv;
140 gl->getVertexAttribIuiv = &glGetVertexAttribIuiv;
141 gl->getVertexAttribPointerv = &glGetVertexAttribPointerv;
142 gl->getVertexAttribfv = &glGetVertexAttribfv;
143 gl->getVertexAttribiv = &glGetVertexAttribiv;
145 gl->invalidateFramebuffer = &glInvalidateFramebuffer;
146 gl->invalidateSubFramebuffer = &glInvalidateSubFramebuffer;
147 gl->isBuffer = &glIsBuffer;
148 gl->isEnabled = &glIsEnabled;
149 gl->isFramebuffer = &glIsFramebuffer;
150 gl->isProgram = &glIsProgram;
151 gl->isQuery = &glIsQuery;
152 gl->isRenderbuffer = &glIsRenderbuffer;
153 gl->isSampler = &glIsSampler;
154 gl->isShader = &glIsShader;
155 gl->isSync = &glIsSync;
156 gl->isTexture = &glIsTexture;
157 gl->isTransformFeedback = &glIsTransformFeedback;
158 gl->isVertexArray = &glIsVertexArray;
159 gl->lineWidth = &glLineWidth;
160 gl->linkProgram = &glLinkProgram;
161 gl->mapBufferRange = &glMapBufferRange;
162 gl->pauseTransformFeedback = &glPauseTransformFeedback;
163 gl->pixelStorei = &glPixelStorei;
164 gl->polygonOffset = &glPolygonOffset;
165 gl->programBinary = &glProgramBinary;
166 gl->programParameteri = &glProgramParameteri;
167 gl->readBuffer = &glReadBuffer;
168 gl->readPixels = &glReadPixels;
169 gl->releaseShaderCompiler = &glReleaseShaderCompiler;
170 gl->renderbufferStorage = &glRenderbufferStorage;
171 gl->renderbufferStorageMultisample = &glRenderbufferStorageMultisample;
172 gl->resumeTransformFeedback = &glResumeTransformFeedback;
173 gl->sampleCoverage = &glSampleCoverage;
174 gl->samplerParameterf = &glSamplerParameterf;
175 gl->samplerParameterfv = &glSamplerParameterfv;
176 gl->samplerParameteri = &glSamplerParameteri;
177 gl->samplerParameteriv = &glSamplerParameteriv;
178 gl->scissor = &glScissor;
179 gl->shaderBinary = &glShaderBinary;
180 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
181 gl->stencilFunc = &glStencilFunc;
182 gl->stencilFuncSeparate = &glStencilFuncSeparate;
183 gl->stencilMask = &glStencilMask;
184 gl->stencilMaskSeparate = &glStencilMaskSeparate;
185 gl->stencilOp = &glStencilOp;
186 gl->stencilOpSeparate = &glStencilOpSeparate;
187 gl->texImage2D = &glTexImage2D;
188 gl->texImage3D = &glTexImage3D;
189 gl->texParameterf = &glTexParameterf;
190 gl->texParameterfv = &glTexParameterfv;
191 gl->texParameteri = &glTexParameteri;
192 gl->texParameteriv = &glTexParameteriv;
193 gl->texStorage2D = &glTexStorage2D;
194 gl->texStorage3D = &glTexStorage3D;
195 gl->texSubImage2D = &glTexSubImage2D;
196 gl->texSubImage3D = &glTexSubImage3D;
197 gl->transformFeedbackVaryings = &glTransformFeedbackVaryings;
198 gl->uniform1f = &glUniform1f;
199 gl->uniform1fv = &glUniform1fv;
200 gl->uniform1i = &glUniform1i;
201 gl->uniform1iv = &glUniform1iv;
202 gl->uniform1ui = &glUniform1ui;
203 gl->uniform1uiv = &glUniform1uiv;
204 gl->uniform2f = &glUniform2f;
205 gl->uniform2fv = &glUniform2fv;
206 gl->uniform2i = &glUniform2i;
207 gl->uniform2iv = &glUniform2iv;
208 gl->uniform2ui = &glUniform2ui;
209 gl->uniform2uiv = &glUniform2uiv;
210 gl->uniform3f = &glUniform3f;
211 gl->uniform3fv = &glUniform3fv;
212 gl->uniform3i = &glUniform3i;
213 gl->uniform3iv = &glUniform3iv;
214 gl->uniform3ui = &glUniform3ui;
215 gl->uniform3uiv = &glUniform3uiv;
216 gl->uniform4f = &glUniform4f;
217 gl->uniform4fv = &glUniform4fv;
218 gl->uniform4i = &glUniform4i;
219 gl->uniform4iv = &glUniform4iv;
220 gl->uniform4ui = &glUniform4ui;
221 gl->uniform4uiv = &glUniform4uiv;
222 gl->uniformBlockBinding = &glUniformBlockBinding;
223 gl->uniformMatrix2fv = &glUniformMatrix2fv;
224 gl->uniformMatrix2x3fv = &glUniformMatrix2x3fv;
225 gl->uniformMatrix2x4fv = &glUniformMatrix2x4fv;
226 gl->uniformMatrix3fv = &glUniformMatrix3fv;
227 gl->uniformMatrix3x2fv = &glUniformMatrix3x2fv;
228 gl->uniformMatrix3x4fv = &glUniformMatrix3x4fv;
229 gl->uniformMatrix4fv = &glUniformMatrix4fv;
230 gl->uniformMatrix4x2fv = &glUniformMatrix4x2fv;
231 gl->uniformMatrix4x3fv = &glUniformMatrix4x3fv;
232 gl->unmapBuffer = &glUnmapBuffer;
233 gl->useProgram = &glUseProgram;
234 gl->validateProgram = &glValidateProgram;
235 gl->vertexAttrib1f = &glVertexAttrib1f;
236 gl->vertexAttrib1fv = &glVertexAttrib1fv;
237 gl->vertexAttrib2f = &glVertexAttrib2f;
238 gl->vertexAttrib2fv = &glVertexAttrib2fv;
239 gl->vertexAttrib3f = &glVertexAttrib3f;
240 gl->vertexAttrib3fv = &glVertexAttrib3fv;
241 gl->vertexAttrib4f = &glVertexAttrib4f;
242 gl->vertexAttrib4fv = &glVertexAttrib4fv;
243 gl->vertexAttribDivisor = &glVertexAttribDivisor;
244 gl->vertexAttribI4i = &glVertexAttribI4i;
245 gl->vertexAttribI4iv = &glVertexAttribI4iv;
246 gl->vertexAttribI4ui = &glVertexAttribI4ui;
247 gl->vertexAttribI4uiv = &glVertexAttribI4uiv;
248 gl->vertexAttribIPointer = &glVertexAttribIPointer;
249 gl->vertexAttribPointer = &glVertexAttribPointer;
250 gl->viewport = &glViewport;
251 gl->waitSync = &glWaitSync;