Fix atomic ssbo xor test
[platform/upstream/VK-GL-CTS.git] / framework / opengl / wrapper / glwInitES30Direct.inl
1 /* WARNING: This is auto-generated file. Do not modify, since changes will
2  * be lost! Modify the generating script instead.
3  *
4  * Generated from Khronos GL API description (gl.xml) revision 32093.
5  */
6 gl->activeTexture                                               = &glActiveTexture;
7 gl->attachShader                                                = &glAttachShader;
8 gl->beginQuery                                                  = &glBeginQuery;
9 gl->beginTransformFeedback                              = &glBeginTransformFeedback;
10 gl->bindAttribLocation                                  = &glBindAttribLocation;
11 gl->bindBuffer                                                  = &glBindBuffer;
12 gl->bindBufferBase                                              = &glBindBufferBase;
13 gl->bindBufferRange                                             = &glBindBufferRange;
14 gl->bindFramebuffer                                             = &glBindFramebuffer;
15 gl->bindRenderbuffer                                    = &glBindRenderbuffer;
16 gl->bindSampler                                                 = &glBindSampler;
17 gl->bindTexture                                                 = &glBindTexture;
18 gl->bindTransformFeedback                               = &glBindTransformFeedback;
19 gl->bindVertexArray                                             = &glBindVertexArray;
20 gl->blendColor                                                  = &glBlendColor;
21 gl->blendEquation                                               = &glBlendEquation;
22 gl->blendEquationSeparate                               = &glBlendEquationSeparate;
23 gl->blendFunc                                                   = &glBlendFunc;
24 gl->blendFuncSeparate                                   = &glBlendFuncSeparate;
25 gl->blitFramebuffer                                             = &glBlitFramebuffer;
26 gl->bufferData                                                  = &glBufferData;
27 gl->bufferSubData                                               = &glBufferSubData;
28 gl->checkFramebufferStatus                              = &glCheckFramebufferStatus;
29 gl->clear                                                               = &glClear;
30 gl->clearBufferfi                                               = &glClearBufferfi;
31 gl->clearBufferfv                                               = &glClearBufferfv;
32 gl->clearBufferiv                                               = &glClearBufferiv;
33 gl->clearBufferuiv                                              = &glClearBufferuiv;
34 gl->clearColor                                                  = &glClearColor;
35 gl->clearDepthf                                                 = &glClearDepthf;
36 gl->clearStencil                                                = &glClearStencil;
37 gl->clientWaitSync                                              = &glClientWaitSync;
38 gl->colorMask                                                   = &glColorMask;
39 gl->compileShader                                               = &glCompileShader;
40 gl->compressedTexImage2D                                = &glCompressedTexImage2D;
41 gl->compressedTexImage3D                                = &glCompressedTexImage3D;
42 gl->compressedTexSubImage2D                             = &glCompressedTexSubImage2D;
43 gl->compressedTexSubImage3D                             = &glCompressedTexSubImage3D;
44 gl->copyBufferSubData                                   = &glCopyBufferSubData;
45 gl->copyTexImage2D                                              = &glCopyTexImage2D;
46 gl->copyTexSubImage2D                                   = &glCopyTexSubImage2D;
47 gl->copyTexSubImage3D                                   = &glCopyTexSubImage3D;
48 gl->createProgram                                               = &glCreateProgram;
49 gl->createShader                                                = &glCreateShader;
50 gl->cullFace                                                    = &glCullFace;
51 gl->deleteBuffers                                               = &glDeleteBuffers;
52 gl->deleteFramebuffers                                  = &glDeleteFramebuffers;
53 gl->deleteProgram                                               = &glDeleteProgram;
54 gl->deleteQueries                                               = &glDeleteQueries;
55 gl->deleteRenderbuffers                                 = &glDeleteRenderbuffers;
56 gl->deleteSamplers                                              = &glDeleteSamplers;
57 gl->deleteShader                                                = &glDeleteShader;
58 gl->deleteSync                                                  = &glDeleteSync;
59 gl->deleteTextures                                              = &glDeleteTextures;
60 gl->deleteTransformFeedbacks                    = &glDeleteTransformFeedbacks;
61 gl->deleteVertexArrays                                  = &glDeleteVertexArrays;
62 gl->depthFunc                                                   = &glDepthFunc;
63 gl->depthMask                                                   = &glDepthMask;
64 gl->depthRangef                                                 = &glDepthRangef;
65 gl->detachShader                                                = &glDetachShader;
66 gl->disable                                                             = &glDisable;
67 gl->disableVertexAttribArray                    = &glDisableVertexAttribArray;
68 gl->drawArrays                                                  = &glDrawArrays;
69 gl->drawArraysInstanced                                 = &glDrawArraysInstanced;
70 gl->drawBuffers                                                 = &glDrawBuffers;
71 gl->drawElements                                                = &glDrawElements;
72 gl->drawElementsInstanced                               = &glDrawElementsInstanced;
73 gl->drawRangeElements                                   = &glDrawRangeElements;
74 gl->enable                                                              = &glEnable;
75 gl->enableVertexAttribArray                             = &glEnableVertexAttribArray;
76 gl->endQuery                                                    = &glEndQuery;
77 gl->endTransformFeedback                                = &glEndTransformFeedback;
78 gl->fenceSync                                                   = &glFenceSync;
79 gl->finish                                                              = &glFinish;
80 gl->flush                                                               = &glFlush;
81 gl->flushMappedBufferRange                              = &glFlushMappedBufferRange;
82 gl->framebufferRenderbuffer                             = &glFramebufferRenderbuffer;
83 gl->framebufferTexture2D                                = &glFramebufferTexture2D;
84 gl->framebufferTextureLayer                             = &glFramebufferTextureLayer;
85 gl->frontFace                                                   = &glFrontFace;
86 gl->genBuffers                                                  = &glGenBuffers;
87 gl->genFramebuffers                                             = &glGenFramebuffers;
88 gl->genQueries                                                  = &glGenQueries;
89 gl->genRenderbuffers                                    = &glGenRenderbuffers;
90 gl->genSamplers                                                 = &glGenSamplers;
91 gl->genTextures                                                 = &glGenTextures;
92 gl->genTransformFeedbacks                               = &glGenTransformFeedbacks;
93 gl->genVertexArrays                                             = &glGenVertexArrays;
94 gl->generateMipmap                                              = &glGenerateMipmap;
95 gl->getActiveAttrib                                             = &glGetActiveAttrib;
96 gl->getActiveUniform                                    = &glGetActiveUniform;
97 gl->getActiveUniformBlockName                   = &glGetActiveUniformBlockName;
98 gl->getActiveUniformBlockiv                             = &glGetActiveUniformBlockiv;
99 gl->getActiveUniformsiv                                 = &glGetActiveUniformsiv;
100 gl->getAttachedShaders                                  = &glGetAttachedShaders;
101 gl->getAttribLocation                                   = &glGetAttribLocation;
102 gl->getBooleanv                                                 = &glGetBooleanv;
103 gl->getBufferParameteri64v                              = &glGetBufferParameteri64v;
104 gl->getBufferParameteriv                                = &glGetBufferParameteriv;
105 gl->getBufferPointerv                                   = &glGetBufferPointerv;
106 gl->getError                                                    = &glGetError;
107 gl->getFloatv                                                   = &glGetFloatv;
108 gl->getFragDataLocation                                 = &glGetFragDataLocation;
109 gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv;
110 gl->getInteger64i_v                                             = &glGetInteger64i_v;
111 gl->getInteger64v                                               = &glGetInteger64v;
112 gl->getIntegeri_v                                               = &glGetIntegeri_v;
113 gl->getIntegerv                                                 = &glGetIntegerv;
114 gl->getInternalformativ                                 = &glGetInternalformativ;
115 gl->getProgramBinary                                    = &glGetProgramBinary;
116 gl->getProgramInfoLog                                   = &glGetProgramInfoLog;
117 gl->getProgramiv                                                = &glGetProgramiv;
118 gl->getQueryObjectuiv                                   = &glGetQueryObjectuiv;
119 gl->getQueryiv                                                  = &glGetQueryiv;
120 gl->getRenderbufferParameteriv                  = &glGetRenderbufferParameteriv;
121 gl->getSamplerParameterfv                               = &glGetSamplerParameterfv;
122 gl->getSamplerParameteriv                               = &glGetSamplerParameteriv;
123 gl->getShaderInfoLog                                    = &glGetShaderInfoLog;
124 gl->getShaderPrecisionFormat                    = &glGetShaderPrecisionFormat;
125 gl->getShaderSource                                             = &glGetShaderSource;
126 gl->getShaderiv                                                 = &glGetShaderiv;
127 gl->getString                                                   = &glGetString;
128 gl->getStringi                                                  = &glGetStringi;
129 gl->getSynciv                                                   = &glGetSynciv;
130 gl->getTexParameterfv                                   = &glGetTexParameterfv;
131 gl->getTexParameteriv                                   = &glGetTexParameteriv;
132 gl->getTransformFeedbackVarying                 = &glGetTransformFeedbackVarying;
133 gl->getUniformBlockIndex                                = &glGetUniformBlockIndex;
134 gl->getUniformIndices                                   = &glGetUniformIndices;
135 gl->getUniformLocation                                  = &glGetUniformLocation;
136 gl->getUniformfv                                                = &glGetUniformfv;
137 gl->getUniformiv                                                = &glGetUniformiv;
138 gl->getUniformuiv                                               = &glGetUniformuiv;
139 gl->getVertexAttribIiv                                  = &glGetVertexAttribIiv;
140 gl->getVertexAttribIuiv                                 = &glGetVertexAttribIuiv;
141 gl->getVertexAttribPointerv                             = &glGetVertexAttribPointerv;
142 gl->getVertexAttribfv                                   = &glGetVertexAttribfv;
143 gl->getVertexAttribiv                                   = &glGetVertexAttribiv;
144 gl->hint                                                                = &glHint;
145 gl->invalidateFramebuffer                               = &glInvalidateFramebuffer;
146 gl->invalidateSubFramebuffer                    = &glInvalidateSubFramebuffer;
147 gl->isBuffer                                                    = &glIsBuffer;
148 gl->isEnabled                                                   = &glIsEnabled;
149 gl->isFramebuffer                                               = &glIsFramebuffer;
150 gl->isProgram                                                   = &glIsProgram;
151 gl->isQuery                                                             = &glIsQuery;
152 gl->isRenderbuffer                                              = &glIsRenderbuffer;
153 gl->isSampler                                                   = &glIsSampler;
154 gl->isShader                                                    = &glIsShader;
155 gl->isSync                                                              = &glIsSync;
156 gl->isTexture                                                   = &glIsTexture;
157 gl->isTransformFeedback                                 = &glIsTransformFeedback;
158 gl->isVertexArray                                               = &glIsVertexArray;
159 gl->lineWidth                                                   = &glLineWidth;
160 gl->linkProgram                                                 = &glLinkProgram;
161 gl->mapBufferRange                                              = &glMapBufferRange;
162 gl->pauseTransformFeedback                              = &glPauseTransformFeedback;
163 gl->pixelStorei                                                 = &glPixelStorei;
164 gl->polygonOffset                                               = &glPolygonOffset;
165 gl->programBinary                                               = &glProgramBinary;
166 gl->programParameteri                                   = &glProgramParameteri;
167 gl->readBuffer                                                  = &glReadBuffer;
168 gl->readPixels                                                  = &glReadPixels;
169 gl->releaseShaderCompiler                               = &glReleaseShaderCompiler;
170 gl->renderbufferStorage                                 = &glRenderbufferStorage;
171 gl->renderbufferStorageMultisample              = &glRenderbufferStorageMultisample;
172 gl->resumeTransformFeedback                             = &glResumeTransformFeedback;
173 gl->sampleCoverage                                              = &glSampleCoverage;
174 gl->samplerParameterf                                   = &glSamplerParameterf;
175 gl->samplerParameterfv                                  = &glSamplerParameterfv;
176 gl->samplerParameteri                                   = &glSamplerParameteri;
177 gl->samplerParameteriv                                  = &glSamplerParameteriv;
178 gl->scissor                                                             = &glScissor;
179 gl->shaderBinary                                                = &glShaderBinary;
180 gl->shaderSource                                                = (glShaderSourceFunc)&glShaderSource;
181 gl->stencilFunc                                                 = &glStencilFunc;
182 gl->stencilFuncSeparate                                 = &glStencilFuncSeparate;
183 gl->stencilMask                                                 = &glStencilMask;
184 gl->stencilMaskSeparate                                 = &glStencilMaskSeparate;
185 gl->stencilOp                                                   = &glStencilOp;
186 gl->stencilOpSeparate                                   = &glStencilOpSeparate;
187 gl->texImage2D                                                  = &glTexImage2D;
188 gl->texImage3D                                                  = &glTexImage3D;
189 gl->texParameterf                                               = &glTexParameterf;
190 gl->texParameterfv                                              = &glTexParameterfv;
191 gl->texParameteri                                               = &glTexParameteri;
192 gl->texParameteriv                                              = &glTexParameteriv;
193 gl->texStorage2D                                                = &glTexStorage2D;
194 gl->texStorage3D                                                = &glTexStorage3D;
195 gl->texSubImage2D                                               = &glTexSubImage2D;
196 gl->texSubImage3D                                               = &glTexSubImage3D;
197 gl->transformFeedbackVaryings                   = &glTransformFeedbackVaryings;
198 gl->uniform1f                                                   = &glUniform1f;
199 gl->uniform1fv                                                  = &glUniform1fv;
200 gl->uniform1i                                                   = &glUniform1i;
201 gl->uniform1iv                                                  = &glUniform1iv;
202 gl->uniform1ui                                                  = &glUniform1ui;
203 gl->uniform1uiv                                                 = &glUniform1uiv;
204 gl->uniform2f                                                   = &glUniform2f;
205 gl->uniform2fv                                                  = &glUniform2fv;
206 gl->uniform2i                                                   = &glUniform2i;
207 gl->uniform2iv                                                  = &glUniform2iv;
208 gl->uniform2ui                                                  = &glUniform2ui;
209 gl->uniform2uiv                                                 = &glUniform2uiv;
210 gl->uniform3f                                                   = &glUniform3f;
211 gl->uniform3fv                                                  = &glUniform3fv;
212 gl->uniform3i                                                   = &glUniform3i;
213 gl->uniform3iv                                                  = &glUniform3iv;
214 gl->uniform3ui                                                  = &glUniform3ui;
215 gl->uniform3uiv                                                 = &glUniform3uiv;
216 gl->uniform4f                                                   = &glUniform4f;
217 gl->uniform4fv                                                  = &glUniform4fv;
218 gl->uniform4i                                                   = &glUniform4i;
219 gl->uniform4iv                                                  = &glUniform4iv;
220 gl->uniform4ui                                                  = &glUniform4ui;
221 gl->uniform4uiv                                                 = &glUniform4uiv;
222 gl->uniformBlockBinding                                 = &glUniformBlockBinding;
223 gl->uniformMatrix2fv                                    = &glUniformMatrix2fv;
224 gl->uniformMatrix2x3fv                                  = &glUniformMatrix2x3fv;
225 gl->uniformMatrix2x4fv                                  = &glUniformMatrix2x4fv;
226 gl->uniformMatrix3fv                                    = &glUniformMatrix3fv;
227 gl->uniformMatrix3x2fv                                  = &glUniformMatrix3x2fv;
228 gl->uniformMatrix3x4fv                                  = &glUniformMatrix3x4fv;
229 gl->uniformMatrix4fv                                    = &glUniformMatrix4fv;
230 gl->uniformMatrix4x2fv                                  = &glUniformMatrix4x2fv;
231 gl->uniformMatrix4x3fv                                  = &glUniformMatrix4x3fv;
232 gl->unmapBuffer                                                 = &glUnmapBuffer;
233 gl->useProgram                                                  = &glUseProgram;
234 gl->validateProgram                                             = &glValidateProgram;
235 gl->vertexAttrib1f                                              = &glVertexAttrib1f;
236 gl->vertexAttrib1fv                                             = &glVertexAttrib1fv;
237 gl->vertexAttrib2f                                              = &glVertexAttrib2f;
238 gl->vertexAttrib2fv                                             = &glVertexAttrib2fv;
239 gl->vertexAttrib3f                                              = &glVertexAttrib3f;
240 gl->vertexAttrib3fv                                             = &glVertexAttrib3fv;
241 gl->vertexAttrib4f                                              = &glVertexAttrib4f;
242 gl->vertexAttrib4fv                                             = &glVertexAttrib4fv;
243 gl->vertexAttribDivisor                                 = &glVertexAttribDivisor;
244 gl->vertexAttribI4i                                             = &glVertexAttribI4i;
245 gl->vertexAttribI4iv                                    = &glVertexAttribI4iv;
246 gl->vertexAttribI4ui                                    = &glVertexAttribI4ui;
247 gl->vertexAttribI4uiv                                   = &glVertexAttribI4uiv;
248 gl->vertexAttribIPointer                                = &glVertexAttribIPointer;
249 gl->vertexAttribPointer                                 = &glVertexAttribPointer;
250 gl->viewport                                                    = &glViewport;
251 gl->waitSync                                                    = &glWaitSync;